summaryrefslogtreecommitdiff
path: root/tex/context/base/attr-col.lua
diff options
context:
space:
mode:
Diffstat (limited to 'tex/context/base/attr-col.lua')
-rw-r--r--tex/context/base/attr-col.lua1076
1 files changed, 538 insertions, 538 deletions
diff --git a/tex/context/base/attr-col.lua b/tex/context/base/attr-col.lua
index 473bf8a74..7c6b7909b 100644
--- a/tex/context/base/attr-col.lua
+++ b/tex/context/base/attr-col.lua
@@ -1,538 +1,538 @@
-if not modules then modules = { } end modules ['attr-col'] = {
- version = 1.001,
- comment = "companion to attr-col.mkiv",
- author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
- copyright = "PRAGMA ADE / ConTeXt Development Team",
- license = "see context related readme files"
-}
-
--- this module is being reconstructed and code will move to other places
--- we can also do the nsnone via a metatable and then also se index 0
-
--- list could as well refer to the tables (instead of numbers that
--- index into another table) .. depends on what we need
-
-local type = type
-local format = string.format
-local concat = table.concat
-local min, max, floor = math.min, math.max, math.floor
-
-local attributes, nodes, utilities, logs, backends, storage = attributes, nodes, utilities, logs, backends, storage
-local commands, context, interfaces = commands, context, interfaces
-local tex = tex
-
-local allocate = utilities.storage.allocate
-local setmetatableindex = table.setmetatableindex
-
-local report_attributes = logs.reporter("attributes","colors")
-local report_colors = logs.reporter("colors","support")
-local report_transparencies = logs.reporter("transparencies","support")
-
--- todo: document this but first reimplement this as it reflects the early
--- days of luatex / mkiv and we have better ways now
-
--- nb: attributes: color etc is much slower than normal (marks + literals) but ...
--- nb. too many "0 g"s
-
-local states = attributes.states
-local tasks = nodes.tasks
-local nodeinjections = backends.nodeinjections
-local registrations = backends.registrations
-local unsetvalue = attributes.unsetvalue
-
-local registerstorage = storage.register
-local formatters = string.formatters
-
--- We can distinguish between rules and glyphs but it's not worth the trouble. A
--- first implementation did that and while it saves a bit for glyphs and rules, it
--- costs more resourses for transparencies. So why bother.
-
---
--- colors
---
-
--- we can also collapse the two attributes: n, n+1, n+2 and then
--- at the tex end add 0, 1, 2, but this is not faster and less
--- flexible (since sometimes we freeze color attribute values at
--- the lua end of the game)
---
--- we also need to store the colorvalues because we need then in mp
---
--- This is a compromis between speed and simplicity. We used to store the
--- values and data in one array, which made in neccessary to store the
--- converters that need node constructor into strings and evaluate them
--- at runtime (after reading from storage). Think of:
---
--- colors.strings = colors.strings or { }
---
--- if environment.initex then
--- colors.strings[color] = "return colors." .. colorspace .. "(" .. concat({...},",") .. ")"
--- end
---
--- registerstorage("attributes/colors/data", colors.strings, "attributes.colors.data") -- evaluated
---
--- We assume that only processcolors are defined in the format.
-
-attributes.colors = attributes.colors or { }
-local colors = attributes.colors
-
-local a_color = attributes.private('color')
-local a_selector = attributes.private('colormodel')
-
-colors.data = allocate()
-colors.values = colors.values or { }
-colors.registered = colors.registered or { }
-colors.weightgray = true
-colors.attribute = a_color
-colors.selector = a_selector
-colors.default = 1
-colors.main = nil
-colors.triggering = true
-colors.supported = true
-colors.model = "all"
-
-local data = colors.data
-local values = colors.values
-local registered = colors.registered
-
-local numbers = attributes.numbers
-local list = attributes.list
-
-registerstorage("attributes/colors/values", values, "attributes.colors.values")
-registerstorage("attributes/colors/registered", registered, "attributes.colors.registered")
-
-local f_colors = {
- rgb = formatters["r:%s:%s:%s"],
- cmyk = formatters["c:%s:%s:%s:%s"],
- gray = formatters["s:%s"],
- spot = formatters["p:%s:%s:%s:%s"],
-}
-
-local models = {
- [interfaces.variables.none] = unsetvalue,
- black = unsetvalue,
- bw = unsetvalue,
- all = 1,
- gray = 2,
- rgb = 3,
- cmyk = 4,
-}
-
-local function rgbtocmyk(r,g,b) -- we could reduce
- return 1-r, 1-g, 1-b, 0
-end
-
-local function cmyktorgb(c,m,y,k)
- return 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
-end
-
-local function rgbtogray(r,g,b)
- if colors.weightgray then
- return .30*r + .59*g + .11*b
- else
- return r/3 + g/3 + b/3
- end
-end
-
-local function cmyktogray(c,m,y,k)
- return rgbtogray(cmyktorgb(c,m,y,k))
-end
-
--- not critical so not needed:
---
--- local function cmyktogray(c,m,y,k)
--- local r, g, b = 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
--- if colors.weightgray then
--- return .30*r + .59*g + .11*b
--- else
--- return r/3 + g/3 + b/3
--- end
--- end
-
--- http://en.wikipedia.org/wiki/HSI_color_space
--- http://nl.wikipedia.org/wiki/HSV_(kleurruimte)
-
-local function hsvtorgb(h,s,v)
- -- h = h % 360
- local hd = h/60
- local hf = floor(hd)
- local hi = hf % 6
- -- local f = hd - hi
- local f = hd - hf
- local p = v * (1 - s)
- local q = v * (1 - f * s)
- local t = v * (1 - (1 - f) * s)
- if hi == 0 then
- return v, t, p
- elseif hi == 1 then
- return q, v, p
- elseif hi == 2 then
- return p, v, t
- elseif hi == 3 then
- return p, q, v
- elseif hi == 4 then
- return t, p, v
- elseif hi == 5 then
- return v, p, q
- else
- print("error in hsv -> rgb",hi,h,s,v)
- end
-end
-
-local function rgbtohsv(r,g,b)
- local offset, maximum, other_1, other_2
- if r >= g and r >= b then
- offset, maximum, other_1, other_2 = 0, r, g, b
- elseif g >= r and g >= b then
- offset, maximum, other_1, other_2 = 2, g, b, r
- else
- offset, maximum, other_1, other_2 = 4, b, r, g
- end
- if maximum == 0 then
- return 0, 0, 0
- end
- local minimum = other_1 < other_2 and other_1 or other_2
- if maximum == minimum then
- return 0, 0, maximum
- end
- local delta = maximum - minimum
- return (offset + (other_1-other_2)/delta)*60, delta/maximum, maximum
-end
-
-local function graytorgb(s) -- unweighted
- return 1-s, 1-s, 1-s
-end
-
-local function hsvtogray(h,s,v)
- return rgb_to_gray(hsv_to_rgb(h,s,v))
-end
-
-local function graytohsv(s)
- return 0, 0, s
-end
-
-colors.rgbtocmyk = rgbtocmyk
-colors.rgbtogray = rgbtogray
-colors.cmyktorgb = cmyktorgb
-colors.cmyktogray = cmyktogray
-colors.rgbtohsv = rgbtohsv
-colors.hsvtorgb = hsvtorgb
-colors.hsvtogray = hsvtogray
-colors.graytohsv = graytohsv
-
--- we can share some *data by using s, rgb and cmyk hashes, but
--- normally the amount of colors is not that large; storing the
--- components costs a bit of extra runtime, but we expect to gain
--- some back because we have them at hand; the number indicates the
--- default color space
-
-function colors.gray(s)
- return { 2, s, s, s, s, 0, 0, 0, 1-s }
-end
-
-function colors.rgb(r,g,b)
- local s = rgbtogray(r,g,b)
- local c, m, y, k = rgbtocmyk(r,g,b)
- return { 3, s, r, g, b, c, m, y, k }
-end
-
-function colors.cmyk(c,m,y,k)
- local s = cmyktogray(c,m,y,k)
- local r, g, b = cmyktorgb(c,m,y,k)
- return { 4, s, r, g, b, c, m, y, k }
-end
-
---~ function colors.spot(parent,f,d,p)
---~ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
---~ end
-
-function colors.spot(parent,f,d,p)
- if type(p) == "number" then
- local n = list[numbers.color][parent] -- hard coded ref to color number
- if n then
- local v = values[n]
- if v then
- -- the via cmyk hack is dirty, but it scales better
- local c, m, y, k = p*v[6], p*v[7], p*v[8], p*v[8]
- local r, g, b = cmyktorgb(c,m,y,k)
- local s = cmyktogray(c,m,y,k)
- return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
- end
- end
- else
- -- todo, multitone (maybe p should be a table)
- end
- return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
-end
-
-local function graycolor(...) graycolor = nodeinjections.graycolor return graycolor(...) end
-local function rgbcolor (...) rgbcolor = nodeinjections.rgbcolor return rgbcolor (...) end
-local function cmykcolor(...) cmykcolor = nodeinjections.cmykcolor return cmykcolor(...) end
-local function spotcolor(...) spotcolor = nodeinjections.spotcolor return spotcolor(...) end
-
-local function extender(colors,key)
- if colors.supported and key == "none" then
- local d = graycolor(0)
- colors.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- if colors.supported then
- local v = values[n]
- local d
- if not v then
- local gray = graycolor(0)
- d = { gray, gray, gray, gray }
- report_attributes("unable to revive color %a",n)
- else
- local model = colors.forcedmodel(v[1])
- if model == 2 then
- local gray= graycolor(v[2])
- d = { gray, gray, gray, gray }
- elseif model == 3 then
- local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
- d = { rgb, gray, rgb, cmyk }
- elseif model == 4 then
- local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
- d = { cmyk, gray, rgb, cmyk }
- elseif model == 5 then
- local spot = spotcolor(v[10],v[11],v[12],v[13])
- -- d = { spot, gray, rgb, cmyk }
- d = { spot, spot, spot, spot }
- end
- end
- data[n] = d
- return d
- end
-end
-
-setmetatableindex(colors, extender)
-setmetatableindex(colors.data, reviver)
-
-function colors.filter(n)
- return concat(data[n],":",5)
-end
-
-function colors.setmodel(name,weightgray)
- colors.model = name
- colors.default = models[name] or 1
- colors.weightgray = weightgray ~= false
- return colors.default
-end
-
-function colors.register(name, colorspace, ...) -- passing 9 vars is faster (but not called that often)
- local stamp = f_colors[colorspace](...)
- local color = registered[stamp]
- if not color then
- color = #values + 1
- values[color] = colors[colorspace](...)
- registered[stamp] = color
- -- colors.reviver(color)
- end
- if name then
- list[a_color][name] = color -- not grouped, so only global colors
- end
- return registered[stamp]
-end
-
-function colors.value(id)
- return values[id]
-end
-
-attributes.colors.handler = nodes.installattributehandler {
- name = "color",
- namespace = colors,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.selective,
- resolver = function() return colors.main end,
-}
-
-function colors.enable(value)
- if value == false or not colors.supported then
- tasks.disableaction("shipouts","attributes.colors.handler")
- else
- tasks.enableaction("shipouts","attributes.colors.handler")
- end
-end
-
-function colors.forcesupport(value) -- can move to attr-div
- colors.supported = value
- report_colors("color is %ssupported",value and "" or "not ")
- colors.enable(value)
-end
-
--- transparencies
-
-local a_transparency = attributes.private('transparency')
-
-attributes.transparencies = attributes.transparencies or { }
-local transparencies = attributes.transparencies
-transparencies.registered = transparencies.registered or { }
-transparencies.data = allocate()
-transparencies.values = transparencies.values or { }
-transparencies.triggering = true
-transparencies.attribute = a_transparency
-transparencies.supported = true
-
-local registered = transparencies.registered -- we could use a 2 dimensional table instead
-local data = transparencies.data
-local values = transparencies.values
-local f_transparency = formatters["%s:%s"]
-
-registerstorage("attributes/transparencies/registered", registered, "attributes.transparencies.registered")
-registerstorage("attributes/transparencies/values", values, "attributes.transparencies.values")
-
-local function inject_transparency(...)
- inject_transparency = nodeinjections.transparency
- return inject_transparency(...)
-end
-
-local function register_transparency(...)
- register_transparency = registrations.transparency
- return register_transparency(...)
-end
-
-function transparencies.register(name,a,t,force) -- name is irrelevant here (can even be nil)
- -- Force needed here for metapost converter. We could always force
- -- but then we'd end up with transparencies resources even if we
- -- would not use transparencies (but define them only). This is
- -- somewhat messy.
- local stamp = f_transparency(a,t)
- local n = registered[stamp]
- if not n then
- n = #values + 1
- values[n] = { a, t }
- registered[stamp] = n
- if force then
- register_transparency(n,a,t)
- end
- elseif force and not data[n] then
- register_transparency(n,a,t)
- end
- if name then
- list[a_transparency][name] = n -- not grouped, so only global transparencies
- end
- return registered[stamp]
-end
-
-local function extender(transparencies,key)
- if colors.supported and key == "none" then
- local d = inject_transparency(0)
- transparencies.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- if transparencies.supported then
- local v = values[n]
- local d
- if not v then
- d = inject_transparency(0)
- else
- d = inject_transparency(n)
- register_transparency(n,v[1],v[2])
- end
- data[n] = d
- return d
- else
- return ""
- end
-end
-
-setmetatableindex(transparencies, extender)
-setmetatableindex(transparencies.data, reviver) -- register if used
-
--- check if there is an identity
-
-function transparencies.value(id)
- return values[id]
-end
-
-attributes.transparencies.handler = nodes.installattributehandler {
- name = "transparency",
- namespace = transparencies,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function transparencies.enable(value) -- nil is enable
- if value == false or not transparencies.supported then
- tasks.disableaction("shipouts","attributes.transparencies.handler")
- else
- tasks.enableaction("shipouts","attributes.transparencies.handler")
- end
-end
-
-function transparencies.forcesupport(value) -- can move to attr-div
- transparencies.supported = value
- report_transparencies("transparency is %ssupported",value and "" or "not ")
- transparencies.enable(value)
-end
-
---- colorintents: overprint / knockout
-
-attributes.colorintents = attributes.colorintents or { }
-local colorintents = attributes.colorintents
-colorintents.data = allocate() -- colorintents.data or { }
-colorintents.attribute = attributes.private('colorintent')
-
-colorintents.registered = allocate {
- overprint = 1,
- knockout = 2,
-}
-
-local data, registered = colorintents.data, colorintents.registered
-
-local function extender(colorintents,key)
- if key == "none" then
- local d = data[2]
- colorintents.none = d
- return d
- end
-end
-
-local function reviver(data,n)
- if n == 1 then
- local d = nodeinjections.overprint() -- called once
- data[1] = d
- return d
- elseif n == 2 then
- local d = nodeinjections.knockout() -- called once
- data[2] = d
- return d
- end
-end
-
-setmetatableindex(colorintents, extender)
-setmetatableindex(colorintents.data, reviver)
-
-function colorintents.register(stamp)
- return registered[stamp] or registered.overprint
-end
-
-colorintents.handler = nodes.installattributehandler {
- name = "colorintent",
- namespace = colorintents,
- initializer = states.initialize,
- finalizer = states.finalize,
- processor = states.process,
-}
-
-function colorintents.enable()
- tasks.enableaction("shipouts","attributes.colorintents.handler")
-end
-
--- interface
-
-commands.enablecolor = colors.enable
-commands.enabletransparency = transparencies.enable
-commands.enablecolorintents = colorintents.enable
-
-function commands.registercolor (...) context(colors .register(...)) end
-function commands.registertransparency(...) context(transparencies.register(...)) end
-function commands.registercolorintent (...) context(colorintents .register(...)) end
+if not modules then modules = { } end modules ['attr-col'] = {
+ version = 1.001,
+ comment = "companion to attr-col.mkiv",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+-- this module is being reconstructed and code will move to other places
+-- we can also do the nsnone via a metatable and then also se index 0
+
+-- list could as well refer to the tables (instead of numbers that
+-- index into another table) .. depends on what we need
+
+local type = type
+local format = string.format
+local concat = table.concat
+local min, max, floor = math.min, math.max, math.floor
+
+local attributes, nodes, utilities, logs, backends, storage = attributes, nodes, utilities, logs, backends, storage
+local commands, context, interfaces = commands, context, interfaces
+local tex = tex
+
+local allocate = utilities.storage.allocate
+local setmetatableindex = table.setmetatableindex
+
+local report_attributes = logs.reporter("attributes","colors")
+local report_colors = logs.reporter("colors","support")
+local report_transparencies = logs.reporter("transparencies","support")
+
+-- todo: document this but first reimplement this as it reflects the early
+-- days of luatex / mkiv and we have better ways now
+
+-- nb: attributes: color etc is much slower than normal (marks + literals) but ...
+-- nb. too many "0 g"s
+
+local states = attributes.states
+local tasks = nodes.tasks
+local nodeinjections = backends.nodeinjections
+local registrations = backends.registrations
+local unsetvalue = attributes.unsetvalue
+
+local registerstorage = storage.register
+local formatters = string.formatters
+
+-- We can distinguish between rules and glyphs but it's not worth the trouble. A
+-- first implementation did that and while it saves a bit for glyphs and rules, it
+-- costs more resourses for transparencies. So why bother.
+
+--
+-- colors
+--
+
+-- we can also collapse the two attributes: n, n+1, n+2 and then
+-- at the tex end add 0, 1, 2, but this is not faster and less
+-- flexible (since sometimes we freeze color attribute values at
+-- the lua end of the game)
+--
+-- we also need to store the colorvalues because we need then in mp
+--
+-- This is a compromis between speed and simplicity. We used to store the
+-- values and data in one array, which made in neccessary to store the
+-- converters that need node constructor into strings and evaluate them
+-- at runtime (after reading from storage). Think of:
+--
+-- colors.strings = colors.strings or { }
+--
+-- if environment.initex then
+-- colors.strings[color] = "return colors." .. colorspace .. "(" .. concat({...},",") .. ")"
+-- end
+--
+-- registerstorage("attributes/colors/data", colors.strings, "attributes.colors.data") -- evaluated
+--
+-- We assume that only processcolors are defined in the format.
+
+attributes.colors = attributes.colors or { }
+local colors = attributes.colors
+
+local a_color = attributes.private('color')
+local a_selector = attributes.private('colormodel')
+
+colors.data = allocate()
+colors.values = colors.values or { }
+colors.registered = colors.registered or { }
+colors.weightgray = true
+colors.attribute = a_color
+colors.selector = a_selector
+colors.default = 1
+colors.main = nil
+colors.triggering = true
+colors.supported = true
+colors.model = "all"
+
+local data = colors.data
+local values = colors.values
+local registered = colors.registered
+
+local numbers = attributes.numbers
+local list = attributes.list
+
+registerstorage("attributes/colors/values", values, "attributes.colors.values")
+registerstorage("attributes/colors/registered", registered, "attributes.colors.registered")
+
+local f_colors = {
+ rgb = formatters["r:%s:%s:%s"],
+ cmyk = formatters["c:%s:%s:%s:%s"],
+ gray = formatters["s:%s"],
+ spot = formatters["p:%s:%s:%s:%s"],
+}
+
+local models = {
+ [interfaces.variables.none] = unsetvalue,
+ black = unsetvalue,
+ bw = unsetvalue,
+ all = 1,
+ gray = 2,
+ rgb = 3,
+ cmyk = 4,
+}
+
+local function rgbtocmyk(r,g,b) -- we could reduce
+ return 1-r, 1-g, 1-b, 0
+end
+
+local function cmyktorgb(c,m,y,k)
+ return 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
+end
+
+local function rgbtogray(r,g,b)
+ if colors.weightgray then
+ return .30*r + .59*g + .11*b
+ else
+ return r/3 + g/3 + b/3
+ end
+end
+
+local function cmyktogray(c,m,y,k)
+ return rgbtogray(cmyktorgb(c,m,y,k))
+end
+
+-- not critical so not needed:
+--
+-- local function cmyktogray(c,m,y,k)
+-- local r, g, b = 1.0 - min(1.0,c+k), 1.0 - min(1.0,m+k), 1.0 - min(1.0,y+k)
+-- if colors.weightgray then
+-- return .30*r + .59*g + .11*b
+-- else
+-- return r/3 + g/3 + b/3
+-- end
+-- end
+
+-- http://en.wikipedia.org/wiki/HSI_color_space
+-- http://nl.wikipedia.org/wiki/HSV_(kleurruimte)
+
+local function hsvtorgb(h,s,v)
+ -- h = h % 360
+ local hd = h/60
+ local hf = floor(hd)
+ local hi = hf % 6
+ -- local f = hd - hi
+ local f = hd - hf
+ local p = v * (1 - s)
+ local q = v * (1 - f * s)
+ local t = v * (1 - (1 - f) * s)
+ if hi == 0 then
+ return v, t, p
+ elseif hi == 1 then
+ return q, v, p
+ elseif hi == 2 then
+ return p, v, t
+ elseif hi == 3 then
+ return p, q, v
+ elseif hi == 4 then
+ return t, p, v
+ elseif hi == 5 then
+ return v, p, q
+ else
+ print("error in hsv -> rgb",hi,h,s,v)
+ end
+end
+
+local function rgbtohsv(r,g,b)
+ local offset, maximum, other_1, other_2
+ if r >= g and r >= b then
+ offset, maximum, other_1, other_2 = 0, r, g, b
+ elseif g >= r and g >= b then
+ offset, maximum, other_1, other_2 = 2, g, b, r
+ else
+ offset, maximum, other_1, other_2 = 4, b, r, g
+ end
+ if maximum == 0 then
+ return 0, 0, 0
+ end
+ local minimum = other_1 < other_2 and other_1 or other_2
+ if maximum == minimum then
+ return 0, 0, maximum
+ end
+ local delta = maximum - minimum
+ return (offset + (other_1-other_2)/delta)*60, delta/maximum, maximum
+end
+
+local function graytorgb(s) -- unweighted
+ return 1-s, 1-s, 1-s
+end
+
+local function hsvtogray(h,s,v)
+ return rgb_to_gray(hsv_to_rgb(h,s,v))
+end
+
+local function graytohsv(s)
+ return 0, 0, s
+end
+
+colors.rgbtocmyk = rgbtocmyk
+colors.rgbtogray = rgbtogray
+colors.cmyktorgb = cmyktorgb
+colors.cmyktogray = cmyktogray
+colors.rgbtohsv = rgbtohsv
+colors.hsvtorgb = hsvtorgb
+colors.hsvtogray = hsvtogray
+colors.graytohsv = graytohsv
+
+-- we can share some *data by using s, rgb and cmyk hashes, but
+-- normally the amount of colors is not that large; storing the
+-- components costs a bit of extra runtime, but we expect to gain
+-- some back because we have them at hand; the number indicates the
+-- default color space
+
+function colors.gray(s)
+ return { 2, s, s, s, s, 0, 0, 0, 1-s }
+end
+
+function colors.rgb(r,g,b)
+ local s = rgbtogray(r,g,b)
+ local c, m, y, k = rgbtocmyk(r,g,b)
+ return { 3, s, r, g, b, c, m, y, k }
+end
+
+function colors.cmyk(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ local r, g, b = cmyktorgb(c,m,y,k)
+ return { 4, s, r, g, b, c, m, y, k }
+end
+
+--~ function colors.spot(parent,f,d,p)
+--~ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+--~ end
+
+function colors.spot(parent,f,d,p)
+ if type(p) == "number" then
+ local n = list[numbers.color][parent] -- hard coded ref to color number
+ if n then
+ local v = values[n]
+ if v then
+ -- the via cmyk hack is dirty, but it scales better
+ local c, m, y, k = p*v[6], p*v[7], p*v[8], p*v[8]
+ local r, g, b = cmyktorgb(c,m,y,k)
+ local s = cmyktogray(c,m,y,k)
+ return { 5, s, r, g, b, c, m, y, k, parent, f, d, p }
+ end
+ end
+ else
+ -- todo, multitone (maybe p should be a table)
+ end
+ return { 5, .5, .5, .5, .5, 0, 0, 0, .5, parent, f, d, p }
+end
+
+local function graycolor(...) graycolor = nodeinjections.graycolor return graycolor(...) end
+local function rgbcolor (...) rgbcolor = nodeinjections.rgbcolor return rgbcolor (...) end
+local function cmykcolor(...) cmykcolor = nodeinjections.cmykcolor return cmykcolor(...) end
+local function spotcolor(...) spotcolor = nodeinjections.spotcolor return spotcolor(...) end
+
+local function extender(colors,key)
+ if colors.supported and key == "none" then
+ local d = graycolor(0)
+ colors.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if colors.supported then
+ local v = values[n]
+ local d
+ if not v then
+ local gray = graycolor(0)
+ d = { gray, gray, gray, gray }
+ report_attributes("unable to revive color %a",n)
+ else
+ local model = colors.forcedmodel(v[1])
+ if model == 2 then
+ local gray= graycolor(v[2])
+ d = { gray, gray, gray, gray }
+ elseif model == 3 then
+ local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
+ d = { rgb, gray, rgb, cmyk }
+ elseif model == 4 then
+ local gray, rgb, cmyk = graycolor(v[2]), rgbcolor(v[3],v[4],v[5]), cmykcolor(v[6],v[7],v[8],v[9])
+ d = { cmyk, gray, rgb, cmyk }
+ elseif model == 5 then
+ local spot = spotcolor(v[10],v[11],v[12],v[13])
+ -- d = { spot, gray, rgb, cmyk }
+ d = { spot, spot, spot, spot }
+ end
+ end
+ data[n] = d
+ return d
+ end
+end
+
+setmetatableindex(colors, extender)
+setmetatableindex(colors.data, reviver)
+
+function colors.filter(n)
+ return concat(data[n],":",5)
+end
+
+function colors.setmodel(name,weightgray)
+ colors.model = name
+ colors.default = models[name] or 1
+ colors.weightgray = weightgray ~= false
+ return colors.default
+end
+
+function colors.register(name, colorspace, ...) -- passing 9 vars is faster (but not called that often)
+ local stamp = f_colors[colorspace](...)
+ local color = registered[stamp]
+ if not color then
+ color = #values + 1
+ values[color] = colors[colorspace](...)
+ registered[stamp] = color
+ -- colors.reviver(color)
+ end
+ if name then
+ list[a_color][name] = color -- not grouped, so only global colors
+ end
+ return registered[stamp]
+end
+
+function colors.value(id)
+ return values[id]
+end
+
+attributes.colors.handler = nodes.installattributehandler {
+ name = "color",
+ namespace = colors,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.selective,
+ resolver = function() return colors.main end,
+}
+
+function colors.enable(value)
+ if value == false or not colors.supported then
+ tasks.disableaction("shipouts","attributes.colors.handler")
+ else
+ tasks.enableaction("shipouts","attributes.colors.handler")
+ end
+end
+
+function colors.forcesupport(value) -- can move to attr-div
+ colors.supported = value
+ report_colors("color is %ssupported",value and "" or "not ")
+ colors.enable(value)
+end
+
+-- transparencies
+
+local a_transparency = attributes.private('transparency')
+
+attributes.transparencies = attributes.transparencies or { }
+local transparencies = attributes.transparencies
+transparencies.registered = transparencies.registered or { }
+transparencies.data = allocate()
+transparencies.values = transparencies.values or { }
+transparencies.triggering = true
+transparencies.attribute = a_transparency
+transparencies.supported = true
+
+local registered = transparencies.registered -- we could use a 2 dimensional table instead
+local data = transparencies.data
+local values = transparencies.values
+local f_transparency = formatters["%s:%s"]
+
+registerstorage("attributes/transparencies/registered", registered, "attributes.transparencies.registered")
+registerstorage("attributes/transparencies/values", values, "attributes.transparencies.values")
+
+local function inject_transparency(...)
+ inject_transparency = nodeinjections.transparency
+ return inject_transparency(...)
+end
+
+local function register_transparency(...)
+ register_transparency = registrations.transparency
+ return register_transparency(...)
+end
+
+function transparencies.register(name,a,t,force) -- name is irrelevant here (can even be nil)
+ -- Force needed here for metapost converter. We could always force
+ -- but then we'd end up with transparencies resources even if we
+ -- would not use transparencies (but define them only). This is
+ -- somewhat messy.
+ local stamp = f_transparency(a,t)
+ local n = registered[stamp]
+ if not n then
+ n = #values + 1
+ values[n] = { a, t }
+ registered[stamp] = n
+ if force then
+ register_transparency(n,a,t)
+ end
+ elseif force and not data[n] then
+ register_transparency(n,a,t)
+ end
+ if name then
+ list[a_transparency][name] = n -- not grouped, so only global transparencies
+ end
+ return registered[stamp]
+end
+
+local function extender(transparencies,key)
+ if colors.supported and key == "none" then
+ local d = inject_transparency(0)
+ transparencies.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if transparencies.supported then
+ local v = values[n]
+ local d
+ if not v then
+ d = inject_transparency(0)
+ else
+ d = inject_transparency(n)
+ register_transparency(n,v[1],v[2])
+ end
+ data[n] = d
+ return d
+ else
+ return ""
+ end
+end
+
+setmetatableindex(transparencies, extender)
+setmetatableindex(transparencies.data, reviver) -- register if used
+
+-- check if there is an identity
+
+function transparencies.value(id)
+ return values[id]
+end
+
+attributes.transparencies.handler = nodes.installattributehandler {
+ name = "transparency",
+ namespace = transparencies,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function transparencies.enable(value) -- nil is enable
+ if value == false or not transparencies.supported then
+ tasks.disableaction("shipouts","attributes.transparencies.handler")
+ else
+ tasks.enableaction("shipouts","attributes.transparencies.handler")
+ end
+end
+
+function transparencies.forcesupport(value) -- can move to attr-div
+ transparencies.supported = value
+ report_transparencies("transparency is %ssupported",value and "" or "not ")
+ transparencies.enable(value)
+end
+
+--- colorintents: overprint / knockout
+
+attributes.colorintents = attributes.colorintents or { }
+local colorintents = attributes.colorintents
+colorintents.data = allocate() -- colorintents.data or { }
+colorintents.attribute = attributes.private('colorintent')
+
+colorintents.registered = allocate {
+ overprint = 1,
+ knockout = 2,
+}
+
+local data, registered = colorintents.data, colorintents.registered
+
+local function extender(colorintents,key)
+ if key == "none" then
+ local d = data[2]
+ colorintents.none = d
+ return d
+ end
+end
+
+local function reviver(data,n)
+ if n == 1 then
+ local d = nodeinjections.overprint() -- called once
+ data[1] = d
+ return d
+ elseif n == 2 then
+ local d = nodeinjections.knockout() -- called once
+ data[2] = d
+ return d
+ end
+end
+
+setmetatableindex(colorintents, extender)
+setmetatableindex(colorintents.data, reviver)
+
+function colorintents.register(stamp)
+ return registered[stamp] or registered.overprint
+end
+
+colorintents.handler = nodes.installattributehandler {
+ name = "colorintent",
+ namespace = colorintents,
+ initializer = states.initialize,
+ finalizer = states.finalize,
+ processor = states.process,
+}
+
+function colorintents.enable()
+ tasks.enableaction("shipouts","attributes.colorintents.handler")
+end
+
+-- interface
+
+commands.enablecolor = colors.enable
+commands.enabletransparency = transparencies.enable
+commands.enablecolorintents = colorintents.enable
+
+function commands.registercolor (...) context(colors .register(...)) end
+function commands.registertransparency(...) context(transparencies.register(...)) end
+function commands.registercolorintent (...) context(colorintents .register(...)) end