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Diffstat (limited to 'source/luametatex/source/luacore/luasocket/src/socket.h')
-rw-r--r--source/luametatex/source/luacore/luasocket/src/socket.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/source/luametatex/source/luacore/luasocket/src/socket.h b/source/luametatex/source/luacore/luasocket/src/socket.h
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index 000000000..e541f27d4
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+++ b/source/luametatex/source/luacore/luasocket/src/socket.h
@@ -0,0 +1,73 @@
+#ifndef SOCKET_H
+#define SOCKET_H
+/*=========================================================================*\
+* Socket compatibilization module
+* LuaSocket toolkit
+*
+* BSD Sockets and WinSock are similar, but there are a few irritating
+* differences. Also, not all *nix platforms behave the same. This module
+* (and the associated usocket.h and wsocket.h) factor these differences and
+* creates a interface compatible with the io.h module.
+\*=========================================================================*/
+#include "io.h"
+
+/*=========================================================================*\
+* Platform specific compatibilization
+\*=========================================================================*/
+#ifdef _WIN32
+#include "wsocket.h"
+#else
+#include "usocket.h"
+#endif
+
+/*=========================================================================*\
+* The connect and accept functions accept a timeout and their
+* implementations are somewhat complicated. We chose to move
+* the timeout control into this module for these functions in
+* order to simplify the modules that use them.
+\*=========================================================================*/
+#include "timeout.h"
+
+/* convenient shorthand */
+typedef struct sockaddr SA;
+
+/*=========================================================================*\
+* Functions bellow implement a comfortable platform independent
+* interface to sockets
+\*=========================================================================*/
+
+#ifndef _WIN32
+#pragma GCC visibility push(hidden)
+#endif
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm);
+int socket_open(void);
+int socket_close(void);
+void socket_destroy(p_socket ps);
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, p_timeout tm);
+int socket_create(p_socket ps, int domain, int type, int protocol);
+int socket_bind(p_socket ps, SA *addr, socklen_t addr_len);
+int socket_listen(p_socket ps, int backlog);
+void socket_shutdown(p_socket ps, int how);
+int socket_connect(p_socket ps, SA *addr, socklen_t addr_len, p_timeout tm);
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *addr_len, p_timeout tm);
+int socket_send(p_socket ps, const char *data, size_t count, size_t *sent, p_timeout tm);
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, SA *addr, socklen_t addr_len, p_timeout tm);
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, SA *addr, socklen_t *addr_len, p_timeout tm);
+int socket_write(p_socket ps, const char *data, size_t count, size_t *sent, p_timeout tm);
+int socket_read(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm);
+void socket_setblocking(p_socket ps);
+void socket_setnonblocking(p_socket ps);
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp);
+int socket_gethostbyname(const char *addr, struct hostent **hp);
+const char *socket_hoststrerror(int err);
+const char *socket_strerror(int err);
+const char *socket_ioerror(p_socket ps, int err);
+const char *socket_gaistrerror(int err);
+
+#ifndef _WIN32
+#pragma GCC visibility pop
+#endif
+
+#endif /* SOCKET_H */