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path: root/src/fontloader/misc/fontloader-font-map.lua
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Diffstat (limited to 'src/fontloader/misc/fontloader-font-map.lua')
-rw-r--r--src/fontloader/misc/fontloader-font-map.lua57
1 files changed, 56 insertions, 1 deletions
diff --git a/src/fontloader/misc/fontloader-font-map.lua b/src/fontloader/misc/fontloader-font-map.lua
index e26f28e..69474ba 100644
--- a/src/fontloader/misc/fontloader-font-map.lua
+++ b/src/fontloader/misc/fontloader-font-map.lua
@@ -23,6 +23,8 @@ local fonts = fonts or { }
local mappings = fonts.mappings or { }
fonts.mappings = mappings
+local allocate = utilities.storage.allocate
+
--[[ldx--
<p>Eventually this code will disappear because map files are kind
of obsolete. Some code may move to runtime or auxiliary modules.</p>
@@ -194,7 +196,7 @@ local namesplitter = Ct(C((1 - ligseparator - varseparator)^1) * (ligseparator *
-- to be completed .. for fonts that use unicodes for ligatures which
-- is a actually a bad thing and should be avoided in the first place
-local overloads = {
+local overloads = allocate {
IJ = { name = "I_J", unicode = { 0x49, 0x4A }, mess = 0x0132 },
ij = { name = "i_j", unicode = { 0x69, 0x6A }, mess = 0x0133 },
ff = { name = "f_f", unicode = { 0x66, 0x66 }, mess = 0xFB00 },
@@ -311,6 +313,59 @@ function mappings.addtounicode(data,filename)
-- The next time I look into this, I'll add an extra analysis step to the otf loader (we can
-- resolve some tounicodes by looking into the gsub data tables that are bound to glyphs.
--
+-- a real tricky last resort:
+--
+-- local lookups = glyph.lookups
+-- if lookups then
+-- for _, lookup in next, lookups do -- assume consistency else we need to sort
+-- for i=1,#lookup do
+-- local l = lookup[i]
+-- if l.type == "ligature" then
+-- local s = l.specification
+-- if s.char == glyph.name then
+-- local components = s.components
+-- if components then
+-- local t, n = { }, 0
+-- unicode = true
+-- for l=1,#components do
+-- local base = components[l]
+-- local u = unicodes[base] or unicodevector[base]
+-- if not u then
+-- break
+-- elseif type(u) == "table" then
+-- if u[1] >= private then
+-- unicode = false
+-- break
+-- end
+-- n = n + 1
+-- t[n] = u[1]
+-- else
+-- if u >= private then
+-- unicode = false
+-- break
+-- end
+-- n = n + 1
+-- t[n] = u
+-- end
+-- end
+-- if n == 0 then -- done then
+-- -- nothing
+-- elseif n == 1 then
+-- glyph.unicode = t[1]
+-- else
+-- glyph.unicode = t
+-- end
+-- nl = nl + 1
+-- break
+-- end
+-- end
+-- end
+-- end
+-- if unicode then
+-- break
+-- end
+-- end
+-- end
if not unicode or unicode == "" then
local split = lpegmatch(namesplitter,name)
local nsplit = split and #split or 0