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-rw-r--r--tex/context/base/mkiv/cldf-lmt.lmt720
1 files changed, 720 insertions, 0 deletions
diff --git a/tex/context/base/mkiv/cldf-lmt.lmt b/tex/context/base/mkiv/cldf-lmt.lmt
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index 000000000..b23ab1bd0
--- /dev/null
+++ b/tex/context/base/mkiv/cldf-lmt.lmt
@@ -0,0 +1,720 @@
+if not modules then modules = { } end modules ['cldf-lmt'] = {
+ version = 1.001,
+ comment = "companion to toks-scn.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+local next, load = next, load
+
+local setmetatableindex = table.setmetatableindex
+local setmetatablenewindex = table.setmetatablenewindex
+local serialize = table.serialize
+
+local random = math.random
+local randomseed = math.randomseed
+local round = math.round
+local abs = math.abs
+
+local implement = interfaces.implement
+
+local scanners = tokens.scanners
+local scanword = scanners.word
+local scanstring = scanners.string
+local scanboolean = scanners.boolean
+local scandimen = scanners.dimen
+local scanfloat = scanners.float
+local scaninteger = scanners.integer
+local scannumber = scanners.luanumber
+local scanluainteger = scanners.luainteger
+local scanluacardinal = scanners.luacardinal
+local scanluanumber = scanners.luanumber
+local scanargument = scanners.argument
+local scantoken = scanners.token
+local scancsname = scanners.csname
+
+local getindex = token.get_index
+
+local texsetdimen = tex.setdimen
+local texget = tex.get
+
+local values = tokens.values
+local none_code = values.none
+local integer_code = values.integer
+local cardinal_code = values.cardinal
+local dimension_code = values.dimension
+local skip_code = values.skip
+local boolean_code = values.boolean
+local float_code = values.float
+
+local context = context
+
+-- variables --
+
+local floats = { }
+local integers = { }
+local cardinals = { }
+local numbers = { }
+
+implement {
+ name = "luafloat",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ context("%.99g",floats[n] or 0)
+ else
+ floats[n] = scanluanumber(true)
+ -- floats[n] = scanfloat(true)
+ end
+ end,
+}
+
+implement {
+ name = "luainteger",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ context("%i",integers[n] or 0)
+ else
+ integers[n] = scanluainteger(true)
+ end
+ end,
+}
+
+implement {
+ name = "luacount",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ return integer_code, integers[n] or 0
+ else
+ integers[n] = scaninteger(true)
+ end
+ end,
+}
+
+implement {
+ name = "luadimen",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ return dimension_code, integers[n] or 0
+ else
+ integers[n] = scandimen(false,false,true)
+ end
+ end,
+}
+
+implement {
+ name = "luacardinal",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ context("%1.0f",cardinals[n] or 0)
+ else
+ cardinals[n] = scanluacardinal(true)
+ end
+ end,
+}
+
+implement {
+ name = "luanumber",
+ public = true,
+ value = true,
+ actions = function(b)
+ local n = scanword()
+ if b == "value" then
+ context("%N",floats[n] or integers[n] or cardinals[n] or 0) -- maybe %N
+ else
+ -- floats[n] = scanfloat(true)
+ floats[n] = scanluanumber(true)
+ end
+ end,
+}
+
+implement {
+ name = "luarandom",
+ public = true,
+ value = true,
+ actions = function(b)
+ if b == "value" then
+ return integer_code, random(scanluainteger(),scanluainteger())
+ else
+ randomseed(scanluainteger(true))
+ end
+ end,
+}
+
+interfaces.floats = floats
+interfaces.integers = integers
+interfaces.cardinals = cardinals
+
+interfaces.numbers = table.setmetatableindex(function(t,k)
+ return floats[k] or integers[k] or cardinals[k]
+end)
+
+-- arrays --
+
+local arrays = { }
+
+interfaces.arrays = arrays
+
+local newindex = lua.newindex
+
+implement {
+ name = "newarray",
+ public = true,
+ protected = true,
+ arguments = { {
+ { "name", "string" },
+ { "nx", "integer" },
+ { "ny", "integer" },
+ { "type", "string" },
+ } },
+ actions = function(t)
+ local name = t.name
+ if t.name then
+ local nx = t.nx
+ local ny = t.ny
+ local ty = t.type or "integer"
+ local df = nil
+ if ty == "integer" or ty == "float" or ty == "dimension" then
+ df = 0
+ elseif ty == "boolean" then
+ df = false
+ else
+ ty = nil
+ end
+ if nx and ty ~= nil then
+ local data
+ if ny then
+ data = newindex(t.ny)
+ for i=1,ny do
+ data[i] = newindex(nx,df)
+ end
+ else
+ data = newindex(nx,df)
+ end
+ arrays[name] = data
+ data.nx = nx
+ data.ny = ny
+ data.type = ty
+ if ty == "integer" then
+ data.scanner = scaninteger
+ elseif ty == "boolean" then
+ data.scanner = scanboolean
+ elseif ty == "dimension" then
+ data.scanner = scandimen
+ elseif ty == "float" then
+ data.scanner = scanfloat
+ end
+ if ty == "integer" then
+ data.code = integer_code
+ elseif ty == "boolean" then
+ data.code = boolean_code
+ elseif ty == "dimension" then
+ data.code = dimension_code
+ elseif ty == "float" then
+ data.code = float_code
+ end
+ end
+ end
+ end,
+}
+
+implement {
+ name = "arrayvalue",
+ public = true,
+ value = true,
+ actions = function(b)
+ local name = scanstring()
+ if name then
+ local a = arrays[name]
+ if a then
+ local nx = a.nx
+ local ny = a.ny
+ local d = a
+ if ny then
+ d = d[scaninteger()]
+ end
+ local x = scaninteger()
+ if b == "value" then
+ local code = a.code
+ if code == float_code then
+ context("%.99g",d[x])
+ else
+ return code, d[x]
+ end
+ else
+ d[x] = a.scanner()
+ end
+ end
+ end
+ end,
+}
+
+implement {
+ name = "arrayequals",
+ public = true,
+ value = true,
+ actions = function(b)
+ local name = scanstring()
+ if name then
+ local a = arrays[name]
+ if a then
+ local nx = a.nx
+ local ny = a.ny
+ local d = a
+ if ny then
+ d = d[scaninteger()]
+ end
+ local x = scaninteger()
+ if b == "value" then
+ return boolean_code, a.scanner() == d[x]
+ end
+ end
+ end
+ end,
+}
+
+implement {
+ name = "arraycompare",
+ public = true,
+ value = true,
+ actions = function(b)
+ local name = scanstring()
+ if name then
+ local a = arrays[name]
+ if a then
+ local nx = a.nx
+ local ny = a.ny
+ local d = a
+ if ny then
+ d = d[scaninteger()]
+ end
+ local x = scaninteger()
+ if b == "value" then
+ local v = a.scanner()
+ local d = d[x]
+ if d < v then
+ return integer_code, 0
+ elseif d == v then
+ return integer_code, 1
+ else
+ return integer_code, 2
+ end
+ end
+ end
+ end
+ end,
+}
+
+implement {
+ name = "showarray",
+ public = true,
+ protected = true,
+ actions = function()
+ local name = scanstring()
+ if name then
+ inspect(arrays[name])
+ end
+ end,
+}
+
+-- expressions --
+
+local cache = table.setmetatableindex(function(t,k)
+ local code = "return function() local n = interfaces.numbers local a = interfaces.arrays return " .. k .. " end"
+ code = loadstring(code)
+ if code then
+ code = code()
+ end
+ t[k] = code or false
+ return code
+end)
+
+table.makeweak(cache)
+
+implement {
+ name = "luaexpression",
+ public = true,
+ actions = function()
+ local how = scanword()
+ local code = cache[scanargument()]
+ if code then
+ local result = code()
+ if result then
+ if not how then
+ context(tostring(code()))
+ elseif how == "float" then
+ context("%.99g",result)
+ elseif how == "integer" then
+ context("%i",round(result))
+ elseif how == "cardinal" then
+ context("%d",abs(round(result)))
+ elseif how == "dimen" then
+ context("%p",result)
+ elseif how == "boolean" then
+ context("%d",result and 1 or 0)
+ elseif how == "lua" then
+ context("%q",result)
+ else
+ context(tostring(code()))
+ end
+ end
+ end
+ end
+}
+
+local dimenfactors = number.dimenfactors
+
+implement {
+ name = "nodimen",
+ public = true,
+ value = true,
+ actions = function(b)
+ if b == "value" then
+ local how = scanword()
+ local what = scandimen()
+ if how then
+ local factor = dimenfactors[how]
+ if factor then
+ context("%.6N%s",factor*what,how)
+ else
+ return dimension_code, what
+ end
+ else
+ return dimension_code, what
+ end
+ else
+ local t = scantoken()
+ if t then
+ local i = getindex(t)
+ if i then
+ local d = scandimen(false,false,true)
+ texsetdimen(i,d)
+ end
+ end
+ end
+ end,
+}
+
+-- experimental:
+
+local grouped = { }
+local slots = { }
+local nofslots = 0
+local nofgrouped = 0
+
+local getdata = tokens.getdata
+local setdata = tokens.setdata
+
+local report = logs.reporter("lua table")
+
+local ctxsprint = context.sprint
+
+-- we could have an extra one that collects all end of grouped actions
+-- so that we dispose more in one go but it doesn's pay off
+
+local function newluatable(name,mt,dispose)
+ local g = { }
+ local t = slots[nofslots]
+ slots[nofslots] = false
+ nofslots = nofslots - 1
+ if not t then
+ nofgrouped = nofgrouped + 1
+ t = nofgrouped
+ end
+ if mt then
+ mt = getdata(name)
+ if mt then
+ mt = grouped[mt]
+ if mt then
+ setmetatableindex(g,mt)
+ end
+ end
+ end
+ grouped[t] = g
+ setdata(name,t)
+ -- This is the slow part. Doing this at the TeX end saved 10% runtime. I'll
+ -- think of something that we can set it at the Lua end.
+ if dispose then
+ ctxsprint("\\atendofgrouped{\\disposeluatable\\" .. name .. "}")
+ end
+end
+
+local function disposeluatable(name)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g then
+ grouped[t] = false
+ nofslots = nofslots + 1
+ slots[nofslots] = t
+ end
+end
+
+local function setluatable(name,kv)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g and kv then
+ for k, v in next, kv do
+ g[k] = v
+ end
+ end
+end
+
+local function getfromluatable(name,k)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g then
+ local v = g[k]
+ if v then
+ context(v)
+ else
+ local n = tonumber(k)
+ if n then
+ local v = g[n]
+ if v then
+ context(v)
+ end
+ end
+ end
+ end
+end
+
+local function idxfromluatable(name,k)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g then
+ local v = g[k]
+ if v then
+ context(v)
+ end
+ end
+end
+
+local function getluatable(name,k)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g then
+ return g
+ end
+end
+
+local function inspectluatable(name)
+ local t = getdata(name)
+ local g = grouped[t]
+ if g then
+ report("%s", serialize(g,'[grouped slot ' .. t .. ']'))
+ end
+end
+
+local function showluatables()
+ report("nofgrouped %i, nofslots %i",nofgrouped,nofslots)
+ for t=1,nofgrouped do
+ local g = grouped[t]
+ if g then
+ report("%s", serialize(g,'[grouped slot ' .. t .. ']'))
+ end
+ end
+end
+
+implement {
+ name = "newluatable",
+ protected = true,
+ -- public = true,
+ arguments = "csname",
+ actions = newluatable,
+}
+
+implement {
+ name = "useluatable",
+ protected = true,
+ -- public = true,
+ arguments = { "csname", true },
+ actions = newluatable,
+}
+
+implement {
+ name = "disposeluatable",
+ protected = true,
+ public = true,
+ arguments = "csname",
+ actions = disposeluatable,
+}
+
+implement {
+ name = "inspectluatable",
+ protected = true,
+ public = true,
+ arguments = "csname",
+ actions = inspectluatable,
+}
+
+implement {
+ name = "showluatables",
+ protected = true,
+ public = true,
+ actions = showluatables,
+}
+
+implement {
+ name = "setluatable",
+ protected = true,
+ public = true,
+ arguments = { "csname", "argument" },
+ actions = function(name,data)
+ data = load("return {" .. data .. "}")
+ if data then
+ data = data()
+ if data then
+ setluatable(name,data)
+ end
+ end
+ end
+}
+
+implement {
+ name = "getfromluatable",
+ protected = false,
+ public = true,
+ arguments = { "csname", "argument" },
+ actions = getfromluatable,
+}
+
+implement {
+ name = "idxfromluatable",
+ protected = false,
+ public = true,
+ arguments = { "csname", "integer" },
+ actions = idxfromluatable,
+}
+
+context.luatables = {
+ new = function(name) newluatable(name,false,true) end,
+ use = function(name) useluatable(name,true, true) end,
+ dispose = disposeluatable,
+ set = setluatable,
+ get = getluatable,
+ getfrom = getfromluatable,
+ idxfrom = idxfromluatable,
+ inspect = inspectluatable,
+ show = showluatables,
+}
+
+-- Here's another mechanism ...
+
+local tables = { }
+local stack = setmetatableindex("table")
+
+interfaces.implement {
+ name = "droptablegroup",
+ public = true,
+ actions = function()
+ local g = texget("currentgrouplevel") -- todo: tex.getgrouplevel()
+ local s = stack[g]
+ if s then
+ for t, data in next, s do
+ for k, v in next, data do
+ t[k] = v
+ end
+ end
+ stack[g] = { }
+ end
+ end,
+}
+
+local ctx_atendofgroup = context.core.cs.atendofgroup
+local ctx_droptablegroup = context.core.cs.droptablegroup
+
+local function handletable(t,b,array)
+ if b == "value" then
+ local k = array and scaninteger() or scanargument()
+ local v = t[k]
+ if v then
+ context(v)
+ end
+ else
+ local data = scanargument()
+ data = load("return {" .. data .. "}")
+ if data then
+ data = data()
+ if data then
+ local l = t.level
+ local g = texget("currentgrouplevel") -- todo: tex.getgrouplevel()
+ local s = stack[g]
+ local d = s[t]
+ if not d then
+ d = { }
+ s[t] = d
+ ctx_atendofgroup()
+ ctx_droptablegroup()
+ end
+ for k, v in next, data do
+ if not d[k] then
+ d[k] = t[k]
+ end
+ t[k] = v
+ end
+ if b == "global" then
+ for k, v in next, stack do
+ local t = s[t]
+ if t then
+ for k, v in next, data do
+ if t[k] then
+ t[k] = nil
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+ end
+end
+
+local function newtable(array)
+ local name = scancsname(true)
+ if not tables[name] then
+ local t = { }
+ tables[name] = t
+ interfaces.implement {
+ name = name,
+ public = true,
+ value = true,
+ actions = function(b)
+ handletable(t,b,array)
+ end,
+ }
+ else
+ -- already defined
+ end
+end
+
+implement {
+ name = "newhashedtable",
+ protected = true,
+ public = true,
+ actions = newtable,
+}
+
+implement {
+ name = "newindexedtable",
+ protected = true,
+ public = true,
+ actions = function() newtable(true) end,
+}
+
+context.hashedtables = setmetatableindex(function(t,k) return tables[k] end)
+context.indexedtables = context.hashedtables