if not modules then modules = { } end modules ['node-ini'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx--

Most of the code that had accumulated here is now separated in modules.

--ldx]]-- -- this module is being reconstructed local utf = unicode.utf8 local next, type = next, type local format, concat, match, gsub = string.format, table.concat, string.match, string.gsub local utfchar = utf.char local swapped = table.swapped local lpegmatch = lpeg.match local formatcolumns = utilities.formatters.formatcolumns --[[ldx--

Access to nodes is what gives its power. Here we implement a few helper functions. These functions are rather optimized.

--ldx]]-- --[[ldx--

When manipulating node lists in , we will remove nodes and insert new ones. While node access was implemented, we did quite some experiments in order to find out if manipulating nodes in was feasible from the perspective of performance.

First of all, we noticed that the bottleneck is more with excessive callbacks (some gets called very often) and the conversion from and to 's datastructures. However, at the end, we found that inserting and deleting nodes in a table could become a bottleneck.

This resulted in two special situations in passing nodes back to : a table entry with value false is ignored, and when instead of a table true is returned, the original table is used.

Insertion is handled (at least in as follows. When we need to insert a node at a certain position, we change the node at that position by a dummy node, tagged inline which itself has_attribute the original node and one or more new nodes. Before we pass back the list we collapse the list. Of course collapsing could be built into the engine, but this is a not so natural extension.

When we collapse (something that we only do when really needed), we also ignore the empty nodes. [This is obsolete!]

--ldx]]-- local traverse = node.traverse local traverse_id = node.traverse_id local free_node = node.free local remove_node = node.remove local insert_node_before = node.insert_before local insert_node_after = node.insert_after local allocate = utilities.storage.allocate nodes = nodes or { } local nodes = nodes nodes.handlers = nodes.handlers or { } -- there will be more of this: local skipcodes = allocate { [ 0] = "userskip", [ 1] = "lineskip", [ 2] = "baselineskip", [ 3] = "parskip", [ 4] = "abovedisplayskip", [ 5] = "belowdisplayskip", [ 6] = "abovedisplayshortskip", [ 7] = "belowdisplayshortskip", [ 8] = "leftskip", [ 9] = "rightskip", [10] = "topskip", [11] = "splittopskip", [12] = "tabskip", [13] = "spaceskip", [14] = "xspaceskip", [15] = "parfillskip", [16] = "thinmuskip", [17] = "medmuskip", [18] = "thickmuskip", } local noadcodes = allocate { [ 0] = "ord", [ 1] = "opdisplaylimits", [ 2] = "oplimits", [ 3] = "opnolimits", [ 4] = "bin", [ 5] = "rel", [ 6] = "open", [ 7] = "close", [ 8] = "punct", [ 9] = "inner", [10] = "under", [11] = "over", [12] = "vcenter", } local listcodes = allocate { [ 0] = "unknown", [ 1] = "line", [ 2] = "box", [ 3] = "indent", [ 4] = "alignment", -- row or column [ 5] = "cell", } local glyphcodes = allocate { [0] = "character", [1] = "glyph", [2] = "ligature", [3] = "ghost", [4] = "left", [5] = "right", } local kerncodes = allocate { [0] = "fontkern", [1] = "userkern", [2] = "accentkern", } local mathcodes = allocate { [0] = "beginmath", [1] = "endmath", } local fillcodes = allocate { [0] = "stretch", [1] = "fi", [2] = "fil", [3] = "fill", [4] = "filll", } local function simplified(t) local r = { } for k, v in next, t do r[k] = gsub(v,"_","") end return r end local nodecodes = simplified(node.types()) local whatcodes = simplified(node.whatsits()) skipcodes = allocate(swapped(skipcodes, skipcodes )) noadcodes = allocate(swapped(noadcodes, noadcodes )) nodecodes = allocate(swapped(nodecodes, nodecodes )) whatcodes = allocate(swapped(whatcodes, whatcodes )) listcodes = allocate(swapped(listcodes, listcodes )) glyphcodes = allocate(swapped(glyphcodes,glyphcodes)) kerncodes = allocate(swapped(kerncodes, kerncodes )) mathcodes = allocate(swapped(mathcodes, mathcodes )) fillcodes = allocate(swapped(fillcodes, fillcodes )) nodes.skipcodes = skipcodes nodes.gluecodes = skipcodes -- more official nodes.noadcodes = noadcodes nodes.nodecodes = nodecodes nodes.whatcodes = whatcodes nodes.whatsitcodes = whatcodes -- more official nodes.listcodes = listcodes nodes.glyphcodes = glyphcodes nodes.kerncodes = kerncodes nodes.mathcodes = mathcodes nodes.fillcodes = fillcodes listcodes.row = listcodes.alignment listcodes.column = listcodes.alignment kerncodes.italiccorrection = kerncodes.userkern kerncodes.kerning = kerncodes.fontkern nodes.codes = allocate { hlist = listcodes, vlist = listcodes, glyph = glyphcodes, glue = skipcodes, kern = kerncodes, whatsit = whatcodes, math = mathnodes, noad = noadcodes, } function nodes.showcodes() local t = { } for name, codes in table.sortedhash(nodes.codes) do local sorted = table.sortedkeys(codes) for i=1,#sorted do local s = sorted[i] if type(s) ~= "number" then t[#t+1] = { name, s, codes[s] } end end end formatcolumns(t) for k=1,#t do texio.write_nl(t[k]) end end trackers.register("system.showcodes", nodes.showcodes) local hlist_code = nodecodes.hlist local vlist_code = nodecodes.vlist local glue_code = nodecodes.glue --~ if t.id == glue_code then --~ local s = t.spec --~ print(t) --~ print(s,s and s.writable) --~ if s and s.writable then --~ free_node(s) --~ end --~ t.spec = nil --~ end local function remove(head, current, free_too) local t = current --~ print(t) head, current = remove_node(head,current) if t then if free_too then free_node(t) t = nil else t.next = nil t.prev = nil end end return head, current, t end nodes.remove = remove function nodes.delete(head,current) return remove(head,current,true) end nodes.before = insert_node_before nodes.after = insert_node_after -- we need to test this, as it might be fixed now function nodes.before(h,c,n) if c then if c == h then n.next = h n.prev = nil h.prev = n else local cp = c.prev n.next = c n.prev = cp if cp then cp.next = n end c.prev = n return h, n end end return n, n end function nodes.after(h,c,n) if c then local cn = c.next if cn then n.next = cn cn.prev = n else n.next = nil end c.next = n n.prev = c return h, n end return n, n end -- local h, c = nodes.replace(head,current,new) -- local c = nodes.replace(false,current,new) -- local c = nodes.replace(current,new) function nodes.replace(head,current,new) -- no head returned if false if not new then head, current, new = false, head, current end local prev, next = current.prev, current.next if next then new.next = next next.prev = new end if prev then new.prev = prev prev.next = new end if head then if head == current then head = new end free_node(current) return head, new else free_node(current) return new end end -- will move local function count(stack,flat) local n = 0 while stack do local id = stack.id if not flat and id == hlist_code or id == vlist_code then local list = stack.list if list then n = n + 1 + count(list) -- self counts too else n = n + 1 end else n = n + 1 end stack = stack.next end return n end nodes.count = count local left, space = lpeg.P("<"), lpeg.P(" ") local reference = left * (1-left)^0 * left * space^0 * lpeg.C((1-space)^0) function nodes.reference(n) return lpegmatch(reference,tostring(n)) end if not node.next then function node.next(n) return n and n.next end function node.prev(n) return n and n.prev end end