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if not modules then modules = { } end modules ['char-ini'] = {
version = 1.001,
comment = "companion to char-ini.tex",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
utf = utf or unicode.utf
tex = tex or { }
function tex.ctxprint(...)
tex.sprint(tex.ctxcatcodes,...)
end
--[[ldx--
<p>This module implements some methods and creates additional datastructured
from the big character table that we use for all kind of purposes:
<type>char-def.lua</type>.</p>
--ldx]]--
characters = characters or { }
characters.data = characters.data or { }
characters.synonyms = characters.synonyms or { }
characters.context = characters.context or { }
do
local _empty_table_ = { __index = function(t,k) return "" end }
function table.set_empty_metatable(t)
setmetatable(t,_empty_table_)
end
end
table.set_empty_metatable(characters.data)
--[[ldx--
<p>At this point we assume that the big data table is loaded. From this
table we derive a few more.</p>
--ldx]]--
characters.context.unicodes = characters.context.unicodes or { }
characters.context.utfcodes = characters.context.utfcodes or { }
characters.context.enccodes = characters.context.enccodes or { }
function characters.context.rehash()
local unicodes, utfcodes, enccodes, utfchar = characters.context.unicodes, characters.context.utfcodes, characters.context.enccodes, utf.char
for k,v in pairs(characters.data) do
local contextname, adobename = v.contextname, v.adobename
if contextname then
local slot = v.unicodeslot
unicodes[contextname] = slot
utfcodes[contextname] = utfchar(slot)
end
local encname = adobename or contextname
if encname then
enccodes[encname] = k
end
end
for name,code in pairs(characters.synonyms) do
if not enccodes[name] then enccodes[name] = code end
end
end
--[[ldx--
<p>The <type>context</type> namespace is used to store methods and data
which is rather specific to <l n='context'/>.</p>
--ldx]]--
function characters.context.show(n)
local n = characters.number(n)
local d = characters.data[n]
if d then
local function entry(label,name)
tex.ctxprint(string.format("\\NC %s\\NC %s\\NC\\NR",label,characters.valid(d[name])))
end
tex.ctxprint("\\starttabulate[|Tl|Tl|]")
entry("unicode index" , "unicodeslot")
entry("context name" , "contextname")
entry("adobe name" , "adobename")
entry("category" , "category")
entry("description" , "description")
entry("uppercase code", "uccode")
entry("lowercase code", "lccode")
entry("specials" , "specials")
tex.ctxprint("\\stoptabulate ")
end
end
--[[ldx--
<p>Instead of using a <l n='tex'/> file to define the named glyphs, we
use the table. After all, we have this information available anyway.</p>
--ldx]]--
function characters.context.define()
local unicodes, utfcodes = characters.context.unicodes, characters.context.utfcodes
local flush, tc, char = tex.sprint, tex.ctxcatcodes, utf.char
for u, chr in pairs(characters.data) do
local contextname = chr.contextname
if contextname then
-- by this time, we're still in normal catcode mode
if chr.unicodeslot < 128 then
flush(tc, "\\chardef\\" .. contextname .. "=" .. u) -- unicodes[contextname])
else
flush(tc, "\\let\\" .. contextname .. "=" .. char(u)) -- utfcodes[contextname])
end
end
end
end
function characters.charcode(box)
local b = tex.box[box]
local l = b.list
tex.sprint((l and l.id == node.id('glyph') and l.char) or 0)
end
--[[ldx--
<p>Setting the lccodes is also done in a loop over the data table.</p>
--ldx]]--
function characters.setcodes()
local flush, tc = tex.sprint, tex.ctxcatcodes
for code, chr in pairs(characters.data) do
local cc = chr.category
if cc == 'll' or cc == 'lu' or cc == 'lt' then
local lc, uc = chr.lccode, chr.uccode
if not lc then chr.lccode, lc = code, code end
if not uc then chr.uccode, uc = code, code end
flush(tc, '\\setcclcuc '.. code .. ' ' .. lc .. ' ' .. uc .. ' ')
end
end
end
--[[ldx--
<p>Next comes a whole series of helper methods. These are (will be) part
of the official <l n='api'/>.</p>
--ldx]]--
--[[ldx--
<p>This converts a string (if given) into a number.</p>
--ldx]]--
function characters.number(n)
if type(n) == "string" then return tonumber(n,16) else return n end
end
--[[ldx--
<p>Checking for valid characters.</p>
--ldx]]--
function characters.is_valid(s)
return s or ""
end
function characters.checked(s, default)
return s or default
end
characters.valid = characters.is_valid
--[[ldx--
<p>The next method is used when constructing the main table, although nowadays
we do this in one step. The index can be a string or a number.</p>
--ldx]]--
function characters.define(c)
characters.data[characters.number(c.unicodeslot)] = c
end
--[[ldx--
<p></p>
--ldx]]--
-- set a table entry; index is number (can be different from unicodeslot)
function characters.set(n, c)
characters.data[characters.number(n)] = c
end
--[[ldx--
<p>Get a table entry happens by number. Keep in mind that the unicodeslot
can be different (not likely).</p>
--ldx]]--
function characters.get(n)
return characters.data[characters.number(n)]
end
--[[ldx--
<p>A couple of convenience methods. Beware, these are not that fast due
to the checking.</p>
--ldx]]--
function characters.hexindex(n)
return string.format("%04X", characters.valid(characters.data[characters.number(n)].unicodeslot))
end
function characters.contextname(n)
return characters.valid(characters.data[characters.number(n)].contextname)
end
function characters.adobename(n)
return characters.valid(characters.data[characters.number(n)].adobename)
end
function characters.description(n)
return characters.valid(characters.data[characters.number(n)].description)
end
function characters.category(n)
return characters.valid(characters.data[characters.number(n)].category)
end
--[[ldx--
<p>Requesting lower and uppercase codes:</p>
--ldx]]--
function characters.uccode(n) return characters.data[n].uccode or n end
function characters.lccode(n) return characters.data[n].lccode or n end
function characters.flush(n)
if characters.data[n].contextname then
tex.sprint(tex.texcatcodes, "\\"..characters.data[n].contextname)
else
tex.sprint(unicode.utf8.char(n))
end
end
function characters.shape(n)
return characters.data[n].shcode or n
end
--[[ldx--
<p>Categories play an important role, so here are some checkers.</p>
--ldx]]--
function characters.is_of_category(token,category)
if type(token) == "string" then
return characters.data[utf.byte(token)].category == category
else
return characters.data[token].category == category
end
end
function characters.i_is_of_category(i,category) -- by index (number)
local cd = characters.data[i]
return cd and cd.category == category
end
function characters.n_is_of_category(n,category) -- by name (string)
local cd = characters.data[utf.byte(n)]
return cd and cd.category == category
end
--[[ldx--
<p>The following code is kind of messy. It is used to generate the right
unicode reference tables.</p>
--ldx]]--
function characters.setpdfunicodes()
local flush, tc, sf = tex.sprint, tex.ctxcatcodes, string.format
for _,v in pairs(characters.data) do
if v.adobename then
flush(tc,sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
end
end
end
--[[ldx--
<p>The next method generates a table for good old <l n='pdftex'/>.</p>
<typing>
characters.pdftex.make_pdf_to_unicodetable("pdfr-def.tex")
</typing>
--ldx]]--
characters.pdftex = characters.pdftex or { }
function characters.pdftex.make_pdf_to_unicodetable(filename)
local sf = string.format
f = io.open(filename,'w')
if f then
f:write("% This file is generated with Luatex using the\n")
f:write("% character tables that come with ConTeXt MkIV.\n")
f:write("%\n")
f:write("\\ifx\\pdfglyphtounicode\\undefined\\endinput\\fi\n") -- just to be sure
for _, v in pairs(characters.data) do
if v.adobename then
f:write(sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
end
end
f:write("%\n")
f:write("%\n")
f:write("\\endinput")
f:close()
end
end
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