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path: root/tex/context/base/mkxl/driv-shp.lmt
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if not modules then modules = { } end modules ['driv-shp'] = {
    version   = 1.001,
    optimize  = true,
    comment   = "companion to driv-ini.mkiv",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

local type, next, rawget, rawset = type, next, rawget, rawset

local setmetatableindex  = table.setmetatableindex
local formatters         = string.formatters
local concat             = table.concat
local keys               = table.keys
local insert             = table.insert
local sortedhash         = table.sortedhash
local find               = string.find
local stripstring        = string.strip
local sequenced          = table.sequenced
local round              = math.round
local nuts               = nodes.nuts

local tonut              = nodes.tonut
local tonode             = nodes.tonode

local getdirection       = nuts.getdirection
local getlist            = nuts.getlist
local getoffsets         = nuts.getoffsets
local getorientation     = nuts.getorientation
local getanchors         = nuts.getanchors
local getgeometry        = nuts.getgeometry
local getxyscales        = nuts.getxyscales
local getwhd             = nuts.getwhd
local getkern            = nuts.getkern
local getheight          = nuts.getheight
local getdepth           = nuts.getdepth
----- getwidth           = nuts.getwidth
local getnext            = nuts.getnext
local getsubtype         = nuts.getsubtype
local getid              = nuts.getid
local getleader          = nuts.getleader
----- getglue            = nuts.getglue
local getshift           = nuts.getshift
local getreplace         = nuts.getreplace
local setreplace         = nuts.setreplace
local getfont            = nuts.getfont

local getglyphdimensions = nuts.getglyphdimensions
local getkerndimension   = nuts.getkerndimension
local getlistdimensions  = nuts.getlistdimensions

local setdirection       = nuts.setdirection
local setlink            = nuts.setlink

local isglyph            = nuts.isglyph
----- nextdir            = nuts.traversers.dir
local nextnode           = nuts.traversers.node

local effectiveglue      = nuts.effectiveglue
local dirdimensions      = nuts.dirdimensions

local fonthashes         = fonts.hashes
local fontdata           = fonthashes.identifiers
local characters         = fonthashes.characters
local parameters         = fonthashes.parameters

local nodecodes          = nodes.nodecodes
local whatsitcodes       = nodes.whatsitcodes
local gluecodes          = nodes.gluecodes
local dirvalues          = nodes.dirvalues
local subtypes           = nodes.subtypes

local lefttoright_code   = dirvalues.lefttoright
local righttoleft_code   = dirvalues.righttoleft

local glyph_code         = nodecodes.glyph
local kern_code          = nodecodes.kern
local glue_code          = nodecodes.glue
local hlist_code         = nodecodes.hlist
local vlist_code         = nodecodes.vlist
local dir_code           = nodecodes.dir
local disc_code          = nodecodes.disc
local math_code          = nodecodes.math
local rule_code          = nodecodes.rule
local whatsit_code       = nodecodes.whatsit

local leaders_code       = gluecodes.leaders
local cleaders_code      = gluecodes.cleaders
local xleaders_code      = gluecodes.xleaders
local gleaders_code      = gluecodes.gleaders

local spaceskip_code     = gluecodes.spaceskip

local getpagedimensions  = layouts.getpagedimensions

local drivers            = drivers

local report             = logs.reporter("drivers")

---------------------------------------------------------------------------------------
-- For the moment rules need at least some height but maybe some day we let user rules
-- fall through or have some way to force a rule via some property.
---------------------------------------------------------------------------------------

local lastfont       = nil
local fontcharacters = nil

local magicconstants = tex.magicconstants
local maxdimen       = magicconstants.maxdimen
local runningrule    = magicconstants.runningrule

local pos_h          = 0
local pos_v          = 0
local pos_r          = lefttoright_code
local shippingmode   = "none"

local shipbox_h      = 0
local shipbox_v      = 0
local page_size_h    = 0
local page_size_v    = 0

local initialize
local finalize
local updatefontstate
local pushorientation
local poporientation
local flushcharacter
local flushfontchar
local flushrule
local flushliteral
local flushwhatsit

-- make local

function drivers.getpos () return round(pos_h), round(pos_v) end
function drivers.getrpos() return round(pos_h), round(pos_v), pos_r end
function drivers.gethpos() return round(pos_h) end
function drivers.getvpos() return round(pos_v) end

-- characters

local flush_character do

    local stack   = setmetatableindex("table")
    local level   = 0
    local nesting = 0
    local main    = 0

    -- experiment (smaller page stream but might be fragile)

    local tospace = false  directives.register("backends.spaces", function(v) tospace = v end)

    -- todo: cache streams

    local default = 16384 -- * number.dimenfactors.bp -- 65536 // 4

    local vfinjectors = fonts.helpers.vfinjectors

    -- current can go

    local function flush_vf_packet(current,pos_h,pos_v,pos_r,font,char,data,csx,csy,factor,sx,sy,vfcommands)
        if nesting > 100 then
            return
        elseif nesting == 0 then
            main = font
        end

        nesting = nesting + 1

        local saved_h = pos_h
        local saved_v = pos_v
        local saved_r = pos_r
                pos_r = lefttoright_code

        local fdata   = fontdata[font] -- offsets etc
        local fnt     = font
        local fonts   = fdata.fonts
        local siz     = (fdata.parameters.factor or 1)/65536

        -- An alternative where we (here) locally define handlers like this:
        --
        -- if not vfinjectors then
        --     function vfinjectors.char(hpos,vpos,packet)
        --         -- .... access: font, char, factor, sx, xy
        --     end
        -- end
        --
        -- doesn't work because accessing the parameters passed to the outer function doesn't
        -- work as expected (so we end up in a nesting loop). I remember hitting this somewhat
        -- unexpected feature before.

        local scale   = data.scale
        local xoffset = data.xoffset
        local yoffset = data.yoffset

        if scale then
            sx = scale * sx
            sy = scale * sy
        end

     -- -- example of usage needed (nested vf)

        if csx then
            sx = sx * csx
            csx = 1
        end
        if csy then
            sy = sy * csy
            csy = 1
        end

        if xoffset and xoffset ~= 0 then
            if factor ~= 0 then
                xoffset = xoffset + xoffset * factor / refactored -- expansion
            end
            pos_h = pos_h + xoffset * sx
        end

        if yoffset and yoffset ~= 0 then
            pos_v = pos_v + yoffset * sy
        end

        -- we assume resolved fonts: id mandate but maybe also size

        local function flushchar(fnt,chr,csx,csy) -- can't be moved out of the function due to binding locals
            if fnt then                           -- to the function variables etc etc ... kind of messy
                local nest = char ~= chr or font ~= fnt
                if fnt == 0 then
                    fnt = main
                end
                if csx then
                    csx = csx * sx
                else
                    csx = sx
                end
                if csy then
                    csy = csy * sy
                else
                    csy = sy
                end
                -- here no current!
                return flush_character(false,fnt,chr,factor,nest,pos_h,pos_v,pos_r,csx,csy)
            else
                return 0
            end
        end

        local refactored = 1000000
        for i=1,#vfcommands do
            local packet  = vfcommands[i]
            local command = packet[1]
            if command == "char" then
                local chr = packet[2]
                local csx = packet[3]
                local csy = packet[4] or csx
                pos_h = pos_h + flushchar(fnt,chr,csx,csy)
            elseif command == "slot" then
                local index = packet[2]
                local chr   = packet[3]
                local csx   = packet[4]
                local csy   = packet[5] or csx
                if index == 0 then
                    pos_h = pos_h + flushchar(font,chr,csx,csy)
                else
                    local okay = fonts and fonts[index]
                    if okay then
                        local fnt = okay.id
                        if fnt then
                            pos_h = pos_h + flushchar(fnt,chr,csx,csy)
                        end
                    else
                        -- safeguard, we assume the font itself (often index 1)
                        pos_h = pos_h + flushchar(font,chr,csx,csy)
                    end
                end
            elseif command == "use" then
                local index = packet[2]
                if index then
                    local fnt
                    if index == 0 then
                        fnt = font
                    else
                        local okay = fonts and fonts[index]
                        if okay then
                            fnt = okay.id
                        end
                    end
                    if fnt then
                        -- not efficient but ok for now as experiment
                        local d = characters[fnt]
                        if d then
                            for i=3,#packet do
                                local chr = packet[i]
                                local dat = d[chr]
                                if dat then
                                    flushfontchar(fnt,chr,dat)
                                end
                            end
                        end
                    end
                end
            elseif command == "right" then
                local h = packet[2] -- already scaled
                if h ~= 0 then
                    if factor ~= 0 then
                        h = h + h * factor / refactored -- expansion
                    end
                    pos_h = pos_h + h * sx
                end
            elseif command == "left" then
                local h = packet[2] -- already scaled
                if h ~= 0 then
                    if factor ~= 0 then
                        h = h + h * factor / refactored -- expansion
                    end
                    pos_h = pos_h - h * sx
                end
            elseif command == "down" then
                local v = packet[2] -- already scaled
                if v and v ~= 0 then
                    pos_v = pos_v - v * sy
                end
            elseif command == "up" then
                local v = packet[2] -- already scaled
                if v and v ~= 0 then
                    pos_v = pos_v + v * sy
                end
            elseif command == "offset" then
                local c = packet[4]
                if c then
                    local ph  = pos_h
                    local pv  = pos_v
                    local csx = packet[5]
                    local csy = packet[6] or csx
                    local h   = packet[2]
                    local v   = packet[3]
                    if h and h ~= 0 then
                        if factor ~= 0 then
                            h = h + h * factor / refactored -- expansion
                        end
                        pos_h = pos_h + h * sx
                    end
                    if v and v ~= 0 then
                        pos_v = pos_v + v * sy
                    end
                    flushchar(fnt,c,csx,csy)
                    pos_h = ph
                    pos_v = pv
                end
            elseif command == "compose" then -- for now idem
                local ph = pos_h
                local pv = pos_v
                local h = packet[2] or 0
                local v = packet[3] or 0
                local c = packet[4]
                if h ~= 0 then
                    if factor ~= 0 then
                        h = h + h * factor / refactored -- expansion
                    end
                    pos_h = pos_h + h * sx
                end
                if v and v ~= 0 then
                    pos_v = pos_v + v * sy
                end
                if c then
                    flushchar(fnt,c)
                    pos_h = ph
                    pos_v = pv
                end
            elseif command == "push" then
                level = level + 1
                local s = stack[level]
                s[1] = pos_h
                s[2] = pos_v
            elseif command == "pop" then
                if level > 0 then
                    local s = stack[level]
                    pos_h = s[1]
                    pos_v = s[2]
                    level = level - 1
                end
            elseif command == "frame" then
                -- d:width d:height d:depth d:rulethickness b:outline b:advance b:baseline s:color
                local width  = packet[2]
                local height = packet[3]
                local depth  = packet[4]
                local wd, ht, dp
                if width == true or height == true or depth == true then
                    wd, ht, dp = getwhd(current,true)
                end
                if width == true then
                    width = wd
                elseif not width then
                    width = 0
                end
                if height == true then
                    height = ht
                elseif not height then
                    height = 0
                end
                if depth == true then
                    depth = dp
                elseif not depth then
                    depth = 0
                end
                local total = height + depth
                if width > 0 and total > 0 then
                    if factor ~= 0 then
                        width = width + width * factor / refactored
                    end
                    if width > 0 then
                        local line    = packet[5] or default
                        local outline = packet[6]
                        local advance = packet[7]
                        if outline == nil then
                            outline = true
                        end
                        if advance == nil then
                            advance = true
                        end
                        local baseline = outline and packet[8]
                        local color    = packet[9] -- no longer needed probably
                        if color then
                            vfinjectors.startcolor(pos_h,pos_v,color) -- takes packet or string
                        end
                        width  = width  * sx
                        height = height * sy
                        depth  = depth  * sy
                        flushspecialrule(pos_h,pos_v,pos_r,width,height,depth,line,outline,baseline)
                        if color then
                            vfinjectors.stopcolor()
                        end
                        if advance then
                            pos_h = pos_h + width
                        end
                    end
                end
            elseif command == "rule" then
                local size_v = packet[2]
                local size_h = packet[3]
                if size_h > 0 and size_v > 0 then
                    if factor ~= 0 then
                        size_h = size_h + size_h * factor / refactored
                    end
                    if size_h > 0 then
                        size_h = size_h * sx
                        size_v = size_v * sy
                        flushsimplerule(pos_h,pos_v,pos_r,size_h,size_v)
                        pos_h = pos_h + size_h
                    end
                end
            elseif command == "line" then
                local wd = packet[2] or 0
                local ht = packet[3] or 0
                local dp = packet[4] or 0
                if wd > 0 and ht ~= 0 and dp ~= 0 then
                    if factor ~= 0 then
                        wd = wd + wd * factor / refactored
                    end
                    if wd > 0 then
                        wd = wd * sx
                        ht = ht * sy
                        dp = dp * sy
                        local color = packet[5] -- no longer needed probably
                        if color then
                            vfinjectors.startcolor(pos_h,pos_v,color) -- takes packet or string
                        end
                        flushsimplerule(pos_h,pos_v-dp,pos_r,wd,ht+dp)
                        if color then
                            vfinjectors.stopcolor()
                        end
                        pos_h = pos_h + wd
                    end
                end
            elseif command == "font" then
                local index = packet[2]
                local okay  = fonts and fonts[index]
                if okay then
                    fnt = okay.id or fnt -- or maybe just return
                end
            elseif command == "lua" then
                local code = packet[2]
                local kind = type(code)
                if kind ~= "function" then
                    code = loadstring(code)
                    kind = type(code)
                end
                if kind == "function" then
                    code(font,char,pos_h,pos_v,sx,sy) -- maybe also packet
                end
            elseif command == "node" then
                local h = packet[2]
                hlist_out(h,getlist(h))
         -- elseif command == "pdf" then
                -- unsupported
         -- elseif command == "pdfmode" then
                -- unsupported
         -- elseif command == "special" then
                -- unsupported
         -- elseif command == "nop"     then
                -- just ignored
         -- elseif command == "image"   then
                -- unsupported, use "node"
            else
                local injector = vfinjectors[command]
                if injector then
                    injector(pos_h,pos_v,packet) -- maybe also sx, sy but then we need to check usage
                end
            end
        end

        -- hm, never seen outside here

        pos_h = saved_h
        pos_v = saved_v
        pos_r = saved_r

        nesting = nesting - 1
    end

    local onetimemessage -- could be defined later (todo: make plug for this)

    flush_character = function(current,font,char,factor,vfcommands,pos_h,pos_v,pos_r,csx,csy)

        if font ~= lastfont then
            lastfont       = font
            fontcharacters = characters[font]
            updatefontstate(font) -- can move to lpdf-lmt, cleaner
        end

        local data = fontcharacters[char]
        if not data then
            if char > 0 then
                if not onetimemessage then
                    onetimemessage = fonts.loggers.onetimemessage
                end
                onetimemessage(font,char,"missing")
            end
            return 0, 0, 0
        end

        if vfcommands then
            vfcommands = data.commands
        end
        local width, height, depth, naturalwidth, sx, sy
        if current then
         -- if true then
                width, height, depth, factor, sx, sy = getglyphdimensions(current)
         -- else
         --     naturalwidth, height, depth, factor = getwhd(current,true) -- also get corrected width
         --     sx, sy = getxyscales(current)
         --     if factor == 0 then
         --         width = naturalwidth
         --     else
         --      -- width = (1.0 + factor/1000000.0) * naturalwidth
         --         width = naturalwidth + naturalwidth * factor/1000000.0
         --      -- width = naturalwidth + naturalwidth * 0.000001 * factor
         --     end
         -- end
        else
            width  = data.width or 0
            height = data.height or 0
            depth  = data.depth or 0
            naturalwidth = width
            if not factor then
                factor = 0
            end
            sx = 1
            sy = 1
        end
        if pos_r == righttoleft_code then
            pos_h = pos_h - width -- here ?
        end
        if vfcommands then
            flush_vf_packet(current,pos_h,pos_v,pos_r,font,char,data,csx,csy,factor,sx,sy,vfcommands)
        else
            local orientation = data.orientation -- 0 (none), 1, 2, 3 or 4 (none)
            if orientation and (orientation == 1 or orientation == 3) then
                -- we can get weird charactersbox tracing here
                pushorientation(orientation,pos_h,pos_v)
                flushcharacter(current,pos_h,pos_v,pos_r,font,char,data,csx,csy,factor,sx,sy)
                poporientation(orientation,pos_h,pos_v)
            else
                flushcharacter(current,pos_h,pos_v,pos_r,font,char,data,csx,csy,factor,sx,sy)
            end
        end
        return width, height, depth
    end

end

-- end of characters

local function reset_state()
    pos_h         = 0
    pos_v         = 0
    pos_r         = lefttoright_code
    shipbox_h     = 0
    shipbox_v     = 0
    shippingmode  = "none"
    page_size_h   = 0
    page_size_v   = 0
end

-- local function dirstackentry(t,k)
--     local v = {
--         cur_h = 0,
--         cur_v = 0,
--         ref_h = 0,
--         ref_v = 0,
--     }
--     t[k] = v
--     return v
-- end
--
-- local  dirstack = setmetatableindex(dirstackentry)
--
-- local function reset_directions()
--     dirstack = setmetatableindex(dirstackentry)
-- end

local dirstack = { }
local anchors  = { }
local befores  = setmetatableindex("table")
local afters   = setmetatableindex("table")
local stired   = false

local function reset_directions()
    dirstack = { }
end

local function reset_anchors()
    anchors = { }
end

interfaces.implement {
    name      = "registeranchorbox",
    public    = true,
    protected = true,
    arguments = { "integer", "integer", "box" },
    actions   = function(anchor,where,box)
        box = tonut(box)
        insert(where < 0 and befores[anchor] or afters[anchor],box)
        stored = true
    end
}

local hlist_out, vlist_out  do

    local finalize  = nodes.handlers.finalizelist
    local flushnode = nuts.flushnode

    local function flushstored(current,source,before)
        local t = before and befores or afters
        local s = rawget(t,source)
        if s then
            for i=1,#s do
                local si = s[i]
                if si then
                    local box = si -- si[1]
                    finalize(box) -- tricky: we might need to group
                    if getid(box) == vlist_code then
                        vlist_out(current,box)
                    else
                        hlist_out(current,box)
                    end
                    flushnode(box)
                    s[i] = false
                end
            end
            rawset(t,source,nil)
        end
    end

    local function applyorientation(orientation,x,y,width,height,depth,woffset,hoffset,doffset,xoffset,yoffset)
        local ot = (orientation >> 0) & 0x0F
        local ay = (orientation >> 4) & 0x0F
        local ax = (orientation >> 8) & 0x0F
        if ot == 4 then
            ot, ay = 0, 1
        elseif ot == 5 then
            ot, ay = 0, 2
        end
        if ot == 0 or ot == 2 then
            if     ax == 1 then x = x - width
            elseif ax == 2 then x = x + width
            elseif ax == 3 then x = x - width/2
            elseif ax == 4 then x = x + width/2
            end
            if ot == 2 then
                doffset, hoffset = hoffset, doffset
            end
            if     ay == 1 then y = y - doffset
            elseif ay == 2 then y = y + hoffset
            elseif ay == 3 then y = y + (doffset + hoffset)/2 - doffset
            end
        elseif ot == 1 or ot == 3 then
            if     ay == 1 then y = y - height
            elseif ay == 2 then y = y + height
            elseif ay == 3 then y = y - height/2
            end
            if ot == 1 then
                doffset, hoffset = hoffset, doffset
            end
            if     ax == 1 then x = x - width
            elseif ax == 2 then x = x + width
            elseif ax == 3 then x = x - width/2
            elseif ax == 4 then x = x + width/2
            elseif ax == 5 then x = x - hoffset
            elseif ax == 6 then x = x + doffset
            end
        end
        return ot, x + xoffset, y - yoffset
    end

    local function applyanchor(anchor,shift,anchor_h,anchor_v,width,height,depth)
        local h = 0
        local v = 0
        local a = anchor & 0x00FF
        local s = anchor & 0x0F00
        if a == 0x02 then
            v = height
        elseif a == 0x03 then
            v = - depth
        elseif a == 0x04 then
            h = width
        elseif a == 0x05 then
            h = width
            v = height
        elseif a == 0x06 then
            h = width
            v = - depth
        elseif a == 0x07 then
            h = width/2
        elseif a == 0x08 then
            h = width/2
            v = height
        elseif a == 0x09 then
            h = width/2
            v = - depth
        elseif a == 0x0A then -- halfway_total_anchor
            h = width/2
            v = height/2 - depth/2
        elseif a == 0x0B then -- halfway_height_anchor
            h = width/2
            v = height/2
        elseif a == 0x0C then -- halfway_depth_anchor
            h = width/2
            v = - depth/2
        elseif a == 0x0D then -- halfway_left_anchor
            v = height/2 - depth/2
        elseif a == 0x0E then -- halfway_right_anchor
            h = width
            v = height/2 - depth/2
        end
        if not shift then
            h = -h
            v = -v
        end
        if s == 0x100 then
            h = -h
        elseif s == 0x200 then
            v = -v
        elseif s == 0x300 then
            h = -h
            v = -v
        else
        end
        anchor_h = anchor_h + h
        anchor_v = anchor_v + v
        return anchor_h, anchor_v
    end

    drivers.applyanchor      = applyanchor
    drivers.applyorientation = applyorientation

    -- to be checked: begin- or enddir kan nil zijn, weird

    -- check frequencies of nodes

    local eps <const> = 10

    hlist_out = function(this_box,current)
        local ref_h = pos_h
        local ref_v = pos_v
        local ref_r = pos_r
              pos_r = getdirection(this_box)
        local boxwidth,
              boxheight,
              boxdepth = getwhd(this_box)

        local cur_h = 0
     -- local cur_v = 0

     -- if not current then
     --     current = getlist(this_box)
     -- end

        -- we can encounter par, boundary and penalty nodes but a special
        -- iterator over content nodes won't save much
        for current, id, subtype in nextnode, current do
            if id == glyph_code then
                local char, font = isglyph(current)
                local x_offset, y_offset, left, right, raise = getoffsets(current)
                if x_offset ~= 0 or y_offset ~= 0 then
                    if pos_r == righttoleft_code then
                        pos_h = ref_h - (cur_h + x_offset)
                    else
                        pos_h = ref_h + (cur_h + x_offset)
                    end
                 -- pos_v = ref_v - (cur_v - y_offset)
                    pos_v = ref_v + y_offset
                    -- synced
                end
                pos_v = pos_v + raise
                pos_h = pos_h - left
                local wd = flush_character(current,font,char,false,true,pos_h,pos_v,pos_r)
             -- cur_h = cur_h + wd - right -- hm, no left here?
                cur_h = cur_h + wd -- see new tabulate alignment code
            elseif id == glue_code then
             -- local gluewidth = effectiveglue(current,this_box)
                local gluewidth = effectiveglue(current,this_box,true)
                if gluewidth ~= 0 then
                    if subtype >= leaders_code then
                        local leader = getleader(current)
                        if leader then
                            local id = getid(leader)
                            if id == rule_code then
                                if gluewidth > 0 then
                                    local width, height, depth = getwhd(leader)
                                    if height == runningrule then
                                        height = boxheight
                                    end
                                    if depth == runningrule then
                                        depth = boxdepth
                                    end
                                    local total = height + depth
                                    if total > 0 then
                                        if pos_r == righttoleft_code then
                                            pos_h = pos_h - gluewidth
                                        end
                                        pos_v = pos_v - depth
                                        flushrule(leader,pos_h,pos_v,pos_r,gluewidth,total,getsubtype(leader))
                                    end
                                    cur_h = cur_h + gluewidth
                                end
                            elseif (id == hlist_code or id == vlist_code or id == glyph_code) and gluewidth > 0 then
                                local width, height, depth = getwhd(leader)
                                -- no need for //
                                if width > 0 then
                                    gluewidth = gluewidth + eps
                                    local edge = cur_h + gluewidth
                                    local lx = 0
                                    if subtype == gleaders_code then
                                        local save_h = cur_h
                                        if pos_r == righttoleft_code then
                                            cur_h = ref_h - shipbox_h + cur_h
                                            cur_h = width * (cur_h / width)
                                            cur_h = ref_h - shipbox_h - cur_h
                                        else
                                            cur_h = ref_h - shipbox_h - cur_h
                                            cur_h = width * (cur_h / width)
                                            cur_h = ref_h - shipbox_h - cur_h
                                        end
                                        if cur_h < save_h then
                                            cur_h = cur_h + width
                                        end
                                        local lr = gluewidth % width
                                        cur_h = cur_h + lr / 2
                                    elseif subtype == leaders_code then
                                        local save_h = cur_h
                                        cur_h = width * (cur_h / width)
                                        if cur_h < save_h then
                                            cur_h = cur_h + width
                                        end
                                    else
                                        local lq = gluewidth / width
                                        local lr = gluewidth % width
                                        if subtype == cleaders_code then
                                            cur_h = cur_h + lr / 2
                                        else
                                            lx = lr / (lq + 1)
                                            cur_h = cur_h + (lr - (lq - 1) * lx) / 2
                                        end
                                    end
                                    if id == glyph_code then
                                        local char, font = isglyph(leader)
                                        local x_offset, y_offset, left, right, raise = getoffsets(leader)
                                        local h = ref_h
                                        local v = ref_v
                                        if x_offset ~= 0 or y_offset ~= 0 then
                                            if pos_r == righttoleft_code then
                                                h = h - x_offset
                                            else
                                                h = h + x_offset
                                            end
                                            v = v + y_offset
                                        end
                                        v = v + raise
                                        h = h - left
                                        local basepoint_h = 0
                                        if boxdir ~= pos_r then
                                            basepoint_h = boxwidth
                                        end
                                        if pos_r == righttoleft_code then
                                            pos_h = h - basepoint_h
                                        else
                                            pos_h = h + basepoint_h
                                        end
                                        while cur_h + width <= edge do
                                            if pos_r == righttoleft_code then
                                                pos_h = h - cur_h
                                            else
                                                pos_h = h + cur_h
                                            end
                                            pos_v = v
                                            flush_character(leader,font,char,false,true,pos_h,pos_v,pos_r)
                                            cur_h = cur_h + width + lx
                                        end
                                    else
                                        local shift  = isglyph and 0 or getshift(leader)
                                        local boxdir = getdirection(leader) or lefttoright_code
                                        pushleaderlevel()
                                        while cur_h + width <= edge do
                                            -- todo: move some out of loop as above
                                            local basepoint_h = 0
                                         -- local basepoint_v = shift
                                            if boxdir ~= pos_r then
                                                basepoint_h = boxwidth
                                            end
                                            -- synch_pos_with_cur(ref_h,ref_v,cur_h + basepoint_h,shift)
                                            if pos_r == righttoleft_code then
                                                pos_h = ref_h - (cur_h + basepoint_h)
                                            else
                                                pos_h = ref_h + (cur_h + basepoint_h)
                                            end
                                            pos_v = ref_v - shift
                                            -- synced
                                            if id == vlist_code then
                                                vlist_out(leader,getlist(leader))
                                            else
                                                hlist_out(leader,getlist(leader))
                                            end
                                            cur_h = cur_h + width + lx
                                        end
                                        popleaderlevel()
                                    end
                                    cur_h = edge - eps
                                else
                                    cur_h = cur_h + gluewidth
                                end
                            else
                                -- maybe some day also glyphs
                                cur_h = cur_h + gluewidth
                            end
                        else
                            cur_h = cur_h + gluewidth
                        end
                    else
                        if tospace and subtype == spaceskip_code then
                         -- kind of tricky because because we can have a different sx sy
                            flush_character(false,getfont(current),32,false,true,pos_h,pos_v,pos_r) -- we need to pass current for scale?
                        end
                        cur_h = cur_h + gluewidth
                    end
                end
            elseif id == hlist_code or id == vlist_code then
--                 local width, height, depth = getwhd(current)
--                 local list = getlist(current)
--                 if list then
--                     local boxdir = getdirection(current) or lefttoright_code
--                     local shift  = getshift(current)
                local width, height, depth, shift, list = getlistdimensions(current)
                if list then
--                     local boxdir = getdirection(current) or lefttoright_code
--                     local geometry, hasoffset, hasorientation, hasanchor = getgeometry(current,true)
                    local geometry, hasoffset, hasorientation, hasanchor, boxdir = getgeometry(current,true)
                    local anchor, source, target, targetdata, s_anchor, t_anchor
                    local anc_h, anc_v
                    local usedorientation = false
                    if hasanchor then
                        anchor, source, target, s_anchor, t_anchor = getanchors(current)
                    end
                    if hasorientation then
                        local orientation, xoffset, yoffset, woffset, hoffset, doffset = getorientation(current)
                        local orientation, basepoint_h, basepoint_v = applyorientation(orientation,0,shift,width,height,depth,woffset,hoffset,doffset,xoffset,yoffset)
                        if orientation == 1 then
                            basepoint_h = basepoint_h + doffset
                            if boxdir == pos_r then
                                basepoint_v = basepoint_v - height
                            end
                            usedorientation = orientation
                        elseif orientation == 2 then
                            if boxdir == pos_r then
                                basepoint_h = basepoint_h + width
                            end
                            usedorientation = orientation
                        elseif orientation == 3 then
                            basepoint_h = basepoint_h + hoffset
                            if boxdir ~= pos_r then
                                basepoint_v = basepoint_v - height
                            end
                            usedorientation = orientation
                        end
                        if target then
                            targetdata = anchors[target]
                            if targetdata then
                                anc_h =   basepoint_h
                                anc_v = - basepoint_v
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - (cur_h + basepoint_h)
                        else
                            pos_h = ref_h + (cur_h + basepoint_h)
                        end
                     -- pos_v = ref_v - (cur_v + basepoint_v)
                        pos_v = ref_v - basepoint_v
                    elseif hasoffset then
--                         local orientation, xoffset, yoffset = getorientation(current)
                        local xoffset, yoffset = getoffsets(current)
                        local basepoint_h = boxdir ~= pos_r and width or 0
                        local basepoint_v = shift
                        if target then
                            targetdata = anchors[target]
                            if targetdata then
                                anc_h = xoffset + basepoint_h
                                anc_v = yoffset - basepoint_v
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - (cur_h + basepoint_h + xoffset)
                        else
                            pos_h = ref_h + (cur_h + basepoint_h + xoffset)
                        end
                        pos_v = ref_v - (basepoint_v - yoffset)
                    elseif hasanchor then
                        local basepoint_h = boxdir ~= pos_r and width or 0
                        local basepoint_v = shift
                        if target then
                            targetdata = anchors[target]
                            if targetdata then
                                anc_h =   basepoint_h
                                anc_v = - basepoint_v
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - (cur_h + basepoint_h)
                        else
                            pos_h = ref_h + (cur_h + basepoint_h)
                        end
                        pos_v = ref_v - basepoint_v
                    else
                        local basepoint_h = boxdir ~= pos_r and width or 0
                        local basepoint_v = shift
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - (cur_h + basepoint_h)
                        else
                            pos_h = ref_h + (cur_h + basepoint_h)
                        end
                        pos_v = ref_v - basepoint_v
                    end
                    goto process
                  ::posdone::
                    if pos_r == righttoleft_code then
                        pos_h = targetdata[1] - anc_h
                    else
                        pos_h = targetdata[1] + anc_h
                    end
                    pos_v = targetdata[2] + anc_v
                    if anchor and anchor > 0 then
--                         pos_h, pos_v = applyanchor(anchor,true,t_anchor,pos_h,pos_v,targetdata[3],targetdata[4],targetdata[5])
--                         pos_h, pos_v = applyanchor(anchor,false,s_anchor,pos_h,pos_v,width,height,depth)
                        pos_h, pos_v = applyanchor(t_anchor,true, pos_h,pos_v,targetdata[3],targetdata[4],targetdata[5])
                        pos_h, pos_v = applyanchor(s_anchor,false,pos_h,pos_v,width,height,depth)
                    end
                  ::process::
                    if source then
                        local anchor_h = pos_h
                        local anchor_v = pos_v
                        if usedorientation then
                            if usedorientation == 1 then
                                anchor_v = anchor_v - (width - height)
                            elseif usedorientation == 2 then
                                anchor_v = anchor_v - (depth - height)
                            elseif usedorientation == 3 then -- weird
                                anchor_v = anchor_v + (height - width)
                            end
                        end
-- anchor_v = anchor_v + shift
                        anchors[source] = { anchor_h, anchor_v, width, height, depth }
                    end
                    if usedorientation then
                        pushorientation(usedorientation,pos_h,pos_v,pos_r)
                    end
                    if source and stored then
                        flushstored(current,source,true)
                    end
                    if id == vlist_code then
                        vlist_out(current,list)
                    else
                        hlist_out(current,list)
                    end
                    if source and stored then
                        flushstored(current,source,false)
                    end
                    if usedorientation then
                        poporientation(usedorientation,pos_h,pos_v,pos_r)
                    end
                end
                cur_h = cur_h + width
            elseif id == kern_code then
                -- when we use getkerndimension we get rounded values
                if true then
                    local kern = getkerndimension(current)
                    if kern ~= 0 then
                        cur_h = cur_h + kern
                    end
                else
                   local kern, factor = getkern(current,true)
                   if kern ~= 0 then
                       if factor ~= 0 then
                           cur_h = cur_h + (1.0 + factor/1000000.0) * kern
                       else
                           cur_h = cur_h + kern
                       end
                   end
                end
            elseif id == rule_code then
                local width, height, depth = getwhd(current)
                if width > 0 then
                    if height == runningrule then
                        height = boxheight
                    end
                    if depth == runningrule then
                        depth = boxdepth
                    end
                    local total = height + depth
                    if total > 0 then
                        local xoffset, yoffset, top, bottom = getoffsets(current)
                        if pos_r == righttoleft_code then
                            pos_h   = pos_h - width
                            xoffset = - xoffset
                        end
                        if top ~= 0 then
                         -- height = height - top
                            total  = total - top
                        end
                        if bottom ~= 0 then
                            depth = depth - bottom
                            total = total - bottom
                        end
                        pos_v = pos_v - depth
                        flushrule(current,pos_h + xoffset,pos_v + yoffset,pos_r,width,total,subtype)
                    end
                    cur_h = cur_h + width
                end
            elseif id == math_code then
             -- local kern = getkern(current)
             -- if kern ~= 0 then
             --     cur_h = cur_h + kern
             -- else
                    cur_h = cur_h + effectiveglue(current,this_box,true)
             -- end
            elseif id == dir_code then
             -- We normally have proper begin-end pairs. A begin without end is (silently) handled
             -- and an end without a begin will be (silently) skipped we only need to move forward
             -- so we then have a faster calculation.
                local dir, cancel = getdirection(current)
                if cancel then
                    local ds = dirstack[current]
                    if ds then
                        ref_h = ds.ref_h
                        ref_v = ds.ref_v
                        cur_h = ds.cur_h
                     -- cur_v = ds.cur_v
                    else
                        -- pardir
                    end
                    pos_r = dir
                else
                    local width, enddir = dirdimensions(this_box,current)
                    local new_h = cur_h + width
                    if dir ~= pos_r then
                        cur_h = new_h
                    end
                    if enddir ~= current then
                        dirstack[enddir] = {
                            cur_h = new_h,
                         -- cur_v = cur_v,
                            ref_h = ref_h,
                            ref_v = ref_v,
                        }
                        setdirection(enddir,pos_r)
                    end
                    if pos_r == righttoleft_code then
                        pos_h = ref_h - cur_h
                    else
                        pos_h = ref_h + cur_h
                    end
                 -- pos_v = ref_v - cur_v
                    pos_v = ref_v
                    -- synced
                    ref_h = pos_h
                    ref_v = pos_v
                    cur_h = 0
                 -- cur_v = 0
                    pos_r = dir
                    goto synced
                end
            elseif id == whatsit_code then
                flushwhatsit[subtype](current,pos_h,pos_v)
            elseif id == disc_code then
                local replace, tail = getreplace(current)
                -- actually, we no longer have these select discs in the packaged list ... it's about
                -- time to clean up the disc code a bit further
                if replace then -- and subtype ~= select_disc_code then
                    setlink(tail,getnext(current))
                    setlink(current,replace)
                    setreplace(current)
                end
         -- elseif id == par_code and startofpar(current) then
         --     local pardir = getdirection(current) or lefttoright_code
         --     if pardir == righttoleft_code then
         --     end
         -- end
            else
                -- penalty, boundary ... no dimensions
                goto synced
            end
            -- There is no gain in skipping over this when we have zero progression
            -- and such.
            if pos_r == righttoleft_code then
                pos_h = ref_h - cur_h
            else
                pos_h = ref_h + cur_h
            end
         -- pos_v = ref_v - cur_v
            pos_v = ref_v
            ::synced::
        end
        pos_h = ref_h
        pos_v = ref_v
        pos_r = ref_r
    end

    vlist_out = function(this_box,current)
        local ref_h = pos_h
        local ref_v = pos_v
        local ref_r = pos_r
              pos_r = getdirection(this_box)

        local boxwidth,
              boxheight,
              boxdepth = getwhd(this_box)

        local cur_h    = 0 -- needs checking .. needed ?
        local cur_v    = - boxheight
        local top_edge = cur_v

     -- if pos_r == righttoleft_code then
     --     pos_h = ref_h - cur_h
     -- else
     --     pos_h = ref_h + cur_h
     -- end
        pos_h = ref_h
        pos_v = ref_v - cur_v
        -- synced

     -- if not current then
     --     current = getlist(this_box)
     -- end

     -- while current do
     --     local id = getid(current)
        for current, id, subtype in nextnode, current do
            if id == glue_code then
                local glueheight = effectiveglue(current,this_box,true)
                if glueheight ~= 0 then
                    if subtype >= leaders_code then
                        local leader = getleader(current)
                        if leader then
                            local width, height, depth = getwhd(leader)
                            local total = height + depth
                            if getid(leader) == rule_code then
                                depth = 0 -- hm
                                total = glueheight -- forgotten ... needs testing
                                if total > 0 then
                                    if width == runningrule then
                                        width = boxwidth
                                    end
                                    if width > 0 then
                                        if pos_r == righttoleft_code then
                                            cur_h = cur_h - width
                                        end
                                        flushrule(leader,pos_h,pos_v - total,pos_r,width,total,getsubtype(leader))
                                    end
                                    cur_v = cur_v + total
                                end
                            elseif total > 0 and glueheight > 0 then
                                glueheight = glueheight + 10
                                local edge = cur_v + glueheight
                                local ly   = 0
                                if subtype == gleaders_code then
                                    save_v = cur_v
                                    cur_v  = ref_v - shipbox_v - cur_v
                                    cur_v  = total * (cur_v / total)
                                    cur_v  = ref_v - shipbox_v - cur_v
                                    if cur_v < save_v then
                                        cur_v = cur_v + total
                                    end
                                    local lr = glueheight % total
                                    cur_v = cur_v + lr / 2
                                elseif subtype == leaders_code then -- aleader
                                    save_v = cur_v
                                    cur_v = top_edge + total * ((cur_v - top_edge) // total)
                                    if cur_v < save_v then
                                        cur_v = cur_v + total
                                    end
                                else
                                    local lq = glueheight / total
                                    local lr = glueheight % total
                                    if subtype == cleaders_code then
                                        cur_v = cur_v + lr / 2
                                    else
                                        ly = lr // (lq + 1)
                                        cur_v = cur_v + (lr - (lq - 1) * ly) / 2
                                    end
                                end
                                local shift = getshift(leader)
                                pushleaderlevel()
                                while cur_v + total <= edge do -- todo: <= edge - total
                                    -- synch_pos_with_cur(ref_h, ref_v, getshift(leader), cur_v + height)
                                    if pos_r == righttoleft_code then
                                        pos_h = ref_h - shift
                                    else
                                        pos_h = ref_h + shift
                                    end
                                    pos_v = ref_v - (cur_v + height)
                                    -- synced
                                    if getid(leader) == vlist_code then
                                        vlist_out(leader,getlist(leader))
                                    else
                                        hlist_out(leader,getlist(leader))
                                    end
                                    cur_v = cur_v + total + ly
                                end
                                popleaderlevel()
                                cur_v = edge - 10
                            else
                                cur_v = cur_v + glueheight
                            end
                        end
                    else
                        cur_v = cur_v + glueheight
                    end
                end
            elseif id == hlist_code or id == vlist_code then
--                 local width, height, depth = getwhd(current)
--                 local list = getlist(current)
--                 if list then
--                     local boxdir = getdirection(current) or lefttoright_code
--                     local shift = getshift(current)
                local width, height, depth, shift, list = getlistdimensions(current)
                if list then
--                     local boxdir = getdirection(current) or lefttoright_code
--                     local geometry, hasoffset, hasorientation, hasanchor = getgeometry(current,true)
                    local geometry, hasoffset, hasorientation, hasanchor, boxdir = getgeometry(current,true)
                    local anchor, source, target, targetdata, s_anchor, t_anchor
                    local usedorientation = false
                    if hasanchor then
                        anchor, source, target, s_anchor, t_anchor = getanchors(current)
                    end
                    if hasorientation then
                        local orientation, xoffset, yoffset, woffset, hoffset, doffset = getorientation(current)
                        local orientation, basepoint_h, basepoint_v = applyorientation(orientation,shift,height,width,height,depth,woffset,hoffset,doffset,xoffset,yoffset)
                        if orientation == 1 then
                            basepoint_h = basepoint_h + width - height -- hm
                            basepoint_v = basepoint_v - height
                            usedorientation = orientation
                        elseif orientation == 2 then
                            basepoint_h = basepoint_h + width
                            basepoint_v = basepoint_v + depth - height
                            usedorientation = orientation
                        elseif orientation == 3 then -- weird
                            basepoint_h = basepoint_h + height
                            usedorientation = orientation
                        end
                        if target then
                            targetdata = anchors[target]
                            if targetdata then
                                if pos_r == righttoleft_code then
                                    pos_h = targetdata[1] - basepoint_h
                                else
                                    pos_h = targetdata[1] + basepoint_h
                                end
                                pos_v = targetdata[2] - basepoint_v
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - basepoint_h
                        else
                            pos_h = ref_h + basepoint_h
                        end
                        pos_v = ref_v - (cur_v + basepoint_v)
                    elseif hasoffset then
                     -- local orientation, xoffset, yoffset = getorientation(current)
                        local xoffset, yoffset = getoffsets(current)
                     -- local basepoint_h = shift
                     -- local basepoint_v = height
                        if boxdir ~= pos_r then
                            shift = shift + width
                        end
                        if target then
                            targetdata = anchors[target]
                            if targetdata then
                                if pos_r == righttoleft_code then
                                    pos_h = targetdata[1] - (shift + xoffset)
                                else
                                    pos_h = targetdata[1] + (shift + xoffset)
                                end
                                pos_v = targetdata[2] - (height - yoffset)
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - (shift + xoffset)
                        else
                            pos_h = ref_h + (shift + xoffset)
                        end
                        pos_v = ref_v - (cur_v + height - yoffset)
                    elseif hasanchor then
                     -- local basepoint_h = shift
                     -- local basepoint_v = height
                        if boxdir ~= pos_r then
                            shift = shift + width
                        end
                        if target then
                            local a = anchors[target]
                            if a then
                                if pos_r == righttoleft_code then
                                    pos_h = targetdata[1] - shift
                                else
                                    pos_h = targetdata[1] + shift
                                end
                                pos_v = targetdata[2] - height
                                goto posdone
                            end
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - shift
                        else
                            pos_h = ref_h + shift
                        end
                        pos_v = ref_v - (cur_v + height)
                    else
                     -- local basepoint_h = shift
                     -- local basepoint_v = height
                        if boxdir ~= pos_r then
                            shift = shift + width
                        end
                        if pos_r == righttoleft_code then
                            pos_h = ref_h - shift
                        else
                            pos_h = ref_h + shift
                        end
                        pos_v = ref_v - (cur_v + height)
                    end
                    goto process
                  ::posdone::
                    if anchor and anchor > 0 then
--                         pos_h, pos_v = applyanchor(anchor,true,t_anchor,pos_h,pos_v,targetdata[3],targetdata[4],targetdata[5])
--                         pos_h, pos_v = applyanchor(anchor,false,s_anchor,pos_h,pos_v,width,height,depth)
                        pos_h, pos_v = applyanchor(t_anchor,true, pos_h,pos_v,targetdata[3],targetdata[4],targetdata[5])
                        pos_h, pos_v = applyanchor(s_anchor,false,pos_h,pos_v,width,height,depth)
                    end
                  ::process::
                    if source then
                        -- move this into apply_anchor
                        local anchor_h = pos_h
                        local anchor_v = pos_v
                        if usedorientation then
                            if usedorientation == 1 then
                                anchor_v = anchor_v - (width - height)
                            elseif usedorientation == 2 then
                                anchor_v = anchor_v - (depth - height)
                            elseif usedorientation == 3 then -- weird
                                anchor_v = anchor_v + (height - width)
                            end
                        end
                        anchors[source] = { anchor_h, anchor_v, width, height, depth }
                    end
                    if usedorientation then
                        pushorientation(usedorientation,pos_h,pos_v,pos_r)
                    end
                    if source and stored then
                        flushstored(current,source,true)
                    end
                    if id == vlist_code then
                        vlist_out(current,list)
                    else
                        hlist_out(current,list)
                    end
                    if source and stored then
                        flushstored(current,source,false)
                    end
                    if usedorientation then
                        poporientation(usedorientation,pos_h,pos_v,pos_r)
                    end
                end
                cur_v = cur_v + height + depth
            elseif id == kern_code then
                cur_v = cur_v + getkern(current)
            elseif id == rule_code then
                local width, height, depth = getwhd(current)
                local total = height + depth
                if total > 0 then
                    if width == runningrule then
                        width = boxwidth
                    end
                    if width > 0 then
                        local xoffset, yoffset, left, right = getoffsets(current)
                        if left ~= 0 then
                            width = width - left
                            xoffset = left
                        end
                        if right ~= 0 then
                            width = width - right
                        end
                        if pos_r == righttoleft_code then
                            xoffset = - xoffset - width
                        end
                        flushrule(current,pos_h + xoffset,pos_v - total - yoffset,pos_r,width,total,subtype)
                    end
                    cur_v = cur_v + total
                end
            elseif id == whatsit_code then
                flushwhatsit[subtype](current,pos_h,pos_v)
            else
                -- penalty
                goto synced
            end
            if pos_r == righttoleft_code then
                pos_h = ref_h - cur_h
            else
                pos_h = ref_h + cur_h
            end
            pos_v = ref_v - cur_v
            ::synced::
        end
        pos_h = ref_h
        pos_v = ref_v
        pos_r = ref_r
    end

end

function drivers.converters.lmtx(driver,box,smode,objnum,specification)

    if not driver then
        report("error in converter, no driver")
        return
    end

    if box then
        box = tonut(box)
    else
        report("error in converter, no box")
        return
    end

    local actions     = driver.actions
    local flushers    = driver.flushers

    initialize        = actions.initialize
    finalize          = actions.finalize

    updatefontstate   = flushers.updatefontstate

    pushorientation   = flushers.pushorientation
    poporientation    = flushers.poporientation

    pushleaderlevel   = flushers.pushleaderlevel
    popleaderlevel    = flushers.popleaderlevel

    flushcharacter    = flushers.character
    flushfontchar     = flushers.fontchar
    flushrule         = flushers.rule
    flushsimplerule   = flushers.simplerule
    flushspecialrule  = flushers.specialrule
    flushliteral      = flushers.literal
    flushwhatsit      = flushers.whatsit

    reset_directions()
    reset_anchors()
    reset_state()

    shippingmode = smode

    local details = nil -- must be outside labels

    local width, height, depth = getwhd(box)

    local total = height + depth

    if height > maxdimen or depth > maxdimen or width > maxdimen or total > maxdimen then
        goto DONE
    end

    if shippingmode == "page" then

        -- We have zero offsets in ConTeXt.

        local pagewidth, pageheight = getpagedimensions()

        pos_r = lefttoright_code

        if pagewidth > 0 then
            page_size_h = pagewidth
        else
            page_size_h = width
        end

        if page_size_h == 0 then
            page_size_h = width
        end

        if pageheight > 0 then
            page_size_v = pageheight
        else
            page_size_v = total
        end

        if page_size_v == 0 then
            page_size_v = total
        end

        local refpoint_h = 0
        local refpoint_v = page_size_v

        pos_h = refpoint_h
        pos_v = refpoint_v - height

    else

        page_size_h = width
        page_size_v = total
        pos_r       = getdirection(box)
        pos_v       = depth
        pos_h       = pos_r == righttoleft_code and width or 0

    end

    shipbox_ref_h = pos_h
    shipbox_ref_v = pos_v

    details = {
        shippingmode  = smode, -- target
        boundingbox   = { 0, 0, page_size_h, page_size_v },
        objectnumber  = smode ~= "page" and objnum or nil,
        pagenumber    = smode == "page" and objnum or nil,
        specification = specification,
    }

    initialize(driver,details)

    lastfont = nil -- this forces a sync each page / object

    if getid(box) == vlist_code then
        vlist_out(box,getlist(box))
    else
        hlist_out(box,getlist(box))
    end

    ::DONE::

    finalize(driver,details)

    shippingmode = "none"
end

-- This will move to back-out.lua eventually.

do

    ----- sortedhash = table.sortedhash

    ----- tonut      = nodes.tonut
    local properties = nodes.properties.data
    local flush      = texio.write
    local flushline  = texio.writenl

    local periods    = utilities.strings.newrepeater(".")

    local f_detail_0 = formatters["%s %s = %s"]
    local f_detail_1 = formatters["%i: %s %s = %s"]
    local f_detail_2 = formatters["%i:%i: %s %s = %s"]

    local function showdetails(n,l,tlp,l1,l2)
        local p = properties[tonut(n)]
        if p then
            for k, v in sortedhash(p) do
                local t = type(v)
                local p = periods[l+1]
                if t == "string" then
                    if find(v,"[\n\r]") then
                        v =  "\n" .. stripstring(v) .. "\n"
                    end
                elseif t == "number" or t == "boolean" then
                    v = tostring(v)
                elseif t == "table" then
                    v = sequenced(v)
                else
                    v = "<" .. tostring(v) .. ">"
                end
                if tlp == 3 then
                    flushline(f_detail_2(l1,l2,p,k,v))
                elseif tlp == 2 then
                    flushline(f_detail_1(l2,p,k,v))
                elseif tlp == 1 then
                    flushline(f_detail_1(l1,p,k,v))
                else
                    flushline(f_detail_0(p,k,v))
                end
            end
        end
    end

    local whatsittracers = {
        latelua = showdetails,
        literal = showdetails,
    }

    callback.register("show_whatsit",function(n,what,l,tlp,l1,l2)
        local s = nodes.whatsitcodes[n.subtype]
        if what == 1 then
            return s or "unknown"
     -- elseif what == 2 then
        else
            local w = whatsittracers[s]
            if w then
                w(n,l,tlp,l1,l2)
            end
        end
    end)

    local names = attributes.names

    callback.register("get_attribute",function(k,v)
        return attributes.names[k], nil -- we show the name and number
    end)

end