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author | Hans Hagen <pragma@wxs.nl> | 2012-01-05 19:27:53 +0100 |
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committer | Hans Hagen <pragma@wxs.nl> | 2012-01-05 19:27:53 +0100 |
commit | 4b459764a30ae1fb1e124b1a7a5a44ecb5a4d54b (patch) | |
tree | c40189f3df34d9843149b5b0154b424df8de02dd /tex/context/base/attr-col.lua | |
parent | f55d2b463bb22fc74c5da3a3e0a699901540f727 (diff) | |
download | context-4b459764a30ae1fb1e124b1a7a5a44ecb5a4d54b.tar.gz |
beta 2011.12.31 13:16
Diffstat (limited to 'tex/context/base/attr-col.lua')
-rw-r--r-- | tex/context/base/attr-col.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tex/context/base/attr-col.lua b/tex/context/base/attr-col.lua index 6683e9a2d..c592d1dc1 100644 --- a/tex/context/base/attr-col.lua +++ b/tex/context/base/attr-col.lua @@ -48,7 +48,7 @@ local unsetvalue = attributes.unsetvalue -- we can also collapse the two attributes: n, n+1, n+2 and then -- at the tex end add 0, 1, 2, but this is not faster and less -- flexible (since sometimes we freeze color attribute values at --- the lua end of the game +-- the lua end of the game) -- -- we also need to store the colorvalues because we need then in mp -- |