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author | Philipp Gesang <phg42.2a@gmail.com> | 2013-04-30 12:54:32 +0200 |
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committer | Philipp Gesang <phg42.2a@gmail.com> | 2013-04-30 12:54:32 +0200 |
commit | ad537519dede600d6d0a0542d07c64fbc1e82de3 (patch) | |
tree | 0b057fc37c406d1c3f3a35e2130d696a48fbb517 | |
parent | ec9027b5a79546bf9babb7d97b778551cd25b29e (diff) | |
download | luatexbase-ad537519dede600d6d0a0542d07c64fbc1e82de3.tar.gz |
[doc] fix typos in attr.dtx
-rw-r--r-- | luatexbase-attr.dtx | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/luatexbase-attr.dtx b/luatexbase-attr.dtx index ded08b3..1a0df61 100644 --- a/luatexbase-attr.dtx +++ b/luatexbase-attr.dtx @@ -116,7 +116,7 @@ See the aforementioned source file(s) for copyright and licensing information. % \begin{abstract} % In addition to the registers existing in \tex and \etex, \luatex introduces % a new concept: attributes. This package takes care of attribute allocation -% just like Plain TeX and LaTeX do for other registers, and also provides a +% just like Plain \tex and \latex do for other registers, and also provides a % Lua interface. % \end{abstract} % @@ -283,7 +283,7 @@ See the aforementioned source file(s) for copyright and licensing information. % \subsubsection{Load supporting Lua module} % % First load \pk{luatexbase-loader} (hence \pk{luatexbase-compat}), then -% the supporting Lua module. We make sure luatex.sty is loaded. +% the supporting Lua module. We make sure \verb|luatex.sty| is loaded. % % \begin{macrocode} \begingroup\expandafter\expandafter\expandafter\endgroup @@ -299,7 +299,7 @@ See the aforementioned source file(s) for copyright and licensing information. % % \subsection{User macros} % -% The allocaton macro is merely a wrapper around the Lua function, but +% The allocation macro is merely a wrapper around the Lua function, but % handles error and logging in \tex, for consistency with other allocation % macros. % @@ -353,13 +353,14 @@ module('luatexbase', package.seeall) attributes = {} % \end{macrocode} % -% There are currently two functions that create a new attribute.One is in -% |oberdiek| bundle, the other is this one. We will hack a little in order -% to make them compatible. The other function uses |LuT@AllocAttribute| as -% attribute counter, we will keep it in sync with ours. A possible problem -% might also appear: the other function starts attribute allocation at 0, -% which might break luaotfload. We output an error if a new attribute has -% already been allocated with number 0. +% In the \luatex ecosystem there are currently two functions that create a +% new attribute. +% One is in |oberdiek| bundle, the other is this one. We will hack a little +% in order to make them compatible. The other function uses +% |LuT@AllocAttribute| as attribute counter, we will keep it in sync with +% ours. A possible problem might also appear: the other function starts +% attribute allocation at 0, which will break luaotfload. We output an +% error if a new attribute has already been allocated with number 0. % % \begin{macrocode} local luatex_sty_counter = 'LuT@AllocAttribute' @@ -374,10 +375,10 @@ if tex.count[luatex_sty_counter] then end % \end{macrocode} % -% The allocaton function. Unlike other registers, allocate starting from 1. -% Some code (eg, font handling coming from Con\tex{}t) behaves strangely -% with \verb+\attribute0+ and since there is plenty of room here, it -% doesn't seem bad to ``loose'' one item in order to avoid this problem. +% The allocation function. Unlike other registers, allocate starting from 1. +% Some code (e.~g., font handling coming from Con\tex{}t) behaves strangely +% with \verb+\attribute0+ set, and since there is plenty of room here, it +% doesn't seem bad to ``lose'' one item in order to avoid this problem. % % \begin{macrocode} local last_alloc = 0 |