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-rw-r--r--tex/context/base/node-fin.lua591
1 files changed, 437 insertions, 154 deletions
diff --git a/tex/context/base/node-fin.lua b/tex/context/base/node-fin.lua
index 5c1cc9ad5..27793716d 100644
--- a/tex/context/base/node-fin.lua
+++ b/tex/context/base/node-fin.lua
@@ -7,6 +7,7 @@ if not modules then modules = { } end modules ['node-fin'] = {
}
-- this module is being reconstructed
+-- local functions, only slightly slower
local next, type, format = next, type, string.format
@@ -14,6 +15,7 @@ local attributes, nodes, node = attributes, nodes, node
local has_attribute = node.has_attribute
local copy_node = node.copy
+local find_tail = node.slide
local nodecodes = nodes.nodecodes
local whatcodes = nodes.whatcodes
@@ -36,6 +38,8 @@ local triggering = false
local starttiming = statistics.starttiming
local stoptiming = statistics.stoptiming
+local unsetvalue = attributes.unsetvalue
+
-- these two will be like trackers
function states.enabletriggering()
@@ -176,6 +180,7 @@ local insert_node_after = node.insert_after
local nsdata, nsnone, nslistwise, nsforced, nsselector, nstrigger
local current, current_selector, done = 0, 0, false -- nb, stack has a local current !
+local nsbegin, nsend
function states.initialize(namespace,attribute,head)
nsdata = namespace.data
@@ -187,6 +192,13 @@ function states.initialize(namespace,attribute,head)
current = 0
current_selector = 0
done = false -- todo: done cleanup
+ nsstep = namespace.resolve_step
+ if nsstep then
+ nsbegin = namespace.resolve_begin
+ nsend = namespace.resolve_end
+ nspush = namespace.push
+ nspop = namespace.pop
+ end
end
function states.finalize(namespace,attribute,head) -- is this one ok?
@@ -205,81 +217,167 @@ function states.finalize(namespace,attribute,head) -- is this one ok?
return head, false, false
end
+-- disc nodes can be ignored
+-- we need to deal with literals too (reset as well as oval)
+-- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then
+
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- local c = has_attribute(stack,attribute)
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- -- here ? compare selective
+-- if id == glue_code then --leader
+-- -- same as *list
+-- local content = stack.leader
+-- if content then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- local ok = false
+-- if nstrigger and has_attribute(stack,nstrigger) then
+-- local outer = has_attribute(stack,attribute)
+-- if outer ~= inheritance then
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- current = savedcurrent
+-- done = done or ok
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- local ok = false
+-- if nstrigger and has_attribute(stack,nstrigger) then
+-- local outer = has_attribute(stack,attribute)
+-- if outer ~= inheritance then
+-- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- done = done or ok
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
local function process(namespace,attribute,head,inheritance,default) -- one attribute
local stack, done = head, false
- while stack do
- local id = stack.id
- -- we need to deal with literals too (reset as well as oval)
- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
- if id == glyph_code -- or id == disc_code
- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
- local c = has_attribute(stack,attribute)
- if c then
- if default and c == inheritance then
- if current ~= default then
- head = insert_node_before(head,stack,copy_node(nsdata[default]))
- current = default
- done = true
- end
- elseif current ~= c then
- head = insert_node_before(head,stack,copy_node(nsdata[c]))
- current = c
- done = true
- end
- -- here ? compare selective
- if id == glue_code then --leader
- -- same as *list
- local content = stack.leader
- if content then
- local savedcurrent = current
- local ci = content.id
- if ci == hlist_code or ci == vlist_code then
- -- else we reset inside a box unneeded, okay, the downside is
- -- that we trigger color in each repeated box, so there is room
- -- for improvement here
- current = 0
- end
- local ok = false
- if nstrigger and has_attribute(stack,nstrigger) then
- local outer = has_attribute(stack,attribute)
- if outer ~= inheritance then
- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
- else
- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
- end
- else
- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
- end
- current = savedcurrent
- done = done or ok
- end
- end
- elseif default and inheritance then
+
+ local function check()
+ local c = has_attribute(stack,attribute)
+ if c then
+ if default and c == inheritance then
if current ~= default then
head = insert_node_before(head,stack,copy_node(nsdata[default]))
current = default
done = true
end
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- current = 0
+ elseif current ~= c then
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ current = c
+ done = true
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current = default
done = true
end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current = 0
+ done = true
+ end
+ return c
+ end
+
+ local function nested(content)
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ return process(namespace,attribute,content,inheritance,outer)
+ else
+ return process(namespace,attribute,content,inheritance,default)
+ end
+ else
+ return process(namespace,attribute,content,inheritance,default)
+ end
+ end
+
+ while stack do
+ local id = stack.id
+ if id == glyph_code then
+ check()
+ elseif id == rule_code then
+ if stack.width ~= 0 then
+ check()
+ end
+ elseif id == glue_code then
+ local content = stack.leader
+ if content and check() then
+ local savedcurrent = current
+ local ci = content.id
+ if ci == hlist_code or ci == vlist_code then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
+ end
+
+ local ok = false
+ stack.leader, ok = nested(content)
+ done = done or ok
+
+ current = savedcurrent
+ end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
if content then
+
local ok = false
- if nstrigger and has_attribute(stack,nstrigger) then
- local outer = has_attribute(stack,attribute)
- if outer ~= inheritance then
- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
- else
- stack.list, ok = process(namespace,attribute,content,inheritance,default)
- end
- else
- stack.list, ok = process(namespace,attribute,content,inheritance,default)
- end
+ stack.list, ok = nested(content)
done = done or ok
+
end
end
stack = stack.next
@@ -295,86 +393,185 @@ states.process = process
-- state changes while the main state stays the same (like two glyphs following
-- each other with the same color but different color spaces e.g. \showcolor)
+-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- -- we need to deal with literals too (reset as well as oval)
+-- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- if id == glyph_code -- or id == disc_code
+-- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
+-- local c = has_attribute(stack,attribute)
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- else
+-- local s = has_attribute(stack,nsselector)
+-- if current ~= c or current_selector ~= s then
+-- local data = nsdata[c]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+-- current = c
+-- current_selector = s
+-- done = true
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current, current_selector, done = 0, 0, true
+-- end
+-- if id == glue_code then -- leader
+-- -- same as *list
+-- local content = stack.leader
+-- if content then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- local ok = false
+-- if nstrigger and has_attribute(stack,nstrigger) then
+-- local outer = has_attribute(stack,attribute)
+-- if outer ~= inheritance then
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- current = savedcurrent
+-- done = done or ok
+-- end
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- local ok = false
+-- if nstrigger and has_attribute(stack,nstrigger) then
+-- local outer = has_attribute(stack,attribute)
+-- if outer ~= inheritance then
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+-- end
+-- done = done or ok
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
local function selective(namespace,attribute,head,inheritance,default) -- two attributes
local stack, done = head, false
- while stack do
- local id = stack.id
- -- we need to deal with literals too (reset as well as oval)
- -- if id == glyph_code or (id == whatsit_code and stack.subtype == pdfliteral_code) or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
- if id == glyph_code -- or id == disc_code
- or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
- local c = has_attribute(stack,attribute)
- if c then
- if default and c == inheritance then
- if current ~= default then
- local data = nsdata[default]
- head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
- current = default
- done = true
- end
- else
- local s = has_attribute(stack,nsselector)
- if current ~= c or current_selector ~= s then
- local data = nsdata[c]
- head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
- current = c
- current_selector = s
- done = true
- end
- end
- elseif default and inheritance then
+
+ local function check()
+ local c = has_attribute(stack,attribute)
+ if c then
+ if default and c == inheritance then
if current ~= default then
local data = nsdata[default]
head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
current = default
done = true
end
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- current, current_selector, done = 0, 0, true
+ else
+ local s = has_attribute(stack,nsselector)
+ if current ~= c or current_selector ~= s then
+ local data = nsdata[c]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+ current = c
+ current_selector = s
+ done = true
+ end
end
- if id == glue_code then -- leader
- -- same as *list
- local content = stack.leader
- if content then
- local savedcurrent = current
- local ci = content.id
- if ci == hlist_code or ci == vlist_code then
- -- else we reset inside a box unneeded, okay, the downside is
- -- that we trigger color in each repeated box, so there is room
- -- for improvement here
- current = 0
- end
- local ok = false
- if nstrigger and has_attribute(stack,nstrigger) then
- local outer = has_attribute(stack,attribute)
- if outer ~= inheritance then
- stack.leader, ok = selective(namespace,attribute,content,inheritance,outer)
- else
- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
- end
- else
- stack.leader, ok = selective(namespace,attribute,content,inheritance,default)
- end
- current = savedcurrent
- done = done or ok
+ elseif default and inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or has_attribute(stack,nsselector) or nsselector]))
+ current = default
+ done = true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current, current_selector, done = 0, 0, true
+ end
+ return c
+ end
+
+ local function nested(content)
+ if nstrigger and has_attribute(stack,nstrigger) then
+ local outer = has_attribute(stack,attribute)
+ if outer ~= inheritance then
+ return selective(namespace,attribute,content,inheritance,outer)
+ else
+ return selective(namespace,attribute,content,inheritance,default)
+ end
+ else
+ return selective(namespace,attribute,content,inheritance,default)
+ end
+ end
+
+ while stack do
+ local id = stack.id
+ if id == glyph_code then
+ check()
+ elseif id == rule_code then
+ if stack.width ~= 0 then
+ check()
+ end
+ elseif id == glue_code then
+ local content = stack.leader
+ if content and check() then
+ local savedcurrent = current
+ local ci = content.id
+ if ci == hlist_code or ci == vlist_code then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
end
+
+ local ok = false
+ stack.leader, ok = nested(content)
+ done = done or ok
+
+ current = savedcurrent
end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
if content then
+
local ok = false
- if nstrigger and has_attribute(stack,nstrigger) then
- local outer = has_attribute(stack,attribute)
- if outer ~= inheritance then
- stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
- else
- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
- end
- else
- stack.list, ok = selective(namespace,attribute,content,inheritance,default)
- end
+ stack.list, ok = nested(content)
done = done or ok
+
+ -- nicer:
+ --
+ -- local content, ok = nested(content)
+ -- if ok then
+ -- stack.leader = content
+ -- done = true
+ -- end
+
end
end
stack = stack.next
@@ -382,53 +579,65 @@ local function selective(namespace,attribute,head,inheritance,default) -- two at
return head, done
end
+
states.selective = selective
-- Ideally the next one should be merged with the previous but keeping it separate is
-- safer. We deal with two situations: efficient boxwise (layoutareas) and mixed layers
-- (as used in the stepper). In the stepper we cannot use the box branch as it involves
--- paragraph lines and then getsmixed up. A messy business (esp since we want to be
+-- paragraph lines and then gets mixed up. A messy business (esp since we want to be
-- efficient).
+--
+-- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not
+-- entirely trivial and a generic solution is nicer (compares to the exporter).
local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
local stack, done = head, false
local current, depth = default or 0, 0
+
+ local function check()
+ local a = has_attribute(stack,attribute)
+ if a then
+ if current ~= a then
+ head = insert_node_before(head,stack,copy_node(nsdata[a]))
+ depth = depth + 1
+ current, done = a, true
+ end
+ elseif default > 0 then
+ --
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ depth = depth - 1
+ current, done = 0, true
+ end
+ return a
+ end
+
while stack do
local id = stack.id
- if id == glyph_code or (id == rule_code and stack.width ~= 0) or (id == glue_code and stack.leader) then -- or disc_code
- local c = has_attribute(stack,attribute)
- if c then
- if current ~= c then
- head = insert_node_before(head,stack,copy_node(nsdata[c]))
- depth = depth + 1
- current, done = c, true
- end
- if id == glue_code then
- local content = stack.leader
- if content then -- unchecked
- local ok = false
- stack.leader, ok = stacked(namespace,attribute,content,current)
- done = done or ok
- end
- end
---~ elseif default then
- elseif default > 0 then
- --
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- depth = depth - 1
- current, done = 0, true
+ if id == glyph_code then
+ check()
+ elseif id == rule_code then
+ if stack.width ~= 0 then
+ check()
+ end
+ elseif id == glue_code then
+ local content = stack.leader
+ if content and check() then
+ local ok = false
+ stack.leader, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
if content then
-- the problem is that broken lines gets the attribute which can be a later one
if nslistwise then
- local c = has_attribute(stack,attribute)
- if c and current ~= c and nslistwise[c] then -- viewerlayer
+ local a = has_attribute(stack,attribute)
+ if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below
local p = current
- current, done = c, true
- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ current, done = a, true
+ head = insert_node_before(head,stack,copy_node(nsdata[a]))
stack.list = stacked(namespace,attribute,content,current)
head, stack = insert_node_after(head,stack,copy_node(nsnone))
current = p
@@ -448,13 +657,87 @@ local function stacked(namespace,attribute,head,default) -- no triggering, no in
end
while depth > 0 do
head = insert_node_after(head,stack,copy_node(nsnone))
- depth = depth -1
+ depth = depth - 1
end
return head, done
end
states.stacked = stacked
+-- experimental
+
+local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+ nsbegin()
+ local current, previous, done, okay = head, head, false, false
+ local attrib = default or unsetvalue
+
+ local function check()
+ local a = has_attribute(current,attribute) or unsetvalue
+ if a ~= attrib then
+ local n = nsstep(a)
+ if n then
+ -- !!!! TEST CODE !!!!
+-- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
+ head = insert_node_before(head,current,n) -- a
+ end
+ attrib, done, okay = a, true, true
+ end
+ return a
+ end
+
+ while current do
+ local id = current.id
+ if id == glyph_code then
+ check()
+ elseif id == glue_code then
+ local content = current.leader
+ if content and check() then
+ -- tricky as a leader has to be a list so we cannot inject before
+ local _, ok = stacker(namespace,attribute,content,attrib)
+ done = done or ok
+ end
+ elseif id == hlist_code or id == vlist_code then
+ local content = current.list
+ if not content then
+ -- skip
+ elseif nslistwise then
+ local a = has_attribute(current,attribute)
+ if a and attrib ~= a and nslistwise[a] then -- viewerlayer
+ done = true
+ head = insert_node_before(head,current,copy_node(nsdata[a]))
+ current.list = stacker(namespace,attribute,content,a)
+ head, current = insert_node_after(head,current,copy_node(nsnone))
+ else
+ local ok = false
+ current.list, ok = stacker(namespace,attribute,content,attrib)
+ done = done or ok
+ end
+ else
+ local ok = false
+ current.list, ok = stacker(namespace,attribute,content,default)
+ done = done or ok
+ end
+ elseif id == rule_code then
+ if current.width ~= 0 then
+ check()
+ end
+ end
+ previous = current
+ current = current.next
+ end
+ if okay then
+ local n = nsend()
+ if n then
+ -- !!!! TEST CODE !!!!
+-- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
+ head = insert_node_after(head,previous,n)
+ end
+ end
+ return head, done
+end
+
+states.stacker = stacker
+
-- -- --
statistics.register("attribute processing time", function()