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Diffstat (limited to 'source/luametatex/source/luacore/luasocket/src/tcp.h')
-rw-r--r--source/luametatex/source/luacore/luasocket/src/tcp.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/source/luametatex/source/luacore/luasocket/src/tcp.h b/source/luametatex/source/luacore/luasocket/src/tcp.h
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index 000000000..9b282efeb
--- /dev/null
+++ b/source/luametatex/source/luacore/luasocket/src/tcp.h
@@ -0,0 +1,43 @@
+#ifndef TCP_H
+#define TCP_H
+/*=========================================================================*\
+* TCP object
+* LuaSocket toolkit
+*
+* The tcp.h module is basicly a glue that puts together modules buffer.h,
+* timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
+* SOCK_STREAM) support.
+*
+* Three classes are defined: master, client and server. The master class is
+* a newly created tcp object, that has not been bound or connected. Server
+* objects are tcp objects bound to some local address. Client objects are
+* tcp objects either connected to some address or returned by the accept
+* method of a server object.
+\*=========================================================================*/
+#include "luasocket.h"
+
+#include "buffer.h"
+#include "timeout.h"
+#include "socket.h"
+
+typedef struct t_tcp_ {
+ t_socket sock;
+ t_io io;
+ t_buffer buf;
+ t_timeout tm;
+ int family;
+} t_tcp;
+
+typedef t_tcp *p_tcp;
+
+#ifndef _WIN32
+#pragma GCC visibility push(hidden)
+#endif
+
+int tcp_open(lua_State *L);
+
+#ifndef _WIN32
+#pragma GCC visibility pop
+#endif
+
+#endif /* TCP_H */