if not modules then modules = { } end modules ['node-ini'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx--

Most of the code that had accumulated here is now separated in modules.

--ldx]]-- -- I need to clean up this module as it's a bit of a mess now. The latest luatex -- has most tables but we have a few more in luametatex. Also, some are different -- between these engines. We started out with hardcoded tables, that then ended -- up as comments and are now gone (as they differ per engine anyway). local next, type, tostring = next, type, tostring local gsub = string.gsub local concat, remove = table.concat, table.remove local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped --[[ldx--

Access to nodes is what gives its power. Here we implement a few helper functions. These functions are rather optimized.

--ldx]]-- --[[ldx--

When manipulating node lists in , we will remove nodes and insert new ones. While node access was implemented, we did quite some experiments in order to find out if manipulating nodes in was feasible from the perspective of performance.

First of all, we noticed that the bottleneck is more with excessive callbacks (some gets called very often) and the conversion from and to 's datastructures. However, at the end, we found that inserting and deleting nodes in a table could become a bottleneck.

This resulted in two special situations in passing nodes back to : a table entry with value false is ignored, and when instead of a table true is returned, the original table is used.

Insertion is handled (at least in as follows. When we need to insert a node at a certain position, we change the node at that position by a dummy node, tagged inline which itself has_attribute the original node and one or more new nodes. Before we pass back the list we collapse the list. Of course collapsing could be built into the engine, but this is a not so natural extension.

When we collapse (something that we only do when really needed), we also ignore the empty nodes. [This is obsolete!]

--ldx]]-- -- local gf = node.direct.getfield -- local n = table.setmetatableindex("number") -- function node.direct.getfield(a,b) n[b] = n[b] + 1 print(b,n[b]) return gf(a,b) end nodes = nodes or { } local nodes = nodes nodes.handlers = nodes.handlers or { } local mark = utilities.storage.mark local allocate = utilities.storage.allocate local formatcolumns = utilities.formatters.formatcolumns local getsubtypes = node.subtypes local getvalues = node.values tex.magicconstants = { -- we use tex.constants for something else running = -1073741824, maxdimen = 1073741823, -- 0x3FFFFFFF or 2^30-1 trueinch = 4736286, } local listcodes = mark(getsubtypes("list")) local rulecodes = mark(getsubtypes("rule")) local dircodes = mark(getsubtypes("dir")) local glyphcodes = mark(getsubtypes("glyph")) local disccodes = mark(getsubtypes("disc")) local gluecodes = mark(getsubtypes("glue")) local leadercodes = mark(getsubtypes("leader")) local fillcodes = mark(getsubtypes("fill")) local boundarycodes = mark(getsubtypes("boundary")) local penaltycodes = mark(getsubtypes("penalty")) local kerncodes = mark(getsubtypes("kern")) local margincodes = CONTEXTLMTXMODE == 0 and mark(getsubtypes("marginkern")) or { } local mathcodes = mark(getsubtypes("math")) local noadcodes = mark(getsubtypes("noad")) local radicalcodes = mark(getsubtypes("radical")) local accentcodes = mark(getsubtypes("accent")) local fencecodes = mark(getsubtypes("fence")) ----- fractioncodes = mark(getsubtypes("fraction")) local localparcodes = allocate { [0] = "new_graf", "local_box", "hmode_par", "penalty", "math" } -- only in luametatex now local function simplified(t) local r = { } for k, v in next, t do r[k] = gsub(v,"_","") end return r end local nodecodes = simplified(node.types()) local whatcodes = simplified(node.whatsits and node.whatsits() or { }) local usercodes = allocate { [ 97] = "attribute", -- a [100] = "number", -- d [102] = "float", -- f [108] = "lua", -- l [110] = "node", -- n [115] = "string", -- s [116] = "token" -- t } local noadoptions = allocate { set = 0x08, unused_1 = 0x00 + 0x08, unused_2 = 0x01 + 0x08, axis = 0x02 + 0x08, no_axis = 0x04 + 0x08, exact = 0x10 + 0x08, left = 0x11 + 0x08, middle = 0x12 + 0x08, right = 0x14 + 0x08, } -- local directionvalues = mark(getvalues("dir")) -- local gluevalues = mark(getvalues("glue")) -- local literalvalues = mark(getvalues("literal")) local dirvalues = allocate { [0] = "TLT", [1] = "TRT", [2] = "LTL", [3] = "RTT", } local gluevalues = allocate { [0] = "normal", [1] = "fi", [2] = "fil", [3] = "fill", [4] = "filll", } local literalvalues = allocate { [0] = "origin", [1] = "page", [2] = "always", [3] = "raw", [4] = "text", [5] = "font", [6] = "special", } gluecodes = allocate(swapped(gluecodes,gluecodes)) dircodes = allocate(swapped(dircodes,dircodes)) boundarycodes = allocate(swapped(boundarycodes,boundarycodes)) noadcodes = allocate(swapped(noadcodes,noadcodes)) radicalcodes = allocate(swapped(radicalcodes,radicalcodes)) nodecodes = allocate(swapped(nodecodes,nodecodes)) whatcodes = allocate(swapped(whatcodes,whatcodes)) listcodes = allocate(swapped(listcodes,listcodes)) glyphcodes = allocate(swapped(glyphcodes,glyphcodes)) kerncodes = allocate(swapped(kerncodes,kerncodes)) penaltycodes = allocate(swapped(penaltycodes,penaltycodes)) mathcodes = allocate(swapped(mathcodes,mathcodes)) fillcodes = allocate(swapped(fillcodes,fillcodes)) margincodes = allocate(swapped(margincodes,margincodes)) disccodes = allocate(swapped(disccodes,disccodes)) accentcodes = allocate(swapped(accentcodes,accentcodes)) fencecodes = allocate(swapped(fencecodes,fencecodes)) localparcodes = allocate(swapped(localparcodes,localparcodes)) rulecodes = allocate(swapped(rulecodes,rulecodes)) leadercodes = allocate(swapped(leadercodes,leadercodes)) usercodes = allocate(swapped(usercodes,usercodes)) noadoptions = allocate(swapped(noadoptions,noadoptions)) dirvalues = allocate(swapped(dirvalues,dirvalues)) gluevalues = allocate(swapped(gluevalues,gluevalues)) literalvalues = allocate(swapped(literalvalues,literalvalues)) if not gluecodes.indentskip then gluecodes.indentskip = gluecodes.userskip gluecodes.lefthangskip = gluecodes.userskip gluecodes.righthangskip = gluecodes.userskip gluecodes.correctionskip = gluecodes.userskip gluecodes.intermathskip = gluecodes.userskip end if CONTEXTLMTXMODE > 0 then whatcodes.literal = 0x1 whatcodes[0x1] = "literal" whatcodes.latelua = 0x2 whatcodes[0x2] = "latelua" whatcodes.userdefined = 0x3 whatcodes[0x3] = "userdefined" whatcodes.savepos = 0x4 whatcodes[0x4] = "savepos" whatcodes.save = 0x5 whatcodes[0x5] = "save" whatcodes.restore = 0x6 whatcodes[0x6] = "restore" whatcodes.setmatrix = 0x7 whatcodes[0x7] = "setmatrix" whatcodes.open = 0x8 whatcodes[0x8] = "open" whatcodes.close = 0x9 whatcodes[0x9] = "close" whatcodes.write = 0xA whatcodes[0xA] = "write" elseif not whatcodes.literal then whatcodes.literal = whatcodes.pdfliteral whatcodes.save = whatcodes.pdfsave whatcodes.restore = whatcodes.pdfrestore whatcodes.setmatrix = whatcodes.pdfsetmatrix end nodes.gluecodes = gluecodes nodes.dircodes = dircodes nodes.boundarycodes = boundarycodes nodes.noadcodes = noadcodes nodes.nodecodes = nodecodes nodes.whatcodes = whatcodes nodes.listcodes = listcodes nodes.glyphcodes = glyphcodes nodes.kerncodes = kerncodes nodes.penaltycodes = penaltycodes nodes.mathcodes = mathcodes nodes.fillcodes = fillcodes nodes.margincodes = margincodes nodes.disccodes = disccodes nodes.accentcodes = accentcodes nodes.radicalcodes = radicalcodes nodes.fencecodes = fencecodes nodes.localparcodes = localparcodes nodes.rulecodes = rulecodes nodes.leadercodes = leadercodes nodes.usercodes = usercodes nodes.noadoptions = noadoptions nodes.dirvalues = dirvalues nodes.gluevalues = gluevalues nodes.literalvalues = literalvalues dirvalues.lefttoright = 0 dirvalues.righttoleft = 1 nodes.subtypes = allocate { [nodecodes.accent] = accentcodes, [nodecodes.boundary] = boundarycodes, [nodecodes.dir] = dircodes, [nodecodes.disc] = disccodes, [nodecodes.fence] = fencecodes, [nodecodes.glue] = gluecodes, [nodecodes.glyph] = glyphcodes, [nodecodes.hlist] = listcodes, [nodecodes.kern] = kerncodes, [nodecodes.localpar] = localparcodes, -- [nodecodes.marginkern] = margincodes, [nodecodes.math] = mathcodes, [nodecodes.noad] = noadcodes, [nodecodes.penalty] = penaltycodes, [nodecodes.radical] = radicalcodes, [nodecodes.rule] = rulecodes, -- [nodecodes.user] = usercodes, [nodecodes.vlist] = listcodes, [nodecodes.whatsit] = whatcodes, } if CONTEXTLMTXMODE == 0 then nodes.subtypes[nodecodes.marginkern] = margincodes end table.setmetatableindex(nodes.subtypes,function(t,k) local v = { } t[k] = v return v end) nodes.skipcodes = gluecodes -- more friendly nodes.directioncodes = dircodes -- more friendly nodes.whatsitcodes = whatcodes -- more official nodes.marginkerncodes = margincodes nodes.discretionarycodes = disccodes nodes.directionvalues = dirvalues -- more friendly nodes.skipvalues = gluevalues -- more friendly nodes.literalvalues = literalvalues -- more friendly glyphcodes.glyph = glyphcodes.character localparcodes.vmode_par = localparcodes.new_graf listcodes.row = listcodes.alignment listcodes.column = listcodes.alignment kerncodes.kerning = kerncodes.fontkern kerncodes.italiccorrection = kerncodes.italiccorrection or 1 -- new literalvalues.direct = literalvalues.always nodes.codes = allocate { -- mostly for listing glue = skipcodes, boundary = boundarycodes, noad = noadcodes, node = nodecodes, hlist = listcodes, vlist = listcodes, glyph = glyphcodes, kern = kerncodes, penalty = penaltycodes, math = mathnodes, fill = fillcodes, margin = margincodes, disc = disccodes, whatsit = whatcodes, accent = accentcodes, fence = fencecodes, rule = rulecodes, leader = leadercodes, user = usercodes, noadoptions = noadoptions, } nodes.noadoptions = { set = 0x08, unused_1 = 0x00 + 0x08, unused_2 = 0x01 + 0x08, axis = 0x02 + 0x08, no_axis = 0x04 + 0x08, exact = 0x10 + 0x08, left = 0x11 + 0x08, middle = 0x12 + 0x08, right = 0x14 + 0x08, } local report_codes = logs.reporter("nodes","codes") function nodes.showcodes() local t = { } for name, codes in sortedhash(nodes.codes) do local sorted = sortedkeys(codes) for i=1,#sorted do local s = sorted[i] if type(s) ~= "number" then t[#t+1] = { name, s, codes[s] } end end end formatcolumns(t) for k=1,#t do report_codes (t[k]) end end trackers.register("system.showcodes", nodes.showcodes) -- We don't need this sanitize-after-callback in ConTeXt and by disabling it we -- also have a way to check if LuaTeX itself does the right thing. if node.fix_node_lists then node.fix_node_lists(false) end -- We use the real node code numbers. if CONTEXTLMTXMODE > 0 then local texchardef = tex.chardef if texchardef then for i=0,nodecodes.glyph do texchardef(nodecodes[i] .. "nodecode",i) end tex.set("internalcodesmode",1) end end