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+if not modules then modules = { } end modules ['attr-col'] = {
+ version = 1.001,
+ comment = "companion to attr-col.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+-- this module is being reconstructed and code will move to other places
+-- we can also do the nsnone via a metatable and then also se index 0
+
+-- list could as well refer to the tables (instead of numbers that
+-- index into another table) .. depends on what we need
+
+local type, tonumber = type, tonumber
+local concat = table.concat
+local min, max, floor, mod = math.min, math.max, math.floor, math.mod
+
+local attributes = attributes
+local nodes = nodes
+local utilities = utilities
+local logs = logs
+local backends = backends
+local storage = storage
+local context = context
+local tex = tex
+
+local variables = interfaces.variables
+local v_yes = variables.yes
+local v_no = variables.no
+
+local p_split_comma = lpeg.tsplitat(",")
+local p_split_colon = lpeg.splitat(":")
+local lpegmatch = lpeg.match
+
+local allocate = utilities.storage.allocate
+local setmetatableindex = table.setmetatableindex
+
+local report_attributes = logs.reporter("attributes","colors")
+local report_colors = logs.reporter("colors","support")
+local report_transparencies = logs.reporter("transparencies","support")
+
+-- todo: document this but first reimplement this as it reflects the early
+-- days of luatex / mkiv and we have better ways now
+
+-- nb: attributes: color etc is much slower than normal (marks + literals) but ...
+-- nb. too many "0 g"s
+
+local states = attributes.states
+local nodeinjections = backends.nodeinjections
+local registrations = backends.registrations
+local unsetvalue = attributes.unsetvalue
+
+local enableaction = nodes.tasks.enableaction
+local setaction = nodes.tasks.setaction
+
+local registerstorage = storage.register
+local formatters = string.formatters
+
+local interfaces = interfaces
+local implement = interfaces.implement
+
+local texgetattribute = tex.getattribute
+
+-- We can distinguish between rules and glyphs but it's not worth the trouble. A
+-- first implementation did that and while it saves a bit for glyphs and rules, it
+-- costs more resourses for transparencies. So why bother.
+
+--
+-- colors
+--
+
+-- we can also collapse the two attributes: n, n+1, n+2 and then
+-- at the tex end add 0, 1, 2, but this is not faster and less
+-- flexible (since sometimes we freeze color attribute values at
+-- the lua end of the game)
+--
+-- we also need to store the colorvalues because we need then in mp
+--
+-- This is a compromis between speed and simplicity. We used to store the
+-- values and data in one array, which made in neccessary to store the
+-- converters that need node constructor into strings and evaluate them
+-- at runtime (after reading from storage). Think of:
+--
+-- colors.strings = colors.strings or { }
+--
+-- if environment.initex then
+-- colors.strings[color] = "return colors." .. colorspace .. "(" .. concat({...},",") .. ")"
+-- end
+--
+-- registerstorage("attributes/colors/data", colors.strings, "attributes.colors.data") -- evaluated
+--
+-- We assume that only processcolors are defined in the format.
+
+attributes.colors = attributes.colors or { }
+local colors = attributes.colors
+
+local a_color = attributes.private('color')
+local a_selector = attributes.private('colormodel')
+
+colors.data = allocate()
+colors.values = colors.values or { }
+colors.registered = colors.registered or { }
+colors.weightgray = true
+colors.attribute = a_color
+colors.selector = a_selector
+colors.default = 1
+colors.main = nil
+colors.triggering = true
+colors.supported = true
+colors.model = "all"
+
+local data = colors.data
+local values = colors.values
+local registered = colors.registered
+
+local cmykrgbmode = 0 -- only for testing, already defined colors are not affected
+
+local numbers = attributes.numbers
+local list = attributes.list
+
+registerstorage("attributes/colors/values", values, "attributes.colors.values")
+registerstorage("attributes/colors/registered", registered, "attributes.colors.registered")
+
+directives.register("colors.cmykrgbmode", function(v) cmykrgbmode = tonumber(v) or 0 end)
+
+local f_colors = {
+ rgb = formatters["r:%s:%s:%s"],
+ cmyk = formatters["c:%s:%s:%s:%s"],
+ gray = formatters["s:%s"],
+ spot = formatters["p:%s:%s:%s:%s"],
+}
+
+local models = {
+ [interfaces.variables.none] = unsetvalue,
+ black = unsetvalue,
+ bw = unsetvalue,
+ all = 1,
+ gray = 2,
+ rgb = 3,
+ cmyk = 4,
+}
+
+local function rgbtocmyk(r,g,b) -- we could reduce
+ if not r then
+ return 0, 0, 0
+ else
+ return 1-r, 1-g, 1-b, 0
+ end
+end
+
+local function cmyktorgb(c,m,y,k)
+ if not c then
+ return 0, 0, 0, 1
+ elseif cmykrgbmode == 1 then
+ local d = 1.0 - k
+ return 1.0 - min(1.0,c*d+k), 1.0 - min(1.0,m*d+k), 1.0 - min(1.0,y*d+k)
+ else
+ return 1.0 - min(1.0,c +k), 1.0 - min(1.0,m +k), 1.0 - min(1.0,y +k)
+ end
+end
+
+local function rgbtogray(r,g,b)
+ if not r then
+ return 0
+ end
+ local w = colors.weightgray
+ if w == true then
+ return .30*r + .59*g + .11*b
+ elseif not w then
+ return r/3 + g/3 + b/3
+ else
+ return w[1]*r + w[2]*g + w[3]*b
+ end
+end
+
+local function cmyktogray(c,m,y,k)
+ return rgbtogray(cmyktorgb(c,m,y,k))
+end
+
+-- http://en.wikipedia.org/wiki/HSI_color_space
+-- http://nl.wikipedia.org/wiki/HSV_(kleurruimte)
+
+-- h /= 60; // sector 0 to 5
+-- i = floor( h );
+-- f = h - i; // factorial part of h
+
+local function hsvtorgb(h,s,v)
+ if s > 1 then
+ s = 1
+ elseif s < 0 then
+ s = 0
+ elseif s == 0 then
+ return v, v, v
+ end
+ if v > 1 then
+ s = 1
+ elseif v < 0 then
+ v = 0
+ end
+ if h < 0 then
+ h = 0
+ elseif h >= 360 then
+ h = mod(h,360)
+ end
+ local hd = h / 60
+ local hi = floor(hd)
+ local f = hd - hi
+ local p = v * (1 - s)
+ local q = v * (1 - f * s)
+ local t = v * (1 - (1 - f) * s)
+ if hi == 0 then
+ return v, t, p
+ elseif hi == 1 then
+ return q, v, p
+ elseif hi == 2 then
+ return p, v, t
+ elseif hi == 3 then
+ return p, q, v
+ elseif hi == 4 then
+ return t, p, v
+ elseif hi == 5 then
+ return v, p, q
+ else
+ print("error in hsv -> rgb",h,s,v)
+ return 0, 0, 0
+ end
+end
+
+local function rgbtohsv(r,g,b)
+ local offset, maximum, other_1, other_2
+ if r >= g and r >= b then
+ offset, maximum, other_1, other_2 = 0, r, g, b
+ elseif g >= r and g >= b then
+ offset, maximum, other_1, other_2 = 2, g, b, r
+ else
+ offset, maximum, other_1, other_2 = 4, b, r, g
+ end
+ if maximum == 0 then
+ return 0, 0, 0
+ end
+ local minimum = other_1 < other_2 and other_1 or other_2
+ if maximum == minimum then
+ return 0, 0, maximum
+ end
+ local delta = maximum - minimum
+ return (offset + (other_1-other_2)/delta)*60, delta/maximum, maximum
+end
+
+local function graytorgb(s) -- unweighted
+ return 1-s, 1-s, 1-s
+end
+
+local function hsvtogray(h,s,v)
+ return rgb_to_gray(hsv_to_rgb(h,s,v))
+end
+
+local function graytohsv(s)
+ return 0, 0, s
+end
+
+local function hwbtorgb(hue,black,white)
+ local r, g, b = hsvtorgb(hue,1,.5)
+ local f = 1 - white - black
+ return f * r + white, f * g + white , f * b + white
+end
+
+colors.rgbtocmyk = rgbtocmyk
+colors.rgbtogray = rgbtogray
+colors.cmyktorgb = cmyktorgb
+colors.cmyktogray = cmyktogray
+colors.rgbtohsv = rgbtohsv
+colors.hsvtorgb = hsvtorgb
+colors.hwbtorgb = hwbtorgb
+colors.hsvtogray = hsvtogray
+colors.graytohsv = graytohsv
+
+-- we can share some *data by using s, rgb and cmyk hashes, but
+-- normally the amount of colors is not that large; storing the
+-- components costs a bit of extra runtime, but we expect to gain
+-- some back because we have them at hand; the number indicates the
+-- default color space
+
+function colors.gray(s)
+ return { 2, s, s, s, s, 0, 0, 0, 1-s }
+end
+
+function colors.rgb(r,g,b)
+ local s = rgbtogray(r,g,b)
+ local c, m, y, k = rgbtocmyk(r,g,b)
+ return { 3, s, r, g, b, c, m, y, k }
+end
+
+function colors.cmyk(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ local r, g, b = cmyktorgb(c,m,y,k)
+ return { 4, s, r, g, b, c, m, y, k }
+end
+
+--~ function colors.spot(parent,f,d,p)
+--~ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+--~ end
+
+function colors.spot(parent,f,d,p)
+ -- inspect(parent) inspect(f) inspect(d) inspect(p)
+ if type(p) == "number" then
+ local n = list[numbers.color][parent] -- hard coded ref to color number
+ if n then
+ local v = values[n]
+ if v then
+ -- the via cmyk hack is dirty, but it scales better
+ local c, m, y, k = p*v[6], p*v[7], p*v[8], p*v[9]
+ local r, g, b = cmyktorgb(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
+ end
+ end
+ else
+ -- todo, multitone (maybe p should be a table)
+ local ps = lpegmatch(p_split_comma,p)
+ local ds = lpegmatch(p_split_comma,d)
+ local c, m, y, k = 0, 0, 0, 0
+ local done = false
+ for i=1,#ps do
+ local p = tonumber(ps[i])
+ local d = ds[i]
+ if p and d then
+ local n = list[numbers.color][d] -- hard coded ref to color number
+ if n then
+ local v = values[n]
+ if v then
+ c = c + p*v[6]
+ m = m + p*v[7]
+ y = y + p*v[8]
+ k = k + p*v[9]
+ done = true
+ end
+ end
+ end
+ end
+ if done then
+ local r, g, b = cmyktorgb(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ local f = tonumber(f)
+ return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
+ end
+ end
+ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+end
+
+local function graycolor(...) graycolor = nodeinjections.graycolor return graycolor(...) end
+local function rgbcolor (...) rgbcolor = nodeinjections.rgbcolor return rgbcolor (...) end
+local function cmykcolor(...) cmykcolor = nodeinjections.cmykcolor return cmykcolor(...) end
+local function spotcolor(...) spotcolor = nodeinjections.spotcolor return spotcolor(...) end
+
+local function extender(colors,key)
+ if colors.supported and key == "none" then
+ local d = graycolor(0)
+ colors.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if colors.supported then
+ local v = values[n]
+ local d
+ if not v then
+ local gray = graycolor(0)
+ d = { gray, gray, gray, gray }
+ report_attributes("unable to revive color %a",n)
+ else
+ local model = colors.forcedmodel(v[1])
+ if model == 2 then
+ local gray = graycolor(v[2])
+ d = { gray, gray, gray, gray }
+ elseif model == 3 then
+ local gray = graycolor(v[2])
+ local rgb = rgbcolor(v[3],v[4],v[5])
+ local cmyk = cmykcolor(v[6],v[7],v[8],v[9])
+ d = { rgb, gray, rgb, cmyk }
+ elseif model == 4 then
+ local gray = graycolor(v[2])
+ local rgb = rgbcolor(v[3],v[4],v[5])
+ local cmyk = cmykcolor(v[6],v[7],v[8],v[9])
+ d = { cmyk, gray, rgb, cmyk }
+ elseif model == 5 then
+ local spot = spotcolor(v[10],v[11],v[12],v[13])
+ -- d = { spot, gray, rgb, cmyk }
+ d = { spot, spot, spot, spot }
+ end
+ end
+ data[n] = d
+ return d
+ end
+end
+
+setmetatableindex(colors, extender)
+setmetatableindex(colors.data, reviver)
+
+function colors.filter(n)
+ return concat(data[n],":",5)
+end
+
+-- unweighted (flat) gray could be another model but a bit work as we need to check:
+--
+-- attr-col colo-ini colo-run
+-- grph-inc grph-wnd
+-- lpdf-col lpdf-fmt lpdf-fld lpdf-grp
+-- meta-pdf meta-pdh mlib-pps
+--
+-- but as we never needed it we happily delay that.
+
+function colors.setmodel(name,weightgray)
+ if weightgray == true or weightgray == v_yes then
+ weightgray = true
+ elseif weightgray == false or weightgray == v_no then
+ weightgray = false
+ else
+ local r, g, b = lpegmatch(p_split_colon,weightgray)
+ if r and g and b then
+ weightgray = { r, g, b }
+ else
+ weightgray = true
+ end
+ end
+ local default = models[name] or 1
+
+ colors.model = name -- global, not useful that way
+ colors.default = default -- global
+ colors.weightgray = weightgray -- global
+
+ -- avoid selective checking is no need for it
+
+ local forced = colors.forced
+
+ if forced == nil then
+ -- unset
+ colors.forced = default
+ elseif forced == false then
+ -- assumed mixed
+ elseif forced ~= default then
+ -- probably mixed
+ colors.forced = false
+ else
+ -- stil the same
+ end
+ return default
+end
+
+function colors.register(name, colorspace, ...) -- passing 9 vars is faster (but not called that often)
+ local stamp = f_colors[colorspace](...)
+ local color = registered[stamp]
+ if not color then
+ color = #values + 1
+ values[color] = colors[colorspace](...)
+ registered[stamp] = color
+ -- colors.reviver(color)
+ end
+ if name then
+ list[a_color][name] = color -- not grouped, so only global colors
+ end
+ return registered[stamp]
+end
+
+function colors.value(id)
+ return values[id]
+end
+
+attributes.colors.handler = nodes.installattributehandler {
+ name = "color",
+ namespace = colors,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.selective,
+ resolver = function() return colors.main end,
+}
+
+function colors.enable(value)
+ setaction("shipouts","attributes.colors.handler",not (value == false or not colors.supported))
+end
+
+function colors.forcesupport(value) -- can move to attr-div
+ colors.supported = value
+ report_colors("color is %ssupported",value and "" or "not ")
+ colors.enable(value)
+end
+
+function colors.toattributes(name)
+ local mc = list[a_color][name]
+ local mm = texgetattribute(a_selector)
+ return (mm == unsetvalue and 1) or mm or 1, mc or list[a_color][1] or unsetvalue
+end
+
+-- transparencies
+
+local a_transparency = attributes.private('transparency')
+
+attributes.transparencies = attributes.transparencies or { }
+local transparencies = attributes.transparencies
+transparencies.registered = transparencies.registered or { }
+transparencies.data = allocate()
+transparencies.values = transparencies.values or { }
+transparencies.triggering = true
+transparencies.attribute = a_transparency
+transparencies.supported = true
+
+local registered = transparencies.registered -- we could use a 2 dimensional table instead
+local data = transparencies.data
+local values = transparencies.values
+local f_transparency = formatters["%s:%s"]
+
+registerstorage("attributes/transparencies/registered", registered, "attributes.transparencies.registered")
+registerstorage("attributes/transparencies/values", values, "attributes.transparencies.values")
+
+local function inject_transparency(...)
+ inject_transparency = nodeinjections.transparency
+ return inject_transparency(...)
+end
+
+local function register_transparency(...)
+ register_transparency = registrations.transparency
+ return register_transparency(...)
+end
+
+function transparencies.register(name,a,t,force) -- name is irrelevant here (can even be nil)
+ -- Force needed here for metapost converter. We could always force
+ -- but then we'd end up with transparencies resources even if we
+ -- would not use transparencies (but define them only). This is
+ -- somewhat messy.
+ local stamp = f_transparency(a,t)
+ local n = registered[stamp]
+ if not n then
+ n = #values + 1
+ values[n] = { a, t }
+ registered[stamp] = n
+ if force then
+ register_transparency(n,a,t)
+ end
+ elseif force and not data[n] then
+ register_transparency(n,a,t)
+ end
+ if name then
+ list[a_transparency][name] = n -- not grouped, so only global transparencies
+ end
+ return registered[stamp]
+end
+
+local function extender(transparencies,key)
+ if colors.supported and key == "none" then
+ local d = inject_transparency(0)
+ transparencies.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if n and transparencies.supported then
+ local v = values[n]
+ local d
+ if not v then
+ d = inject_transparency(0)
+ else
+ d = inject_transparency(n)
+ register_transparency(n,v[1],v[2])
+ end
+ data[n] = d
+ return d
+ else
+ return ""
+ end
+end
+
+setmetatableindex(transparencies,extender)
+setmetatableindex(transparencies.data,reviver) -- register if used
+
+-- check if there is an identity
+
+function transparencies.value(id)
+ return values[id]
+end
+
+attributes.transparencies.handler = nodes.installattributehandler {
+ name = "transparency",
+ namespace = transparencies,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function transparencies.enable(value) -- nil is enable
+ setaction("shipouts","attributes.transparencies.handler",not (value == false or not transparencies.supported))
+end
+
+function transparencies.forcesupport(value) -- can move to attr-div
+ transparencies.supported = value
+ report_transparencies("transparency is %ssupported",value and "" or "not ")
+ transparencies.enable(value)
+end
+
+function transparencies.toattribute(name)
+ return list[a_transparency][name] or unsetvalue
+end
+
+--- colorintents: overprint / knockout
+
+attributes.colorintents = attributes.colorintents or { }
+local colorintents = attributes.colorintents
+colorintents.data = allocate() -- colorintents.data or { }
+colorintents.attribute = attributes.private('colorintent')
+
+colorintents.registered = allocate {
+ overprint = 1,
+ knockout = 2,
+}
+
+local data, registered = colorintents.data, colorintents.registered
+
+local function extender(colorintents,key)
+ if key == "none" then
+ local d = data[2]
+ colorintents.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if n == 1 then
+ local d = nodeinjections.overprint() -- called once
+ data[1] = d
+ return d
+ elseif n == 2 then
+ local d = nodeinjections.knockout() -- called once
+ data[2] = d
+ return d
+ end
+end
+
+setmetatableindex(colorintents, extender)
+setmetatableindex(colorintents.data, reviver)
+
+function colorintents.register(stamp)
+ return registered[stamp] or registered.overprint
+end
+
+colorintents.handler = nodes.installattributehandler {
+ name = "colorintent",
+ namespace = colorintents,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function colorintents.enable()
+ enableaction("shipouts","attributes.colorintents.handler")
+end
+
+-- interface
+
+implement { name = "enablecolor", onlyonce = true, actions = colors.enable }
+implement { name = "enabletransparency", onlyonce = true, actions = transparencies.enable }
+implement { name = "enablecolorintents", onlyonce = true, actions = colorintents.enable }
+
+--------- { name = "registercolor", actions = { colors .register, context }, arguments = "string" }
+--------- { name = "registertransparency", actions = { transparencies.register, context }, arguments = "string" }
+implement { name = "registercolorintent", actions = { colorintents .register, context }, arguments = "string" }