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if not modules then modules = { } end modules ['typo-krn'] = {
version = 1.001,
comment = "companion to typo-krn.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
local utf = unicode.utf8
local next, type = next, type
local utfchar = utf.char
local nodes, node, fonts = nodes, node, fonts
local has_attribute = node.has_attribute
local unset_attribute = node.unset_attribute
local find_node_tail = node.tail or node.slide
local free_node = node.free
local free_nodelist = node.flush_list
local copy_node = node.copy
local copy_nodelist = node.copy_list
local insert_node_before = node.insert_before
local insert_node_after = node.insert_after
local texattribute = tex.attribute
local nodepool = nodes.pool
local tasks = nodes.tasks
local new_gluespec = nodepool.gluespec
local new_kern = nodepool.kern
local nodecodes = nodes.nodecodes
local kerncodes = nodes.kerncodes
local skipcodes = nodes.skipcodes
local glyph_code = nodecodes.glyph
local kern_code = nodecodes.kern
local disc_code = nodecodes.disc
local glue_code = nodecodes.glue
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local kerning_code = kerncodes.kerning
local userkern_code = kerncodes.userkern
local userskip_code = skipcodes.userskip
local fontdata = fonts.identifiers
local chardata = fonts.characters
local quaddata = fonts.quads
typesetters = typesetters or { }
local typesetters = typesetters
typesetters.kerns = typesetters.kerns or { }
local kerns = typesetters.kerns
kerns.mapping = kerns.mapping or { }
kerns.factors = kerns.factors or { }
local a_kerns = attributes.private("kern")
kerns.attribute = kerns.attribute
storage.register("typesetters/kerns/mapping", kerns.mapping, "typesetters.kerns.mapping")
storage.register("typesetters/kerns/factors", kerns.factors, "typesetters.kerns.factors")
local mapping = kerns.mapping
local factors = kerns.factors
-- one must use liga=no and mode=base and kern=yes
-- use more helpers
-- make sure it runs after all others
-- there will be a width adaptor field in nodes so this will change
-- todo: interchar kerns / disc nodes / can be made faster
local gluefactor = 4 -- assumes quad = .5 enspace
local function do_process(namespace,attribute,head,force)
local start, done, lastfont = head, false, nil
while start do
-- faster to test for attr first
local attr = force or has_attribute(start,attribute)
if attr and attr > 0 then
unset_attribute(start,attribute)
local krn = mapping[attr]
if krn and krn ~= 0 then
local id = start.id
if id == glyph_code then
lastfont = start.font
local c = start.components
if c then
c = do_process(namespace,attribute,c,attr)
local s = start
local p, n = s.prev, s.next
local tail = find_node_tail(c)
if p then
p.next = c
c.prev = p
else
head = c
end
if n then
n.prev = tail
end
tail.next = n
start = c
s.components = nil
-- we now leak nodes !
--~ free_node(s)
done = true
end
local prev = start.prev
if prev then
local pid = prev.id
if not pid then
-- nothing
elseif pid == kern_code and prev.subtype == kerning_code then
prev.subtype = userkern_code
prev.kern = prev.kern + quaddata[lastfont]*krn
done = true
elseif pid == glyph_code then
if prev.font == lastfont then
local prevchar, lastchar = prev.char, start.char
local kerns = chardata[lastfont][prevchar].kerns
local kern = kerns and kerns[lastchar] or 0
krn = kern + quaddata[lastfont]*krn
else
krn = quaddata[lastfont]*krn
end
insert_node_before(head,start,new_kern(krn))
done = true
elseif pid == disc_code then
-- a bit too complicated, we can best not copy and just calculate
-- but we could have multiple glyphs involved so ...
local disc = prev -- disc
local pre, post, replace = disc.pre, disc.post, disc.replace
local prv, nxt = disc.prev, disc.next
if pre and prv then -- must pair with start.prev
-- this one happens in most cases
local before = copy_node(prv)
pre.prev = before
before.next = pre
before.prev = nil
pre = do_process(namespace,attribute,before,attr)
pre = pre.next
pre.prev = nil
disc.pre = pre
free_node(before)
end
if post and nxt then -- must pair with start
local after = copy_node(nxt)
local tail = find_node_tail(post)
tail.next = after
after.prev = tail
after.next = nil
post = do_process(namespace,attribute,post,attr)
tail.next = nil
disc.post = post
free_node(after)
end
if replace and prv and nxt then -- must pair with start and start.prev
local before = copy_node(prv)
local after = copy_node(nxt)
local tail = find_node_tail(replace)
replace.prev = before
before.next = replace
before.prev = nil
tail.next = after
after.prev = tail
after.next = nil
replace = do_process(namespace,attribute,before,attr)
replace = replace.next
replace.prev = nil
after.prev.next = nil
disc.replace = replace
free_node(after)
free_node(before)
else
if prv and prv.id == glyph_code and prv.font == lastfont then
local prevchar, lastchar = prv.char, start.char
local kerns = chardata[lastfont][prevchar].kerns
local kern = kerns and kerns[lastchar] or 0
krn = kern + quaddata[lastfont]*krn
else
krn = quaddata[lastfont]*krn
end
disc.replace = new_kern(krn)
end
end
end
elseif id == glue_code and start.subtype == userskip_code then
local s = start.spec
local w = s.width
if w > 0 then
local width, stretch, shrink = w+gluefactor*w*krn, s.stretch, s.shrink
start.spec = new_gluespec(width,stretch*width/w,shrink*width/w)
done = true
end
elseif false and id == kern_code and start.subtype == kerning_code then -- handle with glyphs
local sk = start.kern
if sk > 0 then
start.kern = sk*krn
done = true
end
elseif lastfont and (id == hlist_code or id == vlist_code) then -- todo: lookahead
local p = start.prev
if p and p.id ~= glue_code then
insert_node_before(head,start,new_kern(quaddata[lastfont]*krn))
done = true
end
local n = start.next
if n and n.id ~= glue_code then
insert_node_after(head,start,new_kern(quaddata[lastfont]*krn))
done = true
end
end
end
end
if start then
start = start.next
end
end
return head, done
end
local enabled = false
function kerns.set(factor)
if not enabled then
tasks.enableaction("processors","typesetters.kerns.handler")
enabled = true
end
if factor ~= 0 then
local a = factors[factor]
if not a then
a = #mapping + 1
factors[factors], mapping[a] = a, factor
end
factor = a
end
texattribute[a_kerns] = factor
return factor
end
local function process(namespace,attribute,head)
return do_process(namespace,attribute,head) -- no direct map, because else fourth argument is tail == true
end
kerns.handler = nodes.installattributehandler {
name = "kern",
namespace = kerns,
processor = process,
}
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