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if not modules then modules = { } end modules ['supp-ran'] = {
    version   = 1.001,
    comment   = "companion to supp-ran.mkiv",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

-- We cannot ask for the current seed, so we need some messy hack here.

local report_system = logs.reporter("system","randomizer")

local trace_random  = false  trackers.register("system.randomizer",         function(v) trace_random = v end)
local trace_details = false  trackers.register("system.randomizer.details", function(v) trace_random = v trace_details = v end)

local insert, remove = table.insert, table.remove

local tonumber   = tonumber
local sub        = string.sub
local math       = math
local context    = context
local implement  = interfaces.implement

local random     = math.random
local randomseed = math.randomseed
local round      = math.round
local stack      = { }
local last       = 1
local maxcount   = 0x3FFFFFFF -- 2^30-1

math.random = function(...)
    local n = random(...)
    if trace_details then
        report_system("math %s",n)
    end
    return n
end

local function setrandomseedi(n)
    if n <= 1 then
        n = n * maxcount
    elseif n < 1000 then
        n = n * 1000
    end
    n = round(n)
    randomseed(n)
    last = random(0,maxcount) -- we need an initial value
    if trace_details then
        report_system("seed %s from %s",last,n)
    elseif trace_random then
        report_system("setting seed %s",n)
    end
end

math.setrandomseedi = setrandomseedi

local function getrandomnumber(min,max)
    if min > max then
        min, max = max, min
    end
    last = random(min,max)
    if trace_details then
        report_system("number %s",last)
    end
    return last
end

local function setrandomseed(n)
    last = n
    setrandomseedi(n)
end

local function getrandomseed()
    return last
end

-- local function getmprandomnumber()
--     last = random(0,4095)
--     if trace_details then
--         report_system("mp number %s",last)
--     end
--     return last
-- end

-- maybe stack

local function pushrandomseed()
 -- insert(stack,last) -- doesn't work okay
    insert(stack,randomseed(last) or last)
    if trace_random or trace_details then
        report_system("pushing seed %s",last)
    end
end

local function reuserandomseed(n)
    local seed = stack[#stack]
    if seed then
        if trace_random or trace_details then
            report_system("reusing seed %s",last)
        end
        randomseed(seed)
    end
end

local function poprandomseed()
    local seed = remove(stack)
    if seed then
        if trace_random or trace_details then
            report_system("popping seed %s",seed)
        end
        randomseed(seed)
    end
end

local function getrandom(where,...)
    if type(where) == "string" then
        local n = random(...)
        if trace_details then
            report_system("%s %s",where,n)
        end
        return n
    else
        local n = random(where,...)
        if trace_details then
            report_system("utilities %s",n)
        end
        return n
    end
end

-- todo: also open up in utilities.randomizer.*

implement { name = "getrandomnumber", actions = { getrandomnumber, context }, arguments = { "integer", "integer" } }
implement { name = "getrandomdimen",  actions = { getrandomnumber, context }, arguments = { "dimen", "dimen" } }
implement { name = "getrandomfloat",  actions = { getrandomnumber, context }, arguments = { "number", "number" } }
implement { name = "getrandomseed",   actions = { getrandomseed,   context } }
implement { name = "setrandomseed",   actions = setrandomseed, arguments = "integer" }
implement { name = "pushrandomseed",  actions = pushrandomseed, public = true, }
implement { name = "poprandomseed",   actions = poprandomseed, public = true, }
implement { name = "reuserandomseed", actions = reuserandomseed, public = true, }

-- fun stuff

local newrepeatable, getrepeatable, getrepeatableseed, repeatable

do

    local default = environment.version or "context lmtx"
    local hashed  = md5.HEX
    ----- hashed  = sha2.HASH256
    local list    = { }
    local saved   = false

    newrepeatable = function(name,seed)
        if not name or name == "" then
            name = "default"
            seed = default
        elseif not seed then
            seed = default
        end
        if not saved then
            saved = { }
            job.variables.collected.repeatable = saved
        end
        saved[name] = seed
        local hash = hashed(seed)
        if trace_random then
            report_system("repeatable %a with seed %a starts out as %a",name,seed,hash)
        end
        local func = function()
            local n = tonumber(sub(hash,1,8),16)
         -- local n = tonumber(sub(hash,1,15),16)
            local r = n / 0xFFFFFFFF
         -- local r = n / 0xFFFFFFFFFFFFFFF
            hash = hashed(hash)
            if trace_details then
                report_system("repeatable %a moves on to %a giving %i and %0.9f",name,hash,n,r)
            end
            return r
        end
        list[name] = func
        -- we need to delay this till we have job available
        -- but we seldom call this so it's okay
        return func
    end

    table.setmetatableindex(list,function(t,k)
        local v = rawget(t,"default")
        if not v then
            v = newrepeatable("default",default)
        end
        t[k] = v
        return v
    end)

    getrepeatable = function(name)
        return list[name or "default"]
    end

    repeatable = function(name)
        return list[name or "default"]()
    end

    getrepeatableseed = function(name)
        local r = job.variables.collected.repeatable
        return r and r[name or "default"] or default
    end

    implement {
        name      = "newrepeatablerandom",
        public    = true,
        protected = true,
        arguments = { "csnameunchecked", "argument" },
        actions   = function(c,s)
         -- local c = tokens.scanners.csname(true)
         -- local s = tokens.scanners.argument()
            implement {
                name    = c,
                public  = true,
                actions = { newrepeatable(c,s), context },
            }
        end
    }

end

-- public

utilities.randomizer = {
    setseedi          = setrandomseedi,
    getnumber         = getrandomnumber,
    setseed           = setrandomseed,
    getseed           = getrandomseed,
 -- getmpnumber       = getmprandomnumber,
    pushseed          = pushrandomseed,
    reuseseed         = reuserandomseed,
    popseed           = poprandomseed,
    get               = getrandom,
    -- the original, only for testing
 -- mathrandom        = random,
    newrepeatable     = newrepeatable,
    getrepeatable     = getrepeatable,
    getrepeatableseed = getrepeatableseed,
    repeatable        = repeatable,
}