\input luaotfload.sty %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% unicode character mappings %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \font\ptserifregular = file:PTF55F.ttf \ptserifregular %% here we map the function luaotfload.aux.name_of_slot %% on a short text, printing a list of letters, their %% code points and names (as specified in the Adobe %% Glyph List). \directlua{ local aux = luaotfload.aux local cbk = function (str) if string.match(str, "^EOF") then luatexbase.remove_from_callback("process_input_buffer", "weird") return [[the end!]] end local res = { } for chr in string.utfcharacters(str) do local val = unicode.utf8.byte(chr) local line = chr .. " <> " .. tostring(val) line = line .. " <> " .. (aux.name_of_slot(val) or "") res[\string#res+1] = line end return table.concat(res, [[\endgraf]]) end luatexbase.add_to_callback("process_input_buffer", cbk, "weird") } Я узнал что у меня Есть огромная семья И тропинка и лесок В поле каждый колосок EOF \bye