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|
if not modules then modules = { } end modules ['core-spa'] = {
version = 1.001,
comment = "companion to core-spa.tex",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: test without unset
-- vertical space handler
nodes.snapvalues = { }
function nodes.setsnapvalue(n,ht,dp)
nodes.snapvalues[n] = { ht, dp, ht+dp }
end
do
nodes.trace_collapse = false
local kern, glue, penalty, hlist = node.id('kern'), node.id('glue'), node.id('penalty'), node.id('hlist')
local has_attribute = node.has_attribute
local has_field = node.has_field
local trace_list = { }
local function reset_tracing()
trace_list = { }
end
local function trace_skip(str,sc,so,sp,data)
trace_list[#trace_list+1] = string.format("%s %8s %8s %8s %8s", str:padd(8), data.spec.width, sc or "-", so or "-", sp or "-")
end
local function trace_done(str,data)
if data.id == penalty then
trace_list[#trace_list+1] = string.format("%s %8s penalty", str:padd(8), data.penalty)
else
trace_list[#trace_list+1] = string.format("%s %8s glue", str:padd(8), data.spec.width)
end
end
local function show_tracing()
texio.write_nl(table.concat(trace_list,"\n"))
end
-- we assume that these are defined
local skip_category = attributes.numbers['skip-category'] or 101
local skip_penalty = attributes.numbers['skip-penalty'] or 102
local skip_order = attributes.numbers['skip-order'] or 103
local snap_category = attributes.numbers['snap-category'] or 111
local display_math = attributes.numbers['display-math'] or 121
-- alignment box begin_of_par vmode_par hmode_par insert penalty before_display after_display
function nodes.is_display_math(head)
local n = head.prev
while n do
local id = n.id
if id == penalty then
elseif id == glue then
if n.subtype == 6 then
return true
end
else
break
end
n = n.prev
end
n = head.next
while n do
local id = n.id
if id == penalty then
elseif id == glue then
if n.subtype == 7 then
return true
end
else
break
end
n = n.next
end
return false
end
-- helpers
-- local free = node.free
local line_skip = 1
local baseline_skip = 2
local par_skip = 3
local above_display_skip = 4
local below_display_skip = 5
local above_display_short_skip = 6
local below_display_short_skip = 7
local top_skip = 8
local split_top_skip = 9
local function collapser(head,where)
if head and head.next then
input.starttiming(nodes)
local trace = nodes.trace_collapse
local current, tail = head, nil
local glue_order, glue_data = 0, nil
local penalty_order, penalty_data, natural_penalty = 0, nil, nil
if trace then reset_tracing() end
local parskip, ignore_parskip = nil, false
while current do
local id = current.id
if id == glue and current.subtype == 0 then -- todo, other subtypes, like math
local sc = has_attribute(current,skip_category)
local so = has_attribute(current,skip_order ) or 1
local sp = has_attribute(current,skip_penalty )
if not sc then
if glue_data then
if trace then trace_done("before",glue_data) end
head, current = nodes.before(head,current,glue_data)
end
if trace then trace_skip("natural",sc,so,sp,current) end
glue_order, glue_data = 0, nil
current = current.next
elseif sc < 1 or sc > 4 then -- 0 = discard, > 3 = unsupported
if trace then trace_skip("ignore",sc,so,sp,current) end
head, current = nodes.remove(head, current, true)
else
if sp then
if not penalty_data then
penalty_data = sp
elseif penalty_order < so then
penalty_order, penalty_data = so, sp
elseif penalty_order == so and sp > penalty_data then
penalty_data = sp
end
end
if not glue_data then
if trace then trace_skip("assign",sc,so,sp,current) end
glue_order = so
head, current, glue_data = nodes.remove(head, current)
elseif glue_order < so then
if trace then trace_skip("force",sc,so,sp,current) end
glue_order = so
node.free(glue_data)
head, current, glue_data = nodes.remove(head, current)
elseif glue_order == so then
if sc == 1 then
if current.spec.width > glue_data.spec.width then
if trace then trace_skip("larger",sc,so,sp,current) end
node.free(glue_data)
head, current, glue_data = nodes.remove(head, current)
else
if trace then trace_skip("smaller",sc,so,sp,current) end
head, current = nodes.remove(head, current, true)
end
elseif sc == 2 then
if trace then trace_skip("force",sc,so,sp,current) end
node.free(glue_data)
head, current, glue_data = nodes.remove(head, current)
elseif sc == 3 then
if trace then trace_skip("penalty",sc,so,sp,current) end
node.free(glue_data)
head, current = nodes.remove(head, current, true)
elseif sc == 4 then
if trace then trace_skip("add",sc,so,sp,current) end
local old, new = glue_data.spec, current.spec
old.width = old.width + new.width
old.stretch = old.stretch + new.stretch
old.shrink = old.shrink + new.shrink
head, current = nodes.remove(head, current, true)
else
if trace then trace_skip("unknown",sc,so,sp,current) end
head, current = nodes.remove(head, current, true)
end
else
if trace then trace_skip("unknown",sc,so,sp,current) end
head, current = nodes.remove(head, current, true)
end
end
-- elseif id == penalty then
-- natural_penalty = current.penalty
-- head, current = nodes.remove(head, current, true)
elseif id == glue and current.subtype == 2 then
-- baselineskip
local sn = has_attribute(current,snap_category)
if sn then
-- local sv = nodes.snapvalues[sn]
-- if sv then
head, current = nodes.remove(head, current, true)
-- else
-- current = current.next
-- end
else
current = current.next
end
elseif id == glue and current.subtype == 3 then
parskip = current
current = current.next
else
if glue_data then
head, current = nodes.before(head,current,glue_data)
if trace then trace_done("before",glue_data) end
glue_order, glue_data = 0, nil
end
if id == hlist and where == 'hmode_par' then
local list = current.list
if list then
local sn = has_attribute(list,snap_category)
if sn then
local sv = nodes.snapvalues[sn]
if sv then
local height, depth, lineheight = sv[1], sv[2], sv[3]
current.height = math.ceil((current.height-height)/lineheight)*lineheight + height
current.depth = math.ceil((current.depth -depth )/lineheight)*lineheight + depth
end
end
end
end
current = current.next
end
tail = current
end
-- if natural_penalty and (not penalty_data or natural_penalty > penalty_data) then
-- penalty_data = natural_penalty
-- end
if parskip and glue_data then
if parskip.spec.width > glue_data.spec.width then
glue_data.spec.width = parskip.spec.width
end
head, current = nodes.remove(head, parskip, true)
end
if penalty_data then
local p = nodes.penalty(penalty_data)
if trace then trace_done("before",p) end
head, head = nodes.before(head,head,p)
end
if glue_data then
if trace then trace_done("after",glue_data) end
head, tail = nodes.after(head,tail,glue_data)
end
if trace then show_tracing() end
input.stoptiming(nodes)
end
return head
end
local head, tail = nil, nil
function nodes.flush_vertical_spacing()
if head and head.next then
local t = collapser(head)
head = nil
-- tail = nil
return t
else
return head
end
end
function nodes.handle_page_spacing(t, where)
-- we need to add the latest t too, else we miss skips and such
if t then
if t.next then
local tt = node.slide(t)
local id = tt.id
if id == glue then -- or id == penalty then -- or maybe: if not hlist or vlist
if head then
t.prev = tail
tail.next = t
else
head = t
end
tail = tt
t = nil
else
if head then
t.prev = tail
tail.next = t
-- tail = tt
t = collapser(head,where)
head = nil
-- tail = nil
else
t = collapser(t,where)
end
end
elseif head then
t.prev = tail
tail.next = t
t = collapser(head,where)
head = nil
else
t = collapser(t,where)
end
end
return t
end
function nodes.handle_vbox_spacing(t)
if t and t.next then
return collapser(t,'whole')
else
return t
end
end
end
-- experimental callback definitions will be moved elsewhere
-- not yet ... we need to get rid of lastskip stuff first
--
-- callback.register('vpack_filter', nodes.handle_vbox_spacing)
-- callback.register('buildpage_filter', nodes.handle_page_spacing)
-- horizontal stuff
-- probably a has_glyphs is rather fast too
do
local has_attribute = node.has_attribute
local unset = node.unset_attribute
local glyph = node.id("glyph")
local kern = node.id("kern")
local disc = node.id('disc')
local glue = node.id('glue')
local hlist = node.id('hlist')
local vlist = node.id('vlist')
spacings = spacings or { }
spacings.mapping = spacings.mapping or { }
spacings.enabled = false
input.storage.register(false,"spacings/mapping", spacings.mapping, "spacings.mapping")
function spacings.setspacing(id,char,left,right)
local mapping = spacings.mapping[id]
if not mapping then
mapping = { }
spacings.mapping[id] = mapping
end
local map = mapping[char]
if not map then
map = { }
mapping[char] = map
end
map.left, map.right = left, right
end
-- todo: no ligatures
function spacings.process(namespace,attribute,head)
local done, mapping, fontids = false, spacings.mapping, fonts.tfm.id
for start in node.traverse_id(glyph,head) do -- tricky since we inject
local attr = has_attribute(start,attribute)
if attr then
local map = mapping[attr]
if map then
map = map[start.char]
unset(start,attribute)
if map then
local kern, prev = map.left, start.prev
if kern and kern ~= 0 and prev and prev.id == glyph then
node.insert_before(head,start,nodes.kern(tex.scale(fontids[start.font].parameters[6],kern)))
-- node.insert_before(head,start,nodes.kern(fontids[start.font].parameters[6]*kern))
done = true
end
local kern, next = map.right, start.next
if kern and kern ~= 0 and next and next.id == glyph then
node.insert_after(head,start,nodes.kern(tex.scale(fontids[start.font].parameters[6],kern)))
-- node.insert_after(head,start,nodes.kern(fontids[start.font].parameters[6]*kern))
done = true
end
end
end
end
end
return head, done
end
lists.plugins.spacing = {
namespace = spacings,
processor = spacings.process,
}
kerns = kerns or { }
kerns.mapping = kerns.mapping or { }
kerns.enabled = false
input.storage.register(false, "kerns/mapping", kerns.mapping, "kerns.mapping")
function kerns.setspacing(id,factor)
kerns.mapping[id] = factor
end
-- local marks = fti[font].shared.otfdata.luatex.marks
-- if not marks[tchar] then
function kerns.process(namespace,attribute,head) -- todo interchar kerns / disc nodes / can be made faster
local fti, scale = fonts.tfm.id, tex.scale
local start, done, mapping, fontids, lastfont = head, false, kerns.mapping, fonts.tfm.id, nil
while start do
-- faster to test for attr first
local attr = has_attribute(start,attribute)
if attr then
unset(start,attribute)
local krn = mapping[attr]
if krn and krn ~= 0 then
local id = start.id
if id == glyph then
lastfont = start.font
local c = start.components
if c then
local s = start
local tail = node.slide(c)
if s.prev then
s.prev.next = c
c.prev = s.prev
else
head = c
end
if s.next then
s.next.prev = tail
end
tail.next = s.next
start = c
start.attr = s.attr
s.attr = nil
s.components = nil
node.free(s)
done = true
end
local prev = start.prev
if prev then
local pid = prev.id
if not pid then
-- nothing
elseif pid == kern and prev.subtype == 0 then
prev.subtype = 1
prev.kern = prev.kern + scale(fontids[lastfont].parameters[6],krn)
-- prev.kern = prev.kern + fontids[lastfont].parameters[6]*krn
done = true
elseif pid == glyph then
-- fontdata access can be done more efficient
if prev.font == lastfont then
local prevchar, lastchar = prev.char, start.char
local tfm = fti[lastfont].characters[prevchar]
local ickern = tfm.kerns
if ickern and ickern[lastchar] then
krn = scale(ickern[lastchar]+fontids[lastfont].parameters[6],krn)
-- krn = krn*(ickern[lastchar]+fontids[lastfont].parameters[6])
else
krn = scale(fontids[lastfont].parameters[6],krn)
-- krn = krn*fontids[lastfont].parameters[6]
end
else
krn = scale(fontids[lastfont].parameters[6],krn)
-- krn = krn*fontids[lastfont].parameters[6]
end
node.insert_before(head,start,nodes.kern(krn))
done = true
elseif pid == disc then
local disc = start.prev -- disc
local pre, post, replace = disc.pre, disc.post, disc.replace
if pre then -- must pair with start.prev
local before = node.copy(disc.prev)
pre.prev = before
before.next = pre
before.prev = nil
pre = kerns.process(namespace,attribute,before)
pre = pre.next
pre.prev = nil
disc.pre = pre
node.free(before)
end
if post then -- must pair with start
local after = node.copy(disc.next)
local tail = node.slide(post)
tail.next = after
after.prev = tail
after.next = nil
post = kerns.process(namespace,attribute,post)
tail.next = nil
disc.post = post
node.free(after)
end
if replace then -- must pair with start and start.prev
local before = node.copy(disc.prev)
local after = node.copy(disc.next)
local tail = node.slide(post)
replace.prev = before
before.next = replace
before.prev = nil
tail.next = after
after.prev = tail
after.next = nil
replace = kerns.process(namespace,attribute,before)
replace = replace.next
replace.prev = nil
tail.next = nil
disc.replace = replace
node.free(after)
node.free(before)
end
end
end
elseif id == glue and start.subtype == 0 then
local s = start.spec
local w = s.width
if w > 0 then
local width, stretch, shrink = w+2*scale(w,krn), s.stretch, s.shrink
start.spec = nodes.glue_spec(width,scale(stretch,width/w),scale(shrink,width/w))
-- local width, stretch, shrink = w+2*w*krn, s.stretch, s.shrink
-- start.spec = nodes.glue_spec(width,stretch*width/w,shrink*width/w))
done = true
end
elseif false and id == kern and start.subtype == 0 then -- handle with glyphs
local sk = start.kern
if sk > 0 then
-- start.kern = scale(sk,krn)
start.kern = sk*krn
done = true
end
elseif lastfont and (id == hlist or id == vlist) then -- todo: lookahead
if start.prev then
node.insert_before(head,start,nodes.kern(scale(fontids[lastfont].parameters[6],krn)))
-- node.insert_before(head,start,nodes.kern(fontids[lastfont].parameters[6]*krn))
done = true
end
if start.next then
node.insert_after(head,start,nodes.kern(scale(fontids[lastfont].parameters[6],krn)))
-- node.insert_after(head,start,nodes.kern(fontids[lastfont].parameters[6]*krn))
done = true
end
end
end
end
if start then
start = start.next
end
end
return head, done
end
lists.plugins.kern = {
namespace = kerns,
processor = kerns.process,
}
-- spacing == attributename !! does not belong here but we will
-- relocate node and attribute stuff once it's more complete !!
cases = cases or { }
cases.enabled = false
cases.actions = { }
-- hm needs to be run before glyphs: chars.plugins
local function upper(start)
local data, char = characters.data, start.char
if data[char] then
local uc = data[char].uccode
if uc and fonts.tfm.id[start.font].characters[uc] then
start.char = uc
return start, true
end
end
return start, false
end
local function lower(start)
local data, char = characters.data, start.char
if data[char] then
local lc = data[char].lccode
if lc and fonts.tfm.id[start.font].characters[lc] then
start.char = lc
return start, true
end
end
return start, false
end
cases.actions[1], cases.actions[2] = upper, lower
cases.actions[3] = function(start)
local prev = start.prev
if prev and prev.id == kern and prev.subtype == 0 then
prev = prev.prev
end
if not prev or prev.id ~= glyph then
return upper(start)
else
return start
end
end
cases.actions[4] = function(start)
local prev, next = start.prev, start.next
if prev and prev.id == kern and prev.subtype == 0 then
prev = prev.prev
end
if next and next.id == kern and next.subtype == 0 then
next = next.next
end
if (not prev or prev.id ~= glyph) and next and next.id == glyph then
return upper(start)
else
return start
end
end
cases.actions[5] = function(start)
local data = characters.data
local ch = start.char
local mr = math.random
local tfm = fonts.tfm.id[start.font].characters
if data[ch].lccode then
while true do
local d = data[mr(1,0xFFFF)]
if d then
local uc = d.uccode
if uc and tfm[uc] then
start.char = uc
return start, true
end
end
end
elseif data[ch].uccode then
while true do
local d = data[mr(1,0xFFFF)]
if d then
local lc = d.lccode
if lc and tfm[lc] then
start.char = lc
return start, true
end
end
end
else
return start, false
end
end
-- node.traverse_id_attr
function cases.process(namespace,attribute,head) -- not real fast but also not used on much data
local done, actions = false, cases.actions
for start in node.traverse_id(glyph,head) do
local attr = has_attribute(start,attribute)
if attr then
unset(start,attribute)
local action = actions[attr]
if action then
local _, ok = action(start)
done = done and ok
end
end
end
return head, done
end
chars.plugins.case = {
namespace = cases,
processor = cases.process,
}
breakpoints = breakpoints or { }
breakpoints.mapping = breakpoints.mapping or { }
breakpoints.methods = breakpoints.methods or { }
breakpoints.enabled = false
input.storage.register(false,"breakpoints/mapping", breakpoints.mapping, "breakpoints.mapping")
function breakpoints.setreplacement(id,char,kind,before,after)
local mapping = breakpoints.mapping[id]
if not mapping then
mapping = { }
breakpoints.mapping[id] = mapping
end
mapping[char] = { kind or 1, before or 1, after or 1 }
end
breakpoints.methods[1] = function(head,start)
-- no discretionary needed
-- \def\prewordbreak {\penalty\plustenthousand\hskip\zeropoint\relax}
-- \def\postwordbreak {\penalty\zerocount\hskip\zeropoint\relax}
-- texio.write_nl(string.format("injecting replacement type %s for character %s",map[1],utf.char(start.char)))
if start.prev and start.next then
node.insert_before(head,start,nodes.penalty(10000))
node.insert_before(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.penalty(0))
end
return head, start
end
breakpoints.methods[2] = function(head,start) -- ( => (-
if start.prev and start.next then
local tmp = start
start = nodes.disc()
start.prev, start.next = tmp.prev, tmp.next
tmp.prev.next, tmp.next.prev = start, start
tmp.prev, tmp.next = nil, nil
start.replace = tmp
local tmp, hyphen = node.copy(tmp), node.copy(tmp)
hyphen.char = languages.prehyphenchar(tmp.lang)
tmp.next, hyphen.prev = hyphen, tmp
start.post = tmp
node.insert_before(head,start,nodes.penalty(10000))
node.insert_before(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.penalty(10000))
end
return head, start
end
breakpoints.methods[3] = function(head,start) -- ) => -)
if start.prev and start.next then
local tmp = start
start = nodes.disc()
start.prev, start.next = tmp.prev, tmp.next
tmp.prev.next, tmp.next.prev = start, start
tmp.prev, tmp.next = nil, nil
start.replace = tmp
local tmp, hyphen = node.copy(tmp), node.copy(tmp)
hyphen.char = languages.prehyphenchar(tmp.lang)
tmp.prev, hyphen.next = hyphen, tmp
start.pre = hyphen
node.insert_before(head,start,nodes.penalty(10000))
node.insert_before(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.glue(0))
node.insert_after(head,start,nodes.penalty(10000))
end
return head, start
end
function breakpoints.process(namespace,attribute,head)
local done, mapping, fontids = false, breakpoints.mapping, fonts.tfm.id
local start, n = head, 0
while start do
local id = start.id
if id == glyph then
local attr = has_attribute(start,attribute)
if attr then
unset(start,attribute) -- maybe test for subtype > 256 (faster)
-- look ahead and back n chars
local map = mapping[attr]
if map then
local smap = map[start.char]
if smap then
if n >= smap[2] then
local m = smap[3]
local next = start.next
while next do -- gamble on same attribute
local id = next.id
if id == glyph then -- gamble on same attribute
if map[next.char] then
break
elseif m == 1 then
local method = breakpoints.methods[smap[1]]
if method then
head, start = method(head,start)
done = true
end
break
else
m = m - 1
next = next.next
end
elseif id == kern and next.subtype == 0 then
next = next.next
-- ignore intercharacter kerning, will go way
else
-- we can do clever and set n and jump ahead but ... not now
break
end
end
end
n = 0
else
n = n + 1
end
else
n = 0
end
end
elseif id == kern and start.subtype == 0 then
-- ignore intercharacter kerning, will go way
else
n = 0
end
start = start.next
end
return head, done
end
chars.plugins.breakpoint = {
namespace = breakpoints,
processor = breakpoints.process,
}
end
-- educational: snapper
--~ function demo_snapper(head,where) -- snap_category 105 / nodes.snapvalue = { [1] = { 8*65536, 4*65536, 12*65536 } }
--~ if head then
--~ local current, tail, dummy = head, nil, nil
--~ while current do
--~ local id = current.id
--~ if id == glue and current.subtype == 2 then
--~ local sn = has_attribute(current,snap_category)
--~ if sn then
--~ local sv = nodes.snapvalues[sn]
--~ if sv then
--~ head, current, dummy = node.delete(head, current)
--~ node.free(dummy)
--~ else
--~ current = current.next
--~ end
--~ else
--~ current = current.next
--~ end
--~ else
--~ if id == hlist and where == 'hmode_par' and current.list then
--~ local sn = has_attribute(current.list,snap_category)
--~ if sn then
--~ local sv = nodes.snapvalues[sn]
--~ if sv then
--~ local height, depth, lineheight = sv[1], sv[2], sv[3]
--~ current.height = math.ceil((current.height-height)/lineheight)*lineheight + height
--~ current.depth = math.ceil((current.depth -depth )/lineheight)*lineheight + depth
--~ end
--~ end
--~ end
--~ current = current.next
--~ end
--~ tail = current
--~ end
--~ end
--~ return head
--~ end
--~ callback.register('buildpage_filter', demo_snapper)
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