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authorHans Hagen <pragma@wxs.nl>2012-01-05 19:27:53 +0100
committerHans Hagen <pragma@wxs.nl>2012-01-05 19:27:53 +0100
commit4b459764a30ae1fb1e124b1a7a5a44ecb5a4d54b (patch)
treec40189f3df34d9843149b5b0154b424df8de02dd /tex/context/base/attr-col.lua
parentf55d2b463bb22fc74c5da3a3e0a699901540f727 (diff)
downloadcontext-4b459764a30ae1fb1e124b1a7a5a44ecb5a4d54b.tar.gz
beta 2011.12.31 13:16
Diffstat (limited to 'tex/context/base/attr-col.lua')
-rw-r--r--tex/context/base/attr-col.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/tex/context/base/attr-col.lua b/tex/context/base/attr-col.lua
index 6683e9a2d..c592d1dc1 100644
--- a/tex/context/base/attr-col.lua
+++ b/tex/context/base/attr-col.lua
@@ -48,7 +48,7 @@ local unsetvalue = attributes.unsetvalue
-- we can also collapse the two attributes: n, n+1, n+2 and then
-- at the tex end add 0, 1, 2, but this is not faster and less
-- flexible (since sometimes we freeze color attribute values at
--- the lua end of the game
+-- the lua end of the game)
--
-- we also need to store the colorvalues because we need then in mp
--