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+if not modules then modules = { } end modules ['node-ini'] = {
+ version = 1.001,
+ comment = "companion to node-ini.tex",
+ author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
+ copyright = "PRAGMA ADE / ConTeXt Development Team",
+ license = "see context related readme files"
+}
+
+--[[ldx--
+<p>Most of the code that had accumulated here is now separated in
+modules.</p>
+--ldx]]--
+
+-- this module is being reconstructed
+
+local utf = unicode.utf8
+local next, type = next, type
+local format, concat, match, utfchar = string.format, table.concat, string.match, utf.char
+
+local chardata = characters and characters.data
+
+--[[ldx--
+<p>We start with a registration system for atributes so that we can use the
+symbolic names later on.</p>
+--ldx]]--
+
+attributes = attributes or { }
+
+attributes.names = attributes.names or { }
+attributes.numbers = attributes.numbers or { }
+attributes.list = attributes.list or { }
+attributes.unsetvalue = -0x7FFFFFFF
+
+storage.register(false, "attributes/names", attributes.names, "attributes.names")
+storage.register(false, "attributes/numbers", attributes.numbers, "attributes.numbers")
+storage.register(false, "attributes/list", attributes.list, "attributes.list")
+
+local names, numbers, list = attributes.names, attributes.numbers, attributes.list
+
+function attributes.define(name,number) -- at the tex end
+ if not numbers[name] then
+ numbers[name], names[number], list[number] = number, name, { }
+ end
+end
+
+--[[ldx--
+<p>We can use the attributes in the range 127-255 (outside user space). These
+are only used when no attribute is set at the \TEX\ end which normally
+happens in <l n='context'/>.</p>
+--ldx]]--
+
+local last = 127
+
+function attributes.private(name) -- at the lua end (hidden from user)
+ local number = numbers[name]
+ if not number then
+ if last < 255 then
+ last = last + 1
+ end
+ number = last
+ numbers[name], names[number], list[number] = number, name, { }
+ end
+ return number
+end
+
+--[[ldx--
+<p>Access to nodes is what gives <l n='luatex'/> its power. Here we
+implement a few helper functions. These functions are rather optimized.</p>
+--ldx]]--
+
+--[[ldx--
+<p>When manipulating node lists in <l n='context'/>, we will remove
+nodes and insert new ones. While node access was implemented, we did
+quite some experiments in order to find out if manipulating nodes
+in <l n='lua'/> was feasible from the perspective of performance.</p>
+
+<p>First of all, we noticed that the bottleneck is more with excessive
+callbacks (some gets called very often) and the conversion from and to
+<l n='tex'/>'s datastructures. However, at the <l n='lua'/> end, we
+found that inserting and deleting nodes in a table could become a
+bottleneck.</p>
+
+<p>This resulted in two special situations in passing nodes back to
+<l n='tex'/>: a table entry with value <type>false</type> is ignored,
+and when instead of a table <type>true</type> is returned, the
+original table is used.</p>
+
+<p>Insertion is handled (at least in <l n='context'/> as follows. When
+we need to insert a node at a certain position, we change the node at
+that position by a dummy node, tagged <type>inline</type> which itself
+has_attribute the original node and one or more new nodes. Before we pass
+back the list we collapse the list. Of course collapsing could be built
+into the <l n='tex'/> engine, but this is a not so natural extension.</p>
+
+<p>When we collapse (something that we only do when really needed), we
+also ignore the empty nodes. [This is obsolete!]</p>
+--ldx]]--
+
+nodes = nodes or { }
+
+local hlist = node.id('hlist')
+local vlist = node.id('vlist')
+local glyph = node.id('glyph')
+local glue = node.id('glue')
+local penalty = node.id('penalty')
+local kern = node.id('kern')
+local whatsit = node.id('whatsit')
+
+local traverse_id = node.traverse_id
+local traverse = node.traverse
+local slide_nodes = node.slide
+local free_node = node.free
+local remove_node = node.remove
+
+function nodes.remove(head, current, free_too)
+ local t = current
+ head, current = remove_node(head,current)
+ if t then
+ if free_too then
+ free_node(t)
+ t = nil
+ else
+ t.next, t.prev = nil, nil
+ end
+ end
+ return head, current, t
+end
+
+function nodes.delete(head,current)
+ return nodes.remove(head,current,true)
+end
+
+nodes.before = node.insert_before -- broken
+nodes.after = node.insert_after
+
+-- we need to test this, as it might be fixed
+
+function nodes.before(h,c,n)
+ if c then
+ if c == h then
+ n.next = h
+ n.prev = nil
+ h.prev = n
+ else
+ local cp = c.prev
+ n.next = c
+ n.prev = cp
+ if cp then
+ cp.next = n
+ end
+ c.prev = n
+ return h, n
+ end
+ end
+ return n, n
+end
+
+function nodes.after(h,c,n)
+ if c then
+ local cn = c.next
+ if cn then
+ n.next = cn
+ cn.prev = n
+ else
+ n.next = nil
+ end
+ c.next = n
+ n.prev = c
+ return h, n
+ end
+ return n, n
+end
+
+-- will move
+
+local function count(stack,flat)
+ local n = 0
+ while stack do
+ local id = stack.id
+ if not flat and id == hlist or id == vlist then
+ local list = stack.list
+ if list then
+ n = n + 1 + count(list) -- self counts too
+ else
+ n = n + 1
+ end
+ else
+ n = n + 1
+ end
+ stack = stack.next
+ end
+ return n
+end
+
+nodes.count = count
+
+-- new
+
+function attributes.ofnode(n)
+ local a = n.attr
+ if a then
+ local names = attributes.names
+ a = a.next
+ while a do
+ local number, value = a.number, a.value
+ texio.write_nl(format("%s : attribute %3i, value %4i, name %s",tostring(n),number,value,names[number] or '?'))
+ a = a.next
+ end
+ end
+end
+
+local left, space = lpeg.P("<"), lpeg.P(" ")
+
+nodes.filterkey = left * (1-left)^0 * left * space^0 * lpeg.C((1-space)^0)