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diff --git a/source/luametatex/source/libraries/softposit/source/c_convertDecToPositX1.c b/source/luametatex/source/libraries/softposit/source/c_convertDecToPositX1.c
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index 000000000..62550f141
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+++ b/source/luametatex/source/libraries/softposit/source/c_convertDecToPositX1.c
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+/*============================================================================
+
+This C source file is part of the SoftPosit Posit Arithmetic Package
+by S. H. Leong (Cerlane).
+
+Copyright 2017, 2018 A*STAR. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions, and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+=============================================================================*/
+
+#include <math.h>
+
+#ifdef SOFTPOSIT_QUAD
+#include <quadmath.h>
+#endif
+
+#include "platform.h"
+#include "internals.h"
+
+#ifdef SOFTPOSIT_QUAD
+
+void checkQuadExtraPX1TwoBits(__float128 f32, __float128 temp, bool * bitsNPlusOne, bool * bitsMore ){
+ temp /= 2;
+ if (temp<=f32){
+ *bitsNPlusOne = 1;
+ f32-=temp;
+ }
+ if (f32>0)
+ *bitsMore = 1;
+}
+
+uint_fast32_t convertQuadFractionPX1(__float128 f32, uint_fast16_t fracLength, bool * bitNPlusOne, bool * bitsMore ){
+
+ uint_fast32_t frac=0;
+
+ if(f32==0) return 0;
+ else if(f32==INFINITY) return 0x80000000;
+
+ f32 -= 1; //remove hidden bit
+ if (fracLength==0)
+ checkQuadExtraPX1TwoBits(f32, 1.0, bitNPlusOne, bitsMore);
+ else{
+ __float128 temp = 1;
+ while (true){
+ temp /= 2;
+ if (temp<=f32){
+
+ f32-=temp;
+
+ fracLength--;
+ frac = (frac<<1) + 1; //shift in one
+
+ if (f32==0){
+ frac <<= (uint_fast32_t)fracLength;
+ break;
+ }
+
+ if (fracLength == 0){
+ checkQuadExtraPX1TwoBits(f32, temp, bitNPlusOne, bitsMore);
+ break;
+ }
+ }
+ else{
+ frac <<= 1; //shift in a zero
+ fracLength--;
+ if (fracLength == 0){
+ checkQuadExtraPX1TwoBits(f32, temp, bitNPlusOne, bitsMore);
+ break;
+ }
+ }
+
+ }
+ }
+
+ return frac;
+}
+
+posit_1_t convertQuadToPX1(__float128 f32, int x){
+
+ union ui32_pX1 uZ;
+ bool sign, regS;
+ uint_fast32_t reg, frac=0;
+ int_fast32_t exp=0;
+ bool bitNPlusOne=0, bitsMore=0;
+
+ (f32>=0) ? (sign=0) : (sign=1);
+
+ if (f32 == 0 ){
+ uZ.ui = 0;
+ return uZ.p;
+ }
+ else if(f32 == INFINITY || f32 == -INFINITY || f32 == NAN){
+ uZ.ui = 0x80000000;
+ return uZ.p;
+ }
+ else if (f32 == 1) {
+ uZ.ui = 0x40000000;
+ return uZ.p;
+ }
+ else if (f32 == -1){
+ uZ.ui = 0xC0000000;
+ return uZ.p;
+ }
+ else if (f32>1 || f32<-1){
+ if (sign){
+ //Make negative numbers positive for easier computation
+ f32 = -f32;
+ }
+
+ regS = 1;
+ reg = 1; //because k = m-1; so need to add back 1
+ // minpos
+ if (x==32 && f32 <= 8.673617379884035e-19){
+ uZ.ui = 1;
+ }
+ else{
+ //regime
+ while (f32>=4){
+ f32 *=0.25; // f32/=4;
+ reg++;
+ }
+ if (f32>=2){
+ f32*=0.5;
+ exp++;
+ }
+
+ int fracLength = x-3-reg;
+ if (fracLength<0){
+ if (reg==x-2){
+ bitNPlusOne=exp;
+ exp=0;
+ }
+ if(f32>1) bitsMore=1;
+ }
+ else
+ frac = convertQuadFractionPX1 (f32, fracLength, &bitNPlusOne, &bitsMore);
+
+ if (reg==30 && frac>0){
+ bitsMore = 1;
+ frac = 0;
+ }
+
+ if (reg>(x-2) ){
+ uZ.ui=(regS) ? (0x7FFFFFFF & ((int32_t)0x80000000>>(x-1)) ): (0x1 << (32-x));
+ }
+ //rounding off fraction bits
+ else{
+
+ uint_fast32_t regime = 1;
+ if (regS) regime = ( (1<<reg)-1 ) <<1;
+ uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) (exp)<< (29-reg)) + ((uint32_t)(frac<<(32-x)));
+ //uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) exp ) + ((uint32_t)(frac<<(32-x)));
+ //minpos
+ if (uZ.ui==0 && frac>0){
+ uZ.ui = 0x1 << (32-x);
+ }
+ if (bitNPlusOne)
+ uZ.ui += ( ((uZ.ui>>(32-x)) & 0x1) | bitsMore ) << (32-x);
+ }
+ if (sign) uZ.ui = -uZ.ui & 0xFFFFFFFF;
+
+ }
+ }
+ else if (f32 < 1 || f32 > -1 ){
+ if (sign){
+ //Make negative numbers positive for easier computation
+ f32 = -f32;
+ }
+ regS = 0;
+ reg = 0;
+
+ //regime
+ while (f32<1){
+ f32 *= 4;
+ reg++;
+ }
+
+ if (f32>=2){
+ f32*=0.5;
+ exp++;
+ }
+
+
+ int fracLength = x-3-reg;
+ if (fracLength<0){
+ if (reg==x-2){
+ bitNPlusOne=exp;
+ exp=0;
+ }
+ if(f32>1) bitsMore=1;
+ }
+ else
+ frac = convertQuadFractionPX1 (f32, fracLength, &bitNPlusOne, &bitsMore);
+
+ if (reg==30 && frac>0){
+ bitsMore = 1;
+ frac = 0;
+ }
+
+ if (reg>(x-2) ){
+ uZ.ui=(regS) ? (0x7FFFFFFF & ((int32_t)0x80000000>>(x-1)) ): (0x1 << (32-x));
+ }
+ //rounding off fraction bits
+ else{
+
+ uint_fast32_t regime = 1;
+ if (regS) regime = ( (1<<reg)-1 ) <<1;
+ uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) (exp)<< (29-reg)) + ((uint32_t)(frac<<(32-x)));
+ //uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) exp ) + ((uint32_t)(frac<<(32-x)));
+ //minpos
+ if (uZ.ui==0 && frac>0){
+ uZ.ui = 0x1 << (32-x);
+ }
+ if (bitNPlusOne)
+ uZ.ui += ( ((uZ.ui>>(32-x)) & 0x1) | bitsMore ) << (32-x);
+ }
+ if (sign) uZ.ui = -uZ.ui & 0xFFFFFFFF;
+
+ }
+ else {
+ //NaR - for NaN, INF and all other combinations
+ uZ.ui = 0x80000000;
+ }
+ return uZ.p;
+}
+
+#endif
+
+void checkExtraPX1TwoBits(double f32, double temp, bool * bitsNPlusOne, bool * bitsMore ){
+ temp /= 2;
+ if (temp<=f32){
+ *bitsNPlusOne = 1;
+ f32-=temp;
+ }
+ if (f32>0)
+ *bitsMore = 1;
+}
+uint_fast32_t convertFractionPX1(double f32, uint_fast16_t fracLength, bool * bitsNPlusOne, bool * bitsMore ){
+
+ uint_fast32_t frac=0;
+
+ if(f32==0) return 0;
+ else if(f32==INFINITY) return 0x80000000;
+
+ f32 -= 1; //remove hidden bit
+ if (fracLength==0)
+ checkExtraPX1TwoBits(f32, 1.0, bitsNPlusOne, bitsMore);
+ else{
+ double temp = 1;
+ while (true){
+ temp /= 2;
+ if (temp<=f32){
+ f32-=temp;
+ fracLength--;
+ frac = (frac<<1) + 1; //shift in one
+ if (f32==0){
+ frac <<= (uint_fast16_t)fracLength;
+ break;
+ }
+
+ if (fracLength == 0){
+ checkExtraPX1TwoBits(f32, temp, bitsNPlusOne, bitsMore);
+ break;
+ }
+ }
+ else{
+
+ frac <<= 1; //shift in a zero
+ fracLength--;
+ if (fracLength == 0){
+ checkExtraPX1TwoBits(f32, temp, bitsNPlusOne, bitsMore);
+ break;
+ }
+ }
+ }
+ }
+
+ return frac;
+}
+
+
+posit_1_t convertDoubleToPX1(double f32, int x){
+
+ union ui32_pX1 uZ;
+ bool sign, regS;
+ uint_fast32_t reg, frac=0;
+ int_fast32_t exp=0;
+ bool bitNPlusOne=0, bitsMore=0;
+
+ (f32>=0) ? (sign=0) : (sign=1);
+
+ if (f32 == 0 ){
+ uZ.ui = 0;
+ return uZ.p;
+ }
+ else if(f32 == INFINITY || f32 == -INFINITY || f32 == NAN){
+ uZ.ui = 0x80000000;
+ return uZ.p;
+ }
+ else if (f32 == 1) {
+ uZ.ui = 0x40000000;
+ return uZ.p;
+ }
+ else if (f32 == -1){
+ uZ.ui = 0xC0000000;
+ return uZ.p;
+ }
+ else if (f32>1 || f32<-1){
+ if (sign){
+ //Make negative numbers positive for easier computation
+ f32 = -f32;
+ }
+ regS = 1;
+ reg = 1; //because k = m-1; so need to add back 1
+ // minpos
+ if (x==32 && f32 <= 8.673617379884035e-19){
+ uZ.ui = 1;
+ }
+ else{
+ //regime
+ while (f32>=4){
+ f32 *=0.25; // f32/=4;
+ reg++;
+ }
+ if (f32>=2){
+ f32*=0.5;
+ exp++;
+ }
+//printf("reg: %d, exp: %d f32: %.26lf\n", reg, exp, f32);
+ int fracLength = x-3-reg;
+ if (fracLength<0){
+ if (reg==x-2){
+ bitNPlusOne=exp;
+ exp=0;
+ }
+ if(f32>1) bitsMore=1;
+ }
+ else
+ frac = convertFractionPX1(f32, fracLength, &bitNPlusOne, &bitsMore);
+
+ if (reg==30 && frac>0){
+ bitsMore = 1;
+ frac = 0;
+ }
+
+ if (reg>(x-2) ){
+ uZ.ui=(regS) ? (0x7FFFFFFF & ((int32_t)0x80000000>>(x-1)) ): (0x1 << (32-x));
+ }
+ //rounding off fraction bits
+ else{
+
+ uint_fast32_t regime = 1;
+ if (regS) regime = ( (1<<reg)-1 ) <<1;
+//printf("reg: %d, exp: %d bitNPlusOne: %d bitsMore: %d\n", reg, exp, bitNPlusOne, bitsMore);
+//printBinary(&regime, 32);
+ uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) (exp)<< (29-reg)) + ((uint32_t)(frac<<(32-x)));
+ //uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) exp ) + ((uint32_t)(frac<<(32-x)));
+ //minpos
+ if (uZ.ui==0 && frac>0){
+ uZ.ui = 0x1 << (32-x);
+ }
+//printBinary(&uZ.ui, 32);
+//uint32_t tt = (uZ.ui>>(32-x));
+//printBinary(&tt, 32);
+ if (bitNPlusOne)
+ uZ.ui += ( ((uZ.ui>>(32-x)) & 0x1) | bitsMore ) << (32-x);
+ }
+ if (sign) uZ.ui = -uZ.ui & 0xFFFFFFFF;
+
+ }
+ }
+ else if (f32 < 1 || f32 > -1 ){
+ if (sign){
+ //Make negative numbers positive for easier computation
+ f32 = -f32;
+ }
+ regS = 0;
+ reg = 0;
+
+ //regime
+ while (f32<1){
+ f32 *= 4;
+ reg++;
+ }
+
+ if (f32>=2){
+ f32*=0.5;
+ exp++;
+ }
+
+ int fracLength = x-3-reg;
+ if (fracLength<0){
+ if (reg==x-2){
+ bitNPlusOne=exp;
+ exp=0;
+ }
+
+ if(f32>1) bitsMore=1;
+ }
+ else
+ frac = convertFractionPX1 (f32, fracLength, &bitNPlusOne, &bitsMore);
+
+ if (reg==30 && frac>0){
+ bitsMore = 1;
+ frac = 0;
+ }
+
+ if (reg>(x-2) ){
+ uZ.ui=(regS) ? (0x7FFFFFFF & ((int32_t)0x80000000>>(x-1)) ): (0x1 << (32-x));
+ }
+ //rounding off fraction bits
+ else{
+ uint_fast32_t regime = 1;
+ if (regS) regime = ( (1<<reg)-1 ) <<1;
+ uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) (exp)<< (29-reg)) + ((uint32_t)(frac<<(32-x)));
+ //uZ.ui = ((uint32_t) (regime) << (30-reg)) + ((uint32_t) exp ) + ((uint32_t)(frac<<(32-x)));
+ //minpos
+ if (uZ.ui==0 && frac>0){
+ uZ.ui = 0x1 << (32-x);
+ }
+ if (bitNPlusOne)
+ uZ.ui += ( ((uZ.ui>>(32-x)) & 0x1) | bitsMore ) << (32-x);
+ }
+ if (sign) uZ.ui = -uZ.ui & 0xFFFFFFFF;
+
+ }
+ else {
+ //NaR - for NaN, INF and all other combinations
+ uZ.ui = 0x80000000;
+ }
+ return uZ.p;
+}
+
+
+
+
+