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-rw-r--r--tex/context/base/attr-ini.lua648
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+if not modules then modules = { } end modules ['attr-ini'] = {
+ version = 1.001,
+ comment = "companion to attr-ini.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+-- this module is being reconstructed
+-- we can also do the nsnone via a metatable and then also se index 0
+
+local type = type
+local format, gmatch = string.format, string.gmatch
+local concat = table.concat
+local texsprint = tex.sprint
+
+local ctxcatcodes = tex.ctxcatcodes
+local unsetvalue = attributes.unsetvalue
+
+-- todo: document this but first reimplement this as it reflects the early
+-- days of luatex / mkiv and we have better ways now
+
+-- nb: attributes: color etc is much slower than normal (marks + literals) but ...
+-- nb. too many "0 g"s
+
+nodes = nodes or { }
+states = states or { }
+shipouts = shipouts or { }
+
+-- We can distinguish between rules and glyphs but it's not worth the trouble. A
+-- first implementation did that and while it saves a bit for glyphs and rules, it
+-- costs more resourses for transparencies. So why bother.
+
+--
+-- colors
+--
+
+-- we can also collapse the two attributes: n, n+1, n+2 and then
+-- at the tex end add 0, 1, 2, but this is not faster and less
+-- flexible (since sometimes we freeze color attribute values at
+-- the lua end of the game
+--
+-- we also need to store the colorvalues because we need then in mp
+--
+-- This is a compromis between speed and simplicity. We used to store the
+-- values and data in one array, which made in neccessary to store the
+-- converters that need node constructor into strings and evaluate them
+-- at runtime (after reading from storage). Think of:
+--
+-- colors.strings = colors.strings or { }
+--
+-- if environment.initex then
+-- colors.strings[color] = "return colors." .. colorspace .. "(" .. concat({...},",") .. ")"
+-- end
+--
+-- storage.register("colors/data", colors.strings, "colors.data") -- evaluated
+--
+-- We assume that only processcolors are defined in the format.
+
+colors = colors or { }
+colors.data = colors.data or { }
+colors.values = colors.values or { }
+colors.registered = colors.registered or { }
+
+colors.weightgray = true
+colors.attribute = attributes.private('color')
+colors.selector = attributes.private('colormodel')
+colors.default = 1
+colors.main = nil
+colors.triggering = true
+
+storage.register("colors/values", colors.values, "colors.values")
+storage.register("colors/registered", colors.registered, "colors.registered")
+
+local templates = {
+ rgb = "r:%s:%s:%s",
+ cmyk = "c:%s:%s:%s:%s",
+ gray = "s:%s",
+ spot = "p:%s:%s:%s:%s"
+}
+
+local models = {
+ [interfaces.variables.none] = unsetvalue,
+ black = unsetvalue,
+ bw = unsetvalue,
+ all = 1,
+ gray = 2,
+ rgb = 3,
+ cmyk = 4,
+}
+
+colors.model = "all"
+
+local data = colors.data
+local values = colors.values
+local registered = colors.registered
+
+local numbers = attributes.numbers
+local list = attributes.list
+
+local min, max, floor = math.min, math.max, math.floor
+
+local nodeinjections = backends.nodeinjections
+local codeinjections = backends.codeinjections
+local registrations = backends.registrations
+
+local function rgbtocmyk(r,g,b) -- we could reduce
+ return 1-r, 1-g, 1-b, 0
+end
+
+local function cmyktorgb(c,m,y,k)
+ return 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
+end
+
+local function rgbtogray(r,g,b)
+ if colors.weightgray then
+ return .30*r+.59*g+.11*b
+ else
+ return r/3+g/3+b/3
+ end
+end
+
+local function cmyktogray(c,m,y,k)
+ return rgbtogray(cmyktorgb(c,m,y,k))
+end
+
+-- http://en.wikipedia.org/wiki/HSI_color_space
+-- http://nl.wikipedia.org/wiki/HSV_(kleurruimte)
+
+
+local function hsvtorgb(h,s,v)
+ -- h = h % 360
+ local hd = h/60
+ local hf = floor(hd)
+ local hi = hf % 6
+ -- local f = hd - hi
+ local f = hd - hf
+ local p = v * (1 - s)
+ local q = v * (1 - f * s)
+ local t = v * (1 - (1 - f) * s)
+ if hi == 0 then
+ return v, t, p
+ elseif hi == 1 then
+ return q, v, p
+ elseif hi == 2 then
+ return p, v, t
+ elseif hi == 3 then
+ return p, q, v
+ elseif hi == 4 then
+ return t, p, v
+ elseif hi == 5 then
+ return v, p, q
+ else
+ print("error in hsv -> rgb",hi,h,s,v)
+ end
+end
+
+function rgbtohsv(r,g,b)
+ local offset, maximum, other_1, other_2
+ if r >= g and r >= b then
+ offset, maximum, other_1, other_2 = 0, r, g, b
+ elseif g >= r and g >= b then
+ offset, maximum, other_1, other_2 = 2, g, b, r
+ else
+ offset, maximum, other_1, other_2 = 4, b, r, g
+ end
+ if maximum == 0 then
+ return 0, 0, 0
+ end
+ local minimum = other_1 < other_2 and other_1 or other_2
+ if maximum == minimum then
+ return 0, 0, maximum
+ end
+ local delta = maximum - minimum
+ return (offset + (other_1-other_2)/delta)*60, delta/maximum, maximum
+end
+
+function graytorgb(s) -- unweighted
+ return 1-s, 1-s, 1-s
+end
+
+function hsvtogray(h,s,v)
+ return rgb_to_gray(hsv_to_rgb(h,s,v))
+end
+
+function grayto_hsv(s)
+ return 0, 0, s
+end
+
+colors.rgbtocmyk = rgbtocmyk
+colors.rgbtogray = rgbtogray
+colors.cmyktorgb = cmyktorgb
+colors.cmyktogray = cmyktogray
+colors.rgbtohsv = rgbtohsv
+colors.hsvtorgb = hsvtorgb
+colors.hsvtogray = hsvtogray
+colors.graytohsv = graytohsv
+
+-- we can share some *data by using s, rgb and cmyk hashes, but
+-- normally the amount of colors is not that large; storing the
+-- components costs a bit of extra runtime, but we expect to gain
+-- some back because we have them at hand; the number indicates the
+-- default color space
+
+function colors.gray(s)
+ return { 2, s, s, s, s, 0, 0, 0, 1-s }
+end
+
+function colors.rgb(r,g,b)
+ local s = rgbtogray(r,g,b)
+ local c, m, y, k = rgbtocmyk(r,g,b)
+ return { 3, s, r, g, b, c, m, y, k }
+end
+
+function colors.cmyk(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ local r, g, b = cmyktorgb(c,m,y,k)
+ return { 4, s, r, g, b, c, m, y, k }
+end
+
+--~ function colors.spot(parent,f,d,p)
+--~ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+--~ end
+
+function colors.spot(parent,f,d,p)
+ if type(p) == "number" then
+ local n = list[numbers.color][parent] -- hard coded ref to color number
+ if n then
+ local v = values[n]
+ if v then
+ -- the via cmyk hack is dirty, but it scales better
+ local c, m, y, k = p*v[6], p*v[7], p*v[8], p*v[8]
+ local r, g, b = cmyktorgb(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
+ end
+ end
+ else
+ -- todo, multitone (maybe p should be a table)
+ end
+ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+end
+
+local function graycolor(...) graycolor = nodeinjections.graycolor return graycolor(...) end
+local function rgbcolor (...) rgbcolor = nodeinjections.rgbcolor return rgbcolor (...) end
+local function cmykcolor(...) cmykcolor = nodeinjections.cmykcolor return cmykcolor(...) end
+local function spotcolor(...) spotcolor = nodeinjections.spotcolor return spotcolor(...) end
+
+local function extender(colors,key)
+ if key == "none" then
+ local d = graycolor(0)
+ colors.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ local v = values[n]
+ local d
+ if not v then
+ local gray = graycolor(0)
+ d = { gray, gray, gray, gray }
+ logs.report("attributes","unable to revive color %s",n or "?")
+ else
+ local kind = v[1]
+ if kind == 2 then
+ local gray= graycolor(v[2])
+ d = { gray, gray, gray, gray }
+ elseif kind == 3 then
+ local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
+ d = { rgb, gray, rgb, cmyk }
+ elseif kind == 4 then
+ local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
+ d = { cmyk, gray, rgb, cmyk }
+ elseif kind == 5 then
+ local spot = spotcolor(v[10],v[11],v[12],v[13])
+ -- d = { spot, gray, rgb, cmyk }
+ d = { spot, spot, spot, spot }
+ end
+ end
+ data[n] = d
+ return d
+end
+
+setmetatable(colors, { __index = extender })
+setmetatable(colors.data, { __index = reviver })
+
+function colors.filter(n)
+ return concat(data[n],":",5)
+end
+
+function colors.setmodel(name,weightgray)
+ colors.model = name
+ colors.default = models[name] or 1
+ colors.weightgray = weightgray ~= false
+ return colors.default
+end
+
+function colors.register(name, colorspace, ...) -- passing 9 vars is faster (but not called that often)
+ local stamp = format(templates[colorspace],...)
+ local color = registered[stamp]
+ if not color then
+ color = #values + 1
+ values[color] = colors[colorspace](...)
+ registered[stamp] = color
+ -- colors.reviver(color)
+ end
+ if name then
+ list[colors.attribute][name] = color -- not grouped, so only global colors
+ end
+ return registered[stamp]
+end
+
+function colors.value(id)
+ return values[id]
+end
+
+shipouts.handle_color = nodes.install_attribute_handler {
+ name = "color",
+ namespace = colors,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.selective,
+ resolver = function() return colors.main end,
+}
+
+function colors.enable()
+ tasks.enableaction("shipouts","shipouts.handle_color")
+end
+
+-- transparencies
+
+transparencies = transparencies or { }
+transparencies.registered = transparencies.registered or { }
+transparencies.data = transparencies.data or { }
+transparencies.values = transparencies.values or { }
+transparencies.triggering = true
+transparencies.attribute = attributes.private('transparency')
+
+storage.register("transparencies/registered", transparencies.registered, "transparencies.registered")
+storage.register("transparencies/values", transparencies.values, "transparencies.values")
+
+local registered = transparencies.registered -- we could use a 2 dimensional table instead
+local data = transparencies.data
+local values = transparencies.values
+local template = "%s:%s"
+
+local function inject_transparency (...)
+ inject_transparency = nodeinjections.transparency
+ return inject_transparency(...)
+end
+
+local function register_transparency(...)
+ register_transparency = registrations.transparency
+ return register_transparency(...)
+end
+
+function transparencies.register(name,a,t,force) -- name is irrelevant here (can even be nil)
+ -- Force needed here for metapost converter. We could always force
+ -- but then we'd end up with transparencies resources even if we
+ -- would not use transparencies (but define them only). This is
+ -- somewhat messy.
+ local stamp = format(template,a,t)
+ local n = registered[stamp]
+ if not n then
+ n = #values + 1
+ values[n] = { a, t }
+ registered[stamp] = n
+ if force then
+ register_transparency(n,a,t)
+ end
+ elseif force and not data[n] then
+ register_transparency(n,a,t)
+ end
+ return registered[stamp]
+end
+
+local function extender(transparencies,key)
+ if key == "none" then
+ local d = inject_transparency(0)
+ transparencies.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ local v = values[n]
+ local d
+ if not v then
+ d = inject_transparency(0)
+ else
+ d = inject_transparency(n)
+ register_transparency(n,v[1],v[2])
+ end
+ data[n] = d
+ return d
+end
+
+setmetatable(transparencies, { __index = extender })
+setmetatable(transparencies.data, { __index = reviver }) -- register if used
+
+-- check if there is an identity
+
+function transparencies.value(id)
+ return values[id]
+end
+
+shipouts.handle_transparency = nodes.install_attribute_handler {
+ name = "transparency",
+ namespace = transparencies,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function transparencies.enable()
+ tasks.enableaction("shipouts","shipouts.handle_transparency")
+end
+
+--- colorintents: overprint / knockout
+
+colorintents = colorintents or { }
+colorintents.data = colorintents.data or { }
+colorintents.attribute = attributes.private('colorintent')
+
+colorintents.registered = {
+ overprint = 1,
+ knockout = 2,
+}
+
+local data, registered = colorintents.data, colorintents.registered
+
+local function extender(colorintents,key)
+ if key == "none" then
+ local d = data[2]
+ colorintents.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if n == 1 then
+ local d = nodeinjections.overprint() -- called once
+ data[1] = d
+ return d
+ elseif n == 2 then
+ local d = nodeinjections.knockout() -- called once
+ data[2] = d
+ return d
+ end
+end
+
+setmetatable(colorintents, { __index = extender })
+setmetatable(colorintents.data, { __index = reviver })
+
+function colorintents.register(stamp)
+ return registered[stamp] or registered.overprint
+end
+
+shipouts.handle_colorintent = nodes.install_attribute_handler {
+ name = "colorintent",
+ namespace = colorintents,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function colorintents.enable()
+ tasks.enableaction("shipouts","shipouts.handle_colorintent")
+end
+
+--- negative / positive
+
+negatives = negatives or { }
+negatives.data = negatives.data or { }
+negatives.attribute = attributes.private("negative")
+
+negatives.registered = {
+ positive = 1,
+ negative = 2,
+}
+
+local data, registered = negatives.data, negatives.registered
+
+local function extender(negatives,key)
+ if key == "none" then
+ local d = data[1]
+ negatives.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if n == 1 then
+ local d = nodeinjections.positive() -- called once
+ data[1] = d
+ return d
+ elseif n == 2 then
+ local d = nodeinjections.negative() -- called once
+ data[2] = d
+ return d
+ end
+end
+
+setmetatable(negatives, { __index = extender })
+setmetatable(negatives.data, { __index = reviver })
+
+function negatives.register(stamp)
+ return registered[stamp] or registered.positive
+end
+
+shipouts.handle_negative = nodes.install_attribute_handler {
+ name = "negative",
+ namespace = negatives,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function negatives.enable()
+ tasks.enableaction("shipouts","shipouts.handle_negative")
+end
+
+-- effects -- can be optimized (todo: metatables)
+
+effects = effects or { }
+effects.data = effects.data or { }
+effects.values = effects.values or { }
+effects.registered = effects.registered or { }
+effects.stamp = "%s:%s:%s"
+effects.attribute = attributes.private("effect")
+
+storage.register("effects/registered", effects.registered, "effects.registered")
+storage.register("effects/values", effects.values, "effects.values")
+
+local data, registered, values = effects.data, effects.registered, effects.values
+
+-- valid effects: normal inner outer both hidden (stretch,rulethickness,effect)
+
+local function effect(...) effect = nodeinjections.effect return effect(...) end
+
+local function extender(effects,key)
+ if key == "none" then
+ local d = effect(0,0,0)
+ effects.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ local e = values[n] -- we could nil values[n] now but hardly needed
+ local d = effect(e[1],e[2],e[3])
+ data[n] = d
+ return d
+end
+
+setmetatable(effects, { __index = extender })
+setmetatable(effects.data, { __index = reviver })
+
+function effects.register(effect,stretch,rulethickness)
+ local stamp = format(effects.stamp,effect,stretch,rulethickness)
+ local n = registered[stamp]
+ if not n then
+ n = #values + 1
+ values[n] = { effect, stretch, rulethickness }
+ registered[stamp] = n
+ end
+ return n
+end
+
+shipouts.handle_effect = nodes.install_attribute_handler {
+ name = "effect",
+ namespace = effects,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function effects.enable()
+ tasks.enableaction("shipouts","shipouts.handle_effect")
+end
+
+-- layers (ugly code, due to no grouping and such); currently we use exclusive layers
+-- but when we need it stacked layers might show up too; the next function based
+-- approach can be replaced by static (metatable driven) resolvers
+
+viewerlayers = viewerlayers or { }
+viewerlayers.data = viewerlayers.data or { }
+viewerlayers.registered = viewerlayers.registered or { }
+viewerlayers.values = viewerlayers.values or { }
+viewerlayers.listwise = viewerlayers.listwise or { }
+viewerlayers.attribute = attributes.private("viewerlayer")
+
+storage.register("viewerlayers/registered", viewerlayers.registered, "viewerlayers.registered")
+storage.register("viewerlayers/values", viewerlayers.values, "viewerlayers.values")
+
+local data = viewerlayers.data
+local values = viewerlayers.values
+local listwise = viewerlayers.listwise
+local registered = viewerlayers.registered
+local template = "%s"
+
+-- stacked
+
+local function extender(viewerlayers,key)
+ if key == "none" then
+ local d = nodeinjections.stoplayer()
+ viewerlayers.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ local d = nodeinjections.startlayer(values[n])
+ data[n] = d
+ return d
+end
+
+setmetatable(viewerlayers, { __index = extender })
+setmetatable(viewerlayers.data, { __index = reviver })
+
+local function initializer(...)
+ return states.initialize(...)
+end
+
+viewerlayers.register = function(name,lw) -- if not inimode redefine data[n] in first call
+ local stamp = format(template,name)
+ local n = registered[stamp]
+ if not n then
+ n = #values + 1
+ values[n] = name
+ registered[stamp] = n
+ listwise[n] = lw or false
+ end
+ return registered[stamp] -- == n
+end
+
+shipouts.handle_viewerlayer = nodes.install_attribute_handler {
+ name = "viewerlayer",
+ namespace = viewerlayers,
+ initializer = initializer,
+ finalizer = states.finalize,
+ processor = states.stacked,
+}
+
+function viewerlayers.enable()
+ tasks.enableaction("shipouts","shipouts.handle_viewerlayer")
+end