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-rw-r--r--tex/context/base/attr-ini.lua665
1 files changed, 43 insertions, 622 deletions
diff --git a/tex/context/base/attr-ini.lua b/tex/context/base/attr-ini.lua
index 81c2f4744..27d7fdd90 100644
--- a/tex/context/base/attr-ini.lua
+++ b/tex/context/base/attr-ini.lua
@@ -6,643 +6,64 @@ if not modules then modules = { } end modules ['attr-ini'] = {
license = "see context related readme files"
}
--- this module is being reconstructed
--- we can also do the nsnone via a metatable and then also se index 0
+local next, type = next, type
-local type = type
-local format, gmatch = string.format, string.gmatch
-local concat = table.concat
-local texsprint = tex.sprint
+--[[ldx--
+<p>We start with a registration system for atributes so that we can use the
+symbolic names later on.</p>
+--ldx]]--
-local ctxcatcodes = tex.ctxcatcodes
-local unsetvalue = attributes.unsetvalue
+attributes = attributes or { }
--- todo: document this but first reimplement this as it reflects the early
--- days of luatex / mkiv and we have better ways now
+attributes.names = attributes.names or { }
+attributes.numbers = attributes.numbers or { }
+attributes.list = attributes.list or { }
+attributes.unsetvalue = -0x7FFFFFFF
--- nb: attributes: color etc is much slower than normal (marks + literals) but ...
--- nb. too many "0 g"s
+storage.register("attributes/names", attributes.names, "attributes.names")
+storage.register("attributes/numbers", attributes.numbers, "attributes.numbers")
+storage.register("attributes/list", attributes.list, "attributes.list")
-nodes = nodes or { }
-states = states or { }
-shipouts = shipouts or { }
+local names, numbers, list = attributes.names, attributes.numbers, attributes.list
--- We can distinguish between rules and glyphs but it's not worth the trouble. A
--- first implementation did that and while it saves a bit for glyphs and rules, it
--- costs more resourses for transparencies. So why bother.
-
---
--- colors
---
-
--- we can also collapse the two attributes: n, n+1, n+2 and then
--- at the tex end add 0, 1, 2, but this is not faster and less
--- flexible (since sometimes we freeze color attribute values at
--- the lua end of the game
---
--- we also need to store the colorvalues because we need then in mp
---
--- This is a compromis between speed and simplicity. We used to store the
--- values and data in one array, which made in neccessary to store the
--- converters that need node constructor into strings and evaluate them
--- at runtime (after reading from storage). Think of:
---
--- colors.strings = colors.strings or { }
---
--- if environment.initex then
--- colors.strings[color] = "return colors." .. colorspace .. "(" .. concat({...},",") .. ")"
--- end
---
--- storage.register("colors/data", colors.strings, "colors.data") -- evaluated
---
--- We assume that only processcolors are defined in the format.
-
-colors = colors or { }
-colors.data = colors.data or { }
-colors.values = colors.values or { }
-colors.registered = colors.registered or { }
-
-colors.weightgray = true
-colors.attribute = attributes.private('color')
-colors.selector = attributes.private('colormodel')
-colors.default = 1
-colors.main = nil
-colors.triggering = true
-
-storage.register("colors/values", colors.values, "colors.values")
-storage.register("colors/registered", colors.registered, "colors.registered")
-
-local templates = {
- rgb = "r:%s:%s:%s",
- cmyk = "c:%s:%s:%s:%s",
- gray = "s:%s",
- spot = "p:%s:%s:%s:%s"
-}
-
-local models = {
- [interfaces.variables.none] = unsetvalue,
- black = unsetvalue,
- bw = unsetvalue,
- all = 1,
- gray = 2,
- rgb = 3,
- cmyk = 4,
-}
-
-colors.model = "all"
-
-local data = colors.data
-local values = colors.values
-local registered = colors.registered
-
-local numbers = attributes.numbers
-local list = attributes.list
-
-local min, max, floor = math.min, math.max, math.floor
-
-local nodeinjections = backends.nodeinjections
-local codeinjections = backends.codeinjections
-local registrations = backends.registrations
-
-local function rgbtocmyk(r,g,b) -- we could reduce
- return 1-r, 1-g, 1-b, 0
-end
-
-local function cmyktorgb(c,m,y,k)
- return 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
-end
-
-local function rgbtogray(r,g,b)
- if colors.weightgray then
- return .30*r+.59*g+.11*b
- else
- return r/3+g/3+b/3
- end
-end
-
-local function cmyktogray(c,m,y,k)
- return rgbtogray(cmyktorgb(c,m,y,k))
-end
-
--- http://en.wikipedia.org/wiki/HSI_color_space
--- http://nl.wikipedia.org/wiki/HSV_(kleurruimte)
-
-
-local function hsvtorgb(h,s,v)
- -- h = h % 360
- local hd = h/60
- local hf = floor(hd)
- local hi = hf % 6
- -- local f = hd - hi
- local f = hd - hf
- local p = v * (1 - s)
- local q = v * (1 - f * s)
- local t = v * (1 - (1 - f) * s)
- if hi == 0 then
- return v, t, p
- elseif hi == 1 then
- return q, v, p
- elseif hi == 2 then
- return p, v, t
- elseif hi == 3 then
- return p, q, v
- elseif hi == 4 then
- return t, p, v
- elseif hi == 5 then
- return v, p, q
- else
- print("error in hsv -> rgb",hi,h,s,v)
- end
-end
-
-function rgbtohsv(r,g,b)
- local offset, maximum, other_1, other_2
- if r >= g and r >= b then
- offset, maximum, other_1, other_2 = 0, r, g, b
- elseif g >= r and g >= b then
- offset, maximum, other_1, other_2 = 2, g, b, r
- else
- offset, maximum, other_1, other_2 = 4, b, r, g
- end
- if maximum == 0 then
- return 0, 0, 0
- end
- local minimum = other_1 < other_2 and other_1 or other_2
- if maximum == minimum then
- return 0, 0, maximum
- end
- local delta = maximum - minimum
- return (offset + (other_1-other_2)/delta)*60, delta/maximum, maximum
-end
-
-function graytorgb(s) -- unweighted
- return 1-s, 1-s, 1-s
-end
-
-function hsvtogray(h,s,v)
- return rgb_to_gray(hsv_to_rgb(h,s,v))
-end
-
-function grayto_hsv(s)
- return 0, 0, s
-end
-
-colors.rgbtocmyk = rgbtocmyk
-colors.rgbtogray = rgbtogray
-colors.cmyktorgb = cmyktorgb
-colors.cmyktogray = cmyktogray
-colors.rgbtohsv = rgbtohsv
-colors.hsvtorgb = hsvtorgb
-colors.hsvtogray = hsvtogray
-colors.graytohsv = graytohsv
-
--- we can share some *data by using s, rgb and cmyk hashes, but
--- normally the amount of colors is not that large; storing the
--- components costs a bit of extra runtime, but we expect to gain
--- some back because we have them at hand; the number indicates the
--- default color space
-
-function colors.gray(s)
- return { 2, s, s, s, s, 0, 0, 0, 1-s }
-end
-
-function colors.rgb(r,g,b)
- local s = rgbtogray(r,g,b)
- local c, m, y, k = rgbtocmyk(r,g,b)
- return { 3, s, r, g, b, c, m, y, k }
-end
-
-function colors.cmyk(c,m,y,k)
- local s = cmyktogray(c,m,y,k)
- local r, g, b = cmyktorgb(c,m,y,k)
- return { 4, s, r, g, b, c, m, y, k }
-end
-
---~ function colors.spot(parent,f,d,p)
---~ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
---~ end
-
-function colors.spot(parent,f,d,p)
- if type(p) == "number" then
- local n = list[numbers.color][parent] -- hard coded ref to color number
- if n then
- local v = values[n]
- if v then
- -- the via cmyk hack is dirty, but it scales better
- local c, m, y, k = p*v[6], p*v[7], p*v[8], p*v[8]
- local r, g, b = cmyktorgb(c,m,y,k)
- local s = cmyktogray(c,m,y,k)
- return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
- end
- end
- else
- -- todo, multitone (maybe p should be a table)
+function attributes.define(name,number) -- at the tex end
+ if not numbers[name] then
+ numbers[name], names[number], list[number] = number, name, { }
end
- return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
end
-local function graycolor(...) graycolor = nodeinjections.graycolor return graycolor(...) end
-local function rgbcolor (...) rgbcolor = nodeinjections.rgbcolor return rgbcolor (...) end
-local function cmykcolor(...) cmykcolor = nodeinjections.cmykcolor return cmykcolor(...) end
-local function spotcolor(...) spotcolor = nodeinjections.spotcolor return spotcolor(...) end
+--[[ldx--
+<p>We can use the attributes in the range 127-255 (outside user space). These
+are only used when no attribute is set at the \TEX\ end which normally
+happens in <l n='context'/>.</p>
+--ldx]]--
-local function extender(colors,key)
- if key == "none" then
- local d = graycolor(0)
- colors.none = d
- return d
- end
-end
+storage.shared.attributes_last_private = storage.shared.attributes_last_private or 127
-local function reviver(data,n)
- local v = values[n]
- local d
- if not v then
- local gray = graycolor(0)
- d = { gray, gray, gray, gray }
- logs.report("attributes","unable to revive color %s",n or "?")
- else
- local kind = v[1]
- if kind == 2 then
- local gray= graycolor(v[2])
- d = { gray, gray, gray, gray }
- elseif kind == 3 then
- local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
- d = { rgb, gray, rgb, cmyk }
- elseif kind == 4 then
- local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
- d = { cmyk, gray, rgb, cmyk }
- elseif kind == 5 then
- local spot = spotcolor(v[10],v[11],v[12],v[13])
- -- d = { spot, gray, rgb, cmyk }
- d = { spot, spot, spot, spot }
+function attributes.private(name) -- at the lua end (hidden from user)
+ local number = numbers[name]
+ if not number then
+ local last = storage.shared.attributes_last_private or 127
+ if last < 255 then
+ last = last + 1
+ storage.shared.attributes_last_private = last
end
+ number = last
+ numbers[name], names[number], list[number] = number, name, { }
end
- data[n] = d
- return d
+ return number
end
-setmetatable(colors, { __index = extender })
-setmetatable(colors.data, { __index = reviver })
-
-function colors.filter(n)
- return concat(data[n],":",5)
-end
-
-function colors.setmodel(name,weightgray)
- colors.model = name
- colors.default = models[name] or 1
- colors.weightgray = weightgray ~= false
- return colors.default
-end
-
-function colors.register(name, colorspace, ...) -- passing 9 vars is faster (but not called that often)
- local stamp = format(templates[colorspace],...)
- local color = registered[stamp]
- if not color then
- color = #values + 1
- values[color] = colors[colorspace](...)
- registered[stamp] = color
- -- colors.reviver(color)
- end
- if name then
- list[colors.attribute][name] = color -- not grouped, so only global colors
- end
- return registered[stamp]
-end
-
-function colors.value(id)
- return values[id]
-end
+-- new
-shipouts.handle_color = nodes.install_attribute_handler {
- name = "color",
- namespace = colors,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.selective,
- resolver = function() return colors.main end,
-}
-
-function colors.enable()
- tasks.enableaction("shipouts","shipouts.handle_color")
-end
-
--- transparencies
-
-transparencies = transparencies or { }
-transparencies.registered = transparencies.registered or { }
-transparencies.data = transparencies.data or { }
-transparencies.values = transparencies.values or { }
-transparencies.triggering = true
-transparencies.attribute = attributes.private('transparency')
-
-storage.register("transparencies/registered", transparencies.registered, "transparencies.registered")
-storage.register("transparencies/values", transparencies.values, "transparencies.values")
-
-local registered = transparencies.registered -- we could use a 2 dimensional table instead
-local data = transparencies.data
-local values = transparencies.values
-local template = "%s:%s"
-
-local function inject_transparency (...)
- inject_transparency = nodeinjections.transparency
- return inject_transparency(...)
-end
-
-local function register_transparency(...)
- register_transparency = registrations.transparency
- return register_transparency(...)
-end
-
-function transparencies.register(name,a,t,force) -- name is irrelevant here (can even be nil)
- -- Force needed here for metapost converter. We could always force
- -- but then we'd end up with transparencies resources even if we
- -- would not use transparencies (but define them only). This is
- -- somewhat messy.
- local stamp = format(template,a,t)
- local n = registered[stamp]
- if not n then
- n = #values + 1
- values[n] = { a, t }
- registered[stamp] = n
- if force then
- register_transparency(n,a,t)
+function attributes.ofnode(n)
+ local a = n.attr
+ if a then
+ a = a.next
+ while a do
+ local number, value = a.number, a.value
+ texio.write_nl(format("%s : attribute %3i, value %4i, name %s",tostring(n),number,value,names[number] or '?'))
+ a = a.next
end
- elseif force and not data[n] then
- register_transparency(n,a,t)
- end
- return registered[stamp]
-end
-
-local function extender(transparencies,key)
- if key == "none" then
- local d = inject_transparency(0)
- transparencies.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- local v = values[n]
- local d
- if not v then
- d = inject_transparency(0)
- else
- d = inject_transparency(n)
- register_transparency(n,v[1],v[2])
- end
- data[n] = d
- return d
-end
-
-setmetatable(transparencies, { __index = extender })
-setmetatable(transparencies.data, { __index = reviver }) -- register if used
-
--- check if there is an identity
-
-function transparencies.value(id)
- return values[id]
-end
-
-shipouts.handle_transparency = nodes.install_attribute_handler {
- name = "transparency",
- namespace = transparencies,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function transparencies.enable()
- tasks.enableaction("shipouts","shipouts.handle_transparency")
-end
-
---- colorintents: overprint / knockout
-
-colorintents = colorintents or { }
-colorintents.data = colorintents.data or { }
-colorintents.attribute = attributes.private('colorintent')
-
-colorintents.registered = {
- overprint = 1,
- knockout = 2,
-}
-
-local data, registered = colorintents.data, colorintents.registered
-
-local function extender(colorintents,key)
- if key == "none" then
- local d = data[2]
- colorintents.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- if n == 1 then
- local d = nodeinjections.overprint() -- called once
- data[1] = d
- return d
- elseif n == 2 then
- local d = nodeinjections.knockout() -- called once
- data[2] = d
- return d
- end
-end
-
-setmetatable(colorintents, { __index = extender })
-setmetatable(colorintents.data, { __index = reviver })
-
-function colorintents.register(stamp)
- return registered[stamp] or registered.overprint
-end
-
-shipouts.handle_colorintent = nodes.install_attribute_handler {
- name = "colorintent",
- namespace = colorintents,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function colorintents.enable()
- tasks.enableaction("shipouts","shipouts.handle_colorintent")
-end
-
---- negative / positive
-
-negatives = negatives or { }
-negatives.data = negatives.data or { }
-negatives.attribute = attributes.private("negative")
-
-negatives.registered = {
- positive = 1,
- negative = 2,
-}
-
-local data, registered = negatives.data, negatives.registered
-
-local function extender(negatives,key)
- if key == "none" then
- local d = data[1]
- negatives.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- if n == 1 then
- local d = nodeinjections.positive() -- called once
- data[1] = d
- return d
- elseif n == 2 then
- local d = nodeinjections.negative() -- called once
- data[2] = d
- return d
- end
-end
-
-setmetatable(negatives, { __index = extender })
-setmetatable(negatives.data, { __index = reviver })
-
-function negatives.register(stamp)
- return registered[stamp] or registered.positive
-end
-
-shipouts.handle_negative = nodes.install_attribute_handler {
- name = "negative",
- namespace = negatives,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function negatives.enable()
- tasks.enableaction("shipouts","shipouts.handle_negative")
-end
-
--- effects -- can be optimized (todo: metatables)
-
-effects = effects or { }
-effects.data = effects.data or { }
-effects.values = effects.values or { }
-effects.registered = effects.registered or { }
-effects.stamp = "%s:%s:%s"
-effects.attribute = attributes.private("effect")
-
-storage.register("effects/registered", effects.registered, "effects.registered")
-storage.register("effects/values", effects.values, "effects.values")
-
-local data, registered, values = effects.data, effects.registered, effects.values
-
--- valid effects: normal inner outer both hidden (stretch,rulethickness,effect)
-
-local function effect(...) effect = nodeinjections.effect return effect(...) end
-
-local function extender(effects,key)
- if key == "none" then
- local d = effect(0,0,0)
- effects.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- local e = values[n] -- we could nil values[n] now but hardly needed
- local d = effect(e[1],e[2],e[3])
- data[n] = d
- return d
-end
-
-setmetatable(effects, { __index = extender })
-setmetatable(effects.data, { __index = reviver })
-
-function effects.register(effect,stretch,rulethickness)
- local stamp = format(effects.stamp,effect,stretch,rulethickness)
- local n = registered[stamp]
- if not n then
- n = #values + 1
- values[n] = { effect, stretch, rulethickness }
- registered[stamp] = n
- end
- return n
-end
-
-shipouts.handle_effect = nodes.install_attribute_handler {
- name = "effect",
- namespace = effects,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function effects.enable()
- tasks.enableaction("shipouts","shipouts.handle_effect")
-end
-
--- layers (ugly code, due to no grouping and such); currently we use exclusive layers
--- but when we need it stacked layers might show up too; the next function based
--- approach can be replaced by static (metatable driven) resolvers
-
-viewerlayers = viewerlayers or { }
-viewerlayers.data = viewerlayers.data or { }
-viewerlayers.registered = viewerlayers.registered or { }
-viewerlayers.values = viewerlayers.values or { }
-viewerlayers.listwise = viewerlayers.listwise or { }
-viewerlayers.attribute = attributes.private("viewerlayer")
-
-storage.register("viewerlayers/registered", viewerlayers.registered, "viewerlayers.registered")
-storage.register("viewerlayers/values", viewerlayers.values, "viewerlayers.values")
-
-local data = viewerlayers.data
-local values = viewerlayers.values
-local listwise = viewerlayers.listwise
-local registered = viewerlayers.registered
-local template = "%s"
-
--- stacked
-
-local function extender(viewerlayers,key)
- if key == "none" then
- local d = nodeinjections.stoplayer()
- viewerlayers.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- local d = nodeinjections.startlayer(values[n])
- data[n] = d
- return d
-end
-
-setmetatable(viewerlayers, { __index = extender })
-setmetatable(viewerlayers.data, { __index = reviver })
-
-local function initializer(...)
- return states.initialize(...)
-end
-
-viewerlayers.register = function(name,lw) -- if not inimode redefine data[n] in first call
- local stamp = format(template,name)
- local n = registered[stamp]
- if not n then
- n = #values + 1
- values[n] = name
- registered[stamp] = n
- listwise[n] = lw or false
- end
- return registered[stamp] -- == n
-end
-
-shipouts.handle_viewerlayer = nodes.install_attribute_handler {
- name = "viewerlayer",
- namespace = viewerlayers,
- initializer = initializer,
- finalizer = states.finalize,
- processor = states.stacked,
-}
-
-function viewerlayers.enable()
- tasks.enableaction("shipouts","shipouts.handle_viewerlayer")
+ end
end