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--
--------------------------------------------------------------------------------
--         FILE:  mplife.cld
--        USAGE:  ./mplife.cld 
--  DESCRIPTION:  Metapost output for Conway's Game of Life
--      OPTIONS:  ---
-- REQUIREMENTS:  ---
--         BUGS:  ---
--        NOTES:  ---
--       AUTHOR:  Philipp Gesang (Phg), <megas.kapaneus@gmail.com>
--      COMPANY:  
--      VERSION:  1.0
--      CREATED:  06/08/10 12:28:35 CEST
--     REVISION:  ---
--------------------------------------------------------------------------------
--

require "run"

local mplife = {}

gol.setup = gol.setup or {}
gol.setup.current = gol.setup.current or {}

do
    local c = gol.setup.current

    --c.file = c.file or "examples/10x10_glider.gol"
    c.file = c.file or "examples/gliders.gol"
    --c.file = c.file or "examples/ggun.gol"
    c.rule = gol.parse_rule("B3/S23") -- default Conway
    c.init = gol.parse_file(c.file) 
    c.last = c.init -- for successive mode

    c.pensize = .1
    c.color = { r = .6, g = .6, b = .8 }
    c.fade = false
    c.firstframe = 1
    c.frames = 5
    c.preamble = [[
\setupcolors[state=start]
\setupbackgrounds[state=start]
\setuppapersize[S6][S6]

\setuppagenumbering[state=stop,location=]
]]
    --c.before_frame = [[
--\defineoverlay
  --[back]
  --[\bgroup
--]]
    --c.after_frame = [[
--\egroup]

--\setupbackgrounds [paper] [background=back]
--\page
--]]
    c.before_frame = [[
\startuseMPgraphic{back}
pickup pencircle xyscaled (.25*]] .. c.pensize .. [[pt, ]] .. c.pensize .. [[pt) rotated 45;
]]
    c.after_frame = [[
currentpicture := currentpicture xysized (\the\paperwidth, \the\paperheight);
\stopuseMPgraphic
\defineoverlay[back][\useMPgraphic{back}]

\setupbackgrounds [page] [background=back]
]]

    gol.setup.current = c
end
    
    

mplife.fade = true

mplife.format = {

    nl     = "\n",  space  = " ",

    opar   = "(",   cpar   = ")",

    hyphen = "-",   comma  = ",",
    scolon = ";",   path   = "--",

    filldraw = "fill", -- "draw",
        draw = "draw",
       cycle = "cycle",

    p = function (x,y)
        return string.format("(%s,%s)", x, y)
    end,
}

function mplife.runcode (mpcode)
    --context.startMPcode()
    context(mpcode)
    --context.stopMPcode()
    --context.MPdrawing(mpcode) -- comes with next beta!
end

function mplife.p_square (from, filled, fade_level)
    local f = mplife.format

    --      p1          p2
    --      from        from + d.x
    --          +-------+
    --          |       |
    --          |       |
    --          |       |
    --          |       |
    --          +-------+
    --      from - d.y  from + d.x && - d.y
    --      p4          p3
 
    local d = { x = 1, y = 1, unit = "" }
    local points = {
        [1] = { x = from.x,     y = from.y      },
        [2] = { x = from.x+d.x, y = from.y      },
        [3] = { x = from.x+d.x, y = from.y-d.y  },
        [4] = { x = from.x,     y = from.y-d.y  },
    }


    local buildsqr = function (unit)
        local draw
        if filled then
            draw = f.filldraw
        else
            draw = f.draw
        end

        local tmp = f.nl .. draw
        tmp = tmp .. f.p( points[1].x .. unit, points[1].y .. unit ) .. f.path -- automatic type conversion to string 
        tmp = tmp .. f.p( points[2].x .. unit, points[2].y .. unit ) .. f.path
        tmp = tmp .. f.p( points[3].x .. unit, points[3].y .. unit ) .. f.path
        tmp = tmp .. f.p( points[4].x .. unit, points[4].y .. unit ) .. f.path
        tmp = tmp .. f.cycle 

        if filled and fade_level then
            --tmp = tmp .. f.space .. "withcolor" .. f.space .. 1/fade_level .. "black"
            if fade_level == 0 then
                fade_level = 1
            elseif fade_level == 1 then
                fade_level = 0
            else
                fade_level = .05 * fade_level + .5
            end
            tmp = tmp .. f.space .. "scaled 200 " .. "withcolor" .. f.space .. fade_level .. "white"
        end

        tmp = tmp .. f.scolon
        return tmp
    end

    return buildsqr (from.unit)
end

function mplife.draw_grid(grid)
    local h = gol.helpers
    local pat = ""
    if type(grid) == "string" then
        grid = h.split(grid, "\n") -- may leave an empty string as last item
        if grid[#grid] == "" then grid[#grid] = nil end
    end

    local max = {}
    max.x, max.y = grid[1]:len(), #grid

    local n = 0
    local pos -- kept in broader scope for picture border estimation
    while grid[#grid-n] ~= nil do

        local row = grid[#grid-n]
        pos = 1

        repeat
            local opacity
            local cell = row:sub(pos, pos)
            local p = { x = pos-1, y = n, unit = "" }

            local fill, fade_level
            fill = true

            if fill and mplife.fade then
                fade_level = tonumber(cell)
            end

            if not fade_level then  -- no number --> cell once dead (marked "D")
                fade_level = 9.3
            end

            if fade_level ~= 0 then -- don't draw dead cells
                if fade_level == 1 then
                    opacity = .33
                    pat = pat .. string.format("%s unitsquare shifted (%s,%s) withcolor transparent(1,%s,\\MPcolor{lifesquare});\n", 
                             "draw", p.x, p.y, opacity*2)
                else
                    opacity = (1/3) - (fade_level / 30)
                end
                pat = pat .. string.format("%s unitsquare scaled .9 shifted (%s+.05,%s+.05) withcolor transparent(1,%s,\\MPcolor{lifesquare});\n", 
                             "filldraw", p.x, p.y, opacity)
            end
            pos = pos + 1
        until pos > row:len()
        pat = pat .. "\n"
        n = n + 1
    end

    pat = pat .. string.format([[
path border;
border = (0,0)--(%s,0)--(%s,%s)--(0,%s)--cycle;
fill border withcolor transparent (1,.75, white) ;
setbounds currentpicture to boundingbox border ;
]], max.x, max.x, max.y, max.y)

--fill border withcolor transparent (1,.3,1white) ; 
    --print("Pic\n", pat)
    mplife.runcode(pat)
    return true
end

--- testing section

function mplife.checker(n)
    local squares = ""
    local cnt = 0
    for y=1, n, 1 do
        for x=1, n, 1 do
            local fill
            if cnt % 2 == 0 then fill = true end
            local p = { x = x, y = y, unit = "" }
            squares = squares .. mplife.p_square( p, fill )
            cnt = cnt + 1
        end
        if n % 2 == 0 then cnt = cnt + 1 end -- needed for even column numbers
    end
    --print (squares)
    return squares
end

function mplife.rand_pattern(n, digits)
    local pat = ""
    for y=1, n, 1 do
        for x=1, n, 1 do
            pat = pat .. math.random(0,digits)
        end
        pat = pat .. "\n"
    end
    return pat
end

--print(mplife.rand_pattern(10,1))

--- interfacing with life.lua

function mplife.life_frame (frame)
    --local c = gol.setup.current

    mplife.draw_grid(frame)

    return true
end

function mplife.life_movie (frames, next_page)
    local c = gol.setup.current
    for i, frame in ipairs(frames) do
        context(c.before_frame)
        mplife.life_frame(frame)
        context(c.after_frame)
    end
end

function mplife.life_frames ()
    local c = gol.setup.current


    local frames = gol.frames( c.init, c.rule, c.frames, c.firstframe )
    mplife.life_movie( frames, false )
    return true
end

function mplife.successive ()
    local c = gol.setup.current
    context(c.before_frame)
    mplife.draw_grid(c.last)
    context(c.after_frame)
    gol.setup.current.last = gol.next_frame( c.last, c.rule )
    return true
end




function mplife.main ()
    local c = gol.setup.current

    context.definecolor({ "lifesquare" }, c.color)
    context(c.preamble) -- only once
    context.starttext()

    --mplife.runcode (mplife.checker(20))

    --mplife.draw_grid(mplife.rand_pattern(10,6))

    --mplife.life_frames()

    for i=1,10,1 do
        mplife.successive()
        --context("\\input knuth")
        context.page()
    end
    context.stoptext()
    return 0
end


return mplife.main()