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--
--------------------------------------------------------------------------------
-- FILE: automata-main.lua
-- USAGE: use with ConTeXt MkIV and the Simple Slides Module
-- DESCRIPTION: Metapost output for Conway's Game of Life and Elementary
-- Cellular Automata
-- AUTHOR: Philipp Gesang (Phg), <megas.kapaneus@gmail.com>
-- VERSION: 1.0
-- CREATED: 06/08/10 12:28:35 CEST
--------------------------------------------------------------------------------
--
environment.loadluafile( "automata-life" )
environment.loadluafile( "automata-eca" )
local C, Cs, Ct, P, R, S, match = lpeg.C, lpeg.Cs, lpeg.Ct, lpeg.P, lpeg.R, lpeg.S, lpeg.match
mplife = {}
mplife.setup = mplife.setup or {}
if context then
environment.loadluafile( "automatarc-global" )
environment.loadluafile( "automatarc-eca" )
mplife.setup.rc = mplife.setup.rc or {}
else -- assuming we're staying in pwd
require ( "automatarc-eca" )
end
mplife.setup.current = {}
do
local g, r, c = mplife.setup.global, mplife.setup.rc, mplife.setup.current
for key,_ in pairs(g) do
c[key] = r[key] or g[key] -- prefer local settings
end
mplife.setup.current = c
end
mplife.format = {
nl = "\n", space = " ",
opar = "(", cpar = ")",
hyphen = "-", comma = ",",
scolon = ";", path = "--",
filldraw = "fill", -- "draw",
draw = "draw",
cycle = "cycle",
p = function (x,y)
return string.format("(%s,%s)", x, y)
end,
}
function mplife.runcode (mpcode)
--context.startMPcode()
context(mpcode)
--context.stopMPcode()
--context.MPdrawing(mpcode) -- comes with next beta!
end
function mplife.draw_grid(grid, settings)
local h = gol.helpers
local c = mplife.setup.current
local pat = ""
if type(grid) == "string" then
grid = h.split(grid, "\n") -- may leave an empty string as last item
if grid[#grid] == "" then grid[#grid] = nil end
end
local max = {}
max.x, max.y = grid[1]:len(), #grid
local n = 0
while grid[#grid-n] ~= nil do
local row = grid[#grid-n]
local pos = 1
local cell = Cs(R("09") + P("D")) / function (char)
--repeat
local opacity = c.opacity
local p = { x = pos-1, y = n}
local fill, fade_level = true
--fill = true
if fill and c.fade then
fade_level = tonumber(char)
end
if not fade_level then -- no number --> cell once dead (marked "D")
fade_level = 9.3
end
if fade_level ~= 0 then -- skip dead cells
if fade_level == 1 then
pat = pat .. string.format("%s %s shifted (%s,%s) withcolor transparent (1,%s,%s);\n",
"draw", c.gestalt, p.x, p.y, opacity*2, settings.color)
else
opacity = opacity - (fade_level * opacity * .1)
end
pat = pat .. string.format("%s %s scaled .9 shifted (%s+.05,%s+.05) withcolor transparent (1,%s,%s);\n",
"filldraw", c.gestalt, p.x, p.y, opacity, settings.color)
end
pos = pos + 1
end
local line = cell * ((1-cell) + cell)^0
line:match(row)
pat = pat .. "\n"
n = n + 1
end
pat = pat .. string.format([[
path border;
border = (0,0)--(%s,0)--(%s,%s)--(0,%s)--cycle;
setbounds currentpicture to boundingbox border ;
]], max.x, max.x, max.y, max.y)
mplife.runcode(pat)
return true
end
--- testing section
function mplife.checker(n)
local squares = ""
local cnt = 0
for y=1, n, 1 do
for x=1, n, 1 do
local fill
if cnt % 2 == 0 then fill = true end
local p = { x = x, y = y }
squares = squares .. mplife.p_square( p, fill )
cnt = cnt + 1
end
if n % 2 == 0 then cnt = cnt + 1 end -- needed for even column numbers
end
return squares
end
function mplife.rand_pattern(n, digits)
local pat = ""
for y=1, n, 1 do
for x=1, n, 1 do
pat = pat .. math.random(0,digits)
end
pat = pat .. "\n"
end
return pat
end
--- interfacing with life.lua
function mplife.life_frame (frame)
--local c = mplife.setup.current
mplife.draw_grid(frame)
return true
end
function mplife.life_movie (frames, next_page)
local c = mplife.setup.current
for i, frame in ipairs(frames) do
context(c.before_frame)
mplife.life_frame(frame)
context(c.after_frame)
end
end
function mplife.life_frames ()
local c = mplife.setup.current
local frames = gol.frames( c.init, c.rule, c.frames, c.firstframe )
mplife.life_movie( frames, false )
return true
end
function mplife.gol_successive ()
local c = mplife.setup.current
local settings = {}
if mplife.slides then
settings.color = "\\MPcolor{simpleslides:contrastcolor}"
else
context.definecolor({ "automaton:color" }, c.color)
settings.color = "\\MPcolor{automaton:color}"
end
context(c.before_frame)
mplife.draw_grid(c.last, settings)
context(c.after_frame)
mplife.setup.current.last = gol.next_frame( c.last, c.rule )
return true
end
function mplife.eca_successive ()
local c = mplife.setup.current
local settings = {}
if mplife.slides then
settings.color = "\\MPcolor{simpleslides:contrastcolor}"
else
context.definecolor({ "automaton:color" }, c.color)
settings.color = "\\MPcolor{automaton:color}"
end
local thisframe
mplife.setup.current.init, thisframe = eca.gen_frame(c.init, c.framesize, c.rule)
context(c.before_frame)
mplife.draw_grid(thisframe, settings)
context(c.after_frame)
return true
end
function mplife.main ()
local c = mplife.setup.current
if context then
context.definecolor({ "lifesquare" }, c.color)
end
--mplife.successive()
--context(c.preamble) -- only once
--context.starttext()
--mplife.runcode (mplife.checker(20))
--mplife.draw_grid(mplife.rand_pattern(10,6))
--mplife.life_frames()
--for i=1,10,1 do
--context("\\input knuth")
--context.page()
--end
--context.stoptext()
return 0
end
if not mplife.slides then -- standalone
return mplife.main()
end
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