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-rw-r--r--source/luametatex/source/luacore/luasocket/src/udp.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/source/luametatex/source/luacore/luasocket/src/udp.h b/source/luametatex/source/luacore/luasocket/src/udp.h
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index 000000000..07d5247fc
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+++ b/source/luametatex/source/luacore/luasocket/src/udp.h
@@ -0,0 +1,39 @@
+#ifndef UDP_H
+#define UDP_H
+/*=========================================================================*\
+* UDP object
+* LuaSocket toolkit
+*
+* The udp.h module provides LuaSocket with support for UDP protocol
+* (AF_INET, SOCK_DGRAM).
+*
+* Two classes are defined: connected and unconnected. UDP objects are
+* originally unconnected. They can be "connected" to a given address
+* with a call to the setpeername function. The same function can be used to
+* break the connection.
+\*=========================================================================*/
+#include "luasocket.h"
+
+#include "timeout.h"
+#include "socket.h"
+
+#define UDP_DATAGRAMSIZE 8192
+
+typedef struct t_udp_ {
+ t_socket sock;
+ t_timeout tm;
+ int family;
+} t_udp;
+typedef t_udp *p_udp;
+
+#ifndef _WIN32
+#pragma GCC visibility push(hidden)
+#endif
+
+int udp_open(lua_State *L);
+
+#ifndef _WIN32
+#pragma GCC visibility pop
+#endif
+
+#endif /* UDP_H */