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if not modules then modules = { } end modules ['math-noa'] = {
version = 1.001,
comment = "companion to math-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- beware: this is experimental code and there will be a more
-- generic (attribute value driven) interface too but for the
-- moment this is ok
local utf = unicode.utf8
local set_attribute = node.set_attribute
local has_attribute = node.has_attribute
local mlist_to_hlist = node.mlist_to_hlist
local font_of_family = node.family_font
local fontdata = fonts.ids
local format, rep = string.format, string.rep
local utfchar, utfbyte = utf.char, utf.byte
noads = noads or { }
local trace_remapping = false trackers.register("math.remapping", function(v) trace_remapping = v end)
local trace_processing = false trackers.register("math.processing", function(v) trace_processing = v end)
local trace_analyzing = false trackers.register("math.analyzing", function(v) trace_analyzing = v end)
local noad_ord = 0
local noad_op_displaylimits = 1
local noad_op_limits = 2
local noad_op_nolimits = 3
local noad_bin = 4
local noad_rel = 5
local noad_open = 6
local noad_close = 7
local noad_punct = 8
local noad_inner = 9
local noad_under = 10
local noad_over = 11
local noad_vcenter = 12
-- obsolete:
--
-- math_ord = node.id("ord") -- attr nucleus sub sup
-- math_op = node.id("op") -- attr nucleus sub sup subtype
-- math_bin = node.id("bin") -- attr nucleus sub sup
-- math_rel = node.id("rel") -- attr nucleus sub sup
-- math_punct = node.id("punct") -- attr nucleus sub sup
--
-- math_open = node.id("open") -- attr nucleus sub sup
-- math_close = node.id("close") -- attr nucleus sub sup
--
-- math_inner = node.id("inner") -- attr nucleus sub sup
-- math_vcenter = node.id("vcenter") -- attr nucleus sub sup
-- math_under = node.id("under") -- attr nucleus sub sup
-- math_over = node.id("over") -- attr nucleus sub sup
local math_noad = node.id("noad") -- attr nucleus sub sup
local math_accent = node.id("accent") -- attr nucleus sub sup accent
local math_radical = node.id("radical") -- attr nucleus sub sup left degree
local math_fraction = node.id("fraction") -- attr nucleus sub sup left right
local math_box = node.id("sub_box") -- attr list
local math_sub = node.id("sub_mlist") -- attr list
local math_char = node.id("math_char") -- attr fam char
local math_text_char = node.id("math_text_char") -- attr fam char
local math_delim = node.id("delim") -- attr small_fam small_char large_fam large_char
local math_style = node.id("style") -- attr style
local math_choice = node.id("choice") -- attr display text script scriptscript
local math_fence = node.id("fence") -- attr subtype
local simple_noads = table.tohash {
math_noad,
}
local all_noads = {
math_noad,
math_box, math_sub,
math_char, math_text_char, math_delim, math_style,
math_accent, math_radical, math_fraction, math_choice, math_fence,
}
noads.processors = noads.processors or { }
local function process(start,what,n)
if n then n = n + 1 else n = 0 end
while start do
if trace_processing then
logs.report("math","%s%s",rep(" ",n or 0),tostring(start))
end
local id = start.id
local proc = what[id]
if proc then
proc(start,what,n)
elseif id == math_char or id == math_text_char or id == math_delim then
break
elseif id == math_style then
-- has a next
elseif id == math_noad then
local noad = start.nucleus if noad then process(noad,what,n) end -- list
noad = start.sup if noad then process(noad,what,n) end -- list
noad = start.sub if noad then process(noad,what,n) end -- list
elseif id == math_box or id == math_sub then
local noad = start.list if noad then process(noad,what,n) end -- list
elseif id == math_fraction then
local noad = start.num if noad then process(noad,what,n) end -- list
noad = start.denom if noad then process(noad,what,n) end -- list
noad = start.left if noad then process(noad,what,n) end -- delimiter
noad = start.right if noad then process(noad,what,n) end -- delimiter
elseif id == math_choice then
local noad = start.display if noad then process(noad,what,n) end -- list
noad = start.text if noad then process(noad,what,n) end -- list
noad = start.script if noad then process(noad,what,n) end -- list
noad = start.scriptscript if noad then process(noad,what,n) end -- list
elseif id == math_fence then
local noad = start.delim if noad then process(noad,what,n) end -- delimiter
elseif id == math_radical then
local noad = start.nucleus if noad then process(noad,what,n) end -- list
noad = start.sup if noad then process(noad,what,n) end -- list
noad = start.sub if noad then process(noad,what,n) end -- list
noad = start.left if noad then process(noad,what,n) end -- delimiter
noad = start.degree if noad then process(noad,what,n) end -- list
elseif id == math_accent then
local noad = start.nucleus if noad then process(noad,what,n) end -- list
noad = start.sup if noad then process(noad,what,n) end -- list
noad = start.sub if noad then process(noad,what,n) end -- list
noad = start.accent if noad then process(noad,what,n) end -- list
noad = start.bot_accent if noad then process(noad,what,n) end -- list
else
-- glue, penalty, etc
end
start = start.next
end
end
noads.process = process
-- character remapping
local mathalphabet = attributes.private("mathalphabet")
local mathgreek = attributes.private("mathgreek")
noads.processors.relocate = { }
local function report_remap(tag,id,old,new,extra)
logs.report("math","remapping %s in font %s from U+%04X (%s) to U+%04X (%s)%s",tag,id,old,utfchar(old),new,utfchar(new),extra or "")
end
local remap_alphabets = mathematics.remap_alphabets
local fcs = fonts.color.set
-- we can have a global famdata == fonts.famdata and chrdata == fonts.chrdata
--~ This does not work out well, as there are no fallbacks. Ok, we could
--~ define a poor mans simplify mechanism.
--~
--~ local function checked(pointer)
--~ local char = pointer.char
--~ local fam = pointer.fam
--~ local id = font_of_family(fam)
--~ local tfmdata = fontdata[id]
--~ local tc = tfmdata and tfmdata.characters
--~ if not tc[char] then
--~ local specials = characters.data[char].specials
--~ if specials and (specials[1] == "char" or specials[1] == "font") then
--~ newchar = specials[#specials]
--~ if trace_remapping then
--~ report_remap("fallback",id,char,newchar)
--~ end
--~ if trace_analyzing then
--~ fcs(pointer,"font:isol")
--~ end
--~ pointer.char = newchar
--~ return true
--~ end
--~ end
--~ end
noads.processors.relocate[math_char] = function(pointer)
local g = has_attribute(pointer,mathgreek) or 0
local a = has_attribute(pointer,mathalphabet) or 0
if a > 0 or g > 0 then
if a > 0 then
set_attribute(pointer,mathgreek,0)
end
if g > 0 then
set_attribute(pointer,mathalphabet,0)
end
local char = pointer.char
local newchar = remap_alphabets(char,a,g)
if newchar then
local fam = pointer.fam
local id = font_of_family(fam)
local tfmdata = fontdata[id]
if tfmdata and tfmdata.characters[newchar] then -- we could probably speed this up
if trace_remapping then
report_remap("char",id,char,newchar)
end
if trace_analyzing then
fcs(pointer,"font:isol")
end
pointer.char = newchar
return true
elseif trace_remapping then
report_remap("char",id,char,newchar," fails")
end
else
-- return checked(pointer)
end
else
-- return checked(pointer)
end
if trace_analyzing then
fcs(pointer,"font:medi")
end
end
noads.processors.relocate[math_text_char] = function(pointer)
if trace_analyzing then
fcs(pointer,"font:init")
end
end
noads.processors.relocate[math_delim] = function(pointer)
if trace_analyzing then
fcs(pointer,"font:fina")
end
end
function noads.relocate_characters(head,style,penalties)
process(head,noads.processors.relocate)
return true
end
-- some resize options (this works ok because the content is
-- empty and no larger next will be forced)
--
-- beware: we don't use \delcode but \Udelcode and as such have
-- no large_fam; also, we need to check for subtype and/or
-- small_fam not being 0 because \. sits in 0,0 by default
--
-- todo: just replace the character by an ord noad
-- and remove the right delimiter as well
local mathsize = attributes.private("mathsize")
noads.processors.resize = { }
noads.processors.resize[math_fence] = function(pointer)
if pointer.subtype == 1 then -- left
local a = has_attribute(pointer,mathsize)
if a and a > 0 then
set_attribute(pointer,mathsize,0)
local d = pointer.delim
local df = d.small_fam
local id = font_of_family(df)
if id > 0 then
local ch = d.small_char
d.small_char = mathematics.big(fontdata[id],ch,a)
end
end
end
end
function noads.resize_characters(head,style,penalties)
process(head,noads.processors.resize)
return true
end
-- respacing
local mathpunctuation = attributes.private("mathpunctuation")
noads.processors.respace = { }
local chardata = characters.data
-- only [nd,ll,ul][po][nd,ll,ul]
noads.processors.respace[math_noad] = function(pointer)
if pointer.subtype == noad_ord then
local a = has_attribute(pointer,mathpunctuation)
if a and a > 0 then
set_attribute(pointer,mathpunctuation,0)
local current_nucleus = pointer.nucleus
if current_nucleus.id == math_char then
local current_char = current_nucleus.char
local fc = chardata[current_char]
fc = fc and fc.category
if fc == "nd" or fc == "ll" or fc == "lu" then
local next_noad = pointer.next
if next_noad and next_noad.id == math_noad and next_noad.subtype == noad_punct then
local next_nucleus = next_noad.nucleus
if next_nucleus.id == math_char then
local next_char = next_nucleus.char
local nc = chardata[next_char]
nc = nc and nc.category
if nc == "po" then
local last_noad = next_noad.next
if last_noad and last_noad.id == math_noad and last_noad.subtype == noad_ord then
local last_nucleus = last_noad.nucleus
if last_nucleus.id == math_char then
local last_char = last_nucleus.char
local lc = chardata[last_char]
lc = lc and lc.category
if lc == "nd" or lc == "ll" or lc == "lu" then
local ord = node.new(math_noad) -- todo: pool
ord.subtype, ord.nucleus, ord.sub, ord.sup, ord.attr = noad_ord, next_noad.nucleus, next_noad.sub, next_noad.sup, next_noad.attr
-- next_noad.nucleus, next_noad.sub, next_noad.sup, next_noad.attr = nil, nil, nil, nil
next_noad.nucleus, next_noad.sub, next_noad.sup = nil, nil, nil -- else crash with attributes ref count
--~ next_noad.attr = nil
ord.next = last_noad
pointer.next = ord
node.free(next_noad)
end
end
end
end
end
end
end
end
end
end
end
function noads.respace_characters(head,style,penalties)
noads.process(head,noads.processors.respace)
return true
end
-- the normal builder
function noads.mlist_to_hlist(head,style,penalties)
return mlist_to_hlist(head,style,penalties), true
end
tasks.new (
"math",
{
"before",
"normalizers",
"builders",
"after",
}
)
local actions = tasks.actions("math",2) -- head, style, penalties
local starttiming, stoptiming = statistics.starttiming, statistics.stoptiming
function nodes.processors.mlist_to_hlist(head,style,penalties)
starttiming(noads)
local head, done = actions(head,style,penalties)
stoptiming(noads)
return head, done
end
callbacks.register('mlist_to_hlist',nodes.processors.mlist_to_hlist,"preprocessing math list")
-- tracing
statistics.register("math processing time", function()
return statistics.elapsedseconds(noads)
end)
|