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authorPhilipp Gesang <phg42.2a@gmail.com>2014-12-09 23:07:55 +0100
committerPhilipp Gesang <phg42.2a@gmail.com>2014-12-09 23:07:55 +0100
commitc076033eae06ee3f30c02bfa4d529001379eff6c (patch)
tree859c2a0ce2ae6a594f4069b053e4631383e71704 /src/fontloader/misc/fontloader-fonts.tex
parentc8808efcf8bd69b6038627f92298818d9028c088 (diff)
downloadluaotfload-c076033eae06ee3f30c02bfa4d529001379eff6c.tar.gz
[fontloader] reorganize under the new import scheme
For better orientation, the fontloader tree now contains two subdirectories into which files have been reorganized: The two files required at runtime for the fontloader and luaotfload-tool are: × ``fontloader-basics-gen.lua`` × ``fontloader-fontloader.lua`` They are now kept in the ``src/fontloader/runtime/`` subdirectory. All other files from upstream are now located in ``src/fontloader/misc``. This includes a number of files that have not yet been part of Luaotfload. Currently, the *misc* set of files is not packaged along with Luaotfload. This may change in the future when there is an option to switch the merged fontloader for its constituent files, or even for upstream.
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+%D \module
+%D [ file=luatex-fonts,
+%D version=2009.12.01,
+%D title=\LUATEX\ Support Macros,
+%D subtitle=Generic \OPENTYPE\ Font Handler,
+%D author=Hans Hagen,
+%D copyright={PRAGMA ADE \& \CONTEXT\ Development Team}]
+
+%D \subject{Welcome}
+%D
+%D This file is one of a set of basic functionality enhancements
+%D for \LUATEX\ derived from the \CONTEXT\ \MKIV\ code base. Please
+%D don't polute the \type {luatex-*} namespace with code not coming
+%D from the \CONTEXT\ development team as we may add more files.
+%D
+%D As this is an experimental setup, it might not always work out as
+%D expected. Around \LUATEX\ version 0.50 we expect the code to be
+%D more or less okay.
+%D
+%D This file implements a basic font system for a bare \LUATEX\
+%D system. By default \LUATEX\ only knows about the classic \TFM\
+%D fonts but it can read other font formats and pass them to \LUA.
+%D With some glue code one can then construct a suitable \TFM\
+%D representation that \LUATEX\ can work with. For more advanced font
+%D support a bit more code is needed that needs to be hooked
+%D into the callback mechanism.
+%D
+%D This file is currently rather simple: it just loads the \LUA\ file
+%D with the same name. An example of a \type {luatex.tex} file that is
+%D just plain \TEX:
+%D
+%D \starttyping
+%D \catcode`\{=1 % left brace is begin-group character
+%D \catcode`\}=2 % right brace is end-group character
+%D
+%D \input plain
+%D
+%D \everyjob\expandafter{\the\everyjob\input luatex-fonts\relax}
+%D
+%D \dump
+%D \stoptyping
+%D
+%D We could load the \LUA\ file in \type {\everyjob} but maybe some
+%D day we need more here.
+%D
+%D When defining a font you can use two prefixes. A \type {file:}
+%D prefix forced a file search, while a \type {name:} prefix will
+%D result in consulting the names database. Such a database can be
+%D generated with:
+%D
+%D \starttyping
+%D mtxrun --usekpse --script fonts --names
+%D \stoptyping
+%D
+%D This will generate a file \type {luatex-fonts-names.lua} that has
+%D to be placed in a location where it can be found by \KPSE. Beware:
+%D the \type {--kpseonly} flag is only used outside \CONTEXT\ and
+%D provides very limited functionality, just enough for this task.
+%D
+%D The code loaded here does not come out of thin air, but is mostly
+%D shared with \CONTEXT, however, in that macropackage we go beyond
+%D what is provided here. When you use the code packaged here you
+%D need to keep a few things in mind:
+%D
+%D \startitemize
+%D
+%D \item This subsystem will be extended, improved etc. in about the
+%D same pace as \CONTEXT\ \MKIV. However, because \CONTEXT\ provides a
+%D rather high level of integration not all features will be supported
+%D in the same quality. Use \CONTEXT\ if you want more goodies.
+%D
+%D \item There is no official \API\ yet, which means that using
+%D functions implemented here is at your own risk, in the sense that
+%D names and namespaces might change. There will be a minimal \API\
+%D defined once \LUATEX\ version 1.0 is out. Instead of patching the
+%D files it's better to overload functions if needed.
+%D
+%D \item The modules are not stripped too much, which makes it
+%D possible to benefit from improvements in the code that take place
+%D in the perspective of \CONTEXT\ development. They might be split a
+%D bit more in due time so the baseline might become smaller.
+%D
+%D \item The code is maintained and tested by the \CONTEXT\
+%D development team. As such it might be better suited for this macro
+%D package and integration in other systems might demand some
+%D additional wrapping. Problems can be reported to the team but as we
+%D use \CONTEXT\ \MKIV\ as baseline, you'd better check if the problem
+%D is a general \CONTEXT\ problem too.
+%D
+%D \item The more high level support for features that is provided in
+%D \CONTEXT\ is not part of the code loaded here as it makes no sense
+%D elsewhere. Some experimental features are not part of this code
+%D either but some might show up later.
+%D
+%D \item Math font support will be added but only in its basic form
+%D once that the Latin Modern and \TEX\ Gyre math fonts are
+%D available.
+%D
+%D \item At this moment the more nifty speed-ups are not enabled
+%D because they work in tandem with the alternative file handling
+%D that \CONTEXT\ uses. Maybe around \LUATEX\ 1.0 we will bring some
+%D speedup into this code too (if it pays off at all).
+%D
+%D \item The code defines a few global tables. If this code is used
+%D in a larger perspective then you can best make sure that no
+%D conflicts occur. The \CONTEXT\ package expects users to work in
+%D their own namespace (\type {userdata}, \type {thirddata}, \type
+%D {moduledata} or \type {document}. The team takes all freedom to
+%D use any table at the global level but will not use tables that are
+%D named after macro packages. Later the \CONTEXT\ might operate in
+%D a more controlled namespace but it has a low priority.
+%D
+%D \item There is some tracing code present but this is not enabled
+%D and not supported outside \CONTEXT\ either as it integrates quite
+%D tightly into \CONTEXT. In case of problems you can use \CONTEXT\
+%D for tracking down problems.
+%D
+%D \item Patching the code in distributions is dangerous as it might
+%D fix your problem but introduce new ones for \CONTEXT. So, best keep
+%D the original code as it is.
+%D
+%D \item Attributes are (automatically) taken from the range 127-255 so
+%D you'd best not use these yourself.
+%D
+%D \stopitemize
+%D
+%D If this all sounds a bit tricky, keep in mind that it makes no sense
+%D for us to maintain multiple code bases and we happen to use \CONTEXT.
+%D
+%D For more details about how the font subsystem works we refer to
+%D publications in \TEX\ related journals, the \CONTEXT\ documentation,
+%D and the \CONTEXT\ wiki.
+
+\directlua {
+ if not fonts then
+ dofile(kpse.find_file("luatex-fonts.lua","tex"))
+ end
+}
+
+\endinput