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authorMarius <mariausol@gmail.com>2013-03-19 15:40:14 +0200
committerMarius <mariausol@gmail.com>2013-03-19 15:40:14 +0200
commit001a15c01dd2201598cfea529fcf244c3a9aac06 (patch)
tree7be3874d6457f6423326550ead09e32d75ef5770 /tex/context/base/node-fin.lua
parent8875d4e524d12defbe7e40f9e29b87cc928ce95b (diff)
downloadcontext-001a15c01dd2201598cfea529fcf244c3a9aac06.tar.gz
beta 2013.03.19 14:27
Diffstat (limited to 'tex/context/base/node-fin.lua')
-rw-r--r--tex/context/base/node-fin.lua1047
1 files changed, 763 insertions, 284 deletions
diff --git a/tex/context/base/node-fin.lua b/tex/context/base/node-fin.lua
index 9367badd3..2e62ebcb5 100644
--- a/tex/context/base/node-fin.lua
+++ b/tex/context/base/node-fin.lua
@@ -29,15 +29,15 @@ local vlist_code = nodecodes.vlist
local pdfliteral_code = whatcodes.pdfliteral
-local states = attributes.states
-local numbers = attributes.numbers
-local a_trigger = attributes.private('trigger')
-local triggering = false
+local states = attributes.states
+local numbers = attributes.numbers
+local a_trigger = attributes.private('trigger')
+local triggering = false
-local starttiming = statistics.starttiming
-local stoptiming = statistics.stoptiming
-
-local unsetvalue = attributes.unsetvalue
+local starttiming = statistics.starttiming
+local stoptiming = statistics.stoptiming
+local loadstripped = utilities.lua.loadstripped
+local unsetvalue = attributes.unsetvalue
-- these two will be like trackers
@@ -80,97 +80,105 @@ end
-- so that we moved looping to the processor itself; this may lead to a bit of
-- duplicate code once that we have more state handlers
-local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer
- local namespace = plugin.namespace
- if namespace.enabled ~= false then -- this test will go away
- starttiming(attributes) -- in principle we could delegate this to the main caller
+-- local function process_attribute(head,plugin) -- head,attribute,enabled,initializer,resolver,processor,finalizer
+-- local namespace = plugin.namespace
+-- if namespace.enabled ~= false then -- this test will go away
+-- starttiming(attributes) -- in principle we could delegate this to the main caller
+-- local done, used, ok = false, nil, false
+-- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute
+-- local processor = plugin.processor
+-- if processor then
+-- local initializer = plugin.initializer
+-- local resolver = plugin.resolver
+-- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+-- if initializer then
+-- initializer(namespace,attribute,head)
+-- end
+-- head, ok = processor(namespace,attribute,head,inheritance)
+-- if ok then
+-- local finalizer = plugin.finalizer
+-- if finalizer then
+-- head, ok, used = finalizer(namespace,attribute,head)
+-- if used then
+-- local flusher = plugin.flusher
+-- if flusher then
+-- head = flusher(namespace,attribute,head,used)
+-- end
+-- end
+-- end
+-- done = true
+-- end
+-- end
+-- stoptiming(attributes)
+-- return head, done
+-- else
+-- return head, false
+-- end
+-- end
+--
+-- function nodes.installattributehandler(plugin) -- we need to avoid this nested function
+-- return function(head)
+-- return process_attribute(head,plugin)
+-- end
+-- end
+
+-- An experiment: lean and mean functions. It is not really faster but
+-- with upcoming functionality it might make a difference, e.g. features
+-- like 'casing' and 'italics' can be called a lot so there it makes sense.
+
+nodes.plugindata = nil
+
+local template = [[
+local plugin = nodes.plugindata
+local starttiming = statistics.starttiming
+local stoptiming = statistics.stoptiming
+local namespace = plugin.namespace
+local attribute = namespace.attribute or attributes.numbers[plugin.name]
+local processor = plugin.processor
+local initializer = plugin.initializer
+local resolver = plugin.resolver
+local finalizer = plugin.finalizer
+local flusher = plugin.flusher
+if not processor then
+ return function(head)
+ return head, false
+ end
+elseif initializer or finalizer or resolver then
+ return function(head)
+ starttiming(attributes)
local done, used, ok = false, nil, false
- local attribute = namespace.attribute or numbers[plugin.name] -- todo: plugin.attribute
- local processor = plugin.processor
- if processor then
- local initializer = plugin.initializer
- local resolver = plugin.resolver
- local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
- if initializer then
- initializer(namespace,attribute,head)
- end
- head, ok = processor(namespace,attribute,head,inheritance)
- if ok then
- local finalizer = plugin.finalizer
- if finalizer then
- head, ok, used = finalizer(namespace,attribute,head)
- if used then
- local flusher = plugin.flusher
- if flusher then
- head = flusher(namespace,attribute,head,used)
- end
- end
+ local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
+ if initializer then
+ initializer(namespace,attribute,head)
+ end
+ head, ok = processor(namespace,attribute,head,inheritance)
+ if ok then
+ if finalizer then
+ head, ok, used = finalizer(namespace,attribute,head)
+ if used and flusher then
+ head = flusher(namespace,attribute,head,used)
end
- done = true
end
+ done = true
end
stoptiming(attributes)
return head, done
- else
- return head, false
end
-end
-
--- nodes.process_attribute = process_attribute
-
-function nodes.installattributehandler(plugin) -- we need to avoid this nested function
+else
return function(head)
- return process_attribute(head,plugin)
+ starttiming(attributes)
+ local head, done = processor(namespace,attribute,head)
+ stoptiming(attributes)
+ return head, done
end
end
+nodes.plugindata = nil
+]]
---~ experiment (maybe local to function makes more sense)
---~
---~ plugindata = { }
---~
---~ local template = [[
---~ local plugin = plugindata["%s"]
---~ local starttiming, stoptiming = statistics.starttiming, statistics.stoptiming
---~ local namespace = plugin.namespace
---~ local attribute = namespace.attribute
---~ local processor = plugin.processor
---~ local initializer = plugin.initializer
---~ local resolver = plugin.resolver
---~ local finalizer = plugin.finalizer
---~ local flusher = plugin.flusher
---~ return function (head)
---~ if namespace.enabled then
---~ starttiming(attributes)
---~ local done, used, ok = false, nil, false
---~ if procesxsor then
---~ local inheritance = (resolver and resolver()) or nil -- -0x7FFFFFFF -- we can best use nil and skip !
---~ if initializer then
---~ initializer(namespace,attribute,head)
---~ end
---~ head, ok = processor(namespace,attribute,head,inheritance)
---~ if ok then
---~ if finalizer then
---~ head, ok, used = finalizer(namespace,attribute,head)
---~ if used and flusher then
---~ head = flusher(namespace,attribute,head,used)
---~ end
---~ end
---~ done = true
---~ end
---~ end
---~ stoptiming(attributes)
---~ return head, done
---~ else
---~ return head, false
---~ end
---~ end
---~ ]]
---~
---~ function nodes.installattributehandler(plugin) -- we need to avoid this nested function
---~ plugindata[plugin.name] = plugin
---~ local str = format(template,plugin.name)
---~ return loadstring(str)()
---~ end
+function nodes.installattributehandler(plugin)
+ nodes.plugindata = plugin
+ return loadstripped(template)()
+end
-- the injectors
@@ -299,85 +307,318 @@ end
-- return head, done
-- end
-local function process(namespace,attribute,head,inheritance,default) -- one attribute
- local stack, done = head, false
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
- local function check()
- local c = stack[attribute]
- if c then
- if default and c == inheritance then
- if current ~= default then
- head = insert_node_before(head,stack,copy_node(nsdata[default]))
- current = default
- done = true
- end
- elseif current ~= c then
- head = insert_node_before(head,stack,copy_node(nsdata[c]))
- current = c
- done = true
- end
- elseif default and inheritance then
- if current ~= default then
- head = insert_node_before(head,stack,copy_node(nsdata[default]))
- current = default
- done = true
- end
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- current = 0
- done = true
- end
- return c
- end
+-- local function check()
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- return c
+-- end
- local function nested(content)
- if nstrigger and stack[nstrigger] then
- local outer = stack[attribute]
- if outer ~= inheritance then
- return process(namespace,attribute,content,inheritance,outer)
- else
- return process(namespace,attribute,content,inheritance,default)
- end
- else
- return process(namespace,attribute,content,inheritance,default)
- end
- end
+-- local function nested(content)
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- return process(namespace,attribute,content,inheritance,outer)
+-- else
+-- return process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- return process(namespace,attribute,content,inheritance,default)
+-- end
+-- end
+
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+
+-- local ok = false
+-- stack.leader, ok = nested(content)
+-- done = done or ok
+
+-- current = savedcurrent
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+
+-- local ok = false
+-- stack.list, ok = nested(content)
+-- done = done or ok
+
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+-- local function process(namespace,attribute,head,inheritance,default) -- one attribute
+-- local stack, done = head, false
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- -- begin special to this check
+-- local savedcurrent = current
+-- local ci = content.id
+-- if ci == hlist_code or ci == vlist_code then
+-- -- else we reset inside a box unneeded, okay, the downside is
+-- -- that we trigger color in each repeated box, so there is room
+-- -- for improvement here
+-- current = 0
+-- end
+-- -- begin nested --
+-- local ok = false
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.leader, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- -- end nested --
+-- done = done or ok
+-- current = savedcurrent
+-- -- end special to this check
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- -- begin nested --
+-- local ok
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- stack.list, ok = process(namespace,attribute,content,inheritance,default)
+-- end
+-- -- end nested --
+-- done = done or ok
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- -- begin of check
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current ~= c then
+-- head = insert_node_before(head,stack,copy_node(nsdata[c]))
+-- current = c
+-- done = true
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- head = insert_node_before(head,stack,copy_node(nsdata[default]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current = 0
+-- done = true
+-- end
+-- -- end of check
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+local function process(namespace,attribute,head,inheritance,default) -- one attribute
+ local stack = head
+ local done = false
+ local check = false
+ local leader = nil
while stack do
local id = stack.id
if id == glyph_code then
- check()
+ check = true
elseif id == glue_code then
- local content = stack.leader
- if content and check() then
- local savedcurrent = current
- local ci = content.id
- if ci == hlist_code or ci == vlist_code then
- -- else we reset inside a box unneeded, okay, the downside is
- -- that we trigger color in each repeated box, so there is room
- -- for improvement here
- current = 0
- end
-
- local ok = false
- stack.leader, ok = nested(content)
- done = done or ok
-
- current = savedcurrent
+ leader = stack.leader
+ if leader then
+ check = true
end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
if content then
-
- local ok = false
- stack.list, ok = nested(content)
+ -- begin nested --
+ local ok
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.list, ok = process(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = process(namespace,attribute,content,inheritance,default)
+ end
+ -- end nested --
done = done or ok
-
end
elseif id == rule_code then
- if stack.width ~= 0 then
- check()
+ check = stack.width ~= 0
+ end
+ -- much faster this way than using a check() and nested() function
+ if check then
+ local c = stack[attribute]
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current = default
+ done = true
+ end
+ elseif current ~= c then
+ head = insert_node_before(head,stack,copy_node(nsdata[c]))
+ current = c
+ done = true
+ end
+ if leader then
+ local savedcurrent = current
+ local ci = leader.id
+ if ci == hlist_code or ci == vlist_code then
+ -- else we reset inside a box unneeded, okay, the downside is
+ -- that we trigger color in each repeated box, so there is room
+ -- for improvement here
+ current = 0
+ end
+ -- begin nested --
+ local ok = false
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,outer)
+ else
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,default)
+ end
+ else
+ stack.leader, ok = process(namespace,attribute,leader,inheritance,default)
+ end
+ -- end nested --
+ done = done or ok
+ current = savedcurrent
+ leader = false
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ head = insert_node_before(head,stack,copy_node(nsdata[default]))
+ current = default
+ done = true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current = 0
+ done = true
end
+ check = false
end
stack = stack.next
end
@@ -479,100 +720,184 @@ states.process = process
-- return head, done
-- end
-local function selective(namespace,attribute,head,inheritance,default) -- two attributes
- local stack, done = head, false
+-- local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+-- local stack, done = head, false
- local function check()
- local c = stack[attribute]
- if c then
- if default and c == inheritance then
- if current ~= default then
- local data = nsdata[default]
- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
- current = default
- done = true
- end
- else
- local s = stack[nsselector]
- if current ~= c or current_selector ~= s then
- local data = nsdata[c]
- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
- current = c
- current_selector = s
- done = true
- end
- end
- elseif default and inheritance then
- if current ~= default then
- local data = nsdata[default]
- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
- current = default
- done = true
- end
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- current, current_selector, done = 0, 0, true
- end
- return c
- end
+-- local function check()
+-- local c = stack[attribute]
+-- if c then
+-- if default and c == inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- else
+-- local s = stack[nsselector]
+-- if current ~= c or current_selector ~= s then
+-- local data = nsdata[c]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = c
+-- current_selector = s
+-- done = true
+-- end
+-- end
+-- elseif default and inheritance then
+-- if current ~= default then
+-- local data = nsdata[default]
+-- head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+-- current = default
+-- done = true
+-- end
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- current, current_selector, done = 0, 0, true
+-- end
+-- return c
+-- end
- local function nested(content)
- if nstrigger and stack[nstrigger] then
- local outer = stack[attribute]
- if outer ~= inheritance then
- return selective(namespace,attribute,content,inheritance,outer)
- else
- return selective(namespace,attribute,content,inheritance,default)
- end
- else
- return selective(namespace,attribute,content,inheritance,default)
- end
- end
+-- local function nested(content)
+-- if nstrigger and stack[nstrigger] then
+-- local outer = stack[attribute]
+-- if outer ~= inheritance then
+-- return selective(namespace,attribute,content,inheritance,outer)
+-- else
+-- return selective(namespace,attribute,content,inheritance,default)
+-- end
+-- else
+-- return selective(namespace,attribute,content,inheritance,default)
+-- end
+-- end
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- -- local savedcurrent = current
+-- -- local ci = content.id
+-- -- if ci == hlist_code or ci == vlist_code then
+-- -- -- else we reset inside a box unneeded, okay, the downside is
+-- -- -- that we trigger color in each repeated box, so there is room
+-- -- -- for improvement here
+-- -- current = 0
+-- -- end
+
+-- local ok = false
+-- stack.leader, ok = nested(content)
+-- done = done or ok
+
+-- -- current = savedcurrent
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+
+-- local ok = false
+-- stack.list, ok = nested(content)
+-- done = done or ok
+
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- return head, done
+-- end
+
+local function selective(namespace,attribute,head,inheritance,default) -- two attributes
+ local stack = head
+ local done = false
+ local check = false
+ local leader = nil
while stack do
local id = stack.id
if id == glyph_code then
- check()
+ check = true
elseif id == glue_code then
- local content = stack.leader
- if content and check() then
- local savedcurrent = current
- local ci = content.id
- if ci == hlist_code or ci == vlist_code then
- -- else we reset inside a box unneeded, okay, the downside is
- -- that we trigger color in each repeated box, so there is room
- -- for improvement here
- current = 0
- end
-
- local ok = false
- stack.leader, ok = nested(content)
- done = done or ok
-
- current = savedcurrent
+ leader = stack.leader
+ if leader then
+ check = true
end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
if content then
-
local ok = false
- stack.list, ok = nested(content)
+ -- begin nested
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.list, ok = selective(namespace,attribute,content,inheritance,outer)
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ else
+ stack.list, ok = selective(namespace,attribute,content,inheritance,default)
+ end
+ -- end nested
done = done or ok
-
- -- nicer:
- --
- -- local content, ok = nested(content)
- -- if ok then
- -- stack.leader = content
- -- done = true
- -- end
-
end
elseif id == rule_code then
- if stack.width ~= 0 then
- check()
+ check = stack.width ~= 0
+ end
+
+ if check then
+ local c = stack[attribute]
+ if c then
+ if default and c == inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = default
+ done = true
+ end
+ else
+ local s = stack[nsselector]
+ if current ~= c or current_selector ~= s then
+ local data = nsdata[c]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = c
+ current_selector = s
+ done = true
+ end
+ end
+ if leader then
+ local ok = false
+ -- begin nested
+ if nstrigger and stack[nstrigger] then
+ local outer = stack[attribute]
+ if outer ~= inheritance then
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,outer)
+ else
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,default)
+ end
+ else
+ stack.leader, ok = selective(namespace,attribute,leader,inheritance,default)
+ end
+ -- end nested
+ done = done or ok
+ leader = false
+ end
+ elseif default and inheritance then
+ if current ~= default then
+ local data = nsdata[default]
+ head = insert_node_before(head,stack,copy_node(data[nsforced or stack[nsselector] or nsselector]))
+ current = default
+ done = true
+ end
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ current, current_selector, done = 0, 0, true
end
+ check = false
end
+
stack = stack.next
end
return head, done
@@ -589,38 +914,92 @@ states.selective = selective
-- Todo: make a better stacker. Keep track (in attribute) about nesting level. Not
-- entirely trivial and a generic solution is nicer (compares to the exporter).
-local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
- local stack, done = head, false
- local current, depth = default or 0, 0
-
- local function check()
- local a = stack[attribute]
- if a then
- if current ~= a then
- head = insert_node_before(head,stack,copy_node(nsdata[a]))
- depth = depth + 1
- current, done = a, true
- end
- elseif default > 0 then
- --
- elseif current > 0 then
- head = insert_node_before(head,stack,copy_node(nsnone))
- depth = depth - 1
- current, done = 0, true
- end
- return a
- end
+-- local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+-- local stack, done = head, false
+-- local current, depth = default or 0, 0
+--
+-- local function check()
+-- local a = stack[attribute]
+-- if a then
+-- if current ~= a then
+-- head = insert_node_before(head,stack,copy_node(nsdata[a]))
+-- depth = depth + 1
+-- current, done = a, true
+-- end
+-- elseif default > 0 then
+-- --
+-- elseif current > 0 then
+-- head = insert_node_before(head,stack,copy_node(nsnone))
+-- depth = depth - 1
+-- current, done = 0, true
+-- end
+-- return a
+-- end
+--
+-- while stack do
+-- local id = stack.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = stack.leader
+-- if content and check() then
+-- local ok = false
+-- stack.leader, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = stack.list
+-- if content then
+-- -- the problem is that broken lines gets the attribute which can be a later one
+-- if nslistwise then
+-- local a = stack[attribute]
+-- if a and current ~= a and nslistwise[a] then -- viewerlayer / needs checking, see below
+-- local p = current
+-- current, done = a, true
+-- head = insert_node_before(head,stack,copy_node(nsdata[a]))
+-- stack.list = stacked(namespace,attribute,content,current)
+-- head, stack = insert_node_after(head,stack,copy_node(nsnone))
+-- current = p
+-- else
+-- local ok = false
+-- stack.list, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- else
+-- local ok = false
+-- stack.list, ok = stacked(namespace,attribute,content,current)
+-- done = done or ok
+-- end
+-- end
+-- elseif id == rule_code then
+-- if stack.width ~= 0 then
+-- check()
+-- end
+-- end
+-- stack = stack.next
+-- end
+-- while depth > 0 do
+-- head = insert_node_after(head,stack,copy_node(nsnone))
+-- depth = depth - 1
+-- end
+-- return head, done
+-- end
+local function stacked(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+ local stack = head
+ local done = false
+ local current = default or 0
+ local depth = 0
+ local check = false
+ local leader = false
while stack do
local id = stack.id
if id == glyph_code then
- check()
+ check = true
elseif id == glue_code then
- local content = stack.leader
- if content and check() then
- local ok = false
- stack.leader, ok = stacked(namespace,attribute,content,current)
- done = done or ok
+ leader = stack.leader
+ if leader then
+ check = true
end
elseif id == hlist_code or id == vlist_code then
local content = stack.list
@@ -647,10 +1026,33 @@ local function stacked(namespace,attribute,head,default) -- no triggering, no in
end
end
elseif id == rule_code then
- if stack.width ~= 0 then
- check()
+ check = stack.width ~= 0
+ end
+
+ if check then
+ local a = stack[attribute]
+ if a then
+ if current ~= a then
+ head = insert_node_before(head,stack,copy_node(nsdata[a]))
+ depth = depth + 1
+ current, done = a, true
+ end
+ if leader then
+ local ok = false
+ stack.leader, ok = stacked(namespace,attribute,content,current)
+ done = done or ok
+ leader = false
+ end
+ elseif default > 0 then
+ --
+ elseif current > 0 then
+ head = insert_node_before(head,stack,copy_node(nsnone))
+ depth = depth - 1
+ current, done = 0, true
end
+ check = false
end
+
stack = stack.next
end
while depth > 0 do
@@ -664,35 +1066,93 @@ states.stacked = stacked
-- experimental
+-- local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
+-- nsbegin()
+-- local current, previous, done, okay = head, head, false, false
+-- local attrib = default or unsetvalue
+--
+-- local function check()
+-- local a = current[attribute] or unsetvalue
+-- if a ~= attrib then
+-- local n = nsstep(a)
+-- if n then
+-- -- !!!! TEST CODE !!!!
+-- -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
+-- head = insert_node_before(head,current,n) -- a
+-- end
+-- attrib, done, okay = a, true, true
+-- end
+-- return a
+-- end
+--
+-- while current do
+-- local id = current.id
+-- if id == glyph_code then
+-- check()
+-- elseif id == glue_code then
+-- local content = current.leader
+-- if content and check() then
+-- -- tricky as a leader has to be a list so we cannot inject before
+-- local _, ok = stacker(namespace,attribute,content,attrib)
+-- done = done or ok
+-- end
+-- elseif id == hlist_code or id == vlist_code then
+-- local content = current.list
+-- if not content then
+-- -- skip
+-- elseif nslistwise then
+-- local a = current[attribute]
+-- if a and attrib ~= a and nslistwise[a] then -- viewerlayer
+-- done = true
+-- head = insert_node_before(head,current,copy_node(nsdata[a]))
+-- current.list = stacker(namespace,attribute,content,a)
+-- head, current = insert_node_after(head,current,copy_node(nsnone))
+-- else
+-- local ok = false
+-- current.list, ok = stacker(namespace,attribute,content,attrib)
+-- done = done or ok
+-- end
+-- else
+-- local ok = false
+-- current.list, ok = stacker(namespace,attribute,content,default)
+-- done = done or ok
+-- end
+-- elseif id == rule_code then
+-- if current.width ~= 0 then
+-- check()
+-- end
+-- end
+-- previous = current
+-- current = current.next
+-- end
+-- if okay then
+-- local n = nsend()
+-- if n then
+-- -- !!!! TEST CODE !!!!
+-- -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
+-- head = insert_node_after(head,previous,n)
+-- end
+-- end
+-- return head, done
+-- end
+
local function stacker(namespace,attribute,head,default) -- no triggering, no inheritance, but list-wise
nsbegin()
- local current, previous, done, okay = head, head, false, false
- local attrib = default or unsetvalue
-
- local function check()
- local a = current[attribute] or unsetvalue
- if a ~= attrib then
- local n = nsstep(a)
- if n then
- -- !!!! TEST CODE !!!!
--- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
- head = insert_node_before(head,current,n) -- a
- end
- attrib, done, okay = a, true, true
- end
- return a
- end
-
+ local current = head
+ local previous = head
+ local done = false
+ local okay = false
+ local attrib = default or unsetvalue
+ local check = false
+ local leader = false
while current do
local id = current.id
if id == glyph_code then
- check()
+ check = true
elseif id == glue_code then
- local content = current.leader
- if content and check() then
- -- tricky as a leader has to be a list so we cannot inject before
- local _, ok = stacker(namespace,attribute,content,attrib)
- done = done or ok
+ leader = current.leader
+ if leader then
+ check = true
end
elseif id == hlist_code or id == vlist_code then
local content = current.list
@@ -716,10 +1176,29 @@ local function stacker(namespace,attribute,head,default) -- no triggering, no in
done = done or ok
end
elseif id == rule_code then
- if current.width ~= 0 then
- check()
+ check = current.width ~= 0
+ end
+
+ if check then
+ local a = current[attribute] or unsetvalue
+ if a ~= attrib then
+ local n = nsstep(a)
+ if n then
+ -- !!!! TEST CODE !!!!
+ -- head = insert_node_before(head,current,copy_node(nsdata[tonumber(n)])) -- a
+ head = insert_node_before(head,current,n) -- a
+ end
+ attrib, done, okay = a, true, true
+ if leader then
+ -- tricky as a leader has to be a list so we cannot inject before
+ local _, ok = stacker(namespace,attribute,leader,attrib)
+ done = done or ok
+ leader = false
+ end
end
+ check = false
end
+
previous = current
current = current.next
end
@@ -727,7 +1206,7 @@ local function stacker(namespace,attribute,head,default) -- no triggering, no in
local n = nsend()
if n then
-- !!!! TEST CODE !!!!
--- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
+ -- head = insert_node_after(head,previous,copy_node(nsdata[tostring(n)]))
head = insert_node_after(head,previous,n)
end
end