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-rw-r--r--luatexbase-attr.dtx36
1 files changed, 33 insertions, 3 deletions
diff --git a/luatexbase-attr.dtx b/luatexbase-attr.dtx
index 923ad97..ded08b3 100644
--- a/luatexbase-attr.dtx
+++ b/luatexbase-attr.dtx
@@ -145,7 +145,7 @@ See the aforementioned source file(s) for copyright and licensing information.
% number of the attribute associated to |\fooattr| assuming it was defined
% using |\newluatexattribute\fooattr|, something that \luatex currently
% doesn't support (you can get the current value of the associated attribute
-% as |tex.atrribute.fooattr|, but not the attribute number).
+% as |tex.attribute.fooattr|, but not the attribute number).
%
% There are several ways to work around this. For example, it is possible to
% extract the number at any time from the |\meaning| of |\fooattr|.
@@ -158,7 +158,7 @@ See the aforementioned source file(s) for copyright and licensing information.
%
% Also, two Lua functions are provided that are analogous to the above \tex
% macros (actually, the macros are wrappers around the functions):
-% |luatexbase.new_attributes|\parg{name} allocates a new attribute, without
+% |luatexbase.new_attribute|\parg{name} allocates a new attribute, without
% defining a corresponding \tex control sequence (only an entry in
% |luatexbase.attributes| is created. It usually returns the number of the
% allocated attribute. If room is missing, it raises an error, unless the
@@ -283,14 +283,16 @@ See the aforementioned source file(s) for copyright and licensing information.
% \subsubsection{Load supporting Lua module}
%
% First load \pk{luatexbase-loader} (hence \pk{luatexbase-compat}), then
-% the supporting Lua module.
+% the supporting Lua module. We make sure luatex.sty is loaded.
%
% \begin{macrocode}
\begingroup\expandafter\expandafter\expandafter\endgroup
\expandafter\ifx\csname RequirePackage\endcsname\relax
\input luatexbase-loader.sty
+ \input luatex.sty
\else
\RequirePackage{luatexbase-loader}
+ \RequirePackage{luatex}
\fi
\luatexbase@directlua{require('luatexbase.attr')}
% \end{macrocode}
@@ -351,6 +353,27 @@ module('luatexbase', package.seeall)
attributes = {}
% \end{macrocode}
%
+% There are currently two functions that create a new attribute.One is in
+% |oberdiek| bundle, the other is this one. We will hack a little in order
+% to make them compatible. The other function uses |LuT@AllocAttribute| as
+% attribute counter, we will keep it in sync with ours. A possible problem
+% might also appear: the other function starts attribute allocation at 0,
+% which might break luaotfload. We output an error if a new attribute has
+% already been allocated with number 0.
+%
+% \begin{macrocode}
+local luatex_sty_counter = 'LuT@AllocAttribute'
+if tex.count[luatex_sty_counter] then
+ if tex.count[luatex_sty_counter] > -1 then
+ error("luatexbase error: attribute 0 has already been set by \newattribute"
+ .."macro from luatex.sty, not belonging to this package, this makes"
+ .."luaotfload unuseable. Please report to the maintainer of luatex.sty")
+ else
+ tex.count[luatex_sty_counter] = 0
+ end
+end
+% \end{macrocode}
+%
% The allocaton function. Unlike other registers, allocate starting from 1.
% Some code (eg, font handling coming from Con\tex{}t) behaves strangely
% with \verb+\attribute0+ and since there is plenty of room here, it
@@ -366,7 +389,14 @@ function new_attribute(name, silent)
error("No room for a new \\attribute", 1)
end
end
+ local lsc = tex.count[luatex_sty_counter]
+ if lsc and lsc > last_alloc then
+ last_alloc = lsc
+ end
last_alloc = last_alloc + 1
+ if lsc then
+ tex.setcount('global', luatex_sty_counter, last_alloc)
+ end
attributes[name] = last_alloc
unset_attribute(name)
if not silent then