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if not modules then modules = { } end modules ['typo-sus'] = {
version = 1.001,
comment = "companion to typo-sus.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local next = next
local punctuation = {
po = true,
}
local openquote = {
ps = true,
pi = true,
}
local closequote = {
pe = true,
pf = true,
}
local weird = {
lm = true,
no = true,
}
local categories = characters.categories
local nodecodes = nodes.nodecodes
local glyph_code = nodecodes.glyph
local kern_code = nodecodes.kern
local penalty_code = nodecodes.penalty
local glue_code = nodecodes.glue
local math_code = nodecodes.math
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local nuts = nodes.nuts
local nextnode = nuts.traversers.node
local getid = nuts.getid
local getprev = nuts.getprev
local getnext = nuts.getnext
local getattr = nuts.getattr
local getfont = nuts.getfont
local getlist = nuts.getlist
local getkern = nuts.getkern
local getpenalty = nuts.getpenalty
local getwidth = nuts.getwidth
local getwhd = nuts.getwhd
local isglyph = nuts.isglyph
local setattr = nuts.setattr
local setlist = nuts.setlist
local setcolor = nodes.tracers.colors.set
local insertbefore = nuts.insertbefore
local insertafter = nuts.insertafter
local endofmath = nuts.endofmath
local nodepool = nuts.pool
local new_rule = nodepool.rule
local new_kern = nodepool.kern
local new_hlist = nodepool.hlist
----- new_penalty = nodepool.penalty
local a_characters = attributes.private("characters")
local a_suspecting = attributes.private('suspecting')
local a_suspect = attributes.private('suspect')
local texsetattribute = tex.setattribute
local unsetvalue = attributes.unsetvalue
local enabled = false
local enableaction = nodes.tasks.enableaction
local threshold = 65536 / 4
local function special(n)
if n then
local id = getid(n)
if id == kern_code then
return getkern(n) < threshold
elseif id == penalty_code then
return true
elseif id == glue_code then
return getwidth(n) < threshold
elseif id == hlist_code then
return getwidth(n) < threshold
end
else
return false
end
end
local function goback(current)
local prev = getprev(current)
while prev and special(prev) do
prev = getprev(prev)
end
if prev then
return prev, getid(prev)
end
end
local function goforward(current)
local next = getnext(current)
while next and special(next) do
next = getnext(next)
end
if next then
return next, getid(next)
end
end
-- We can cache rules if needed but there are not that many.
local function mark(head,current,id,color)
if id == glue_code then
-- the glue can have stretch and/or shrink so the rule can overlap with the
-- following glyph .. no big deal as that one then sits on top of the rule
local width = getwidth(current)
local rule = new_rule(width)
local kern = new_kern(-width)
head = insertbefore(head,current,rule)
head = insertbefore(head,current,kern)
setcolor(rule,color)
-- elseif id == kern_code then
-- local width = getkern(current)
-- local rule = new_rule(width)
-- local kern = new_kern(-width)
-- head = insertbefore(head,current,rule)
-- head = insertbefore(head,current,kern)
-- setcolor(rule,color)
else
local width, height, depth = getwhd(current)
local extra = fonts.hashes.xheights[getfont(current)] / 2
local rule = new_rule(width,height+extra,depth+extra)
local hlist = new_hlist(rule)
head = insertbefore(head,current,hlist)
setcolor(rule,color)
setcolor(current,"white")
end
return head, current
end
-- we can cache the font and skip ahead to next but it doesn't
-- save enough time and it makes the code looks bad too ... after
-- all, we seldom use this
local colors = {
"darkred",
"darkgreen",
"darkblue",
"darkcyan",
"darkmagenta",
"darkyellow",
"darkgray",
"orange",
}
local found = 0
function typesetters.marksuspects(head)
local current = head
local lastdone = nil
while current do
if getattr(current,a_suspecting) then
local char, id = isglyph(current)
if char then
local code = categories[char]
local done = false
if punctuation[code] then
local prev, pid = goback(current)
if prev and pid == glue_code then
done = 3 -- darkblue
elseif prev and pid == math_code then
done = 3 -- darkblue
else
local next, nid = goforward(current)
if next and nid ~= glue_code then
done = 3 -- darkblue
end
end
elseif openquote[code] then
local next, nid = goforward(current)
if next and nid == glue_code then
done = 1 -- darkred
end
elseif closequote[code] then
local prev, pid = goback(current)
if prev and pid == glue_code then
done = 1 -- darkred
end
elseif weird[code] then
done = 2 -- darkgreen
else
local prev, pid = goback(current)
if prev then
if pid == math_code then
done = 7-- darkgray
elseif pid == glyph_code and getfont(current) ~= getfont(prev) then
if lastdone ~= prev then
done = 2 -- darkgreen
end
end
end
if not done then
local next, nid = goforward(current)
if next then
if nid == math_code then
done = 7 -- darkgray
elseif nid == glyph_code and getfont(current) ~= getfont(next) then
if lastdone ~= prev then
done = 2 -- darkgreen
end
end
end
end
end
if done then
setattr(current,a_suspect,done)
lastdone = current
found = found + 1
end
current = getnext(current)
elseif id == math_code then
current = getnext(endofmath(current))
elseif id == glue_code then
local a = getattr(current,a_characters)
if a then
local prev = getprev(current)
local prid = prev and getid(prev)
local done = false
if prid == penalty_code and getpenalty(prev) == 10000 then
done = 8 -- orange
else
done = 5 -- darkmagenta
end
if done then
setattr(current,a_suspect,done)
-- lastdone = current
found = found + 1
end
end
current = getnext(current)
else
current = getnext(current)
end
else
current = getnext(current)
end
end
return head
end
local function showsuspects(head)
-- we inject before so we're okay with a loop
for current, id, subtype in nextnode, head do
if id == glyph_code then
local a = getattr(current,a_suspect)
if a then
head, current = mark(head,current,id,colors[a])
end
elseif id == glue_code then
local a = getattr(current,a_suspect)
if a then
head, current = mark(head,current,id,colors[a])
end
elseif id == math_code then
current = endofmath(current)
elseif id == hlist_code or id == vlist_code then
local list = getlist(current)
if list then
local l = showsuspects(list)
if l ~= list then
setlist(current,l)
end
end
end
end
return head
end
function typesetters.showsuspects(head)
if found > 0 then
return showsuspects(head)
else
return head
end
end
-- or maybe a directive
trackers.register("typesetters.suspects",function(v)
texsetattribute(a_suspecting,v and 1 or unsetvalue)
if v and not enabled then
enableaction("processors","typesetters.marksuspects")
enableaction("shipouts", "typesetters.showsuspects")
enabled = true
end
end)
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