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if not modules then modules = { } end modules ['char-ini'] = {
version = 1.001,
comment = "companion to char-ini.tex",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
utf = utf or unicode.utf
tex = tex or { }
function tex.ctxprint(...)
tex.sprint(tex.ctxcatcodes,...)
end
--[[ldx--
<p>This module implements some methods and creates additional datastructured
from the big character table that we use for all kind of purposes:
<type>char-def.lua</type>.</p>
--ldx]]--
characters = characters or { }
characters.data = characters.data or { }
characters.synonyms = characters.synonyms or { }
characters.context = characters.context or { }
characters.categories = {
lu = "Letter Uppercase",
ll = "Letter Lowercase",
lt = "Letter Titlecase",
lm = "Letter Modifier",
lo = "Letter Other",
mn = "Mark Nonspacing",
mc = "Mark Spacing Combining",
me = "Mark Enclosing",
nd = "Number Decimal Digit",
nl = "Number Letter",
no = "Number Other",
pc = "Punctuation Connector",
pd = "Punctuation Dash",
ps = "Punctuation Open",
pe = "Punctuation Close",
pi = "Punctuation Initial Quote",
pf = "Punctuation Final Quote",
po = "Punctuation Other",
sm = "Symbol Math",
sc = "Symbol Currency",
sk = "Symbol Modifier",
so = "Symbol Other",
zs = "Separator Space",
zl = "Separator Line",
zp = "Separator Paragraph",
cc = "Other Control",
cf = "Other Format",
cs = "Other Surrogate",
co = "Other Private Use",
cn = "Other Not Assigned",
}
--~ special : cf (softhyphen) zs (emspace)
--~ characters: ll lm lo lt lu mn nl no pc pd pe pf pi po ps sc sk sm so
characters.is_character = table.tohash {
"ll","lm","lo","lt","lu","mn","nl","no","pc","pd","pe","pf","pi","po","ps","sc","sk","sm","so"
}
characters.is_command = table.tohash {
"cf","zs"
}
-- linebreak:
--
-- normative : BK CR LF CM SG GL CB SP ZW NL WJ JL JV JT H2 H3
-- informative : XX OP CL QU NS EX SY IS PR PO NU AL ID IN HY BB BA SA AI B2
-- east asian width:
--
-- N A H W F Na
do
local _empty_table_ = { __index = function(t,k) return "" end }
function table.set_empty_metatable(t)
setmetatable(t,_empty_table_)
end
end
table.set_empty_metatable(characters.data)
--[[ldx--
<p>At this point we assume that the big data table is loaded. From this
table we derive a few more.</p>
--ldx]]--
-- used ?
characters.context.unicodes = characters.context.unicodes or { }
characters.context.utfcodes = characters.context.utfcodes or { }
characters.context.enccodes = characters.context.enccodes or { }
function characters.context.rehash()
local unicodes, utfcodes, enccodes, utfchar = characters.context.unicodes, characters.context.utfcodes, characters.context.enccodes, utf.char
for k,v in pairs(characters.data) do
local contextname, adobename = v.contextname, v.adobename
if contextname then
local slot = v.unicodeslot
unicodes[contextname] = slot
utfcodes[contextname] = utfchar(slot)
end
local encname = adobename or contextname
if encname then
enccodes[encname] = k
end
end
for name,code in pairs(characters.synonyms) do
if not enccodes[name] then enccodes[name] = code end
end
end
--[[ldx--
<p>The <type>context</type> namespace is used to store methods and data
which is rather specific to <l n='context'/>.</p>
--ldx]]--
function characters.context.show(n)
local n = characters.number(n)
local d = characters.data[n]
if d then
local function entry(label,name)
tex.ctxprint(string.format("\\NC %s\\NC %s\\NC\\NR",label,characters.valid(d[name])))
end
tex.ctxprint("\\starttabulate[|Tl|Tl|]")
entry("unicode index" , "unicodeslot")
entry("context name" , "contextname")
entry("adobe name" , "adobename")
entry("category" , "category")
entry("description" , "description")
entry("uppercase code", "uccode")
entry("lowercase code", "lccode")
entry("specials" , "specials")
tex.ctxprint("\\stoptabulate ")
end
end
--[[ldx--
<p>Instead of using a <l n='tex'/> file to define the named glyphs, we
use the table. After all, we have this information available anyway.</p>
--ldx]]--
function characters.makeactive(n,name)
tex.sprint(string.format("\\catcode%s=13\\unexpanded\\def %s{\\%s}",n,utf.char(n),name))
end
function tex.uprint(n)
tex.sprint(tex.ctxcatcodes,utf.char(n))
end
--~ function characters.context.define()
--~ local unicodes, utfcodes = characters.context.unicodes, characters.context.utfcodes
--~ local flush, tc, char = tex.sprint, tex.ctxcatcodes, utf.char
--~ local is_character, is_command = characters.is_character, characters.is_command
--~ for u, chr in pairs(characters.data) do
--~ local contextname = chr.contextname
--~ if contextname then
--~ local category = chr.category
--~ if is_character[category] then
--~ -- by this time, we're still in normal catcode mode
--~ if chr.unicodeslot < 128 then
--~ flush(tc, "\\chardef\\" .. contextname .. "=" .. u) -- unicodes[contextname])
--~ else
--~ flush(tc, "\\let\\" .. contextname .. "=" .. char(u)) -- utfcodes[contextname])
--~ end
--~ elseif is_command[category] then
--~ flush("\\catcode"..u.."=13\\unexpanded\\def "..char(u).."{\\"..contextname.."}")
--~ -- characters.makeactive(u,contextname)
--~ end
--~ end
--~ end
--~ end
characters.activated = { }
function characters.context.define()
local unicodes, utfcodes = characters.context.unicodes, characters.context.utfcodes
local flush, tc, char = tex.sprint, tex.ctxcatcodes, utf.char
local is_character, is_command = characters.is_character, characters.is_command
for u, chr in pairs(characters.data) do
local contextname = chr.contextname
if contextname then
local category = chr.category
if is_character[category] then
-- by this time, we're still in normal catcode mode
if chr.unicodeslot < 128 then
flush(tc, "\\chardef\\" .. contextname .. "=" .. u) -- unicodes[contextname])
else
flush(tc, "\\let\\" .. contextname .. "=" .. char(u)) -- utfcodes[contextname])
end
elseif is_command[category] then
flush("{\\catcode"..u.."=13\\unexpanded\\gdef "..char(u).."{\\"..contextname.."}}")
characters.activated[u] = true
end
end
end
end
function characters.context.activate()
for u,_ in pairs(characters.activated) do
tex.sprint(tex.ctxcatcodes,"\\catcode "..u.."=13 ")
end
end
function characters.charcode(box)
local b = tex.box[box]
local l = b.list
tex.sprint((l and l.id == node.id('glyph') and l.char) or 0)
end
--[[ldx--
<p>Setting the lccodes is also done in a loop over the data table.</p>
--ldx]]--
function characters.setcodes()
local flush, tc = tex.sprint, tex.ctxcatcodes
for code, chr in pairs(characters.data) do
local cc = chr.category
if cc == 'll' or cc == 'lu' or cc == 'lt' then
local lc, uc = chr.lccode, chr.uccode
if not lc then chr.lccode, lc = code, code end
if not uc then chr.uccode, uc = code, code end
flush(tc, '\\setcclcuc '.. code .. ' ' .. lc .. ' ' .. uc .. ' ')
end
end
end
--[[ldx--
<p>Next comes a whole series of helper methods. These are (will be) part
of the official <l n='api'/>.</p>
--ldx]]--
--[[ldx--
<p>This converts a string (if given) into a number.</p>
--ldx]]--
function characters.number(n)
if type(n) == "string" then return tonumber(n,16) else return n end
end
--[[ldx--
<p>Checking for valid characters.</p>
--ldx]]--
function characters.is_valid(s)
return s or ""
end
function characters.checked(s, default)
return s or default
end
characters.valid = characters.is_valid
--[[ldx--
<p>The next method is used when constructing the main table, although nowadays
we do this in one step. The index can be a string or a number.</p>
--ldx]]--
function characters.define(c)
characters.data[characters.number(c.unicodeslot)] = c
end
--[[ldx--
<p></p>
--ldx]]--
-- set a table entry; index is number (can be different from unicodeslot)
function characters.set(n, c)
characters.data[characters.number(n)] = c
end
--[[ldx--
<p>Get a table entry happens by number. Keep in mind that the unicodeslot
can be different (not likely).</p>
--ldx]]--
function characters.get(n)
return characters.data[characters.number(n)]
end
--[[ldx--
<p>A couple of convenience methods. Beware, these are not that fast due
to the checking.</p>
--ldx]]--
function characters.hexindex(n)
return string.format("%04X", characters.valid(characters.data[characters.number(n)].unicodeslot))
end
function characters.contextname(n)
return characters.valid(characters.data[characters.number(n)].contextname)
end
function characters.adobename(n)
return characters.valid(characters.data[characters.number(n)].adobename)
end
function characters.description(n)
return characters.valid(characters.data[characters.number(n)].description)
end
function characters.category(n)
return characters.valid(characters.data[characters.number(n)].category)
end
--[[ldx--
<p>Requesting lower and uppercase codes:</p>
--ldx]]--
function characters.uccode(n) return characters.data[n].uccode or n end
function characters.lccode(n) return characters.data[n].lccode or n end
function characters.flush(n)
if characters.data[n].contextname then
tex.sprint(tex.texcatcodes, "\\"..characters.data[n].contextname)
else
tex.sprint(unicode.utf8.char(n))
end
end
function characters.shape(n)
return characters.data[n].shcode or n
end
--[[ldx--
<p>Categories play an important role, so here are some checkers.</p>
--ldx]]--
function characters.is_of_category(token,category)
if type(token) == "string" then
return characters.data[utf.byte(token)].category == category
else
return characters.data[token].category == category
end
end
function characters.i_is_of_category(i,category) -- by index (number)
local cd = characters.data[i]
return cd and cd.category == category
end
function characters.n_is_of_category(n,category) -- by name (string)
local cd = characters.data[utf.byte(n)]
return cd and cd.category == category
end
--[[ldx--
<p>The following code is kind of messy. It is used to generate the right
unicode reference tables.</p>
--ldx]]--
function characters.setpdfunicodes()
local flush, tc, sf = tex.sprint, tex.ctxcatcodes, string.format
for _,v in pairs(characters.data) do
if v.adobename then
flush(tc,sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
end
end
end
--[[ldx--
<p>The next method generates a table for good old <l n='pdftex'/>.</p>
<typing>
characters.pdftex.make_pdf_to_unicodetable("pdfr-def.tex")
</typing>
--ldx]]--
characters.pdftex = characters.pdftex or { }
function characters.pdftex.make_pdf_to_unicodetable(filename)
local sf = string.format
f = io.open(filename,'w')
if f then
f:write("% This file is generated with Luatex using the\n")
f:write("% character tables that come with ConTeXt MkIV.\n")
f:write("%\n")
f:write("\\ifx\\pdfglyphtounicode\\undefined\\endinput\\fi\n") -- just to be sure
for _, v in pairs(characters.data) do
if v.adobename then
f:write(sf("\\pdfglyphtounicode{%s}{%04X}", v.adobename, v.unicodeslot))
end
end
f:write("%\n")
f:write("%\n")
f:write("\\endinput")
f:close()
end
end
|