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path: root/tex/context/base/char-ini.lua
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if not modules then modules = { } end modules ['char-ini'] = {
    version   = 1.001,
    comment   = "companion to char-ini.tex",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

utf = utf or unicode.utf
tex = tex or { }

function tex.ctxprint(...)
    tex.sprint(tex.ctxcatcodes,...)
end

--[[ldx--
<p>This module implements some methods and creates additional datastructured
from the big character table that we use for all kind of purposes:
<type>char-def.lua</type>.</p>
--ldx]]--

characters         = characters         or { }
characters.data    = characters.data    or { }
characters.context = characters.context or { }

do
    local _empty_table_ = { __index = function(t,k) return "" end }

    function table.set_empty_metatable(t)
        setmetatable(t,_empty_table_)
    end
end

table.set_empty_metatable(characters.data)

--[[ldx--
<p>At this point we assume that the big data table is loaded. From this
table we derive a few more.</p>
--ldx]]--

characters.context.unicodes = characters.context.unicodes or { }
characters.context.utfcodes = characters.context.utfcodes or { }
characters.context.enccodes = characters.context.enccodes or { }

function characters.context.rehash()
    local unicodes, utfcodes, enccodes = characters.context.unicodes, characters.context.utfcodes, characters.context.enccodes
    for k,v in pairs(characters.data) do
        local contextname, adobename = v.contextname, v.adobename
        if contextname then
            unicodes[contextname] = v.unicodeslot
            utfcodes[contextname] = utf.char(v.unicodeslot)
        end
        local encname = adobename or contextname
        if encname then
            enccodes[encname] = k
        end
    end
end

--[[ldx--
<p>The <type>context</type> namespace is used to store methods and data
which is rather specific to <l n='context'/>.</p>
--ldx]]--

function characters.context.show(n)
    local n = characters.number(n)
    local d = characters.data[n]
    if d then
        local function entry(label,name)
            tex.ctxprint(string.format("\\NC %s\\NC %s\\NC\\NR",label,characters.valid(d[name])))
        end
        tex.ctxprint("\\starttabulate[|Tl|Tl|]")
        entry("unicode index" , "unicodeslot")
        entry("context name"  , "contextname")
        entry("adobe name"    , "adobename")
        entry("category"      , "category")
        entry("description"   , "description")
        entry("uppercase code", "uccode")
        entry("lowercase code", "lccode")
        entry("specials"      , "specials")
        tex.ctxprint("\\stoptabulate ")
    end
end

--[[ldx--
<p>Instead of using a <l n='tex'/> file to define the named glyphs, we
use the table. After all, we have this information available anyway.</p>
--ldx]]--

function characters.context.define()
    local unicodes, utfcodes = characters.context.unicodes, characters.context.utfcodes
    local flush, tc = tex.sprint, tex.ctxcatcodes
    for _, chr in pairs(characters.data) do
        local contextname = chr.contextname
        if contextname then
         -- by this time, we're still in normal catcode mode
            if chr.unicodeslot < 128 then
                flush(tc, "\\chardef\\" .. contextname .. "=" .. unicodes[contextname])
            else
                flush(tc, "\\let\\"     .. contextname .. "=" .. utfcodes[contextname])
            end
        end
    end
end

--[[ldx--
<p>Setting the lccodes is also done in a loop over the data table.</p>
--ldx]]--


function characters.setcodes()
    local flush, tc = tex.sprint, tex.ctxcatcodes
    for code, chr in pairs(characters.data) do
        local cc = chr.category
        if cc == 'll' or cc == 'lu' or cc == 'lt' then
            if not chr.lccode then chr.lccode = code end
            if not chr.uccode then chr.uccode = code end
            flush(tc, '\\setcclcuc '.. code .. ' ' .. chr.lccode .. ' ' .. chr.uccode .. ' ')
        end
    end
end

--[[ldx--
<p>Next comes a whole series of helper methods. These are (will be) part
of the official <l n='api'/>.</p>
--ldx]]--

--[[ldx--
<p>This converts a string (if given) into a number.</p>
--ldx]]--

function characters.number(n)
    if type(n) == "string" then return tonumber(n,16) else return n end
end

--[[ldx--
<p>Checking for valid characters.</p>
--ldx]]--

function characters.is_valid(s)
    return s or ""
end

function characters.checked(s, default)
    return s or default
end

characters.valid = characters.is_valid

--[[ldx--
<p>The next method is used when constructing the main table, although nowadays
we do this in one step. The index can be a string or a number.</p>
--ldx]]--

function characters.define(c)
    characters.data[characters.number(c.unicodeslot)] = c
end

--[[ldx--
<p></p>
--ldx]]--
-- set a table entry; index is number (can be different from unicodeslot)

function characters.set(n, c)
    characters.data[characters.number(n)] = c
end

--[[ldx--
<p>Get a table entry happens by number. Keep in mind that the unicodeslot
can be different (not likely).</p>
--ldx]]--

function characters.get(n)
    return characters.data[characters.number(n)]
end

--[[ldx--
<p>A couple of convenience methods. Beware, these are not that fast due
to the checking.</p>
--ldx]]--

function characters.hexindex(n)
    return string.format("%04X", characters.valid(characters.data[characters.number(n)].unicodeslot))
end

function characters.contextname(n)
    return characters.valid(characters.data[characters.number(n)].contextname)
end

function characters.adobename(n)
    return characters.valid(characters.data[characters.number(n)].adobename)
end

function characters.description(n)
    return characters.valid(characters.data[characters.number(n)].description)
end

function characters.category(n)
    return characters.valid(characters.data[characters.number(n)].category)
end

--[[ldx--
<p>Requesting lower and uppercase codes:</p>
--ldx]]--

function characters.uccode(n) return characters.data[n].uccode or n end
function characters.lccode(n) return characters.data[n].lccode or n end

function characters.flush(n)
    if characters.data[n].contextname then
        tex.sprint(tex.texcatcodes, "\\"..characters.data[n].contextname)
    else
        tex.sprint(unicode.utf8.char(n))
    end
end

function characters.shape(n)
    return characters.data[n].shcode or n
end

--[[ldx--
<p>Categories play an important role, so here are some checkers.</p>
--ldx]]--

function characters.is_of_category(token,category)
    if type(token) == "string" then
        return characters.data[utf.byte(token)].category == category
    else
        return characters.data[token].category == category
    end
end

function characters.i_is_of_category(i,category) -- by index (number)
    local cd = characters.data[i]
    return cd and cd.category == category
end

function characters.n_is_of_category(n,category) -- by name (string)
    local cd = characters.data[utf.byte(n)]
    return cd and cd.category == category
end

--[[ldx--
<p>The following code is kind of messy. It is used to generate the right
unicode reference tables.</p>
--ldx]]--

function characters.setpdfunicodes()
    local flush, tc, sf = tex.sprint, tex.ctxcatcodes, string.format
    for _,v in pairs(characters.data) do
        if v.adobename then
            flush(tc,sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
        end
    end
end

--[[ldx--
<p>The next method generates a table for good old <l n='pdftex'/>.</p>

<typing>
characters.pdftex.make_pdf_to_unicodetable("pdfr-def.tex")
</typing>
--ldx]]--

characters.pdftex = characters.pdftex or { }

function characters.pdftex.make_pdf_to_unicodetable(filename)
    local sf = string.format
    f = io.open(filename,'w')
    if f then
        f:write("% This file is generated with Luatex using the\n")
        f:write("% character tables that come with ConTeXt MkIV.\n")
        f:write("%\n")
        f:write("\\ifx\\pdfglyphtounicode\\undefined\\endinput\\fi\n") -- just to be sure
        for _, v in pairs(characters.data) do
            if v.adobename then
                f:write(sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
            end
        end
        f:write("%\n")
        f:write("%\n")
        f:write("\\endinput")
        f:close()
    end
end