if not modules then modules = { } end modules ['typo-krn'] = { version = 1.001, comment = "companion to typo-krn.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- glue is still somewhat suboptimal local next, type, tonumber = next, type, tonumber local utfchar = utf.char local nodes, node, fonts = nodes, node, fonts local find_node_tail = node.tail or node.slide local free_node = node.free local free_nodelist = node.flush_list local copy_node = node.copy local copy_nodelist = node.copy_list local insert_node_before = node.insert_before local insert_node_after = node.insert_after local end_of_math = node.end_of_math local texsetattribute = tex.setattribute local unsetvalue = attributes.unsetvalue local nodepool = nodes.pool local tasks = nodes.tasks local new_gluespec = nodepool.gluespec local new_kern = nodepool.kern local new_glue = nodepool.glue local nodecodes = nodes.nodecodes local kerncodes = nodes.kerncodes local skipcodes = nodes.skipcodes local disccodes = nodes.disccodes local glyph_code = nodecodes.glyph local kern_code = nodecodes.kern local disc_code = nodecodes.disc local glue_code = nodecodes.glue local hlist_code = nodecodes.hlist local vlist_code = nodecodes.vlist local math_code = nodecodes.math local discretionary_code = disccodes.discretionary local kerning_code = kerncodes.kerning local userkern_code = kerncodes.userkern local userskip_code = skipcodes.userskip local spaceskip_code = skipcodes.spaceskip local xspaceskip_code = skipcodes.xspaceskip local fonthashes = fonts.hashes local fontdata = fonthashes.identifiers local chardata = fonthashes.characters local quaddata = fonthashes.quads local markdata = fonthashes.marks local fontproperties = fonthashes.properties local fontdescriptions = fonthashes.descriptions local fontfeatures = fonthashes.features local tracers = nodes.tracers local setcolor = tracers.colors.set local resetcolor = tracers.colors.reset local v_max = interfaces.variables.max local v_auto = interfaces.variables.auto typesetters = typesetters or { } local typesetters = typesetters typesetters.kerns = typesetters.kerns or { } local kerns = typesetters.kerns local report = logs.reporter("kerns") local trace_ligatures = false trackers.register("typesetters.kerns.ligatures",function(v) trace_ligatures = v end) kerns.mapping = kerns.mapping or { } kerns.factors = kerns.factors or { } local a_kerns = attributes.private("kern") local a_fontkern = attributes.private('fontkern') local contextsetups = fonts.specifiers.contextsetups storage.register("typesetters/kerns/mapping", kerns.mapping, "typesetters.kerns.mapping") storage.register("typesetters/kerns/factors", kerns.factors, "typesetters.kerns.factors") local mapping = kerns.mapping local factors = kerns.factors -- one must use liga=no and mode=base and kern=yes -- use more helpers -- make sure it runs after all others -- there will be a width adaptor field in nodes so this will change -- todo: interchar kerns / disc nodes / can be made faster -- todo: use insert_before etc local gluefactor = 4 -- assumes quad = .5 enspace kerns.keepligature = false -- just for fun (todo: control setting with key/value) kerns.keeptogether = false -- just for fun (todo: control setting with key/value) -- red : kept by dynamic feature -- green : kept by static feature -- blue : keep by goodie function kerns.keepligature(n) -- might become default local f = n.font local a = n[0] or 0 if trace_ligatures then local c = n.char local d = fontdescriptions[f][c].name if a > 0 and contextsetups[a].keepligatures == v_auto then report("font %!font:name!, glyph %a, slot %X -> ligature %s, by %s feature %a",f,d,c,"kept","dynamic","keepligatures") setcolor(n,"darkred") return true end local k = fontfeatures[f].keepligatures if k == v_auto then report("font %!font:name!, glyph %a, slot %X -> ligature %s, by %s feature %a",f,d,c,"kept","static","keepligatures") setcolor(n,"darkgreen") return true end if not k then report("font %!font:name!, glyph %a, slot %X -> ligature %s, by %s feature %a",f,d,c,"split","static","keepligatures") resetcolor(n) return false end local k = fontproperties[f].keptligatures if not k then report("font %!font:name!, glyph %a, slot %X -> ligature %s, %s goodie specification",f,d,c,"split","no") resetcolor(n) return false end if k and k[c] then report("font %!font:name!, glyph %a, slot %X -> ligature %s, %s goodie specification",f,d,c,"kept","by") setcolor(n,"darkblue") return true else report("font %!font:name!, glyph %a, slot %X -> ligature %s, %s goodie specification",f,d,c,"split","by") resetcolor(n) return false end else if a > 0 and contextsetups[a].keepligatures == v_auto then return true end local k = fontfeatures[f].keepligatures if k == v_auto then return true end if not k then return false end local k = fontproperties[f].keptligatures if not k then return false end if k and k[c] then return true end end end -- can be optimized .. the prev thing .. but hardly worth the effort local function kern_injector(fillup,kern) if fillup then local g = new_glue(kern) local s = g.spec s.stretch = kern s.stretch_order = 1 return g else return new_kern(kern) end end local function spec_injector(fillup,width,stretch,shrink) if fillup then local s = new_gluespec(width,2*stretch,2*shrink) s.stretch_order = 1 return s else return new_gluespec(width,stretch,shrink) end end -- needs checking ... base mode / node mode -- also use insert_before/after etc local function do_process(head,force) -- todo: glue so that we can fully stretch local start, done, lastfont = head, false, nil local keepligature = kerns.keepligature local keeptogether = kerns.keeptogether local fillup = false while start do -- faster to test for attr first local attr = force or start[a_kerns] if attr and attr > 0 then start[a_kerns] = unsetvalue local krn = mapping[attr] if krn == v_max then krn = .25 fillup = true else fillup = false end if krn and krn ~= 0 then local id = start.id if id == glyph_code then lastfont = start.font local c = start.components if not c then -- fine elseif keepligature and keepligature(start) then -- keep 'm else c = do_process(c,attr) local s = start local p, n = s.prev, s.next local tail = find_node_tail(c) if p then p.next = c c.prev = p else head = c end if n then n.prev = tail end tail.next = n start = c s.components = nil -- we now leak nodes ! -- free_node(s) done = true end local prev = start.prev if not prev then -- skip elseif markdata[lastfont][start.char] then -- skip else local pid = prev.id if not pid then -- nothing elseif pid == kern_code then if prev.subtype == kerning_code or prev[a_fontkern] then if keeptogether and prev.prev.id == glyph_code and keeptogether(prev.prev,start) then -- we could also pass start -- keep 'm else -- not yet ok, as injected kerns can be overlays (from node-inj.lua) prev.subtype = userkern_code prev.kern = prev.kern + quaddata[lastfont]*krn -- here done = true end end elseif pid == glyph_code then if prev.font == lastfont then local prevchar, lastchar = prev.char, start.char if keeptogether and keeptogether(prev,start) then -- keep 'm else local kerns = chardata[lastfont][prevchar].kerns local kern = kerns and kerns[lastchar] or 0 krn = kern + quaddata[lastfont]*krn -- here insert_node_before(head,start,kern_injector(fillup,krn)) done = true end else krn = quaddata[lastfont]*krn -- here insert_node_before(head,start,kern_injector(fillup,krn)) done = true end elseif pid == disc_code then -- a bit too complicated, we can best not copy and just calculate -- but we could have multiple glyphs involved so ... local disc = prev -- disc local prv, nxt = disc.prev, disc.next if disc.subtype == discretionary_code then -- maybe we should forget about this variant as there is no glue -- possible local pre, post, replace = disc.pre, disc.post, disc.replace if pre and prv then -- must pair with start.prev -- this one happens in most cases local before = copy_node(prv) pre.prev = before before.next = pre before.prev = nil pre = do_process(before,attr) pre = pre.next pre.prev = nil disc.pre = pre free_node(before) end if post and nxt then -- must pair with start local after = copy_node(nxt) local tail = find_node_tail(post) tail.next = after after.prev = tail after.next = nil post = do_process(post,attr) tail.next = nil disc.post = post free_node(after) end if replace and prv and nxt then -- must pair with start and start.prev local before = copy_node(prv) local after = copy_node(nxt) local tail = find_node_tail(replace) replace.prev = before before.next = replace before.prev = nil tail.next = after after.prev = tail after.next = nil replace = do_process(before,attr) replace = replace.next replace.prev = nil after.prev.next = nil disc.replace = replace free_node(after) free_node(before) elseif prv and prv.id == glyph_code and prv.font == lastfont then local prevchar, lastchar = prv.char, start.char local kerns = chardata[lastfont][prevchar].kerns local kern = kerns and kerns[lastchar] or 0 krn = kern + quaddata[lastfont]*krn -- here disc.replace = kern_injector(false,krn) -- only kerns permitted, no glue else krn = quaddata[lastfont]*krn -- here disc.replace = kern_injector(false,krn) -- only kerns permitted, no glue end else -- this one happens in most cases: automatic (-), explicit (\-), regular (patterns) if prv and prv.id == glyph_code and prv.font == lastfont then local prevchar, lastchar = prv.char, start.char local kerns = chardata[lastfont][prevchar].kerns local kern = kerns and kerns[lastchar] or 0 krn = kern + quaddata[lastfont]*krn -- here else krn = quaddata[lastfont]*krn -- here end insert_node_before(head,start,kern_injector(fillup,krn)) end end end elseif id == glue_code then local subtype = start.subtype if subtype == userskip_code or subtype == xspaceskip_code or subtype == spaceskip_code then local s = start.spec local w = s.width if w > 0 then local width, stretch, shrink = w+gluefactor*w*krn, s.stretch, s.shrink start.spec = spec_injector(fillup,width,stretch*width/w,shrink*width/w) done = true end end elseif id == kern_code then -- if start.subtype == kerning_code then -- handle with glyphs -- local sk = start.kern -- if sk > 0 then -- start.kern = sk*krn -- done = true -- end -- end elseif lastfont and (id == hlist_code or id == vlist_code) then -- todo: lookahead local p = start.prev if p and p.id ~= glue_code then insert_node_before(head,start,kern_injector(fillup,quaddata[lastfont]*krn)) done = true end local n = start.next if n and n.id ~= glue_code then insert_node_after(head,start,kern_injector(fillup,quaddata[lastfont]*krn)) done = true end elseif id == math_code then start = end_of_math(start) end end end if start then start = start.next end end return head, done end local enabled = false function kerns.set(factor) if factor ~= v_max then factor = tonumber(factor) or 0 end if factor == v_max or factor ~= 0 then if not enabled then tasks.enableaction("processors","typesetters.kerns.handler") enabled = true end local a = factors[factor] if not a then a = #mapping + 1 factors[factors], mapping[a] = a, factor end factor = a else factor = unsetvalue end texsetattribute(a_kerns,factor) return factor end function kerns.handler(head) return do_process(head) -- no direct map, because else fourth argument is tail == true end -- interface commands.setcharacterkerning = kerns.set