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if not modules then modules = { } end modules ['math-vfu'] = {
    version   = 1.001,
    comment   = "companion to math-ini.mkiv",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

-- All these math vectors .. thanks to Aditya and Mojca they become better and
-- better. If you have problems with math fonts or miss characters report it to the
-- ConTeXt mailing list. Also thanks to Boguslaw for finding a couple of errors.

-- Although this mechanism was a candidate for obsolence, the fact that Iwona and
-- Antykwa are nice fonts (especially for display) I decided to keep it around but
-- in a bit upgraded way. It is also a test for virtual tfm/pfb fonts that we keep
-- around but hardly gets tested. However, much is still pretty old code, dating
-- from when we emulated \UNICODE\ math and \OPENTYPE\ math fonts using traditional
-- fonts.

local type, next, tonumber = type, next, tonumber
local max = math.max
local fastcopy, sortedhash = table.copy, table.sortedhash

local fonts, mathematics = fonts, mathematics

local trace_virtual = false  trackers.register("math.virtual", function(v) trace_virtual = v end)
local trace_timings = false  trackers.register("math.timings", function(v) trace_timings = v end)

local add_optional  = false  directives.register("math.virtual.optional",function(v) add_optional = v end)

local report_virtual    = logs.reporter("fonts","virtual math")

local allocate          = utilities.storage.allocate
local setmetatableindex = table.setmetatableindex
local formatters        = string.formatters

local chardata          = characters.data

local mathencodings     = allocate()
fonts.encodings.math    = mathencodings -- better is then: fonts.encodings.vectors
local vfmath            = allocate()
fonts.handlers.vf.math  = vfmath

local helpers           = fonts.helpers

local addprivate        = helpers.addprivate
local vfcommands        = helpers.commands

local rightcommand      = vfcommands.right
local leftcommand       = vfcommands.left
local downcommand       = vfcommands.down
local upcommand         = vfcommands.up
local push              = vfcommands.push
local pop               = vfcommands.pop
local slotcommand       = vfcommands.slot

local function brace(main,characters,id,size,unicode,first,rule,left,right,rule,last)
    if not characters[unicode] then
        local template = characters[first]
        if template then
            if not characters[rule] then
                local width  = template.width / 4
                local height = template.height
                characters[rule] = {
                    height   = 3*height,
                    depth    = 2*height,
                    width    = width,
                    commands = { push, { "rule", height, width }, pop },
                }
            end
            characters[unicode] = {
                keepvirtual      = true,
                partsorientation = "horizontal",
                parts            = {
                    { glyph = first },
                    { glyph = rule, extender = 1 },
                    { glyph = left  },
                    { glyph = right },
                    { glyph = rule, extender = 1 },
                    { glyph = last  },
                }
            }
        end
    end
end

local function horibar(main,characters,id,size,unicode,rule)
    if not characters[unicode] then
        if not characters[rule] then
            local width  = main.parameters    .quad/4               or 4*65536
            local height = main.mathparameters.defaultrulethickness or 4*65536/10
            characters[rule] = {
                height   = height,
                width    = width,
                commands = { push, { "rule", height, width }, pop },
            }
        end
        characters[unicode] = {
            keepvirtual      = true,
            partsorientation = "horizontal",
            parts            = {
                { glyph = rule },
                { glyph = rule, extender = 1 },
            }
        }
    end
end

local function parent(main,characters,id,size,unicode,first,rule,last,where)
    if not characters[unicode] then
        local template = characters[first]
        if template then
            if not characters[rule] then
                local width  = template.width / 4
                local height = template.height
                characters[rule] = {
                    height   = where == "top" and   height or 3*height,
                    depth    = where == "top" and 2*height or 0,
                    width    = width,
                    commands = { push, { "rule", height, width }, pop },
                }
            end
            characters[unicode] = {
                keepvirtual      = true,
                partsorientation = "horizontal",
                parts            = {
                    { glyph = first },
                    { glyph = rule, extender = 1 },
                    { glyph = last  },
                }
            }
        end
    end
end

-- local function extension(main,characters,id,size,unicode,first,middle,last)
--     local chr = characters[unicode]
--     if not chr then
--         return -- skip
--     end
--     local fw = characters[first]
--     if not fw then
--         return
--     end
--     local mw = characters[middle]
--     if not mw then
--         return
--     end
--     local lw = characters[last]
--     if not lw then
--         return
--     end
--     fw = fw.width
--     mw = mw.width
--     lw = lw.width
--     if fw == 0 then
--         fw = 1
--     end
--     if lw == 0 then
--         lw = 1
--     end
--     chr.partsorientation = "horizontal"
--     chr.parts = {
--         { extender = 0, glyph = first,  ["end"] = fw/2, start = 0,    advance = fw },
--         { extender = 1, glyph = middle, ["end"] = mw/2, start = mw/2, advance = mw },
--         { extender = 0, glyph = last,   ["end"] = 0,    start = lw/2, advance = lw },
--     }
-- end

-- local step = 0.2 -- 0.1 is nicer but gives larger files

-- local function clipped(main,characters,id,size,unicode,original) -- push/pop needed?
--     local minus = characters[original]
--     if minus then
--         local mu    = size/18
--         local step  = 3*mu
--         local width = minus.width
--         if width > step then
--             width = width - step
--             step  = step / 2
--         else
--             width = width / 2
--             step  = width
--         end
--         characters[unicode] = {
--             width    = width,
--             height   = minus.height,
--             depth    = minus.depth,
--             commands = {
--                 push,
--                 leftcommand[step],
--                 slotcommand[id][original],
--                 pop,
--             }
--         }
--     end
-- end

local function dots(main,characters,id,size,unicode)
    local c = characters[0x002E]
    if c then
        local w         = c.width
        local h         = c.height
        local d         = c.depth
        local mu        = size/18
        local right3mu  = rightcommand[3*mu]
        local right1mu  = rightcommand[1*mu]
        local up1size   = upcommand[.1*size]
        local up4size   = upcommand[.4*size]
        local up7size   = upcommand[.7*size]
        local right2muw = rightcommand[2*mu + w]
        local slot      = slotcommand[id][0x002E]
        if unicode == 0x22EF then
            local c = characters[0x022C5]
            if c then
                local width  = c.width
                local height = c.height
                local depth  = c.depth
                local slot   = slotcommand[id][0x022C5]
                characters[unicode] = {
                    width    = 3*width + 2*3*mu,
                    height   = height,
                    depth    = depth,
                    commands = {
                        push, slot, right3mu, slot, right3mu, slot, pop,
                    }
                }
            end
        elseif unicode == 0x22EE then
            characters[unicode] = {
                width    = w,
                height   = h+0.8*size,
                depth    = 0,
                commands = {
                    push, push, slot, pop, up4size, push, slot, pop, up4size, slot, pop,
                }
            }
        elseif unicode == 0x22F1 then
            characters[unicode] = {
                width    = 3*w + 6*size/18,
                height   = h+0.7*size,
                depth    = 0,
                commands = {
                    push,
                    right1mu,
                    push, up7size, slot, pop,
                    right2muw,
                    push, up4size, slot, pop,
                    right2muw,
                    push, up1size, slot, pop,
                    right1mu,
                    pop
                }
            }
        elseif unicode == 0x22F0 then
            characters[unicode] = {
                width    = 3*w + 6*size/18,
                height   = h+0.7*size,
                depth    = 0,
                commands = {
                    push,
                    right1mu,
                    push, up1size, slot, pop,
                    right2muw,
                    push, up4size, slot, pop,
                    right2muw,
                    push, up7size, slot, pop,
                    right1mu,
                    pop
                }
            }
        else
            characters[unicode] = {
                width    = 3*w + 2*3*mu,
                height   = h,
                depth    = d,
                commands = {
                    push, slot, right3mu, slot, right3mu, slot, pop,
                }
            }
        end
    end
end

-- local function vertbar(main,characters,id,size,parent,scale,unicode)
--     local cp = characters[parent]
--     if cp then
--         local sc = scale * size
--         local pc = slotcommand[id][parent]
--         characters[unicode] = {
--             width    = cp.width,
--             height   = cp.height + sc,
--             depth    = cp.depth + sc,
--             next     = cp.next, -- can be extensible
--             commands = {
--                 push, upcommand  [sc], pc, pop,
--                 push, downcommand[sc], pc, pop,
--                                        pc,
--             },
--         }
--         cp.next = unicode
--     end
-- end

local function jointwo(main,characters,id,size,unicode,u1,d12,u2,what)
    local c1 = characters[u1]
    local c2 = characters[u2]
    if c1 and c2 then
        local w1 = c1.width
        local w2 = c2.width
        local width
        if d12 == false then
            d12 = 0
            width = w2
        else
            d12 = d12 * size/18 -- mu
            width = w1 + w2 - d12
        end
        characters[unicode] = {
            width    = width,
            height   = max(c1.height or 0, c2.height or 0),
            depth    = max(c1.depth  or 0, c2.depth  or 0),
            commands = {
-- { "inspect" },
-- { "trace" },
                slotcommand[id][u1],
-- { "trace" },
                d12 ~= 0 and leftcommand[d12] or false,
                slotcommand[id][u2],
-- { "trace" },
            },
        }
    end
end

local function jointhree(main,characters,id,size,unicode,u1,d12,u2,d23,u3)
    local c1 = characters[u1]
    local c2 = characters[u2]
    local c3 = characters[u3]
    if c1 and c2 and c3 then
        local w1 = c1.width
        local w2 = c2.width
        local w3 = c3.width
        d12 = d12 * size/18 -- mu
        d23 = d23 * size/18 -- mu
        characters[unicode] = {
            width    = w1 + w2 + w3 - d12 - d23,
            height   = max(c1.height or 0, c2.height or 0, c3.height or 0),
            depth    = max(c1.depth  or 0, c2.depth  or 0, c3.depth  or 0),
            commands = {
--                 push,
                slotcommand[id][u1],
--                 pop,
                d12 ~= 0 and leftcommand[d12] or false,
--                 push,
                slotcommand[id][u2],
--                 pop,
                d23 ~= 0 and leftcommand[d23] or false,
--                 push,
                slotcommand[id][u3],
--                 pop,
            }
        }
    end
end

local function stack(main,characters,id,size,unicode,u1,d12,u2)
    local c1 = characters[u1]
    if not c1 then
        return
    end
    local c2 = characters[u2]
    if not c2 then
        return
    end
    local w1 = c1.width  or 0
    local h1 = c1.height or 0
    local d1 = c1.depth  or 0
    local w2 = c2.width  or 0
    local h2 = c2.height or 0
    local d2 = c2.depth  or 0
    local mu = size/18
    characters[unicode] = {
        width    = w1,
        height   = h1 + h2 + d12*mu,
        depth    = d1,
        commands = {
            slotcommand[id][u1],
            leftcommand[w1/2 + w2/2],
            downcommand[-h1 + d2 -d12*mu],
            slotcommand[id][u2],
        }
    }
end

local function repeated(main,characters,id,size,unicode,u,n,fraction)
    local c = characters[u]
    if c then
        if n == 1 then
           -- skip this one
        else
            local width  = c.width
            local italic = fraction*width -- c.italic or 0 -- larger ones have funny italics
            local tc     = slotcommand[id][u]
            local tr     = leftcommand[italic] -- see hack elsewhere
            local commands = { }
            for i=1,n-1 do
                commands[#commands+1] = tc
                commands[#commands+1] = tr
            end
            commands[#commands+1] = tc
            local next = c.next
            if next then
                local p = addprivate(main,formatters["M-R-%H"](next))
                repeated(main,characters,id,size,p,next,n,fraction)
                next = p
            end
            characters[unicode] = {
                width       = width + (n-1)*(width-italic),
                height      = c.height,
                depth       = c.depth,
                italic      = italic,
                commands    = commands,
                keepvirtual = true,
                next        = next,
            }
        end
    end
end

-- local function cloned(main,characters,id,size,source,target)
--     local data = characters[source]
--     if data then
--         characters[target] = data
--         return true
--     end
-- end

-- we use the fact that context defines the smallest sizes first .. a real dirty and ugly hack

-- todo: use privates as we don't need access by number

local data_of_smaller = nil
local size_of_smaller = 0

function vfmath.addmissing(main,id,size)

    local id_of_smaller = nil

    if size < size_of_smaller or size_of_smaller == 0 then
        data_of_smaller = main.fonts[id]
        id_of_smaller = id
    else
        id_of_smaller = #main.fonts + 1
        main.fonts[id_of_smaller] = data_of_smaller
    end

    -- here id is the index in fonts (normally 14 or so) and that slot points to self

    local characters    = main.characters
    local shared        = main.shared
    local variables     = main.goodies.mathematics and main.goodies.mathematics.variables or { }
    local joinrelfactor = variables.joinrelfactor or 3

    brace    (main,characters,id,size,0x23DE,0xFE07A,0xFE070,0xFE07D,0xFE07C,0xFE070,0xFE07B)
    brace    (main,characters,id,size,0x23DF,0xFE07C,0xFE070,0xFE07B,0xFE07A,0xFE070,0xFE07D)

    parent   (main,characters,id,size,0x23DC,0xFE07A,0xFE071,0xFE07B,"top")
    parent   (main,characters,id,size,0x23DD,0xFE07C,0xFE072,0xFE07D,"bottom")

    dots     (main,characters,id,size,0x2026) -- ldots
    dots     (main,characters,id,size,0x22EE) -- vdots
    dots     (main,characters,id,size,0x22EF) -- cdots
    dots     (main,characters,id,size,0x22F1) -- ddots
    dots     (main,characters,id,size,0x22F0) -- udots

    horibar  (main,characters,id,size,0x203E,0xFE073) -- overbar underbar

 -- vertbar  (main,characters,id,size,0x0007C,0.10,0xFF601) -- big  : 0.85 bodyfontsize
 -- vertbar  (main,characters,id,size,0xFF601,0.30,0xFF602) -- Big  : 1.15 bodyfontsize
 -- vertbar  (main,characters,id,size,0xFF602,0.30,0xFF603) -- bigg : 1.45 bodyfontsize
 -- vertbar  (main,characters,id,size,0xFF603,0.30,0xFF604) -- Bigg : 1.75 bodyfontsize
 -- vertbar  (main,characters,id,size,0x02016,0.10,0xFF605)
 -- vertbar  (main,characters,id,size,0xFF605,0.30,0xFF606)
 -- vertbar  (main,characters,id,size,0xFF606,0.30,0xFF607)
 -- vertbar  (main,characters,id,size,0xFF607,0.30,0xFF608)

 -- clipped  (main,characters,id,size,0xFF501,0x0002D) -- minus
 -- clipped  (main,characters,id,size,0xFF502,0x02190) -- lefthead
 -- clipped  (main,characters,id,size,0xFF503,0x02192) -- righthead
 -- clipped  (main,characters,id,size,0xFF504,0xFE321) -- mapsto
 -- clipped  (main,characters,id,size,0xFF505,0xFE322) -- lhook
 -- clipped  (main,characters,id,size,0xFF506,0xFE323) -- rhook
 -- clipped  (main,characters,id,size,0xFF507,0xFE324) -- mapsfrom
 -- clipped  (main,characters,id,size,0xFF508,0x021D0) -- double lefthead
 -- clipped  (main,characters,id,size,0xFF509,0x021D2) -- double righthead
 -- clipped  (main,characters,id,size,0xFF50A,0x0003D) -- equal
 -- clipped  (main,characters,id,size,0xFF50B,0x0219E) -- lefttwohead
 -- clipped  (main,characters,id,size,0xFF50C,0x021A0) -- righttwohead
 -- clipped  (main,characters,id,size,0xFF50D,0xFF350) -- lr arrow combi snippet
 -- clipped  (main,characters,id,size,0xFF50E,0xFF351) -- lr arrow combi snippet
 -- clipped  (main,characters,id,size,0xFF50F,0xFF352) -- lr arrow combi snippet
 -- clipped  (main,characters,id,size,0xFF510,0x02261) -- equiv

 -- extension(main,characters,id,size,0x2190,0xFF502,0xFF501,0xFF501) -- \leftarrow
 -- extension(main,characters,id,size,0x2192,0xFF501,0xFF501,0xFF503) -- \rightarrow

 -- extension(main,characters,id,size,0x002D,0xFF501,0xFF501,0xFF501)                 -- \rel
 -- extension(main,characters,id,size,0x003D,0xFF50A,0xFF50A,0xFF50A)                 -- \equal
 -- extension(main,characters,id,size,0x2261,0xFF510,0xFF510,0xFF510)                 -- \equiv

 -- jointwo  (main,characters,id,size,0x21A6,0xFE321,0,0x02192)                       -- \mapstochar\rightarrow
 -- jointwo  (main,characters,id,size,0x21A9,0x02190,joinrelfactor,0xFE323)           -- \leftarrow\joinrel\rhook
 -- jointwo  (main,characters,id,size,0x21AA,0xFE322,joinrelfactor,0x02192)           -- \lhook\joinrel\rightarrow
    jointwo  (main,characters,id,size,0x27F5,0x02190,joinrelfactor,0x0002D)           -- \leftarrow\joinrel\relbar
    jointwo  (main,characters,id,size,0x27F6,0x0002D,joinrelfactor,0x02192,2)         -- \relbar\joinrel\rightarrow
    jointwo  (main,characters,id,size,0x27F7,0x02190,joinrelfactor,0x02192)           -- \leftarrow\joinrel\rightarrow
    jointwo  (main,characters,id,size,0x27F8,0x021D0,joinrelfactor,0x0003D)           -- \Leftarrow\joinrel\Relbar
    jointwo  (main,characters,id,size,0x27F9,0x0003D,joinrelfactor,0x021D2)           -- \Relbar\joinrel\Rightarrow
    jointwo  (main,characters,id,size,0x27FA,0x021D0,joinrelfactor,0x021D2)           -- \Leftarrow\joinrel\Rightarrow
 -- jointhree(main,characters,id,size,0x27FB,0x02190,joinrelfactor,0x0002D,0,0xFE324) -- \leftarrow\joinrel\relbar\mapsfromchar
 -- jointhree(main,characters,id,size,0x27FC,0xFE321,0,0x0002D,joinrelfactor,0x02192) -- \mapstochar\relbar\joinrel\rightarrow

 -- extension(main,characters,id,size,0x21A6,0xFF504,0xFF501,0xFF503) -- \mapstochar\rightarrow
 -- extension(main,characters,id,size,0x21A9,0xFF502,0xFF501,0xFF506) -- \leftarrow\joinrel\rhook
 -- extension(main,characters,id,size,0x21AA,0xFF505,0xFF501,0xFF503) -- \lhook\joinrel\rightarrow
 -- extension(main,characters,id,size,0x27F5,0xFF502,0xFF501,0xFF501) -- \leftarrow\joinrel\relbar
 -- extension(main,characters,id,size,0x27F6,0xFF501,0xFF501,0xFF503) -- \relbar\joinrel\rightarrow
 -- extension(main,characters,id,size,0x27F7,0xFF502,0xFF501,0xFF503) -- \leftarrow\joinrel\rightarrow
 -- extension(main,characters,id,size,0x27F8,0xFF508,0xFF50A,0xFF50A) -- \Leftarrow\joinrel\Relbar
 -- extension(main,characters,id,size,0x27F9,0xFF50A,0xFF50A,0xFF509) -- \Relbar\joinrel\Rightarrow
 -- extension(main,characters,id,size,0x27FA,0xFF508,0xFF50A,0xFF509) -- \Leftarrow\joinrel\Rightarrow
 -- extension(main,characters,id,size,0x27FB,0xFF502,0xFF501,0xFF507) -- \leftarrow\joinrel\relbar\mapsfromchar
 -- extension(main,characters,id,size,0x27FC,0xFF504,0xFF501,0xFF503) -- \mapstochar\relbar\joinrel\rightarrow

 -- extension(main,characters,id,size,0x219E,0xFF50B,0xFF501,0xFF501) -- \twoheadleftarrow\joinrel\relbar
 -- extension(main,characters,id,size,0x21A0,0xFF501,0xFF501,0xFF50C) -- \relbar\joinrel\twoheadrightarrow
 -- extension(main,characters,id,size,0x21C4,0xFF50D,0xFF50E,0xFF50F) -- leftoverright

    -- 21CB leftrightharpoon
    -- 21CC rightleftharpoon

    stack(main,characters,id,size,0x2259,0x0003D,3,0x02227) -- \buildrel\wedge\over=

    jointwo(main,characters,id,size,0x22C8,0x022B3,joinrelfactor,0x022B2) -- \mathrel\triangleright\joinrel\mathrel\triangleleft (4 looks better than 3)
    jointwo(main,characters,id,size,0x22A7,0x0007C,joinrelfactor,0x0003D) -- \mathrel|\joinrel=
    jointwo(main,characters,id,size,0x2260,0x00338,0,0x0003D)             -- \not\equal
    jointwo(main,characters,id,size,0x2284,0x00338,false,0x02282)         -- \not\subset
    jointwo(main,characters,id,size,0x2285,0x00338,false,0x02283)         -- \not\supset
    jointwo(main,characters,id,size,0x2209,0x00338,false,0x02208)         -- \not\in
    jointwo(main,characters,id,size,0x2254,0x03A,0,0x03D)                 -- := (≔)

    repeated(main,characters,id,size,0x222B,0x222B,1,1/2)
    repeated(main,characters,id,size,0x222C,0x222B,2,1/2)
    repeated(main,characters,id,size,0x222D,0x222B,3,1/2)

    characters[0x02B9] = characters[0x2032] -- we're nice

    data_of_smaller = main.fonts[id]
    size_of_smaller = size

end

local unique = 0 -- testcase: \startTEXpage \math{!\text{-}\text{-}\text{-}} \stopTEXpage

local reported = { }
local reverse  = { } -- index -> unicode

setmetatableindex(reverse, function(t,name)
    if trace_virtual then
        report_virtual("initializing math vector %a",name)
    end
    local m = mathencodings[name]
    local r = { }
    for u, i in next, m do
        r[i] = u
    end
    reverse[name] = r
    return r
end)

-- Used in fallbacks (might move):

local function copy_glyph(main,target,original,unicode,slot)
    local olddata = original[unicode]
    if olddata then
        local newdata = {
            width     = olddata.width,
            height    = olddata.height,
            depth     = olddata.depth,
            italic    = olddata.italic,
            topanchor = olddata.topanchor,
            kerns     = olddata.kerns,
            mathkerns = olddata.mathkerns,
            tounicode = olddata.tounicode,
            commands  = { slotcommand[slot][unicode] },
        }
        local glyphdata = newdata
        local nextglyph = olddata.next
        while nextglyph do
            local oldnextdata = original[nextglyph]
            if oldnextdata then
                local newnextdata = {
                    width     = oldnextdata.width,
                    height    = oldnextdata.height,
                    depth     = oldnextdata.depth,
                    italic    = oldnextdata.italic,
                    topanchor = oldnextdata.topanchor,
                    kerns     = olddata.kerns,
                    mathkerns = olddata.mathkerns,
                    tounicode = olddata.tounicode,
                    smaller   = olddata.smaller,
                    commands  = { slotcommand[slot][nextglyph] },
                }
                local newnextglyph = addprivate(main,formatters["M-N-%H"](nextglyph),newnextdata)
                newdata.next = newnextglyph
                local nextnextglyph = oldnextdata.next
                if nextnextglyph == nextglyph then
                    break
                else
                    olddata   = oldnextdata
                    newdata   = newnextdata
                    nextglyph = nextnextglyph
                end
            else
                break -- safeguard (when testing stuff)
            end
        end
        local oldparts = olddata.parts
        if oldparts then
            newparts = fastcopy(oldparts)
            newdata.parts            = newparts
            newdata.partsorientation = olddata.partsorientation
            newdata.partsitalic      = olddata.partsitalic
            for i=1,#newparts do
                local newpart  = newparts[i]
                local oldglyph = newpart.glyph
                local olddata  = original[oldglyph]
                local newdata  = {
                    width     = olddata.width,
                    height    = olddata.height,
                    depth     = olddata.depth,
                    tounicode = olddata.tounicode,
                    commands  = { slotcommand[slot][oldglyph] },
                }
                newpart.glyph = addprivate(main,formatters["M-P-%H"](oldglyph),newdata)
            end
        end
        local smaller = olddata.smaller
        if smaller then
            local smallerdata = copy_glyph(main,target,original,smaller,slot)
            glyphdata.smaller = addprivate(main,formatters["M-S-%H"](smaller),smallerdata)
        end
        return glyphdata
    end
end

vfmath.copy_glyph = copy_glyph

-- It's time to get rid of this type 1 mess ... take iwona: uppercase /A .. Z but
-- lowercase /a.math ... /z.math ... anyway, we now follow a slightly different
-- route: use the "order" field. I can probably make it a bit leaner but it's not
-- worth spending much time on now.

local noitalics = true -- false can be used to test the engine

-- revision timestamp 2023: after watching ten times "Over The Mountain (feat.
-- Sierra Hull)" - Cory Wong (Live @ Brooklyn Steel FEB 2022):
--
-- https://www.youtube.com/watch?v=lT-W-UEcsns
-- https://www.youtube.com/watch?v=TPGbj1gFalA

-- The following code is now only used for iwona and antykwa, so I simplified it a
-- bit to suit that purpose. It might get even simpler.

local function virtualize(s,uni,fci,skewchar,move,mathparameters,unicode,parameters)
    local kerns   = fci.kerns
    local width   = fci.width
    local height  = fci.height
    local depth   = fci.depth
    local italic  = fci.italic
    local advance = width
    local bottomright
    local topanchor
    local yoffset
    if kerns and skewchar then
        local k = kerns[skewchar]
        if k then
            topanchor = width/2 + k
        end
    end
    if italic and noitalics then
        width       = width + italic
        bottomright = - italic
        italic      = nil
    end
    if move then  -- 0x222B
        local axis = move * mathparameters.axisheight
        local half = (height + depth ) / 2
        yoffset = depth - (half - axis)
        height = half + axis
        depth  = half - axis
    end
    --
    return {
        advance          = advance,
        width            = width,
        height           = height,
        depth            = depth,
        italic           = italic,
        bottomright      = bottomright,
        topanchor        = topanchor,
        yoffset          = yoffset,
        commands         = { slotcommand[s][uni] },
     -- keepvirtual      = true,
        next             = fci.next,
        parts            = fci.parts,
        partsorientation = fci.partsorientation,
        partsitalic      = fci.partsitalic,
        unicode          = unicode,
        name             = fci.name,
    }
end

function vfmath.define(specification,set,goodies)
    local name     = specification.name -- symbolic name
    local size     = specification.size -- given size
    local loaded   = { }
    local fontlist = { }
    local names    = { }
    local main     = nil
    local start    = (trace_virtual or trace_timings) and os.clock()
    local okset    = { }
    local n        = 0
    local f_extra  = formatters["virtual.extra.%05X"]
    for s=1,#set do
        local ss     = set[s]
        local ssname = ss.name
        if add_optional and ss.optional then
            if trace_virtual then
                report_virtual("loading font %a subfont %s with name %a at %p is skipped",name,s,ssname,size)
            end
        else
            if ss.features then
                ssname = ssname .. "*" .. ss.features
            end
            if ss.main then
                main = s
            end
            local alreadyloaded = names[ssname] -- for px we load one twice (saves .04 sec)
            local f, id
            if alreadyloaded then
                f, id = alreadyloaded.f, alreadyloaded.id
                if trace_virtual then
                    report_virtual("loading font %a subfont %s with name %a is reused",name,s,ssname)
                end
            else
                f, id = fonts.constructors.readanddefine(ssname,size)
                names[ssname] = {
                    f        = f,
                    id       = id,
                    fontname = ssname, -- diagnostics
                }
            end
            if not f or id == 0 then
                report_virtual("loading font %a subfont %s with name %a at %p is skipped, not found",name,s,ssname,size)
            else
                n = n + 1
                okset[n] = ss
                loaded[n] = f
                fontlist[n] = {
                    id       = id,
                    size     = size,
                    fontname = ssname, -- diagnostics
                }
                if trace_virtual then
                    report_virtual("loading font %a subfont %s with name %a at %p as id %s using encoding %a",name,s,ssname,size,id,ss.vector)
                end
            end
        end
    end
    -- beware, loaded[1] is already passed to tex (we need to make a simple copy then .. todo)
    local parent         = loaded[1] or { } -- a text font
    local characters     = { }
    local parameters     = { }
    local mathparameters = { }
    local descriptions   = { }
    local metadata       = { }
    local properties     = {
        hasitalics = true,
        hasmath    = true,
    }
    local goodies        = { }
    local main           = {
        metadata         = metadata,
        properties       = properties,
        characters       = characters,
        descriptions     = descriptions,
        parameters       = parameters,
        mathparameters   = mathparameters,
        fonts            = fontlist,
        goodies          = goodies,
        --
        fullname         = properties.fullname,
        nomath           = false,
    }
    --
    for key, value in next, parent do
        if type(value) ~= "table" then
            main[key] = value
        end
    end
    --
    if parent.characters then
        for unicode, character in next, parent.characters do
            characters[unicode] = character
        end
    else
        report_virtual("font %a has no characters",name)
    end
    --
    if parent.parameters then
        for key, value in next, parent.parameters do
            parameters[key] = value
        end
    else
        report_virtual("font %a has no parameters",name)
    end
    --
    local description = { name = "<unset>" }
    setmetatableindex(descriptions,function() return description end)
    --
    if parent.properties then
        setmetatableindex(properties,parent.properties)
    end
    --
    if parent.goodies then
        setmetatableindex(goodies,parent.goodies)
    end
    --
    local fullname = properties.fullname -- parent via mt
    if fullname then
        unique = unique + 1
        properties.fullname = fullname .. "-" .. unique
    end
    --
    if not parameters.xheight then
        parameters.xheight = 0
    end
    --
    local already_reported = false
    local parameters_done  = false
    local offset           = 0 -- 0xFF000 -- todo: -- private
    --
    for s=1,n do
        local ss = okset[s]
        local fs = loaded[s]
        if not fs then
            -- skip, error
        elseif add_optional and ss.optional then
            -- skip, redundant
        else
            local newparameters     = fs.parameters
            local newmathparameters = fs.mathparameters and ss.parameters ~= false
            if newmathparameters then
                if not parameters_done or ss.parameters then
                    mathparameters  = newmathparameters
                    parameters_done = true
                end
            elseif not newparameters then
                report_virtual("no parameters set in font %a",name)
            elseif ss.extension then
                mathparameters.xheight              = newparameters.xheight or 0 -- mathxheight          : height of x
                mathparameters.defaultrulethickness = newparameters[ 8]     or 0 -- defaultrulethickness : thickness of \over bars
                mathparameters.bigopspacing1        = newparameters[ 9]     or 0 -- bigopspacing1        : minimum clearance above a displayed op
                mathparameters.bigopspacing2        = newparameters[10]     or 0 -- bigopspacing2        : minimum clearance below a displayed op
                mathparameters.bigopspacing3        = newparameters[11]     or 0 -- bigopspacing3        : minimum baselineskip above displayed op
                mathparameters.bigopspacing4        = newparameters[12]     or 0 -- bigopspacing4        : minimum baselineskip below displayed op
                mathparameters.bigopspacing5        = newparameters[13]     or 0 -- bigopspacing5        : padding above and below displayed limits
            --  report_virtual("loading and virtualizing font %a at size %p, setting ex parameters",name,size)
            elseif ss.parameters then
                mathparameters.xheight    = newparameters.xheight
                                         or mathparameters.xheight
                                         or fs.xheight        or 0 -- xheight    : height of x
                mathparameters.num1       = newparameters[ 8] or 0 -- num1       : numerator shift-up in display styles
                mathparameters.num2       = newparameters[ 9] or 0 -- num2       : numerator shift-up in non-display, non-\atop
                mathparameters.num3       = newparameters[10] or 0 -- num3       : numerator shift-up in non-display \atop
                mathparameters.denom1     = newparameters[11] or 0 -- denom1     : denominator shift-down in display styles
                mathparameters.denom2     = newparameters[12] or 0 -- denom2     : denominator shift-down in non-display styles
                mathparameters.sup1       = newparameters[13] or 0 -- sup1       : superscript shift-up in uncramped display style
                mathparameters.sup2       = newparameters[14] or 0 -- sup2       : superscript shift-up in uncramped non-display
                mathparameters.sup3       = newparameters[15] or 0 -- sup3       : superscript shift-up in cramped styles
                mathparameters.sub1       = newparameters[16] or 0 -- sub1       : subscript shift-down if superscript is absent
                mathparameters.sub2       = newparameters[17] or 0 -- sub2       : subscript shift-down if superscript is present
                mathparameters.sup_drop   = newparameters[18] or 0 -- sup_drop   : superscript baseline below top of large box
                mathparameters.sub_drop   = newparameters[19] or 0 -- sub_drop   : subscript baseline below bottom of large box
                mathparameters.delim1     = newparameters[20] or 0 -- delim1     : size of \atopwithdelims delimiters in display styles
                mathparameters.delim2     = newparameters[21] or 0 -- delim2     : size of \atopwithdelims delimiters in non-displays
                mathparameters.axisheight = newparameters[22] or 0 -- axisheight : height of fraction lines above the baseline
            --  report_virtual("loading and virtualizing font %a at size %p, setting sy parameters",name,size)
            end
            -- We no longer care about kerns and ligatures here. We use backmack because we need to know
            -- the original order and the loader has made a unicode font of it and weird glyph names have
            -- spoiled that a bit too.
            if ss.overlay then
                -- This branch / option will go away.
                local fc    = fs.characters
                local first = ss.first
                if first then
                    local last = ss.last or first
                    for unicode = first, last do
                        characters[unicode] = copy_glyph(main,characters,fc,unicode,s)
                    end
                else
                    for unicode, data in next, fc do
                        characters[unicode] = copy_glyph(main,characters,fc,unicode,s)
                    end
                end
            else
                local vectorname = ss.vector
                if vectorname then
                    local vector      = mathencodings[vectorname]
                    local isextension = ss.extension
                    if vector then
                        local fc       = fs.characters
                        local fd       = fs.descriptions
                        local fp       = fs.parameters
                        local fontname = fs.properties.name or "unknown"
                        local skewchar = ss.skewchar
                        local backmap  = ss.backmap
                        local badones  = ss.badones
                        local done     = { }
                        local extras   = { }
                        if not backmap then
                            backmap = { }
                            for unicode, character in next, fc do
                                backmap[character.order or character.index or unicode] = unicode
                            end
                            ss.backmap  = backmap
                        end
                        for unicode, index in sortedhash(vector) do
                            local uni = backmap and backmap[index] or index
                            local fci = fc[uni]
                            if not fci then
                                local rf = reported[fontname]
                                if not rf then rf = { } reported[fontname] = rf end
                                local rv = rf[vectorname]
                                if not rv then rv = { } rf[vectorname] = rv end
                                local ru = rv[unicode]
                                if not ru then
                                    if trace_virtual then
                                        local d = chardata[unicode].description
                                        if index then
                                            report_virtual("character %C has no index %H in vector %a for font %a (%S)",unicode,index,vectorname,fontname,d)
                                        else
                                            report_virtual("character %C has no entry in vector %a for font %a (%S)",unicode,vectorname,fontname,d)
                                        end
                                    elseif not already_reported then
                                        report_virtual("the mapping is incomplete for %a at %p",name,size)
                                        already_reported = true
                                    end
                                    rv[unicode] = true
                                end
                            else
                                local u = mathematics.gaps[unicode] or unicode
                                local t = virtualize(s,uni,fci,skewchar,tonumber(badones and badones[fci.name or ""]),mathparameters,u,fp)
                                done[uni] = t
                                characters[unicode] = t
                                fci.unicode = u
                            end
                        end
                        if isextension then
                            local extension = mathencodings["large-to-small"]
                            for uni, fci in sortedhash(fc) do
                                if not done[uni] then
                                    local t = virtualize(s,uni,fci,skewchar,tonumber(badones and badones[fci.name or ""]),mathparameters,nil,fp)
                                    local o = addprivate(main,f_extra(offset))
                                    extras[uni] = o
                                    characters[o] = t
                                    done[uni] = t
                                    offset = offset + 1
                                end
                            end
                            for uni, fci in sortedhash(done) do
                                local next = fci.next
                                if next then
                                    fci.next = extras[backmap and backmap[next] or next]
                                end
                                local parts = fci.parts
                                if parts then
                                    local p = table.copy(parts)
                                    for i=1,#p do
                                        local part  = p[i]
                                        local glyph = part.glyph
                                        part.glyph  = extras[backmap and backmap[glyph] or glyph] or glyph
                                    end
                                    fci.keepvirtual      = true
                                    fci.parts            = p
                                    fci.partsorientation = "vertical"
                                    fci.partsitalic      = fci.partsitalic or fci.italic
                                end
                            end
                            for unicode, index in sortedhash(extension) do
                                local fci = characters[unicode]
                                if fci then
                                    fci.next = extras[backmap[index] or index]
                                end
                            end
                            local extension = mathencodings["large-to-small-private"]
                            for unicode, index in sortedhash(extension) do
                                if not characters[unicode] then
                                    local uni = backmap and backmap[index] or index
                                    local fci = fc[uni]
                                    characters[unicode] = virtualize(s,uni,fci,skewchar,false,mathparameters,unicode,fp)
                                end
                            end
                        end
                    else
                        report_virtual("error in loading %a, problematic vector %a",name,vectorname)
                    end
                end
            end
         -- mathematics.extras.copy(main) -- Not needed here (yet) ... might go.
        end
    end
    --
    main.mathparameters = mathparameters -- still traditional ones
    fontlist[#fontlist+1] = {
        id       = 0,
        size     = size,
        fontname = name, -- diagnostics
    }
    vfmath.addmissing(main,#fontlist,size)
    --
    mathematics.addfallbacks(main)
    --
    main.properties.math_is_scaled = true -- signal
    fonts.constructors.assignmathparameters(main,main)
    --
    mathematics.initializeparameters(main,main,"noscale")
    main.mathconstants = main.mathparameters -- we directly pass it to TeX (bypasses the scaler) so this is needed
    main.MathConstants = main.mathconstants
    main.nomath        = false
    --
    if trace_virtual or trace_timings then
        report_virtual("loading and virtualizing font %a at size %p took %0.3f seconds",name,size,os.clock()-start)
    end
    --
    return main
end

function mathematics.makefont(name,set,goodies)
    fonts.definers.methods.variants[name] = function(specification)
        return vfmath.define(specification,set,goodies)
    end
end

-- helpers (todo: gaps)

function vfmath.setletters(font_encoding, name, uppercase, lowercase)
    local enc = font_encoding[name]
    for i = 0,25 do
        enc[uppercase+i] = i + 0x41
        enc[lowercase+i] = i + 0x61
    end
end

function vfmath.setdigits(font_encoding, name, digits)
    local enc = font_encoding[name]
    for i = 0,9 do
        enc[digits+i] = i + 0x30
    end
end