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diff --git a/source/luametatex/source/libraries/softposit/source/p8_mul.c b/source/luametatex/source/libraries/softposit/source/p8_mul.c
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+
+/*============================================================================
+
+This C source file is part of the SoftPosit Posit Arithmetic Package
+by S. H. Leong (Cerlane).
+
+Copyright 2017, 2018 A*STAR. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions, and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+=============================================================================*/
+
+#include "platform.h"
+#include "internals.h"
+
+posit8_t p8_mul( posit8_t pA, posit8_t pB ){
+
+ union ui8_p8 uA, uB, uZ;
+ uint_fast8_t uiA, uiB;
+ uint_fast8_t regA, fracA, regime, tmp;
+ bool signA, signB, signZ, regSA, regSB, bitNPlusOne=0, bitsMore=0, rcarry;
+ int_fast8_t kA=0;
+ uint_fast16_t frac16Z;
+
+ uA.p = pA;
+ uiA = uA.ui;
+ uB.p = pB;
+ uiB = uB.ui;
+
+#ifdef SOFTPOSIT_EXACT
+ uZ.ui.exact = (uiA.ui.exact & uiB.ui.exact);
+#endif
+ //NaR or Zero
+ if ( uiA==0x80 || uiB==0x80 ){
+
+#ifdef SOFTPOSIT_EXACT
+ uZ.ui.v = 0x80;
+ uZ.ui.exact = 0;
+#else
+ uZ.ui = 0x80;
+#endif
+ return uZ.p;
+ }
+ else if (uiA==0 || uiB==0){
+#ifdef SOFTPOSIT_EXACT
+
+ uZ.ui.v = 0;
+ if ( (uiA==0 && uiA.ui.exact) || (uiB==0 && uiB.ui.exact) )
+ uZ.ui.exact = 1;
+ else
+ uZ.ui.exact = 0;
+#else
+ uZ.ui = 0;
+#endif
+ return uZ.p;
+ }
+
+ signA = signP8UI( uiA );
+ signB = signP8UI( uiB );
+ signZ = signA ^ signB;
+
+ if(signA) uiA = (-uiA & 0xFF);
+ if(signB) uiB = (-uiB & 0xFF);
+
+ regSA = signregP8UI(uiA);
+ regSB = signregP8UI(uiB);
+
+ tmp = (uiA<<2) & 0xFF;
+ if (regSA){
+ while (tmp>>7){
+ kA++;
+ tmp= (tmp<<1) & 0xFF;
+ }
+ }
+ else{
+ kA=-1;
+ while (!(tmp>>7)){
+ kA--;
+ tmp= (tmp<<1) & 0xFF;
+ }
+ tmp&=0x7F;
+ }
+ fracA = (0x80 | tmp);
+
+ tmp = (uiB<<2) & 0xFF;
+ if (regSB){
+ while (tmp>>7){
+ kA++;
+ tmp= (tmp<<1) & 0xFF;
+ }
+ }
+ else{
+ kA--;
+ while (!(tmp>>7)){
+ kA--;
+ tmp= (tmp<<1) & 0xFF;
+ }
+ tmp&=0x7F;
+ }
+ frac16Z = (uint_fast16_t) fracA * (0x80 | tmp);
+
+ rcarry = frac16Z>>15;//1st bit of frac32Z
+ if (rcarry){
+ kA++;
+ frac16Z>>=1;
+ }
+
+ if(kA<0){
+ regA = (-kA & 0xFF);
+ regSA = 0;
+ regime = 0x40>>regA;
+ }
+ else{
+ regA = kA+1;
+ regSA=1;
+ regime = 0x7F-(0x7F>>regA);
+ }
+
+
+
+ if(regA>6){
+ //max or min pos. exp and frac does not matter.
+ (regSA) ? (uZ.ui= 0x7F): (uZ.ui=0x1);
+ }
+ else{
+ //remove carry and rcarry bits and shift to correct position
+ frac16Z = (frac16Z&0x3FFF) >> regA;
+ fracA = (uint_fast8_t) (frac16Z>>8);
+ bitNPlusOne = (0x80 & frac16Z) ;
+ uZ.ui = packToP8UI(regime, fracA);
+
+ //n+1 frac bit is 1. Need to check if another bit is 1 too if not round to even
+ if (bitNPlusOne){
+ if (0x7F & frac16Z) bitsMore=1;
+ uZ.ui += (uZ.ui&1) | bitsMore;
+ }
+ }
+
+ if (signZ) uZ.ui = -uZ.ui & 0xFF;
+ return uZ.p;
+}
+
+
+