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authorKhaled Hosny <khaledhosny@eglug.org>2010-01-13 22:54:23 +0200
committerKhaled Hosny <khaledhosny@eglug.org>2010-01-14 18:58:32 +0200
commitd2ef853c06ff6d0806117fe24f2c9ce4af4c8fb2 (patch)
tree403cc9458cb349f1fe8f2f9ffaa3eaf647313a90 /luaotfload-fonts.lua
parentca6917bd3fabfe6e48be5bc9668f6a6c430354b7 (diff)
downloadluaotfload-d2ef853c06ff6d0806117fe24f2c9ce4af4c8fb2.tar.gz
Our own font names extraction implementation
Instead of using (the faster) fontloader.info, we now fully open the font to get more usable data, my be it is worth extending fontloader.info to cover our needs?
Diffstat (limited to 'luaotfload-fonts.lua')
-rw-r--r--luaotfload-fonts.lua52
1 files changed, 50 insertions, 2 deletions
diff --git a/luaotfload-fonts.lua b/luaotfload-fonts.lua
index 5976477..17d81d5 100644
--- a/luaotfload-fonts.lua
+++ b/luaotfload-fonts.lua
@@ -36,11 +36,57 @@ local function clean(str)
return string.gsub(string.lower(str), "[^%a%d]", "")
end
+local function tprint(t) print(table.serialize(t)) end
+function fontloader.fullinfo(filename)
+ local f, w, m, t, n = nil, nil, nil, { }, { }
+ f, w = fontloader.open(filename)
+ m = fontloader.to_table(f)
+ fontloader.close(f)
+ m.glyphs, m.gpos, m.gsub, m.kerns, m.lookups, m.map = nil, nil, nil, nil, nil, nil
+ m.anchor_classes, m.mark_classes, m.horiz_base = nil, nil, nil
+ if m.names then
+ for _,v in pairs(m.names) do
+ if v.lang == "English (US)" then
+ n.full = v.names.compatfull
+ n.family = v.names.preffamilyname
+ n.subfamily = v.names.subfamily
+ end
+ end
+ end
+ if m.fontstyle_name then
+ for _,v in pairs(m.fontstyle_name) do
+ if v.lang == 1033 then
+ m.style = v.name
+ end
+ end
+ end
+ t.psname = m.fontname
+ t.fullname = n.full or m.fullname
+ t.family = n.family or m.familyname
+ t.style = n.subfamily or m.style --or t.fullname:gsub(t.family, "")
+ if not t.style or t.style == "" then
+ local s = t.psname:split("-")
+ if s and #s >= 2 then
+ t.style = s[#s]
+ end
+ end
+ if not t.style then
+ if n.full and n.family then
+ t.style = n.full:gsub(n.family, "")
+ elseif m.fontname and m.familyname then
+ t.style = m.fontname:gsub(m.familyname, "")
+ end
+ end
+-- tprint(m) print(w)
+ m, n = nil, nil
+ return t
+end
+
local function load_font(filename, names, texmf)
local mappings = names.mappings
local key
if filename then
- local info = fontloader.info(filename)
+ local info = fontloader.fullinfo(filename)
if texmf == true then filename = basename(filename) end
if info then
if type(info) == "table" and #info > 1 then
@@ -55,7 +101,7 @@ local function load_font(filename, names, texmf)
else
key = clean(info.fullname)
if not mappings[key] then
- mappings[key] = { info.fullname, filename }
+ mappings[key] = { info.psname, info.fullname, info.family, info.style, filename }
else
log("Font '%s' already exists.", key)
end
@@ -128,4 +174,6 @@ luaotfload.fonts.generate = generate
if arg[0] == "luaotfload-fonts.lua" then
generate()
+-- t = fontloader.fullinfo(arg[1])
+-- tprint(t)
end