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-rw-r--r--tex/context/base/node-ini.lua197
1 files changed, 8 insertions, 189 deletions
diff --git a/tex/context/base/node-ini.lua b/tex/context/base/node-ini.lua
index 5a3986c3a..ae50215cb 100644
--- a/tex/context/base/node-ini.lua
+++ b/tex/context/base/node-ini.lua
@@ -13,13 +13,10 @@ modules.</p>
-- this module is being reconstructed
-local next, type = next, type
-local format, match, gsub = string.format, string.match, string.gsub
+local next, type, tostring = next, type, tostring
+local gsub = string.gsub
local concat, remove = table.concat, table.remove
-local sortedhash, sortedkeys, swapped, tohash = table.sortedhash, table.sortedkeys, table.swapped, table.tohash
-local utfchar = utf.char
-local lpegmatch = lpeg.match
-local formatcolumns = utilities.formatters.formatcolumns
+local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped
--[[ldx--
<p>Access to nodes is what gives <l n='luatex'/> its power. Here we
@@ -54,20 +51,12 @@ into the <l n='tex'/> engine, but this is a not so natural extension.</p>
also ignore the empty nodes. [This is obsolete!]</p>
--ldx]]--
-local traverse = node.traverse
-local traverse_id = node.traverse_id
-local free_node = node.free
-local remove_node = node.remove
-local insert_node_before = node.insert_before
-local insert_node_after = node.insert_after
-local node_fields = node.fields
-
-local allocate = utilities.storage.allocate
+nodes = nodes or { }
+local nodes = nodes
+nodes.handlers = nodes.handlers or { }
-nodes = nodes or { }
-local nodes = nodes
-
-nodes.handlers = nodes.handlers or { }
+local allocate = utilities.storage.allocate
+local formatcolumns = utilities.formatters.formatcolumns
-- there will be more of this:
@@ -248,174 +237,4 @@ function nodes.showcodes()
end
end
-local whatsit_node = nodecodes.whatsit
-
-local messyhack = tohash { -- temporary solution
- nodecodes.attributelist,
- nodecodes.attribute,
- nodecodes.gluespec,
- nodecodes.action,
-}
-
-function nodes.fields(n)
- local id = n.id
- if id == whatsit_node then
- return node_fields(id,n.subtype)
- else
- local t = node_fields(id)
- if messyhack[id] then
- for i=1,#t do
- if t[i] == "subtype" then
- remove(t,i)
- break
- end
- end
- end
- return t
- end
-end
-
trackers.register("system.showcodes", nodes.showcodes)
-
-local hlist_code = nodecodes.hlist
-local vlist_code = nodecodes.vlist
-local glue_code = nodecodes.glue
-
--- if t.id == glue_code then
--- local s = t.spec
--- print(t)
--- print(s,s and s.writable)
--- if s and s.writable then
--- free_node(s)
--- end
--- t.spec = nil
--- end
-
-local function remove(head, current, free_too)
- local t = current
- head, current = remove_node(head,current)
- if t then
- if free_too then
- free_node(t)
- t = nil
- else
- t.next = nil
- t.prev = nil
- end
- end
- return head, current, t
-end
-
-nodes.remove = remove
-
-function nodes.delete(head,current)
- return remove(head,current,true)
-end
-
-nodes.before = insert_node_before
-nodes.after = insert_node_after
-
--- we need to test this, as it might be fixed now
-
-function nodes.before(h,c,n)
- if c then
- if c == h then
- n.next = h
- n.prev = nil
- h.prev = n
- else
- local cp = c.prev
- n.next = c
- n.prev = cp
- if cp then
- cp.next = n
- end
- c.prev = n
- return h, n
- end
- end
- return n, n
-end
-
-function nodes.after(h,c,n)
- if c then
- local cn = c.next
- if cn then
- n.next = cn
- cn.prev = n
- else
- n.next = nil
- end
- c.next = n
- n.prev = c
- return h, n
- end
- return n, n
-end
-
--- local h, c = nodes.replace(head,current,new)
--- local c = nodes.replace(false,current,new)
--- local c = nodes.replace(current,new)
-
-function nodes.replace(head,current,new) -- no head returned if false
- if not new then
- head, current, new = false, head, current
- end
- local prev, next = current.prev, current.next
- if next then
- new.next = next
- next.prev = new
- end
- if prev then
- new.prev = prev
- prev.next = new
- end
- if head then
- if head == current then
- head = new
- end
- free_node(current)
- return head, new
- else
- free_node(current)
- return new
- end
-end
-
--- will move
-
-local function count(stack,flat)
- local n = 0
- while stack do
- local id = stack.id
- if not flat and id == hlist_code or id == vlist_code then
- local list = stack.list
- if list then
- n = n + 1 + count(list) -- self counts too
- else
- n = n + 1
- end
- else
- n = n + 1
- end
- stack = stack.next
- end
- return n
-end
-
-nodes.count = count
-
-local left, space = lpeg.P("<"), lpeg.P(" ")
-
-local reference = left * (1-left)^0 * left * space^0 * lpeg.C((1-space)^0)
-
-function nodes.reference(n)
- return lpegmatch(reference,tostring(n))
-end
-
-if not node.next then
-
- function node.next(n) return n and n.next end
- function node.prev(n) return n and n.prev end
-
-end