summaryrefslogtreecommitdiff
path: root/tex/context/base/lpdf-u3d.lua
blob: c9f4a03691e55d2cf00e7ad142724547f300943a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
if not modules then modules = { } end modules ['lpdf-u3d'] = {
    version   = 1.001,
    comment   = "companion to lpdf-ini.mkiv",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

-- The following code is based on a working prototype provided
-- by Michael Vidiassov. It is rewritten using the lpdf library
-- and different checking is used. The macro calls are adapted
-- (and will eventually be removed). The user interface needs
-- an overhaul. There are some messy leftovers that will be
-- removed in future versions.

-- For some reason no one really tested this code so at some
-- point we will end up with a reimplementation. For instance
-- it makes sense to add the same activation code as with swf.

local tonumber = tonumber
local formatters, find = string.formatters, string.find
local cos, sin, sqrt, pi, atan2, abs = math.cos, math.sin, math.sqrt, math.pi, math.atan2, math.abs

local backends, lpdf = backends, lpdf

local nodeinjections           = backends.pdf.nodeinjections

local pdfconstant              = lpdf.constant
local pdfboolean               = lpdf.boolean
local pdfnumber                = lpdf.number
local pdfunicode               = lpdf.unicode
local pdfdictionary            = lpdf.dictionary
local pdfarray                 = lpdf.array
local pdfnull                  = lpdf.null
local pdfreference             = lpdf.reference
local pdfflushstreamobject     = lpdf.flushstreamobject
local pdfflushstreamfileobject = lpdf.flushstreamfileobject

local checkedkey               = lpdf.checkedkey
local limited                  = lpdf.limited

local schemes = table.tohash {
    "Artwork", "None", "White", "Day", "Night", "Hard",
    "Primary", "Blue", "Red", "Cube", "CAD", "Headlamp",
}

local modes = table.tohash {
    "Solid", "SolidWireframe", "Transparent", "TransparentWireframe", "BoundingBox",
    "TransparentBoundingBox", "TransparentBoundingBoxOutline", "Wireframe",
    "ShadedWireframe", "HiddenWireframe", "Vertices", "ShadedVertices", "Illustration",
    "SolidOutline", "ShadedIllustration",
}

local function normalize(x, y, z)
    local modulo = sqrt(x*x + y*y + z*z);
    if modulo ~= 0 then
        return x/modulo, y/modulo, z/modulo
    else
        return x, y, z
    end
end

local function rotate(vect_x,vect_y,vect_z, tet, axis_x,axis_y,axis_z)
    -- rotate vect by tet about axis counterclockwise
    local c, s = cos(tet*pi/180), sin(tet*pi/180)
    local r = 1 - c
    local n = sqrt(axis_x*axis_x+axis_y*axis_y+axis_z*axis_z)
    axis_x, axis_y, axis_z = axis_x/n, axis_y/n, axis_z/n
    return
        (axis_x*axis_x*r+c       )*vect_x + (axis_x*axis_y*r-axis_z*s)*vect_y + (axis_x*axis_z*r+axis_y*s)*vect_z,
        (axis_x*axis_y*r+axis_z*s)*vect_x + (axis_y*axis_y*r+c       )*vect_y + (axis_y*axis_z*r-axis_x*s)*vect_z,
        (axis_x*axis_z*r-axis_y*s)*vect_x + (axis_y*axis_z*r+axis_x*s)*vect_y + (axis_z*axis_z*r+c       )*vect_z
end

local function make3dview(view)

    local name = view.name
    local name = pdfunicode(name ~= "" and name or "unknown view")

    local viewdict = pdfdictionary {
        Type = pdfconstant("3DView"),
        XN   = name,
        IN   = name,
        NR   = true,
    }

    local bg = checkedkey(view,"bg","table")
    if bg then
        viewdict.BG = pdfdictionary {
            Type = pdfconstant("3DBG"),
            C    = pdfarray { limited(bg[1],1,1,1), limited(bg[2],1,1,1), limited(bg[3],1,1,1) },
        }
    end

    local lights = checkedkey(view,"lights","string")
    if lights and schemes[lights] then
        viewdict.LS =  pdfdictionary {
            Type    = pdfconstant("3DLightingScheme"),
            Subtype = pdfconstant(lights),
        }
    end

    -- camera position is taken from 3d model

    local u3dview = checkedkey(view, "u3dview", "string")
    if u3dview then
        viewdict.MS      = pdfconstant("U3D")
        viewdict.U3DPath = u3dview
    end

    -- position the camera as given

    local c2c      = checkedkey(view, "c2c", "table")
    local coo      = checkedkey(view, "coo", "table")
    local roo      = checkedkey(view, "roo", "number")
    local azimuth  = checkedkey(view, "azimuth", "number")
    local altitude = checkedkey(view, "altitude", "number")

    if c2c or coo or roo or azimuth or altitude then

        local pos  = checkedkey(view, "pos", "table")
        local dir  = checkedkey(view, "dir", "table")
        local upv  = checkedkey(view, "upv", "table")
        local roll = checkedkey(view, "roll", "table")

        local coo_x, coo_y, coo_z       = 0, 0, 0
        local dir_x, dir_y, dir_z       = 0, 0, 0
        local trans_x, trans_y, trans_z = 0, 0, 0
        local left_x, left_y, left_z    = 0, 0, 0
        local up_x, up_y, up_z          = 0, 0, 0

        -- point camera is aimed at

        if coo then
            coo_x, coo_y, coo_z = tonumber(coo[1]) or 0, tonumber(coo[2]) or 0, tonumber(coo[3]) or 0
        end

        -- distance from camera to target

        if roo then
           roo = abs(roo)
        end
        if not roo or roo == 0 then
            roo = 0.000000000000000001
        end

        -- set it via camera position

        if pos then
            dir_x = coo_x - (tonumber(pos[1]) or 0)
            dir_y = coo_y - (tonumber(pos[2]) or 0)
            dir_z = coo_z - (tonumber(pos[3]) or 0)
            if not roo then
                roo = sqrt(dir_x*dir_x + dir_y*dir_y + dir_z*dir_z)
            end
            if dir_x == 0 and dir_y == 0 and dir_z == 0 then dir_y = 1 end
            dir_x, dir_y, dir_z = normalize(dir_x,dir_y,dir_z)
        end

        -- set it directly

        if dir then
            dir_x, dir_y, dir_z = tonumber(dir[1] or 0), tonumber(dir[2] or 0), tonumber(dir[3] or 0)
            if dir_x == 0 and dir_y == 0 and dir_z == 0 then dir_y = 1 end
            dir_x, dir_y, dir_z = normalize(dir_x,dir_y,dir_z)
        end

        -- set it movie15 style with vector from target to camera

        if c2c then
            dir_x, dir_y, dir_z = - tonumber(c2c[1] or 0), - tonumber(c2c[2] or 0), - tonumber(c2c[3] or 0)
            if dir_x == 0 and dir_y == 0 and dir_z == 0 then dir_y = 1 end
            dir_x, dir_y, dir_z = normalize(dir_x,dir_y,dir_z)
        end

        -- set it with azimuth and altitutde

        if altitude or azimuth then
            dir_x, dir_y, dir_z = -1, 0, 0
            if altitude then  dir_x, dir_y, dir_z = rotate(dir_x,dir_y,dir_z, -altitude, 0,1,0) end
            if azimuth  then  dir_x, dir_y, dir_z = rotate(dir_x,dir_y,dir_z,  azimuth,  0,0,1) end
        end

        -- set it with rotation like in MathGL

        if rot then
            if dir_x == 0 and dir_y == 0 and dir_z == 0 then dir_z = -1 end
            dir_x,dir_y,dir_z = rotate(dir_x,dir_y,dir_z, tonumber(rot[1]) or 0, 1,0,0)
            dir_x,dir_y,dir_z = rotate(dir_x,dir_y,dir_z, tonumber(rot[2]) or 0, 0,1,0)
            dir_x,dir_y,dir_z = rotate(dir_x,dir_y,dir_z, tonumber(rot[3]) or 0, 0,0,1)
        end

        -- set it with default movie15 orientation looking up y axis

        if dir_x == 0 and dir_y == 0 and dir_z == 0 then dir_y = 1 end

        -- left-vector
        -- up-vector

        if upv then
            up_x, up_y, up_z = tonumber(upv[1]) or 0, tonumber(upv[2]) or 0, tonumber(upv[3]) or 0
        else
            -- set default up-vector
            if abs(dir_x) == 0 and abs(dir_y) == 0 then
                if dir_z < 0 then
                    up_y =  1 -- top view
                else
                    up_y = -1 -- bottom view
                end
            else
                -- other camera positions than top and bottom, up-vector = up_world - (up_world dot dir) dir
                up_x, up_y, up_z = - dir_z*dir_x, - dir_z*dir_y, - dir_z*dir_z + 1
            end
        end

        -- normalize up-vector

        up_x, up_y, up_z = normalize(up_x,up_y,up_z)

        -- left vector = up x dir

        left_x, left_y, left_z = dir_z*up_y - dir_y*up_z, dir_x*up_z - dir_z*up_x, dir_y*up_x - dir_x*up_y

        -- normalize left vector

        left_x, left_y, left_z = normalize(left_x,left_y,left_z)

        -- apply camera roll

        if roll then
            local sinroll = sin((roll/180.0)*pi)
            local cosroll = cos((roll/180.0)*pi)
            left_x = left_x*cosroll + up_x*sinroll
            left_y = left_y*cosroll + up_y*sinroll
            left_z = left_z*cosroll + up_z*sinroll
            up_x = up_x*cosroll + left_x*sinroll
            up_y = up_y*cosroll + left_y*sinroll
            up_z = up_z*cosroll + left_z*sinroll
        end

        -- translation vector

        trans_x, trans_y, trans_z = coo_x - roo*dir_x, coo_y - roo*dir_y, coo_z - roo*dir_z

        viewdict.MS  = pdfconstant("M")
        viewdict.CO  = roo
        viewdict.C2W = pdfarray {
             left_x, left_y, left_z,
             up_x, up_y, up_z,
             dir_x, dir_y,  dir_z,
             trans_x, trans_y, trans_z,
        }

    end

    local aac = tonumber(view.aac) -- perspective projection
    local mag = tonumber(view.mag) -- ortho projection

    if aac and aac > 0 and aac < 180 then
        viewdict.P = pdfdictionary {
            Subtype = pdfconstant("P"),
            PS      = pdfconstant("Min"),
            FOV     = aac,
        }
    elseif mag and mag > 0 then
        viewdict.P = pdfdictionary {
            Subtype = pdfconstant("O"),
            OS      = mag,
        }
    end

    local mode = modes[view.rendermode]
    if mode then
        pdfdictionary {
            Type    = pdfconstant("3DRenderMode"),
            Subtype = pdfconstant(mode),
        }
    end

    -- crosssection

    local crosssection = checkedkey(view,"crosssection","table")
    if crosssection then
        local crossdict = pdfdictionary {
            Type = pdfconstant("3DCrossSection")
        }

        local c = checkedkey(crosssection,"point","table") or checkedkey(crosssection,"center","table")
        if c then
            crossdict.C = pdfarray { tonumber(c[1]) or 0, tonumber(c[2]) or 0, tonumber(c[3]) or 0 }
        end

        local normal = checkedkey(crosssection,"normal","table")
        if normal then
            local x, y, z = tonumber(normal[1] or 0), tonumber(normal[2] or 0), tonumber(normal[3] or 0)
            if sqrt(x*x + y*y + z*z) == 0 then
                x, y, z = 1, 0, 0
            end
            crossdict.O = pdfarray {
                pdfnull,
                atan2(-z,sqrt(x*x + y*y))*180/pi,
                atan2(y,x)*180/pi,
            }
        end

        local orient = checkedkey(crosssection,"orient","table")
        if orient then
            crossdict.O = pdfarray {
                tonumber(orient[1]) or 1,
                tonumber(orient[2]) or 0,
                tonumber(orient[3]) or 0,
            }
        end

        crossdict.IV = cross.intersection or false
        crossdict.ST = cross.transparent or false

        viewdict.SA = next(crossdict) and pdfarray { crossdict } -- maybe test if # > 1
    end

    local nodes = checkedkey(view,"nodes","table")
    if nodes then
        local nodelist = pdfarray()
        for i=1,#nodes do
            local node = checkedkey(nodes,i,"table")
            if node then
                local position = checkedkey(node,"position","table")
                nodelist[#nodelist+1] = pdfdictionary {
                    Type = pdfconstant("3DNode"),
                    N    = node.name or ("node_" .. i), -- pdfunicode ?
                    M    = position and #position == 12 and pdfarray(position),
                    V    = node.visible or true,
                    O    = node.opacity or 0,
                    RM   = pdfdictionary {
                        Type    = pdfconstant("3DRenderMode"),
                        Subtype = pdfconstant(node.rendermode or "Solid"),
                    },
                }
            end
      end
      viewdict.NA = nodelist
    end

   return viewdict

end

local stored_js, stored_3d, stored_pr, streams = { }, { }, { }, { }

local function insert3d(spec) -- width, height, factor, display, controls, label, foundname

    local width, height, factor = spec.width, spec.height, spec.factor or number.dimenfactors.bp
    local display, controls, label, foundname = spec.display, spec.controls, spec.label, spec.foundname

    local param       = (display  and parametersets[display])  or { }
    local streamparam = (controls and parametersets[controls]) or { }
    local name        = "3D Artwork " .. (param.name or label or "Unknown")

    local activationdict = pdfdictionary {
       TB = pdfboolean(param.toolbar,true),
       NP = pdfboolean(param.tree,false),
    }

    local stream = streams[label]
    if not stream then

        local subtype, subdata = "U3D", io.loaddata(foundname) or ""
        if find(subdata,"^PRC") then
            subtype = "PRC"
        elseif find(subdata,"^U3D") then
            subtype = "U3D"
        elseif file.suffix(foundname) == "prc" then
            subtype = "PRC"
        end

        local attr = pdfdictionary {
            Type    = pdfconstant("3D"),
            Subtype = pdfconstant(subtype),
        }
        local streamviews = checkedkey(streamparam, "views", "table")
        if streamviews then
            local list = pdfarray()
            for i=1,#streamviews do
                local v = checkedkey(streamviews, i, "table")
                if v then
                    list[#list+1] = make3dview(v)
                end
            end
            attr.VA = list
        end
        if checkedkey(streamparam, "view", "table") then
            attr.DV = make3dview(streamparam.view)
        elseif checkedkey(streamparam, "view", "string") then
            attr.DV = streamparam.view
        end
        local js = checkedkey(streamparam, "js", "string")
        if js then
            local jsref = stored_js[js]
            if not jsref then
                jsref = pdfflushstreamfileobject(js)
                stored_js[js] = jsref
            end
            attr.OnInstantiate = pdfreference(jsref)
        end
        stored_3d[label] = pdfflushstreamfileobject(foundname,attr)
        stream = 1
    else
       stream = stream + 1
    end
    streams[label] = stream

    local name = pdfunicode(name)

    local annot  = pdfdictionary {
        Subtype  = pdfconstant("3D"),
        T        = name,
        Contents = name,
        NM       = name,
        ["3DD"]  = pdfreference(stored_3d[label]),
        ["3DA"]  = activationdict,
    }
    if checkedkey(param,"view","table") then
        annot["3DV"] = make3dview(param.view)
    elseif checkedkey(param,"view","string") then
        annot["3DV"] = param.view
    end

    local preview = checkedkey(param,"preview","string")
    if preview then
        activationdict.A = pdfconstant("XA")
        local tag = formatters["%s:%s:%s"](label,stream,preview)
        local ref = stored_pr[tag]
        if not ref then
            local figure = img.immediatewrite {
                filename = preview,
                width    = width,
                height   = height
            }
            ref = figure.objnum
            stored_pr[tag] = ref
        end
        if ref then -- see back-pdf ** .. here we have a local /IM !
            local zero, one = pdfnumber(0), pdfnumber(1) -- not really needed
            local pw   = pdfdictionary {
                Type      = pdfconstant("XObject"),
                Subtype   = pdfconstant("Form"),
                FormType  = one,
                BBox      = pdfarray { zero, zero, pdfnumber(factor*width), pdfnumber(factor*height) },
                Matrix    = pdfarray { one, zero, zero, one, zero, zero },
                Resources = pdfdictionary {
                                XObject = pdfdictionary {
                                    IM = pdfreference(ref)
                                }
                            },
                ExtGState = pdfdictionary {
                                GS = pdfdictionary {
                                    Type = pdfconstant("ExtGState"),
                                    CA   = one,
                                    ca   = one,
                                }
                            },
                ProcSet    = pdfarray { pdfconstant("PDF"), pdfconstant("ImageC") },
            }
            local pwd = pdfflushstreamobject(formatters["q /GS gs %F 0 0 %F 0 0 cm /IM Do Q"](factor*width,factor*height),pw)
            annot.AP = pdfdictionary {
                N = pdfreference(pwd)
            }
        end
        return annot, figure, ref
    else
        activationdict.A = pdfconstant("PV")
        return annot, nil, nil
    end
end

function nodeinjections.insertu3d(spec)
    local annotation, preview, ref = insert3d { -- just spec
        foundname = spec.foundname,
        width     = spec.width,
        height    = spec.height,
        factor    = spec.factor,
        display   = spec.display,
        controls  = spec.controls,
        label     = spec.label,
    }
    node.write(nodeinjections.annotation(spec.width,spec.height,0,annotation()))
end