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authorMarius <mariausol@gmail.com>2011-12-31 14:40:26 +0200
committerMarius <mariausol@gmail.com>2011-12-31 14:40:26 +0200
commit11dde3f4c6c0584ff20070edc1b1aad0b9013d30 (patch)
treeaa8df33f2319e97b9d1634f042504433110941fb /tex/context/base/attr-col.lua
parent90cec652f5ae1daee6d4c252c5caa6a39ad719fc (diff)
downloadcontext-11dde3f4c6c0584ff20070edc1b1aad0b9013d30.tar.gz
beta 2011.12.31 13:16
Diffstat (limited to 'tex/context/base/attr-col.lua')
-rw-r--r--tex/context/base/attr-col.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/tex/context/base/attr-col.lua b/tex/context/base/attr-col.lua
index 6683e9a2d..c592d1dc1 100644
--- a/tex/context/base/attr-col.lua
+++ b/tex/context/base/attr-col.lua
@@ -48,7 +48,7 @@ local unsetvalue = attributes.unsetvalue
-- we can also collapse the two attributes: n, n+1, n+2 and then
-- at the tex end add 0, 1, 2, but this is not faster and less
-- flexible (since sometimes we freeze color attribute values at
--- the lua end of the game
+-- the lua end of the game)
--
-- we also need to store the colorvalues because we need then in mp
--