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-rw-r--r--Makefile2
-rw-r--r--luaotfload-auxiliary.lua25
-rw-r--r--tests/pln-aux-1.tex8
3 files changed, 11 insertions, 24 deletions
diff --git a/Makefile b/Makefile
index bdc2d35..2d165c5 100644
--- a/Makefile
+++ b/Makefile
@@ -3,7 +3,7 @@
NAME = luaotfload
DOC = $(NAME).pdf
DTX = $(NAME).dtx
-OTFL = $(wildcard otfl-*.lua) otfl-blacklist.cnf font-age.lua
+OTFL = $(wildcard luaotfload-*.lua) luaotfload-blacklist.cnf
SCRIPT = luaotfload-tool.lua
GLYPHSCRIPT = mkglyphlist
diff --git a/luaotfload-auxiliary.lua b/luaotfload-auxiliary.lua
index 2cf1e00..844c170 100644
--- a/luaotfload-auxiliary.lua
+++ b/luaotfload-auxiliary.lua
@@ -155,25 +155,6 @@ end
aux.font_has_glyph = font_has_glyph
---- int -> bool
-local current_font_has_glyph = function (codepoint)
- return font_has_glyph (font.current(), codepoint)
-end
-
-aux.current_font_has_glyph = current_font_has_glyph
-
-local do_if_glyph_else = function (chr, positive, negative)
- local codepoint = tonumber(chr)
- if not codepoint then codepoint = utf8.byte(chr) end
- if current_font_has_glyph(codepoint) then
- tex.sprint(positive)
- else
- tex.sprint(negative)
- end
-end
-
-aux.do_if_glyph_else = do_if_glyph_else
-
--[[doc--
This one is approximately “name_to_slot” from the microtype package;
@@ -184,9 +165,9 @@ aux.do_if_glyph_else = do_if_glyph_else
--doc]]--
---- string -> (int | false)
-local slot_of_name = function (glyphname)
- local fontdata = identifiers[font.current()]
+--- int -> string -> (int | false)
+local slot_of_name = function (font_id, glyphname)
+ local fontdata = identifiers[font_id]
if fontdata then
local unicode = fontdata.resources.unicodes[glyphname]
if unicode and type(unicode) == "number" then
diff --git a/tests/pln-aux-1.tex b/tests/pln-aux-1.tex
index a504850..a228be0 100644
--- a/tests/pln-aux-1.tex
+++ b/tests/pln-aux-1.tex
@@ -12,7 +12,13 @@
%% wrap tests in macros (could move to style file)
\def\doifglyphelse#1#2#3{%
\directlua{
- luaotfload.aux.do_if_glyph_else([[#1]], [[#2]], [[#3]])
+ local codepoint = tonumber('\string#1')
+ if not codepoint then codepoint = unicode.utf8.byte('\string#1') end
+ if luaotfload.aux.font_has_glyph(font.current(), codepoint) then
+ tex.sprint('\string#2')
+ else
+ tex.sprint('\string#3')
+ end
}%
}