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path: root/src/fontloader/misc/fontloader-font-map.lua
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Diffstat (limited to 'src/fontloader/misc/fontloader-font-map.lua')
-rw-r--r--src/fontloader/misc/fontloader-font-map.lua233
1 files changed, 116 insertions, 117 deletions
diff --git a/src/fontloader/misc/fontloader-font-map.lua b/src/fontloader/misc/fontloader-font-map.lua
index 509e751..6151b37 100644
--- a/src/fontloader/misc/fontloader-font-map.lua
+++ b/src/fontloader/misc/fontloader-font-map.lua
@@ -10,7 +10,6 @@ local tonumber, next, type = tonumber, next, type
local match, format, find, concat, gsub, lower = string.match, string.format, string.find, table.concat, string.gsub, string.lower
local P, R, S, C, Ct, Cc, lpegmatch = lpeg.P, lpeg.R, lpeg.S, lpeg.C, lpeg.Ct, lpeg.Cc, lpeg.match
-local utfbyte = utf.byte
local floor = math.floor
local formatters = string.formatters
@@ -45,7 +44,7 @@ of obsolete. Some code may move to runtime or auxiliary modules.</p>
-- end
-- end
-local hex = R("AF","09")
+local hex = R("AF","af","09")
----- hexfour = (hex*hex*hex*hex) / function(s) return tonumber(s,16) end
----- hexsix = (hex*hex*hex*hex*hex*hex) / function(s) return tonumber(s,16) end
local hexfour = (hex*hex*hex^-2) / function(s) return tonumber(s,16) end
@@ -140,7 +139,7 @@ local f_double = formatters["%04X%04X"]
-- end
-- end
-local function tounicode16(unicode,name)
+local function tounicode16(unicode)
if unicode < 0xD7FF or (unicode > 0xDFFF and unicode <= 0xFFFF) then
return f_single(unicode)
else
@@ -149,7 +148,7 @@ local function tounicode16(unicode,name)
end
end
-local function tounicode16sequence(unicodes,name)
+local function tounicode16sequence(unicodes)
local t = { }
for l=1,#unicodes do
local u = unicodes[l]
@@ -295,145 +294,145 @@ function mappings.addtounicode(data,filename,checklookups)
local ns = 0
local nl = 0
--
- for unic, glyph in next, descriptions do
+ for du, glyph in next, descriptions do
local name = glyph.name
if name then
- local index = glyph.index
- local r = overloads[name]
- if r then
+ local overload = overloads[name]
+ if overload then
-- get rid of weird ligatures
- -- glyph.name = r.name
- glyph.unicode = r.unicode
- elseif not unic or unic == -1 or unic >= private or (unic >= 0xE000 and unic <= 0xF8FF) or unic == 0xFFFE or unic == 0xFFFF then
- local unicode = unicodevector[name] or contextvector[name]
- if unicode then
- glyph.unicode = unicode
- ns = ns + 1
- end
- -- cidmap heuristics, beware, there is no guarantee for a match unless
- -- the chain resolves
- if (not unicode) and usedmap then
- local foundindex = lpegmatch(oparser,name)
- if foundindex then
- unicode = cidcodes[foundindex] -- name to number
- if unicode then
- glyph.unicode = unicode
- ns = ns + 1
- else
- local reference = cidnames[foundindex] -- number to name
- if reference then
- local foundindex = lpegmatch(oparser,reference)
- if foundindex then
- unicode = cidcodes[foundindex]
- if unicode then
- glyph.unicode = unicode
- ns = ns + 1
+ -- glyph.name = overload.name
+ glyph.unicode = overload.unicode
+ else
+ local gu = glyph.unicode -- can already be set (number or table)
+ if not gu or gu == -1 or du >= private or (du >= 0xE000 and du <= 0xF8FF) or du == 0xFFFE or du == 0xFFFF then
+ local unicode = unicodevector[name] or contextvector[name]
+ if unicode then
+ glyph.unicode = unicode
+ ns = ns + 1
+ end
+ -- cidmap heuristics, beware, there is no guarantee for a match unless
+ -- the chain resolves
+ if (not unicode) and usedmap then
+ local foundindex = lpegmatch(oparser,name)
+ if foundindex then
+ unicode = cidcodes[foundindex] -- name to number
+ if unicode then
+ glyph.unicode = unicode
+ ns = ns + 1
+ else
+ local reference = cidnames[foundindex] -- number to name
+ if reference then
+ local foundindex = lpegmatch(oparser,reference)
+ if foundindex then
+ unicode = cidcodes[foundindex]
+ if unicode then
+ glyph.unicode = unicode
+ ns = ns + 1
+ end
end
- end
- if not unicode or unicode == "" then
- local foundcodes, multiple = lpegmatch(uparser,reference)
- if foundcodes then
- glyph.unicode = foundcodes
- if multiple then
- nl = nl + 1
- unicode = true
- else
- ns = ns + 1
- unicode = foundcodes
+ if not unicode or unicode == "" then
+ local foundcodes, multiple = lpegmatch(uparser,reference)
+ if foundcodes then
+ glyph.unicode = foundcodes
+ if multiple then
+ nl = nl + 1
+ unicode = true
+ else
+ ns = ns + 1
+ unicode = foundcodes
+ end
end
end
end
end
end
end
- end
- -- a.whatever or a_b_c.whatever or a_b_c (no numbers) a.b_
- --
- -- It is not trivial to find a solution that suits all fonts. We tried several alternatives
- -- and this one seems to work reasonable also with fonts that use less standardized naming
- -- schemes. The extra private test is tested by KE and seems to work okay with non-typical
- -- fonts as well.
- --
- if not unicode or unicode == "" then
- local split = lpegmatch(namesplitter,name)
- local nsplit = split and #split or 0 -- add if
- if nsplit == 0 then
- -- skip
- elseif nsplit == 1 then
- local base = split[1]
- local u = unicodes[base] or unicodevector[base] or contextvector[name]
- if not u then
+ -- a.whatever or a_b_c.whatever or a_b_c (no numbers) a.b_
+ --
+ -- It is not trivial to find a solution that suits all fonts. We tried several alternatives
+ -- and this one seems to work reasonable also with fonts that use less standardized naming
+ -- schemes. The extra private test is tested by KE and seems to work okay with non-typical
+ -- fonts as well.
+ --
+ if not unicode or unicode == "" then
+ local split = lpegmatch(namesplitter,name)
+ local nsplit = split and #split or 0 -- add if
+ if nsplit == 0 then
-- skip
- elseif type(u) == "table" then
- -- unlikely
- if u[1] < private then
- unicode = u
- glyph.unicode = unicode
- end
- elseif u < private then
- unicode = u
- glyph.unicode = unicode
- end
- else
- local t, n = { }, 0
- for l=1,nsplit do
- local base = split[l]
+ elseif nsplit == 1 then
+ local base = split[1]
local u = unicodes[base] or unicodevector[base] or contextvector[name]
if not u then
- break
+ -- skip
elseif type(u) == "table" then
- if u[1] >= private then
- break
+ -- unlikely
+ if u[1] < private then
+ unicode = u
+ glyph.unicode = unicode
end
- n = n + 1
- t[n] = u[1]
- else
- if u >= private then
+ elseif u < private then
+ unicode = u
+ glyph.unicode = unicode
+ end
+ else
+ local t, n = { }, 0
+ for l=1,nsplit do
+ local base = split[l]
+ local u = unicodes[base] or unicodevector[base] or contextvector[name]
+ if not u then
break
+ elseif type(u) == "table" then
+ if u[1] >= private then
+ break
+ end
+ n = n + 1
+ t[n] = u[1]
+ else
+ if u >= private then
+ break
+ end
+ n = n + 1
+ t[n] = u
+ end
+ end
+ if n > 0 then
+ if n == 1 then
+ unicode = t[1]
+ else
+ unicode = t
end
- n = n + 1
- t[n] = u
+ glyph.unicode = unicode
end
end
- if n > 0 then
- if n == 1 then
- unicode = t[1]
+ nl = nl + 1
+ end
+ -- last resort (we might need to catch private here as well)
+ if not unicode or unicode == "" then
+ local foundcodes, multiple = lpegmatch(uparser,name)
+ if foundcodes then
+ glyph.unicode = foundcodes
+ if multiple then
+ nl = nl + 1
+ unicode = true
else
- unicode = t
+ ns = ns + 1
+ unicode = foundcodes
end
- glyph.unicode = unicode
end
end
- nl = nl + 1
- end
- -- last resort (we might need to catch private here as well)
- if not unicode or unicode == "" then
- local foundcodes, multiple = lpegmatch(uparser,name)
- if foundcodes then
- glyph.unicode = foundcodes
- if multiple then
- nl = nl + 1
- unicode = true
- else
- ns = ns + 1
- unicode = foundcodes
- end
+ -- check using substitutes and alternates
+ local r = overloads[unicode]
+ if r then
+ unicode = r.unicode
+ glyph.unicode = unicode
+ end
+ --
+ if not unicode then
+ missing[du] = true
+ nofmissing = nofmissing + 1
end
- end
- -- check using substitutes and alternates
- local r = overloads[unicode]
- if r then
- unicode = r.unicode
- glyph.unicode = unicode
- end
- --
- if not unicode then
- missing[unic] = true
- nofmissing = nofmissing + 1
end
end
- else
- -- no name
end
end
if type(checklookups) == "function" then