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-rw-r--r--tex/context/base/node-fin.lua716
1 files changed, 8 insertions, 708 deletions
diff --git a/tex/context/base/node-fin.lua b/tex/context/base/node-fin.lua
index 2e62ebcb5..63a5ef83e 100644
--- a/tex/context/base/node-fin.lua
+++ b/tex/context/base/node-fin.lua
@@ -41,93 +41,13 @@ local unsetvalue = attributes.unsetvalue
-- these two will be like trackers
-function states.enabletriggering()
- triggering = true
-end
-function states.disabletriggering()
- triggering = false
-end
-
--- the following code is no longer needed due to the new backend
--- but we keep it around for a while as an example
---
--- states.collected = states.collected or { }
---
--- storage.register("states/collected", states.collected, "states.collected")
---
--- local collected = states.collected
---
--- function states.collect(str)
--- collected[#collected+1] = str
--- end
---
--- function states.flush()
--- if #collected > 0 then
--- for i=1,#collected do
--- context(collected[i]) -- we're in context mode anyway
--- end
--- collected = { }
--- states.collected = collected
--- end
--- end
---
--- function states.check()
--- logs.report("states",concat(collected,"\n"))
--- end
-
--- we used to do the main processor loop here and call processor for each node
--- but eventually this was too much a slow down (1 sec on 23 for 120 pages mk)
--- so that we moved looping to the processor itself; this may lead to a bit of
--- duplicate code once that we have more state handlers
-
--- local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer
--- local namespace = plugin.namespace
--- if namespace.enabled ~= false then -- this test will go away
--- starttiming(attributes) -- in principle we could delegate this to the main caller
--- local done, used, ok = false, nil, false
--- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute
--- local processor = plugin.processor
--- if processor then
--- local initializer = plugin.initializer
--- local resolver = plugin.resolver
--- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
--- if initializer then
--- initializer(namespace,attribute,head)
--- end
--- head, ok = processor(namespace,attribute,head,inheritance)
--- if ok then
--- local finalizer = plugin.finalizer
--- if finalizer then
--- head, ok, used = finalizer(namespace,attribute,head)
--- if used then
--- local flusher = plugin.flusher
--- if flusher then
--- head = flusher(namespace,attribute,head,used)
--- end
--- end
--- end
--- done = true
--- end
--- end
--- stoptiming(attributes)
--- return head, done
--- else
--- return head, false
--- end
--- end
---
--- function nodes.installattributehandler(plugin) -- we need to avoid this nested function
--- return function(head)
--- return process_attribute(head,plugin)
--- end
--- end
-
--- An experiment: lean and mean functions. It is not really faster but
--- with upcoming functionality it might make a difference, e.g. features
--- like 'casing' and 'italics' can be called a lot so there it makes sense.
+function states.enabletriggering () triggering = true end
+function states.disabletriggering() triggering = false end
nodes.plugindata = nil
+-- inheritance: -0x7FFFFFFF -- we can best use nil and skip !
+
local template = [[
local plugin = nodes.plugindata
local starttiming = statistics.starttiming
@@ -146,8 +66,10 @@ if not processor then
elseif initializer or finalizer or resolver then
return function(head)
starttiming(attributes)
- local done, used, ok = false, nil, false
- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+ local done, used, ok, inheritance = false, nil, false, nil
+ if resolver then
+ inheritance = resolver()
+ end
if initializer then
initializer(namespace,attribute,head)
end
@@ -228,309 +150,6 @@ end
-- we need to deal with literals too (reset as well as oval)
-- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then
--- local function process(namespace,attribute,head,inheritance,default) -- one attribute
--- local stack, done = head, false
--- while stack do
--- local id = stack.id
--- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current ~= c then
--- head = insert_node_before(head,stack,copy_node(nsdata[c]))
--- current = c
--- done = true
--- end
--- -- here ? compare selective
--- if id == glue_code then --leader
--- -- same as *list
--- local content = stack.leader
--- if content then
--- local savedcurrent = current
--- local ci = content.id
--- if ci == hlist_code or ci == vlist_code then
--- -- else we reset inside a box unneeded, okay, the downside is
--- -- that we trigger color in each repeated box, so there is room
--- -- for improvement here
--- current = 0
--- end
--- local ok = false
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
--- else
--- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- current = savedcurrent
--- done = done or ok
--- end
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current = 0
--- done = true
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
--- local ok = false
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
--- else
--- stack.list, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.list, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- done = done or ok
--- end
--- end
--- stack = stack.next
--- end
--- return head, done
--- end
-
--- local function process(namespace,attribute,head,inheritance,default) -- one attribute
--- local stack, done = head, false
-
--- local function check()
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current ~= c then
--- head = insert_node_before(head,stack,copy_node(nsdata[c]))
--- current = c
--- done = true
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current = 0
--- done = true
--- end
--- return c
--- end
-
--- local function nested(content)
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- return process(namespace,attribute,content,inheritance,outer)
--- else
--- return process(namespace,attribute,content,inheritance,default)
--- end
--- else
--- return process(namespace,attribute,content,inheritance,default)
--- end
--- end
-
--- while stack do
--- local id = stack.id
--- if id == glyph_code then
--- check()
--- elseif id == glue_code then
--- local content = stack.leader
--- if content and check() then
--- local savedcurrent = current
--- local ci = content.id
--- if ci == hlist_code or ci == vlist_code then
--- -- else we reset inside a box unneeded, okay, the downside is
--- -- that we trigger color in each repeated box, so there is room
--- -- for improvement here
--- current = 0
--- end
-
--- local ok = false
--- stack.leader, ok = nested(content)
--- done = done or ok
-
--- current = savedcurrent
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
-
--- local ok = false
--- stack.list, ok = nested(content)
--- done = done or ok
-
--- end
--- elseif id == rule_code then
--- if stack.width ~= 0 then
--- check()
--- end
--- end
--- stack = stack.next
--- end
--- return head, done
--- end
-
--- local function process(namespace,attribute,head,inheritance,default) -- one attribute
--- local stack, done = head, false
--- while stack do
--- local id = stack.id
--- if id == glyph_code then
--- -- begin of check
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current ~= c then
--- head = insert_node_before(head,stack,copy_node(nsdata[c]))
--- current = c
--- done = true
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current = 0
--- done = true
--- end
--- -- end of check
--- elseif id == glue_code then
--- local content = stack.leader
--- if content then
--- -- begin of check
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current ~= c then
--- head = insert_node_before(head,stack,copy_node(nsdata[c]))
--- current = c
--- done = true
--- end
--- -- begin special to this check
--- local savedcurrent = current
--- local ci = content.id
--- if ci == hlist_code or ci == vlist_code then
--- -- else we reset inside a box unneeded, okay, the downside is
--- -- that we trigger color in each repeated box, so there is room
--- -- for improvement here
--- current = 0
--- end
--- -- begin nested --
--- local ok = false
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
--- else
--- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- -- end nested --
--- done = done or ok
--- current = savedcurrent
--- -- end special to this check
--- elseif default and inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current = 0
--- done = true
--- end
--- -- end of check
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
--- -- begin nested --
--- local ok
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
--- else
--- stack.list, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.list, ok = process(namespace,attribute,content,inheritance,default)
--- end
--- -- end nested --
--- done = done or ok
--- end
--- elseif id == rule_code then
--- if stack.width ~= 0 then
--- -- begin of check
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current ~= c then
--- head = insert_node_before(head,stack,copy_node(nsdata[c]))
--- current = c
--- done = true
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- head = insert_node_before(head,stack,copy_node(nsdata[default]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current = 0
--- done = true
--- end
--- -- end of check
--- end
--- end
--- stack = stack.next
--- end
--- return head, done
--- end
-
local function process(namespace,attribute,head,inheritance,default) -- one attribute
local stack = head
local done = false
@@ -633,184 +252,6 @@ states.process = process
-- state changes while the main state stays the same (like two glyphs following
-- each other with the same color but different color spaces e.g. \showcolor)
--- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
--- local stack, done = head, false
--- while stack do
--- local id = stack.id
--- -- we need to deal with literals too (reset as well as oval)
--- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
--- if id == glyph_code -- or id == disc_code
--- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- local data = nsdata[default]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = default
--- done = true
--- end
--- else
--- local s = stack[nsselector]
--- if current ~= c or current_selector ~= s then
--- local data = nsdata[c]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = c
--- current_selector = s
--- done = true
--- end
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- local data = nsdata[default]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current, current_selector, done = 0, 0, true
--- end
--- if id == glue_code then -- leader
--- -- same as *list
--- local content = stack.leader
--- if content then
--- local savedcurrent = current
--- local ci = content.id
--- if ci == hlist_code or ci == vlist_code then
--- -- else we reset inside a box unneeded, okay, the downside is
--- -- that we trigger color in each repeated box, so there is room
--- -- for improvement here
--- current = 0
--- end
--- local ok = false
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer)
--- else
--- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
--- end
--- current = savedcurrent
--- done = done or ok
--- end
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
--- local ok = false
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
--- else
--- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
--- end
--- else
--- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
--- end
--- done = done or ok
--- end
--- end
--- stack = stack.next
--- end
--- return head, done
--- end
-
--- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
--- local stack, done = head, false
-
--- local function check()
--- local c = stack[attribute]
--- if c then
--- if default and c == inheritance then
--- if current ~= default then
--- local data = nsdata[default]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = default
--- done = true
--- end
--- else
--- local s = stack[nsselector]
--- if current ~= c or current_selector ~= s then
--- local data = nsdata[c]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = c
--- current_selector = s
--- done = true
--- end
--- end
--- elseif default and inheritance then
--- if current ~= default then
--- local data = nsdata[default]
--- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
--- current = default
--- done = true
--- end
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- current, current_selector, done = 0, 0, true
--- end
--- return c
--- end
-
--- local function nested(content)
--- if nstrigger and stack[nstrigger] then
--- local outer = stack[attribute]
--- if outer ~= inheritance then
--- return selective(namespace,attribute,content,inheritance,outer)
--- else
--- return selective(namespace,attribute,content,inheritance,default)
--- end
--- else
--- return selective(namespace,attribute,content,inheritance,default)
--- end
--- end
-
--- while stack do
--- local id = stack.id
--- if id == glyph_code then
--- check()
--- elseif id == glue_code then
--- local content = stack.leader
--- if content and check() then
--- -- local savedcurrent = current
--- -- local ci = content.id
--- -- if ci == hlist_code or ci == vlist_code then
--- -- -- else we reset inside a box unneeded, okay, the downside is
--- -- -- that we trigger color in each repeated box, so there is room
--- -- -- for improvement here
--- -- current = 0
--- -- end
-
--- local ok = false
--- stack.leader, ok = nested(content)
--- done = done or ok
-
--- -- current = savedcurrent
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
-
--- local ok = false
--- stack.list, ok = nested(content)
--- done = done or ok
-
--- end
--- elseif id == rule_code then
--- if stack.width ~= 0 then
--- check()
--- end
--- end
--- stack = stack.next
--- end
--- return head, done
--- end
-
local function selective(namespace,attribute,head,inheritance,default) -- two attributes
local stack = head
local done = false
@@ -914,77 +355,6 @@ states.selective = selective
-- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not
-- entirely trivial and a generic solution is nicer (compares to the exporter).
--- local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
--- local stack, done = head, false
--- local current, depth = default or 0, 0
---
--- local function check()
--- local a = stack[attribute]
--- if a then
--- if current ~= a then
--- head = insert_node_before(head,stack,copy_node(nsdata[a]))
--- depth = depth + 1
--- current, done = a, true
--- end
--- elseif default > 0 then
--- --
--- elseif current > 0 then
--- head = insert_node_before(head,stack,copy_node(nsnone))
--- depth = depth - 1
--- current, done = 0, true
--- end
--- return a
--- end
---
--- while stack do
--- local id = stack.id
--- if id == glyph_code then
--- check()
--- elseif id == glue_code then
--- local content = stack.leader
--- if content and check() then
--- local ok = false
--- stack.leader, ok = stacked(namespace,attribute,content,current)
--- done = done or ok
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = stack.list
--- if content then
--- -- the problem is that broken lines gets the attribute which can be a later one
--- if nslistwise then
--- local a = stack[attribute]
--- if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below
--- local p = current
--- current, done = a, true
--- head = insert_node_before(head,stack,copy_node(nsdata[a]))
--- stack.list = stacked(namespace,attribute,content,current)
--- head, stack = insert_node_after(head,stack,copy_node(nsnone))
--- current = p
--- else
--- local ok = false
--- stack.list, ok = stacked(namespace,attribute,content,current)
--- done = done or ok
--- end
--- else
--- local ok = false
--- stack.list, ok = stacked(namespace,attribute,content,current)
--- done = done or ok
--- end
--- end
--- elseif id == rule_code then
--- if stack.width ~= 0 then
--- check()
--- end
--- end
--- stack = stack.next
--- end
--- while depth > 0 do
--- head = insert_node_after(head,stack,copy_node(nsnone))
--- depth = depth - 1
--- end
--- return head, done
--- end
-
local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
local stack = head
local done = false
@@ -1066,76 +436,6 @@ states.stacked = stacked
-- experimental
--- local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
--- nsbegin()
--- local current, previous, done, okay = head, head, false, false
--- local attrib = default or unsetvalue
---
--- local function check()
--- local a = current[attribute] or unsetvalue
--- if a ~= attrib then
--- local n = nsstep(a)
--- if n then
--- -- !!!! TEST CODE !!!!
--- -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
--- head = insert_node_before(head,current,n) -- a
--- end
--- attrib, done, okay = a, true, true
--- end
--- return a
--- end
---
--- while current do
--- local id = current.id
--- if id == glyph_code then
--- check()
--- elseif id == glue_code then
--- local content = current.leader
--- if content and check() then
--- -- tricky as a leader has to be a list so we cannot inject before
--- local _, ok = stacker(namespace,attribute,content,attrib)
--- done = done or ok
--- end
--- elseif id == hlist_code or id == vlist_code then
--- local content = current.list
--- if not content then
--- -- skip
--- elseif nslistwise then
--- local a = current[attribute]
--- if a and attrib ~= a and nslistwise[a] then -- viewerlayer
--- done = true
--- head = insert_node_before(head,current,copy_node(nsdata[a]))
--- current.list = stacker(namespace,attribute,content,a)
--- head, current = insert_node_after(head,current,copy_node(nsnone))
--- else
--- local ok = false
--- current.list, ok = stacker(namespace,attribute,content,attrib)
--- done = done or ok
--- end
--- else
--- local ok = false
--- current.list, ok = stacker(namespace,attribute,content,default)
--- done = done or ok
--- end
--- elseif id == rule_code then
--- if current.width ~= 0 then
--- check()
--- end
--- end
--- previous = current
--- current = current.next
--- end
--- if okay then
--- local n = nsend()
--- if n then
--- -- !!!! TEST CODE !!!!
--- -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
--- head = insert_node_after(head,previous,n)
--- end
--- end
--- return head, done
--- end
-
local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
nsbegin()
local current = head