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-rw-r--r--tex/generic/context/luatex/luatex-basics-nod.lua140
1 files changed, 68 insertions, 72 deletions
diff --git a/tex/generic/context/luatex/luatex-basics-nod.lua b/tex/generic/context/luatex/luatex-basics-nod.lua
index e22f170ef..879da4bc7 100644
--- a/tex/generic/context/luatex/luatex-basics-nod.lua
+++ b/tex/generic/context/luatex/luatex-basics-nod.lua
@@ -70,81 +70,77 @@ nodes.nodecodes = nodecodes
nodes.glyphcodes = glyphcodes
nodes.disccodes = disccodes
-local flush_node = node.flush_node
-local remove_node = node.remove
-local traverse_id = node.traverse_id
-
nodes.handlers.protectglyphs = node.protect_glyphs -- beware: nodes!
nodes.handlers.unprotectglyphs = node.unprotect_glyphs -- beware: nodes!
-function nodes.remove(head, current, free_too)
- local t = current
- head, current = remove_node(head,current)
- if t then
- if free_too then
- flush_node(t)
- t = nil
- else
- t.next, t.prev = nil, nil
- end
- end
- return head, current, t
-end
-
-function nodes.delete(head,current)
- return nodes.remove(head,current,true)
-end
-
-local getfield = node.getfield
-local setfield = node.setfield
-
-nodes.getfield = getfield
-nodes.setfield = setfield
-
-nodes.getattr = getfield
-nodes.setattr = setfield
-
--- being lazy ... just copy a bunch ... not all needed in generic but we assume
--- nodes to be kind of private anyway
-
-nodes.tostring = node.tostring or tostring
-nodes.copy = node.copy
-nodes.copy_node = node.copy
-nodes.copy_list = node.copy_list
-nodes.delete = node.delete
-nodes.dimensions = node.dimensions
-nodes.end_of_math = node.end_of_math
-nodes.flush_list = node.flush_list
-nodes.flush_node = node.flush_node
-nodes.flush = node.flush_node
-nodes.free = node.free
-nodes.insert_after = node.insert_after
-nodes.insert_before = node.insert_before
-nodes.hpack = node.hpack
-nodes.new = node.new
-nodes.tail = node.tail
-nodes.traverse = node.traverse
-nodes.traverse_id = node.traverse_id
-nodes.slide = node.slide
-nodes.vpack = node.vpack
-
-nodes.first_glyph = node.first_glyph
-nodes.has_glyph = node.has_glyph or node.first_glyph
-
-nodes.current_attr = node.current_attr
-nodes.has_field = node.has_field
-nodes.last_node = node.last_node
-nodes.usedlist = node.usedlist
-nodes.protrusion_skippable = node.protrusion_skippable
-nodes.write = node.write
-
-nodes.has_attribute = node.has_attribute
-nodes.set_attribute = node.set_attribute
-nodes.unset_attribute = node.unset_attribute
-
-nodes.protect_glyphs = node.protect_glyphs
-nodes.unprotect_glyphs = node.unprotect_glyphs
-nodes.mlist_to_hlist = node.mlist_to_hlist
+-- These are now gone in generic as they are context specific.
+
+-- local flush_node = node.flush_node
+-- local remove_node = node.remove
+-- local traverse_id = node.traverse_id
+--
+-- function nodes.remove(head, current, free_too)
+-- local t = current
+-- head, current = remove_node(head,current)
+-- if t then
+-- if free_too then
+-- flush_node(t)
+-- t = nil
+-- else
+-- t.next, t.prev = nil, nil
+-- end
+-- end
+-- return head, current, t
+-- end
+--
+-- function nodes.delete(head,current)
+-- return nodes.remove(head,current,true)
+-- end
+
+----- getfield = node.getfield
+----- setfield = node.setfield
+
+-----.getfield = getfield
+-----.setfield = setfield
+-----.getattr = getfield
+-----.setattr = setfield
+
+-----.tostring = node.tostring or tostring
+-----.copy = node.copy
+-----.copy_node = node.copy
+-----.copy_list = node.copy_list
+-----.delete = node.delete
+-----.dimensions = node.dimensions
+-----.end_of_math = node.end_of_math
+-----.flush_list = node.flush_list
+-----.flush_node = node.flush_node
+-----.flush = node.flush_node
+-----.free = node.free
+-----.insert_after = node.insert_after
+-----.insert_before = node.insert_before
+-----.hpack = node.hpack
+-----.new = node.new
+-----.tail = node.tail
+-----.traverse = node.traverse
+-----.traverse_id = node.traverse_id
+-----.slide = node.slide
+-----.vpack = node.vpack
+
+-----.first_glyph = node.first_glyph
+-----.has_glyph = node.has_glyph or node.first_glyph
+-----.current_attr = node.current_attr
+-----.has_field = node.has_field
+-----.usedlist = node.usedlist
+-----.protrusion_skippable = node.protrusion_skippable
+-----.write = node.write
+
+-----.has_attribute = node.has_attribute
+-----.set_attribute = node.set_attribute
+-----.unset_attribute = node.unset_attribute
+
+-----.protect_glyphs = node.protect_glyphs
+-----.unprotect_glyphs = node.unprotect_glyphs
+-----.mlist_to_hlist = node.mlist_to_hlist
-- in generic code, at least for some time, we stay nodes, while in context
-- we can go nuts (e.g. experimental); this split permits us us keep code