if not modules then modules = { } end modules ['node-ini'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx--

Most of the code that had accumulated here is now separated in modules.

--ldx]]-- -- this module is being reconstructed local next, type, tostring = next, type, tostring local gsub = string.gsub local concat, remove = table.concat, table.remove local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped --[[ldx--

Access to nodes is what gives its power. Here we implement a few helper functions. These functions are rather optimized.

--ldx]]-- --[[ldx--

When manipulating node lists in , we will remove nodes and insert new ones. While node access was implemented, we did quite some experiments in order to find out if manipulating nodes in was feasible from the perspective of performance.

First of all, we noticed that the bottleneck is more with excessive callbacks (some gets called very often) and the conversion from and to 's datastructures. However, at the end, we found that inserting and deleting nodes in a table could become a bottleneck.

This resulted in two special situations in passing nodes back to : a table entry with value false is ignored, and when instead of a table true is returned, the original table is used.

Insertion is handled (at least in as follows. When we need to insert a node at a certain position, we change the node at that position by a dummy node, tagged inline which itself has_attribute the original node and one or more new nodes. Before we pass back the list we collapse the list. Of course collapsing could be built into the engine, but this is a not so natural extension.

When we collapse (something that we only do when really needed), we also ignore the empty nodes. [This is obsolete!]

--ldx]]-- nodes = nodes or { } local nodes = nodes nodes.handlers = nodes.handlers or { } local allocate = utilities.storage.allocate local formatcolumns = utilities.formatters.formatcolumns -- there will be more of this: local skipcodes = allocate { [ 0] = "userskip", [ 1] = "lineskip", [ 2] = "baselineskip", [ 3] = "parskip", [ 4] = "abovedisplayskip", [ 5] = "belowdisplayskip", [ 6] = "abovedisplayshortskip", [ 7] = "belowdisplayshortskip", [ 8] = "leftskip", [ 9] = "rightskip", [ 10] = "topskip", [ 11] = "splittopskip", [ 12] = "tabskip", [ 13] = "spaceskip", [ 14] = "xspaceskip", [ 15] = "parfillskip", [ 16] = "thinmuskip", [ 17] = "medmuskip", [ 18] = "thickmuskip", [100] = "leaders", [101] = "cleaders", [102] = "xleaders", [103] = "gleaders", } local penaltycodes = allocate { -- unfortunately not used [ 0] = "userpenalty", } table.setmetatableindex(penaltycodes,function(t,k) return "userpenalty" end) -- not used anyway local noadcodes = allocate { -- simple nodes [ 0] = "ord", [ 1] = "opdisplaylimits", [ 2] = "oplimits", [ 3] = "opnolimits", [ 4] = "bin", [ 5] = "rel", [ 6] = "open", [ 7] = "close", [ 8] = "punct", [ 9] = "inner", [10] = "under", [11] = "over", [12] = "vcenter", } local listcodes = allocate { [ 0] = "unknown", [ 1] = "line", [ 2] = "box", [ 3] = "indent", [ 4] = "alignment", -- row or column [ 5] = "cell", } local glyphcodes = allocate { [0] = "character", [1] = "glyph", [2] = "ligature", [3] = "ghost", [4] = "left", [5] = "right", } local kerncodes = allocate { [0] = "fontkern", [1] = "userkern", [2] = "accentkern", } local mathcodes = allocate { [0] = "beginmath", [1] = "endmath", } local fillcodes = allocate { [0] = "stretch", [1] = "fi", [2] = "fil", [3] = "fill", [4] = "filll", } local margincodes = allocate { [0] = "left", [1] = "right", } local disccodes = allocate { [0] = "discretionary", -- \discretionary [1] = "explicit", -- \- [2] = "automatic", -- following a - [3] = "regular", -- simple [4] = "first", -- hard first item [5] = "second", -- hard second item } local accentcodes = allocate { [0] = "bothflexible", [1] = "fixedtop", [2] = "fixedbottom", [3] = "fixedboth", } local fencecodes = allocate { [0] = "unset", [1] = "left", [2] = "middle", [3] = "right", } local function simplified(t) local r = { } for k, v in next, t do r[k] = gsub(v,"_","") end return r end local nodecodes = simplified(node.types()) local whatcodes = simplified(node.whatsits()) skipcodes = allocate(swapped(skipcodes,skipcodes)) noadcodes = allocate(swapped(noadcodes,noadcodes)) nodecodes = allocate(swapped(nodecodes,nodecodes)) whatcodes = allocate(swapped(whatcodes,whatcodes)) listcodes = allocate(swapped(listcodes,listcodes)) glyphcodes = allocate(swapped(glyphcodes,glyphcodes)) kerncodes = allocate(swapped(kerncodes,kerncodes)) penaltycodes = allocate(swapped(penaltycodes,penaltycodes)) mathcodes = allocate(swapped(mathcodes,mathcodes)) fillcodes = allocate(swapped(fillcodes,fillcodes)) margincodes = allocate(swapped(margincodes,margincodes)) disccodes = allocate(swapped(disccodes,disccodes)) accentcodes = allocate(swapped(accentcodes,accentcodes)) fencecodes = allocate(swapped(fencecodes,fencecodes)) nodes.skipcodes = skipcodes nodes.gluecodes = skipcodes -- more official nodes.noadcodes = noadcodes nodes.nodecodes = nodecodes nodes.whatcodes = whatcodes nodes.whatsitcodes = whatcodes -- more official nodes.listcodes = listcodes nodes.glyphcodes = glyphcodes nodes.kerncodes = kerncodes nodes.penaltycodes = kerncodes nodes.mathcodes = mathcodes nodes.fillcodes = fillcodes nodes.margincodes = margincodes nodes.disccodes = disccodes nodes.discretionarycodes = disccodes nodes.accentcodes = accentcodes nodes.fencecodes = fencecodes listcodes.row = listcodes.alignment listcodes.column = listcodes.alignment kerncodes.italiccorrection = kerncodes.userkern kerncodes.kerning = kerncodes.fontkern nodes.codes = allocate { -- mostly for listing glue = skipcodes, noad = noadcodes, node = nodecodes, hlist = listcodes, vlist = listcodes, glyph = glyphcodes, kern = kerncodes, penalty = penaltycodes, math = mathnodes, fill = fillcodes, margin = margincodes, disc = disccodes, whatsit = whatcodes, accent = accentcodes, fence = fencecodes, } local report_codes = logs.reporter("nodes","codes") function nodes.showcodes() local t = { } for name, codes in sortedhash(nodes.codes) do local sorted = sortedkeys(codes) for i=1,#sorted do local s = sorted[i] if type(s) ~= "number" then t[#t+1] = { name, s, codes[s] } end end end formatcolumns(t) for k=1,#t do report_codes (t[k]) end end trackers.register("system.showcodes", nodes.showcodes)