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Diffstat (limited to 'otfl-node-ini.lua')
-rw-r--r-- | otfl-node-ini.lua | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/otfl-node-ini.lua b/otfl-node-ini.lua deleted file mode 100644 index 36e2402..0000000 --- a/otfl-node-ini.lua +++ /dev/null @@ -1,244 +0,0 @@ -if not modules then modules = { } end modules ['node-ini'] = { - version = 1.001, - comment = "companion to node-ini.mkiv", - author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", - copyright = "PRAGMA ADE / ConTeXt Development Team", - license = "see context related readme files" -} - ---[[ldx-- -<p>Most of the code that had accumulated here is now separated in -modules.</p> ---ldx]]-- - --- this module is being reconstructed - -local utf = unicode.utf8 -local next, type = next, type -local format, concat, match, utfchar = string.format, table.concat, string.match, utf.char - -local chardata = characters and characters.data - ---[[ldx-- -<p>We start with a registration system for atributes so that we can use the -symbolic names later on.</p> ---ldx]]-- - -attributes = attributes or { } - -attributes.names = attributes.names or { } -attributes.numbers = attributes.numbers or { } -attributes.list = attributes.list or { } -attributes.unsetvalue = -0x7FFFFFFF - -storage.register("attributes/names", attributes.names, "attributes.names") -storage.register("attributes/numbers", attributes.numbers, "attributes.numbers") -storage.register("attributes/list", attributes.list, "attributes.list") - -local names, numbers, list = attributes.names, attributes.numbers, attributes.list - -function attributes.define(name,number) -- at the tex end - if not numbers[name] then - numbers[name], names[number], list[number] = number, name, { } - end -end - ---[[ldx-- -<p>We can use the attributes in the range 127-255 (outside user space). These -are only used when no attribute is set at the \TEX\ end which normally -happens in <l n='context'/>.</p> ---ldx]]-- - -storage.shared.attributes_last_private = storage.shared.attributes_last_private or 127 - -function attributes.private(name) -- at the lua end (hidden from user) - local number = numbers[name] - if not number then - local last = storage.shared.attributes_last_private or 127 - if last < 255 then - last = last + 1 - storage.shared.attributes_last_private = last - end - number = last - numbers[name], names[number], list[number] = number, name, { } - end - return number -end - ---[[ldx-- -<p>Access to nodes is what gives <l n='luatex'/> its power. Here we -implement a few helper functions. These functions are rather optimized.</p> ---ldx]]-- - ---[[ldx-- -<p>When manipulating node lists in <l n='context'/>, we will remove -nodes and insert new ones. While node access was implemented, we did -quite some experiments in order to find out if manipulating nodes -in <l n='lua'/> was feasible from the perspective of performance.</p> - -<p>First of all, we noticed that the bottleneck is more with excessive -callbacks (some gets called very often) and the conversion from and to -<l n='tex'/>'s datastructures. However, at the <l n='lua'/> end, we -found that inserting and deleting nodes in a table could become a -bottleneck.</p> - -<p>This resulted in two special situations in passing nodes back to -<l n='tex'/>: a table entry with value <type>false</type> is ignored, -and when instead of a table <type>true</type> is returned, the -original table is used.</p> - -<p>Insertion is handled (at least in <l n='context'/> as follows. When -we need to insert a node at a certain position, we change the node at -that position by a dummy node, tagged <type>inline</type> which itself -has_attribute the original node and one or more new nodes. Before we pass -back the list we collapse the list. Of course collapsing could be built -into the <l n='tex'/> engine, but this is a not so natural extension.</p> - -<p>When we collapse (something that we only do when really needed), we -also ignore the empty nodes. [This is obsolete!]</p> ---ldx]]-- - -nodes = nodes or { } - -local hlist = node.id('hlist') -local vlist = node.id('vlist') -local glyph = node.id('glyph') -local glue = node.id('glue') -local penalty = node.id('penalty') -local kern = node.id('kern') -local whatsit = node.id('whatsit') - -local traverse_id = node.traverse_id -local traverse = node.traverse -local free_node = node.free -local remove_node = node.remove -local insert_node_before = node.insert_before -local insert_node_after = node.insert_after - -function nodes.remove(head, current, free_too) - local t = current - head, current = remove_node(head,current) - if t then - if free_too then - free_node(t) - t = nil - else - t.next, t.prev = nil, nil - end - end - return head, current, t -end - -function nodes.delete(head,current) - return nodes.remove(head,current,true) -end - -nodes.before = insert_node_before -nodes.after = insert_node_after - --- we need to test this, as it might be fixed now - -function nodes.before(h,c,n) - if c then - if c == h then - n.next = h - n.prev = nil - h.prev = n - else - local cp = c.prev - n.next = c - n.prev = cp - if cp then - cp.next = n - end - c.prev = n - return h, n - end - end - return n, n -end - -function nodes.after(h,c,n) - if c then - local cn = c.next - if cn then - n.next = cn - cn.prev = n - else - n.next = nil - end - c.next = n - n.prev = c - return h, n - end - return n, n -end - --- local h, c = nodes.replace(head,current,new) --- local c = nodes.replace(false,current,new) --- local c = nodes.replace(current,new) - -function nodes.replace(head,current,new) -- no head returned if false - if not new then - head, current, new = false, head, current - end - local prev, next = current.prev, current.next - if next then - new.next, next.prev = next, new - end - if prev then - new.prev, prev.next = prev, new - end - if head then - if head == current then - head = new - end - free_node(current) - return head, new - else - free_node(current) - return new - end -end - --- will move - -local function count(stack,flat) - local n = 0 - while stack do - local id = stack.id - if not flat and id == hlist or id == vlist then - local list = stack.list - if list then - n = n + 1 + count(list) -- self counts too - else - n = n + 1 - end - else - n = n + 1 - end - stack = stack.next - end - return n -end - -nodes.count = count - --- new, will move - -function attributes.ofnode(n) - local a = n.attr - if a then - local names = attributes.names - a = a.next - while a do - local number, value = a.number, a.value - texio.write_nl(format("%s : attribute %3i, value %4i, name %s",tostring(n),number,value,names[number] or '?')) - a = a.next - end - end -end - -local left, space = lpeg.P("<"), lpeg.P(" ") - -nodes.filterkey = left * (1-left)^0 * left * space^0 * lpeg.C((1-space)^0) |