From b4e1f1e6c19a0784f88fd2696f976e190e3614e3 Mon Sep 17 00:00:00 2001 From: Elie Roux Date: Sat, 27 Apr 2013 17:09:42 +0200 Subject: Hack to make newattributes work in cooperation with the oberdiek bundle --- luatex.dtx | 8 ++++++++ luatexbase-attr.dtx | 28 +++++++++++++++++++++++++++- 2 files changed, 35 insertions(+), 1 deletion(-) diff --git a/luatex.dtx b/luatex.dtx index 2830f0d..699aee5 100644 --- a/luatex.dtx +++ b/luatex.dtx @@ -227,6 +227,14 @@ See the aforementioned source file(s) for copyright and licensing information. \fi % \end{macrocode} % +% We set |LuT@AllocAttribute| in order for the hacks in luatexbase-attr to +% work. +% +% \begin{macrocode} +\newcount\LuT@AllocAttribute +\LuT@AllocAttribute=\m@ne +% \end{macrocode} +% % \subsection{Packages loading} % % \begin{macrocode} diff --git a/luatexbase-attr.dtx b/luatexbase-attr.dtx index 923ad97..afbb102 100644 --- a/luatexbase-attr.dtx +++ b/luatexbase-attr.dtx @@ -283,14 +283,16 @@ See the aforementioned source file(s) for copyright and licensing information. % \subsubsection{Load supporting Lua module} % % First load \pk{luatexbase-loader} (hence \pk{luatexbase-compat}), then -% the supporting Lua module. +% the supporting Lua module. We make sure luatex.sty is loaded. % % \begin{macrocode} \begingroup\expandafter\expandafter\expandafter\endgroup \expandafter\ifx\csname RequirePackage\endcsname\relax \input luatexbase-loader.sty + \input luatex.sty \else \RequirePackage{luatexbase-loader} + \RequirePackage{luatex} \fi \luatexbase@directlua{require('luatexbase.attr')} % \end{macrocode} @@ -351,6 +353,23 @@ module('luatexbase', package.seeall) attributes = {} % \end{macrocode} % +% There are currently two functions that create a new attribute.One is in +% |oberdiek| bundle, the other is this one. We will hack a little in order +% to make them compatible. The other function uses |LuT@AllocAttribute| as +% attribute counter, we will keep it in sync with ours. A possible problem +% might also appear: the other function starts attribute allocation at 0, +% which might break luaotfload. We output an error if a new attribute has +% already been allocated with number 0. +% +% \begin{macrocode} +local luatex_sty_counter = 'LuT@AllocAttribute' +if tex.count[luatex_sty_counter] and tex.count[luatex_sty_counter] > -1 then + error("luatexbase error: attribute 0 has already been set by \newattribute" + .."macro from luatex.sty, not belonging to this package, this makes" + .."luaotfload unuseable. Please report to the maintainer of luatex.sty") +end +% \end{macrocode} +% % The allocaton function. Unlike other registers, allocate starting from 1. % Some code (eg, font handling coming from Con\tex{}t) behaves strangely % with \verb+\attribute0+ and since there is plenty of room here, it @@ -366,7 +385,14 @@ function new_attribute(name, silent) error("No room for a new \\attribute", 1) end end + local lsc = tex.count[luatex_sty_counter] + if lsc and lsc > last_alloc then + last_alloc = lsc + end last_alloc = last_alloc + 1 + if lsc then + tex.setcount('global', luatex_sty_counter, last_alloc) + end attributes[name] = last_alloc unset_attribute(name) if not silent then -- cgit v1.2.3