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if not modules then modules = { } end modules ['math-tag'] = {
version = 1.001,
comment = "companion to math-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- todo: have a local list with local tags that then get appended
-- todo: use tex.getmathcodes (no table)
-- use lpeg matchers
local find, match = string.find, string.match
local insert, remove, concat = table.insert, table.remove, table.concat
local attributes = attributes
local nodes = nodes
local nuts = nodes.nuts
local tonut = nuts.tonut
local getnext = nuts.getnext
local getid = nuts.getid
local getchar = nuts.getchar
local getfont = nuts.getfont
local getlist = nuts.getlist
local getfield = nuts.getfield
local getdisc = nuts.getdisc
local getsubtype = nuts.getsubtype
local getattr = nuts.getattr
local getattrlist = nuts.getattrlist
local setattr = nuts.setattr
----- getcomponents = nuts.getcomponents -- not really needed
local getwidth = nuts.getwidth
local getnucleus = nuts.getnucleus
local getsub = nuts.getsub
local getsup = nuts.getsup
local setattributes = nuts.setattributes
local nextnode = nuts.traversers.node
local nodecodes = nodes.nodecodes
local noad_code = nodecodes.noad -- attr nucleus sub sup
local accent_code = nodecodes.accent -- attr nucleus sub sup accent
local radical_code = nodecodes.radical -- attr nucleus sub sup left degree
local fraction_code = nodecodes.fraction -- attr nucleus sub sup left right
local subbox_code = nodecodes.subbox -- attr list
local submlist_code = nodecodes.submlist -- attr list
local mathchar_code = nodecodes.mathchar -- attr fam char
local mathtextchar_code = nodecodes.mathtextchar -- attr fam char
local delimiter_code = nodecodes.delimiter -- attr small_fam small_char large_fam large_char
local style_code = nodecodes.style -- attr style
local choice_code = nodecodes.choice -- attr display text script scriptscript
local fence_code = nodecodes.fence -- attr subtype
local accentcodes = nodes.accentcodes
local fencecodes = nodes.fencecodes
local fixedtopaccent_code = accentcodes.fixedtop
local fixedbottomaccent_code = accentcodes.fixedbottom
local fixedbothaccent_code = accentcodes.fixedboth
local leftfence_code = fencecodes.left
local middlefence_code = fencecodes.middle
local rightfence_code = fencecodes.right
local kerncodes = nodes.kerncodes
local fontkern_code = kerncodes.fontkern
local italickern_code = kerncodes.italickern
local hlist_code = nodecodes.hlist
local vlist_code = nodecodes.vlist
local glyph_code = nodecodes.glyph
local disc_code = nodecodes.disc
local glue_code = nodecodes.glue
local kern_code = nodecodes.kern
local math_code = nodecodes.math
local processnoads = noads.process
local a_tagged = attributes.private('tagged')
local a_mathcategory = attributes.private('mathcategory')
local a_mathmode = attributes.private('mathmode')
local tags = structures.tags
local start_tagged = tags.start
local restart_tagged = tags.restart
local stop_tagged = tags.stop
local taglist = tags.taglist
local chardata = characters.data
local getmathcodes = tex.getmathcodes
local mathcodes = mathematics.codes
local ordinary_mathcode = mathcodes.ordinary
local variable_mathcode = mathcodes.variable
local fromunicode16 = fonts.mappings.fromunicode16
local fontcharacters = fonts.hashes.characters
local report_tags = logs.reporter("structure","tags")
local process
local function processsubsup(start)
-- At some point we might need to add an attribute signaling the
-- super- and subscripts because TeX and MathML use a different
-- order. The mrows are needed to keep mn's separated.
local nucleus = getnucleus(start)
local sup = getsup(start)
local sub = getsub(start)
if sub then
if sup then
setattr(start,a_tagged,start_tagged("msubsup"))
-- start_tagged("mrow")
process(nucleus)
-- stop_tagged()
start_tagged("mrow", { subscript = true })
process(sub)
stop_tagged()
start_tagged("mrow", { superscript = true })
process(sup)
stop_tagged()
stop_tagged()
else
setattr(start,a_tagged,start_tagged("msub"))
-- start_tagged("mrow")
process(nucleus)
-- stop_tagged()
start_tagged("mrow")
process(sub)
stop_tagged()
stop_tagged()
end
elseif sup then
setattr(start,a_tagged,start_tagged("msup"))
-- start_tagged("mrow")
process(nucleus)
-- stop_tagged()
start_tagged("mrow")
process(sup)
stop_tagged()
stop_tagged()
else
process(nucleus)
end
end
-- todo: check function here and keep attribute the same
-- todo: variants -> original
local actionstack = { }
local fencesstack = { }
-- glyph nodes and such can happen in under and over stuff
-- local function getunicode(n) -- instead of getchar
-- local char = getchar(n)
-- -- local font = getfontoffamily(getfield(n,"fam"))
-- local font = getfont(n)
-- local data = fontcharacters[font][char]
-- return data.unicode or char
-- end
local function getunicode(n) -- instead of getchar
-- local char, font = isglyph(n) -- no, we have a mathchar
local char, font = getchar(n), getfont(n)
local data = fontcharacters[font][char]
return data.unicode or char -- can be a table but unlikely for math characters
end
-------------------
local content = { }
local found = false
content[mathchar_code] = function() found = true end
local function hascontent(head)
found = false
processnoads(head,content,"content")
return found
end
--------------------
-- todo: use properties
-- local function showtag(n,id,old)
-- local attr = getattr(n,a_tagged)
-- local curr = tags.current()
-- report_tags("%s, node %s, attr %s:%s (%s), top %s (%s)",
-- old and "before" or "after ",
-- nodecodes[id],
-- getattrlist(n),
-- attr or "?",attr and taglist[attr].tagname or "?",
-- curr or "?",curr and taglist[curr].tagname or "?"
-- )
-- end
process = function(start) -- we cannot use the processor as we have no finalizers (yet)
local mtexttag = nil
while start do
local id = getid(start)
-- showtag(start,id,true)
if id == glyph_code or id == disc_code then
if not mtexttag then
mtexttag = start_tagged("mtext")
end
setattr(start,a_tagged,mtexttag)
elseif mtexttag and id == kern_code and (getsubtype(start) == fontkern_code or getsubtype(start) == italickern_code) then -- italickern
setattr(start,a_tagged,mtexttag)
else
if mtexttag then
stop_tagged()
mtexttag = nil
end
if id == mathchar_code then
local char = getchar(start)
local code = getmathcodes(char)
local tag
if code == ordinary_mathcode or code == variable_mathcode then
local ch = chardata[char]
local mc = ch and ch.mathclass
if mc == "number" then
tag = "mn"
elseif mc == "variable" or not mc then -- variable is default
tag = "mi"
else
tag = "mo"
end
else
tag = "mo"
end
local a = getattr(start,a_mathcategory)
if a then
setattr(start,a_tagged,start_tagged(tag,{ mathcategory = a }))
else
setattr(start,a_tagged,start_tagged(tag)) -- todo: a_mathcategory
end
stop_tagged()
-- showtag(start,id,false)
break -- okay?
elseif id == mathtextchar_code then -- or id == glyph_code
-- check for code
local a = getattr(start,a_mathcategory)
if a then
setattr(start,a_tagged,start_tagged("ms",{ mathcategory = a })) -- mtext
else
setattr(start,a_tagged,start_tagged("ms")) -- mtext
end
stop_tagged()
-- showtag(start,id,false)
break
elseif id == delimiter_code then
-- check for code
setattr(start,a_tagged,start_tagged("mo"))
stop_tagged()
-- showtag(start,id,false)
break
elseif id == style_code then
-- has a next
elseif id == noad_code then
-- setattr(start,a_tagged,tags.current())
processsubsup(start)
elseif id == subbox_code or id == hlist_code or id == vlist_code then
-- keep an eye on subbox_code and see what ends up in there
local attr = getattr(start,a_tagged)
if not attr then
-- just skip
else
local specification = taglist[attr]
if specification then
local tag = specification.tagname
if tag == "formulacaption" then
-- skip
elseif tag == "mstacker" then
local list = getlist(start)
if list then
process(list)
end
else
if tag ~= "mstackertop" and tag ~= "mstackermid" and tag ~= "mstackerbot" then
tag = "mtext"
end
local text = start_tagged(tag)
setattr(start,a_tagged,text)
local list = getlist(start)
if not list then
-- empty list
elseif not attr then
-- box comes from strange place
setattributes(list,a_tagged,text) -- only the first node ?
else
-- Beware, the first node in list is the actual list so we definitely
-- need to nest. This approach is a hack, maybe I'll make a proper
-- nesting feature to deal with this at another level. Here we just
-- fake structure by enforcing the inner one.
--
-- todo: have a local list with local tags that then get appended
--
local tagdata = specification.taglist
local common = #tagdata + 1
local function runner(list,depth) -- quite inefficient
local cache = { } -- we can have nested unboxed mess so best local to runner
local keep = nil
-- local keep = { } -- win case we might need to move keep outside
for n, id, subtype in nextnode, list do
local mth = id == math_code and subtype
if mth == 0 then -- hm left_code
-- insert(keep,text)
keep = text
text = start_tagged("mrow")
common = common + 1
end
local aa = getattr(n,a_tagged)
if aa then
local ac = cache[aa]
if not ac then
local tagdata = taglist[aa].taglist
local extra = #tagdata
if common <= extra then
for i=common,extra do
ac = restart_tagged(tagdata[i]) -- can be made faster
end
for i=common,extra do
stop_tagged() -- can be made faster
end
else
ac = text
end
cache[aa] = ac
end
setattr(n,a_tagged,ac)
else
setattr(n,a_tagged,text)
end
if id == hlist_code or id == vlist_code then
runner(getlist(n),depth+1)
elseif id == glyph_code then
-- this should not be needed
-- local components = getcomponents(n) -- unlikely set
-- if components then
-- runner(getcomponent,depth+1)
-- end
elseif id == disc_code then
-- this should not be needed
local pre, post, replace = getdisc(n)
if pre then
runner(pre,depth+1)
end
if post then
runner(post,depth+1)
end
if replace then
runner(replace,depth+1)
end
end
if mth == 1 then
stop_tagged()
-- text = remove(keep)
text = keep
common = common - 1
end
end
end
runner(list,0)
end
stop_tagged()
end
end
end
elseif id == submlist_code then -- normally a hbox
local list = getlist(start)
if list then
local attr = getattr(start,a_tagged)
local last = attr and taglist[attr]
if last then
local tag = last.tagname
local detail = last.detail
if tag == "maction" then
if detail == "" then
setattr(start,a_tagged,start_tagged("mrow"))
process(list)
stop_tagged()
elseif actionstack[#actionstack] == action then
setattr(start,a_tagged,start_tagged("mrow"))
process(list)
stop_tagged()
else
insert(actionstack,action)
setattr(start,a_tagged,start_tagged("mrow",{ detail = action }))
process(list)
stop_tagged()
remove(actionstack)
end
elseif tag == "mstacker" then -- or tag == "mstackertop" or tag == "mstackermid" or tag == "mstackerbot" then
-- looks like it gets processed twice
-- do we still end up here ?
setattr(start,a_tagged,restart_tagged(attr)) -- so we just reuse the attribute
process(list)
stop_tagged()
else
setattr(start,a_tagged,start_tagged("mrow"))
process(list)
stop_tagged()
end
else -- never happens, we're always document
setattr(start,a_tagged,start_tagged("mrow"))
process(list)
stop_tagged()
end
end
elseif id == fraction_code then
local num = getfield(start,"num")
local denom = getfield(start,"denom")
local left = getfield(start,"left")
local right = getfield(start,"right")
if left then
setattr(left,a_tagged,start_tagged("mo"))
process(left)
stop_tagged()
end
setattr(start,a_tagged,start_tagged("mfrac"))
process(num)
process(denom)
stop_tagged()
if right then
setattr(right,a_tagged,start_tagged("mo"))
process(right)
stop_tagged()
end
elseif id == choice_code then
local display = getfield(start,"display")
local text = getfield(start,"text")
local script = getfield(start,"script")
local scriptscript = getfield(start,"scriptscript")
if display then
process(display)
end
if text then
process(text)
end
if script then
process(script)
end
if scriptscript then
process(scriptscript)
end
elseif id == fence_code then
local subtype = getsubtype(start)
local delim = getfield(start,"delim")
if subtype == leftfence_code then
-- left
local properties = { }
insert(fencesstack,properties)
setattr(start,a_tagged,start_tagged("mfenced",properties)) -- needs checking
if delim then
start_tagged("ignore")
local chr = getchar(delim)
if chr ~= 0 then
properties.left = chr
end
process(delim)
stop_tagged()
end
start_tagged("mrow") -- begin of subsequence
elseif subtype == middlefence_code then
-- middle
if delim then
start_tagged("ignore")
local top = fencesstack[#fencesstack]
local chr = getchar(delim)
if chr ~= 0 then
local mid = top.middle
if mid then
mid[#mid+1] = chr
else
top.middle = { chr }
end
end
process(delim)
stop_tagged()
end
stop_tagged() -- end of subsequence
start_tagged("mrow") -- begin of subsequence
elseif subtype == rightfence_code then
local properties = remove(fencesstack)
if not properties then
report_tags("missing right fence")
properties = { }
end
if delim then
start_tagged("ignore")
local chr = getchar(delim)
if chr ~= 0 then
properties.right = chr
end
process(delim)
stop_tagged()
end
stop_tagged() -- end of subsequence
stop_tagged()
else
-- can't happen
end
elseif id == radical_code then
local left = getfield(start,"left")
local degree = getfield(start,"degree")
if left then
start_tagged("ignore")
process(left) -- root symbol, ignored
stop_tagged()
end
if degree and hascontent(degree) then
setattr(start,a_tagged,start_tagged("mroot"))
processsubsup(start)
process(degree)
stop_tagged()
else
setattr(start,a_tagged,start_tagged("msqrt"))
processsubsup(start)
stop_tagged()
end
elseif id == accent_code then
local subtype = getsubtype(start)
local accent = getfield(start,"accent")
local bot_accent = getfield(start,"bot_accent")
if bot_accent then
if accent then
setattr(start,a_tagged,start_tagged("munderover", {
accent = true,
top = getunicode(accent),
bottom = getunicode(bot_accent),
topfixed = subtype == fixedtopaccent_code or subtype == fixedbothaccent_code,
bottomfixed = subtype == fixedbottomaccent_code or subtype == fixedbothaccent_code,
}))
processsubsup(start)
process(bot_accent)
process(accent)
stop_tagged()
else
setattr(start,a_tagged,start_tagged("munder", {
accent = true,
bottom = getunicode(bot_accent),
bottomfixed = subtype == fixedbottomaccent_code or subtype == fixedbothaccent_code,
}))
processsubsup(start)
process(bot_accent)
stop_tagged()
end
elseif accent then
setattr(start,a_tagged,start_tagged("mover", {
accent = true,
top = getunicode(accent),
topfixed = subtype == fixedtopaccent_code or subtype == fixedbothaccent_code,
}))
processsubsup(start)
process(accent)
stop_tagged()
else
processsubsup(start)
end
elseif id == glue_code then
-- setattr(start,a_tagged,start_tagged("mspace",{ width = getwidth(start) }))
setattr(start,a_tagged,start_tagged("mspace"))
stop_tagged()
else
setattr(start,a_tagged,start_tagged("merror", { detail = nodecodes[i] }))
stop_tagged()
end
end
-- showtag(start,id,false)
start = getnext(start)
end
if mtexttag then
stop_tagged()
end
end
function noads.handlers.tags(head,style,penalties)
start_tagged("math", { mode = (getattr(head,a_mathmode) == 1) and "display" or "inline" })
setattr(head,a_tagged,start_tagged("mrow"))
-- showtag(head,getid(head),true)
process(head)
-- showtag(head,getid(head),false)
stop_tagged()
stop_tagged()
end
|