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if not modules then modules = { } end modules ['font-ttf'] = {
version = 1.001,
comment = "companion to font-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local next, type, unpack = next, type, unpack
local bittest = bit32.btest
local sqrt = math.sqrt
local report = logs.reporter("otf reader","ttf")
local readers = fonts.handlers.otf.readers
local streamreader = readers.streamreader
local setposition = streamreader.setposition
local getposition = streamreader.getposition
local skipbytes = streamreader.skip
local readbyte = streamreader.readcardinal1 -- 8-bit unsigned integer
local readushort = streamreader.readcardinal2 -- 16-bit unsigned integer
local readulong = streamreader.readcardinal4 -- 24-bit unsigned integer
local readchar = streamreader.readinteger1 -- 8-bit signed integer
local readshort = streamreader.readinteger2 -- 16-bit signed integer
local read2dot14 = streamreader.read2dot14 -- 16-bit signed fixed number with the low 14 bits of fraction (2.14) (F2DOT14)
local function mergecomposites(glyphs,shapes)
local function merge(index,shape,components)
local contours = { }
local nofcontours = 0
for i=1,#components do
local component = components[i]
local subindex = component.index
local subshape = shapes[subindex]
local subcontours = subshape.contours
if not subcontours then
local subcomponents = subshape.components
if subcomponents then
subcontours = merge(subindex,subshape,subcomponents)
end
end
if subcontours then
local matrix = component.matrix
local xscale = matrix[1]
local xrotate = matrix[2]
local yrotate = matrix[3]
local yscale = matrix[4]
local xoffset = matrix[5]
local yoffset = matrix[6]
for i=1,#subcontours do
local points = subcontours[i]
local result = { }
for i=1,#points do
local p = points[i]
local x = p[1]
local y = p[2]
result[i] = {
xscale * x + xrotate * y + xoffset,
yscale * y + yrotate * x + yoffset,
p[3]
}
end
nofcontours = nofcontours + 1
contours[nofcontours] = result
end
else
report("missing contours composite %s, component %s of %s, glyph %s",index,i,#components,subindex)
end
end
shape.contours = contours
shape.components = nil
return contours
end
for index=1,#glyphs do
local shape = shapes[index]
local components = shape.components
if components then
merge(index,shape,components)
end
end
end
local function readnothing(f,nofcontours)
return {
type = "nothing",
}
end
-- begin of converter
-- make paths: the ff code is quite complex but it looks like we need to deal
-- with all kind of on curve border cases
local function curveto(m_x,m_y,l_x,l_y,r_x,r_y) -- todo: inline this
return {
l_x + 2/3 *(m_x-l_x), l_y + 2/3 *(m_y-l_y),
r_x + 2/3 *(m_x-r_x), r_y + 2/3 *(m_y-r_y),
r_x, r_y, "c" -- "curveto"
}
end
-- We could omit the operator which saves some 10%:
--
-- #2=lineto #4=quadratic #6=cubic #3=moveto (with "m")
--
-- For the moment we keep the original outlines but that default might change
-- in the future. In any case, a backend should support both.
--
-- The code is a bit messy. I looked at the ff code but it's messy too. It has
-- to do with the fact that we need to look at points on the curve and control
-- points in between. This also means that we start at point 2 and have to look at
-- point 1 when we're at the end. We still use a ps like storage with the operator
-- last in an entry. It's typical code that evolves stepwise till a point of no
-- comprehension.
local function contours2outlines(glyphs,shapes)
local quadratic = true
-- local quadratic = false
for index=1,#glyphs do
local glyph = glyphs[index]
local shape = shapes[index]
local contours = shape.contours
if contours then
local nofcontours = #contours
local segments = { }
local nofsegments = 0
glyph.segments = segments
if nofcontours > 0 then
for i=1,nofcontours do
local contour = contours[i]
local nofcontour = #contour
if nofcontour > 0 then
local first_pt = contour[1]
local first_on = first_pt[3]
-- todo no new tables but reuse lineto and quadratic
if nofcontour == 1 then
-- this can influence the boundingbox
first_pt[3] = "m" -- "moveto"
nofsegments = nofsegments + 1
segments[nofsegments] = first_pt
else -- maybe also treat n == 2 special
local first_on = first_pt[3]
local last_pt = contour[nofcontour]
local last_on = last_pt[3]
local start = 1
local control_pt = false
if first_on then
start = 2
else
if last_on then
first_pt = last_pt
else
first_pt = { (first_pt[1]+last_pt[1])/2, (first_pt[2]+last_pt[2])/2, false }
end
control_pt = first_pt
end
nofsegments = nofsegments + 1
segments[nofsegments] = { first_pt[1], first_pt[2], "m" } -- "moveto"
local previous_pt = first_pt
for i=start,nofcontour do
local current_pt = contour[i]
local current_on = current_pt[3]
local previous_on = previous_pt[3]
if previous_on then
if current_on then
-- both normal points
nofsegments = nofsegments + 1
segments[nofsegments] = { current_pt[1], current_pt[2], "l" } -- "lineto"
else
control_pt = current_pt
end
elseif current_on then
local ps = segments[nofsegments]
nofsegments = nofsegments + 1
if quadratic then
segments[nofsegments] = { control_pt[1], control_pt[2], current_pt[1], current_pt[2], "q" } -- "quadraticto"
else
local p = segments[nofsegments-1] local n = #p
segments[nofsegments] = curveto(control_pt[1],control_pt[2],p[n-2],p[n-1],current_pt[1],current_pt[2])
end
control_pt = false
else
nofsegments = nofsegments + 1
local halfway_x = (previous_pt[1]+current_pt[1])/2
local halfway_y = (previous_pt[2]+current_pt[2])/2
if quadratic then
segments[nofsegments] = { control_pt[1], control_pt[2], halfway_x, halfway_y, "q" } -- "quadraticto"
else
local p = segments[nofsegments-1] local n = #p
segments[nofsegments] = curveto(control_pt[1],control_pt[2],p[n-2],p[n-1],halfway_x,halfway_y)
end
control_pt = current_pt
end
previous_pt = current_pt
end
if first_pt == last_pt then
-- we're already done, probably a simple curve
else
nofsegments = nofsegments + 1
if not control_pt then
segments[nofsegments] = { first_pt[1], first_pt[2], "l" } -- "lineto"
elseif quadratic then
segments[nofsegments] = { control_pt[1], control_pt[2], first_pt[1], first_pt[2], "q" } -- "quadraticto"
else
local p = last_pt local n = #p
segments[nofsegments] = curveto(control_pt[1],control_pt[2],p[n-2],p[n-1],first_pt[1],first_pt[2])
end
end
end
end
end
end
end
end
end
-- end of converter
local function readglyph(f,nofcontours)
local points = { }
local endpoints = { }
local instructions = { }
local flags = { }
for i=1,nofcontours do
endpoints[i] = readshort(f) + 1
end
local nofpoints = endpoints[nofcontours]
local nofinstructions = readushort(f)
-- f:seek("set",f:seek()+nofinstructions)
skipbytes(f,nofinstructions)
-- because flags can repeat we don't know the amount ... in fact this is
-- not that efficient (small files but more mem)
local i = 1
while i <= nofpoints do
local flag = readbyte(f)
flags[i] = flag
if bittest(flag,0x0008) then
for j=1,readbyte(f) do
i = i + 1
flags[i] = flag
end
end
i = i + 1
end
-- first come the x coordinates, and next the y coordinates and they
-- can be repeated
local x = 0
for i=1,nofpoints do
local flag = flags[i]
local short = bittest(flag,0x0002)
local same = bittest(flag,0x0010)
if short then
if same then
x = x + readbyte(f)
else
x = x - readbyte(f)
end
elseif same then
-- copy
else
x = x + readshort(f)
end
points[i] = { x, y, bittest(flag,0x0001) }
end
local y = 0
for i=1,nofpoints do
local flag = flags[i]
local short = bittest(flag,0x0004)
local same = bittest(flag,0x0020)
if short then
if same then
y = y + readbyte(f)
else
y = y - readbyte(f)
end
elseif same then
-- copy
else
y = y + readshort(f)
end
points[i][2] = y
end
-- we could integrate this if needed
local first = 1
for i=1,#endpoints do
local last = endpoints[i]
endpoints[i] = { unpack(points,first,last) }
first = last + 1
end
return {
type = "glyph",
-- points = points,
contours = endpoints,
}
end
local function readcomposite(f)
local components = { }
local nofcomponents = 0
local instructions = false
while true do
local flags = readushort(f)
local index = readushort(f)
----- f_words = bittest(flags,0x0001)
local f_xyarg = bittest(flags,0x0002)
----- f_round = bittest(flags,0x0004+0x0002)
----- f_scale = bittest(flags,0x0008)
----- f_reserved = bittest(flags,0x0010)
----- f_more = bittest(flags,0x0020)
----- f_xyscale = bittest(flags,0x0040)
----- f_matrix = bittest(flags,0x0080)
----- f_instruct = bittest(flags,0x0100)
----- f_usemine = bittest(flags,0x0200)
----- f_overlap = bittest(flags,0x0400)
local f_offset = bittest(flags,0x0800)
----- f_uoffset = bittest(flags,0x1000)
local xscale = 1
local xrotate = 0
local yrotate = 0
local yscale = 1
local xoffset = 0
local yoffset = 0
local base = false
local reference = false
if f_xyarg then
if bittest(flags,0x0001) then -- f_words
xoffset = readshort(f)
yoffset = readshort(f)
else
xoffset = readchar(f) -- signed byte, stupid name
yoffset = readchar(f) -- signed byte, stupid name
end
else
if bittest(flags,0x0001) then -- f_words
base = readshort(f)
reference = readshort(f)
else
base = readchar(f) -- signed byte, stupid name
reference = readchar(f) -- signed byte, stupid name
end
end
if bittest(flags,0x0008) then -- f_scale
xscale = read2dot14(f)
yscale = xscale
if f_xyarg and f_offset then
xoffset = xoffset * xscale
yoffset = yoffset * yscale
end
elseif bittest(flags,0x0040) then -- f_xyscale
xscale = read2dot14(f)
yscale = read2dot14(f)
if f_xyarg and f_offset then
xoffset = xoffset * xscale
yoffset = yoffset * yscale
end
elseif bittest(flags,0x0080) then -- f_matrix
xscale = read2dot14(f)
xrotate = read2dot14(f)
yrotate = read2dot14(f)
yscale = read2dot14(f)
if f_xyarg and f_offset then
xoffset = xoffset * sqrt(xscale ^2 + xrotate^2)
yoffset = yoffset * sqrt(yrotate^2 + yscale ^2)
end
end
nofcomponents = nofcomponents + 1
components[nofcomponents] = {
index = index,
usemine = bittest(flags,0x0200), -- f_usemine
round = bittest(flags,0x0006), -- f_round,
base = base,
reference = reference,
matrix = { xscale, xrotate, yrotate, yscale, xoffset, yoffset },
}
if bittest(flags,0x0100) then
instructions = true
end
if not bittest(flags,0x0020) then -- f_more
break
end
end
return {
type = "composite",
components = components,
}
end
-- function readers.cff(f,offset,glyphs,doshapes) -- false == no shapes (nil or true otherwise)
-- The glyf table depends on the loca table. We have one entry to much
-- in the locations table (the last one is a dummy) because we need to
-- calculate the size of a glyph blob from the delta, although we not
-- need it in our usage (yet). We can remove the locations table when
-- we're done (todo: cleanup finalizer).
function readers.loca(f,fontdata,specification)
if specification.glyphs then
local datatable = fontdata.tables.loca
if datatable then
-- locations are relative to the glypdata table (glyf)
local offset = fontdata.tables.glyf.offset
local format = fontdata.fontheader.indextolocformat
local locations = { }
setposition(f,datatable.offset)
if format == 1 then
local nofglyphs = datatable.length/4 - 1
-1
for i=0,nofglyphs do
locations[i] = offset + readulong(f)
end
fontdata.nofglyphs = nofglyphs
else
local nofglyphs = datatable.length/2 - 1
-1
for i=0,nofglyphs do
locations[i] = offset + readushort(f) * 2
end
fontdata.nofglyphs = nofglyphs
end
fontdata.locations = locations
end
end
end
function readers.glyf(f,fontdata,specification) -- part goes to cff module
if specification.glyphs then
local datatable = fontdata.tables.glyf
if datatable then
local locations = fontdata.locations
if locations then
local glyphs = fontdata.glyphs
local nofglyphs = fontdata.nofglyphs
local filesize = fontdata.filesize
local nothing = { 0, 0, 0, 0 }
local shapes = { }
local loadshapes = specification.shapes
for index=0,nofglyphs do
local location = locations[index]
if location >= filesize then
report("discarding %s glyphs due to glyph location bug",nofglyphs-index+1)
fontdata.nofglyphs = index - 1
fontdata.badfont = true
break
elseif location > 0 then
setposition(f,location)
local nofcontours = readshort(f)
glyphs[index].boundingbox = {
readshort(f), -- xmin
readshort(f), -- ymin
readshort(f), -- xmax
readshort(f), -- ymax
}
if not loadshapes then
-- save space
elseif nofcontours == 0 then
shapes[index] = readnothing(f,nofcontours)
elseif nofcontours > 0 then
shapes[index] = readglyph(f,nofcontours)
else
shapes[index] = readcomposite(f,nofcontours)
end
else
if loadshapes then
shapes[index] = { }
end
glyphs[index].boundingbox = nothing
end
end
if loadshapes then
mergecomposites(glyphs,shapes)
contours2outlines(glyphs,shapes)
end
end
end
end
end
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