#ifndef TCP_H #define TCP_H /*=========================================================================*\ * TCP object * LuaSocket toolkit * * The tcp.h module is basicly a glue that puts together modules buffer.h, * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, * SOCK_STREAM) support. * * Three classes are defined: master, client and server. The master class is * a newly created tcp object, that has not been bound or connected. Server * objects are tcp objects bound to some local address. Client objects are * tcp objects either connected to some address or returned by the accept * method of a server object. \*=========================================================================*/ #include "luasocket.h" #include "buffer.h" #include "timeout.h" #include "socket.h" typedef struct t_tcp_ { t_socket sock; t_io io; t_buffer buf; t_timeout tm; int family; } t_tcp; typedef t_tcp *p_tcp; #ifndef _WIN32 #pragma GCC visibility push(hidden) #endif int tcp_open(lua_State *L); #ifndef _WIN32 #pragma GCC visibility pop #endif #endif /* TCP_H */