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-rw-r--r--tex/context/base/l-number.lua414
1 files changed, 207 insertions, 207 deletions
diff --git a/tex/context/base/l-number.lua b/tex/context/base/l-number.lua
index 7db82173c..001ca31f7 100644
--- a/tex/context/base/l-number.lua
+++ b/tex/context/base/l-number.lua
@@ -1,207 +1,207 @@
-if not modules then modules = { } end modules ['l-number'] = {
- version = 1.001,
- comment = "companion to luat-lib.mkiv",
- author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
- copyright = "PRAGMA ADE / ConTeXt Development Team",
- license = "see context related readme files"
-}
-
--- this module will be replaced when we have the bit library .. the number based sets
--- might go away
-
-local tostring, tonumber = tostring, tonumber
-local format, floor, match, rep = string.format, math.floor, string.match, string.rep
-local concat, insert = table.concat, table.insert
-local lpegmatch = lpeg.match
-
-number = number or { }
-local number = number
-
-if bit32 then -- I wonder if this is faster
-
- local btest, bor = bit32.btest, bit32.bor
-
- function number.bit(p)
- return 2 ^ (p - 1) -- 1-based indexing
- end
-
- number.hasbit = btest
- number.setbit = bor
-
- function number.setbit(x,p) -- why not bor?
- return btest(x,p) and x or x + p
- end
-
- function number.clearbit(x,p)
- return btest(x,p) and x - p or x
- end
-
-else
-
- -- http://ricilake.blogspot.com/2007/10/iterating-bits-in-lua.html
-
- function number.bit(p)
- return 2 ^ (p - 1) -- 1-based indexing
- end
-
- function number.hasbit(x, p) -- typical call: if hasbit(x, bit(3)) then ...
- return x % (p + p) >= p
- end
-
- function number.setbit(x, p)
- return (x % (p + p) >= p) and x or x + p
- end
-
- function number.clearbit(x, p)
- return (x % (p + p) >= p) and x - p or x
- end
-
-end
-
--- print(number.tobitstring(8))
--- print(number.tobitstring(14))
--- print(number.tobitstring(66))
--- print(number.tobitstring(0x00))
--- print(number.tobitstring(0xFF))
--- print(number.tobitstring(46260767936,4))
-
-if bit32 then
-
- local bextract = bit32.extract
-
- local t = {
- "0", "0", "0", "0", "0", "0", "0", "0",
- "0", "0", "0", "0", "0", "0", "0", "0",
- "0", "0", "0", "0", "0", "0", "0", "0",
- "0", "0", "0", "0", "0", "0", "0", "0",
- }
-
- function number.tobitstring(b,m)
- -- if really needed we can speed this one up
- -- because small numbers need less extraction
- local n = 32
- for i=0,31 do
- local v = bextract(b,i)
- local k = 32 - i
- if v == 1 then
- n = k
- t[k] = "1"
- else
- t[k] = "0"
- end
- end
- if m then
- m = 33 - m * 8
- if m < 1 then
- m = 1
- end
- return concat(t,"",m)
- elseif n < 8 then
- return concat(t)
- elseif n < 16 then
- return concat(t,"",9)
- elseif n < 24 then
- return concat(t,"",17)
- else
- return concat(t,"",25)
- end
- end
-
-else
-
- function number.tobitstring(n,m)
- if n > 0 then
- local t = { }
- while n > 0 do
- insert(t,1,n % 2 > 0 and 1 or 0)
- n = floor(n/2)
- end
- local nn = 8 - #t % 8
- if nn > 0 and nn < 8 then
- for i=1,nn do
- insert(t,1,0)
- end
- end
- if m then
- m = m * 8 - #t
- if m > 0 then
- insert(t,1,rep("0",m))
- end
- end
- return concat(t)
- elseif m then
- rep("00000000",m)
- else
- return "00000000"
- end
- end
-
-end
-
-function number.valid(str,default)
- return tonumber(str) or default or nil
-end
-
-function number.toevenhex(n)
- local s = format("%X",n)
- if #s % 2 == 0 then
- return s
- else
- return "0" .. s
- end
-end
-
--- a,b,c,d,e,f = number.toset(100101)
---
--- function number.toset(n)
--- return match(tostring(n),"(.?)(.?)(.?)(.?)(.?)(.?)(.?)(.?)")
--- end
---
--- -- the lpeg way is slower on 8 digits, but faster on 4 digits, some 7.5%
--- -- on
---
--- for i=1,1000000 do
--- local a,b,c,d,e,f,g,h = number.toset(12345678)
--- local a,b,c,d = number.toset(1234)
--- local a,b,c = number.toset(123)
--- local a,b,c = number.toset("123")
--- end
-
-local one = lpeg.C(1-lpeg.S('')/tonumber)^1
-
-function number.toset(n)
- return lpegmatch(one,tostring(n))
-end
-
--- function number.bits(n,zero)
--- local t, i = { }, (zero and 0) or 1
--- while n > 0 do
--- local m = n % 2
--- if m > 0 then
--- insert(t,1,i)
--- end
--- n = floor(n/2)
--- i = i + 1
--- end
--- return t
--- end
---
--- -- a bit faster
-
-local function bits(n,i,...)
- if n > 0 then
- local m = n % 2
- local n = floor(n/2)
- if m > 0 then
- return bits(n, i+1, i, ...)
- else
- return bits(n, i+1, ...)
- end
- else
- return ...
- end
-end
-
-function number.bits(n)
- return { bits(n,1) }
-end
+if not modules then modules = { } end modules ['l-number'] = {
+ version = 1.001,
+ comment = "companion to luat-lib.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+-- this module will be replaced when we have the bit library .. the number based sets
+-- might go away
+
+local tostring, tonumber = tostring, tonumber
+local format, floor, match, rep = string.format, math.floor, string.match, string.rep
+local concat, insert = table.concat, table.insert
+local lpegmatch = lpeg.match
+
+number = number or { }
+local number = number
+
+if bit32 then -- I wonder if this is faster
+
+ local btest, bor = bit32.btest, bit32.bor
+
+ function number.bit(p)
+ return 2 ^ (p - 1) -- 1-based indexing
+ end
+
+ number.hasbit = btest
+ number.setbit = bor
+
+ function number.setbit(x,p) -- why not bor?
+ return btest(x,p) and x or x + p
+ end
+
+ function number.clearbit(x,p)
+ return btest(x,p) and x - p or x
+ end
+
+else
+
+ -- http://ricilake.blogspot.com/2007/10/iterating-bits-in-lua.html
+
+ function number.bit(p)
+ return 2 ^ (p - 1) -- 1-based indexing
+ end
+
+ function number.hasbit(x, p) -- typical call: if hasbit(x, bit(3)) then ...
+ return x % (p + p) >= p
+ end
+
+ function number.setbit(x, p)
+ return (x % (p + p) >= p) and x or x + p
+ end
+
+ function number.clearbit(x, p)
+ return (x % (p + p) >= p) and x - p or x
+ end
+
+end
+
+-- print(number.tobitstring(8))
+-- print(number.tobitstring(14))
+-- print(number.tobitstring(66))
+-- print(number.tobitstring(0x00))
+-- print(number.tobitstring(0xFF))
+-- print(number.tobitstring(46260767936,4))
+
+if bit32 then
+
+ local bextract = bit32.extract
+
+ local t = {
+ "0", "0", "0", "0", "0", "0", "0", "0",
+ "0", "0", "0", "0", "0", "0", "0", "0",
+ "0", "0", "0", "0", "0", "0", "0", "0",
+ "0", "0", "0", "0", "0", "0", "0", "0",
+ }
+
+ function number.tobitstring(b,m)
+ -- if really needed we can speed this one up
+ -- because small numbers need less extraction
+ local n = 32
+ for i=0,31 do
+ local v = bextract(b,i)
+ local k = 32 - i
+ if v == 1 then
+ n = k
+ t[k] = "1"
+ else
+ t[k] = "0"
+ end
+ end
+ if m then
+ m = 33 - m * 8
+ if m < 1 then
+ m = 1
+ end
+ return concat(t,"",m)
+ elseif n < 8 then
+ return concat(t)
+ elseif n < 16 then
+ return concat(t,"",9)
+ elseif n < 24 then
+ return concat(t,"",17)
+ else
+ return concat(t,"",25)
+ end
+ end
+
+else
+
+ function number.tobitstring(n,m)
+ if n > 0 then
+ local t = { }
+ while n > 0 do
+ insert(t,1,n % 2 > 0 and 1 or 0)
+ n = floor(n/2)
+ end
+ local nn = 8 - #t % 8
+ if nn > 0 and nn < 8 then
+ for i=1,nn do
+ insert(t,1,0)
+ end
+ end
+ if m then
+ m = m * 8 - #t
+ if m > 0 then
+ insert(t,1,rep("0",m))
+ end
+ end
+ return concat(t)
+ elseif m then
+ rep("00000000",m)
+ else
+ return "00000000"
+ end
+ end
+
+end
+
+function number.valid(str,default)
+ return tonumber(str) or default or nil
+end
+
+function number.toevenhex(n)
+ local s = format("%X",n)
+ if #s % 2 == 0 then
+ return s
+ else
+ return "0" .. s
+ end
+end
+
+-- a,b,c,d,e,f = number.toset(100101)
+--
+-- function number.toset(n)
+-- return match(tostring(n),"(.?)(.?)(.?)(.?)(.?)(.?)(.?)(.?)")
+-- end
+--
+-- -- the lpeg way is slower on 8 digits, but faster on 4 digits, some 7.5%
+-- -- on
+--
+-- for i=1,1000000 do
+-- local a,b,c,d,e,f,g,h = number.toset(12345678)
+-- local a,b,c,d = number.toset(1234)
+-- local a,b,c = number.toset(123)
+-- local a,b,c = number.toset("123")
+-- end
+
+local one = lpeg.C(1-lpeg.S('')/tonumber)^1
+
+function number.toset(n)
+ return lpegmatch(one,tostring(n))
+end
+
+-- function number.bits(n,zero)
+-- local t, i = { }, (zero and 0) or 1
+-- while n > 0 do
+-- local m = n % 2
+-- if m > 0 then
+-- insert(t,1,i)
+-- end
+-- n = floor(n/2)
+-- i = i + 1
+-- end
+-- return t
+-- end
+--
+-- -- a bit faster
+
+local function bits(n,i,...)
+ if n > 0 then
+ local m = n % 2
+ local n = floor(n/2)
+ if m > 0 then
+ return bits(n, i+1, i, ...)
+ else
+ return bits(n, i+1, ...)
+ end
+ else
+ return ...
+ end
+end
+
+function number.bits(n)
+ return { bits(n,1) }
+end