/*=========================================================================*\ * Select implementation * LuaSocket toolkit \*=========================================================================*/ #include "luasocket.h" #include "socket.h" #include "timeout.h" #include "select.h" #include /*=========================================================================*\ * Internal function prototypes. \*=========================================================================*/ static t_socket getfd(lua_State *L); static int dirty(lua_State *L); static void collect_fd(lua_State *L, int tab, int itab, fd_set *set, t_socket *max_fd); static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set); static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, int itab, int tab, int start); static void make_assoc(lua_State *L, int tab); static int global_select(lua_State *L); /* functions in library namespace */ static luaL_Reg func[] = { {"select", global_select}, {NULL, NULL} }; /*-------------------------------------------------------------------------*\ * Initializes module \*-------------------------------------------------------------------------*/ int select_open(lua_State *L) { lua_pushstring(L, "_SETSIZE"); lua_pushinteger(L, FD_SETSIZE); lua_rawset(L, -3); lua_pushstring(L, "_SOCKETINVALID"); lua_pushinteger(L, SOCKET_INVALID); lua_rawset(L, -3); luaL_setfuncs(L, func, 0); return 0; } /*=========================================================================*\ * Global Lua functions \*=========================================================================*/ /*-------------------------------------------------------------------------*\ * Waits for a set of sockets until a condition is met or timeout. \*-------------------------------------------------------------------------*/ static int global_select(lua_State *L) { int rtab, wtab, itab, ret, ndirty; t_socket max_fd = SOCKET_INVALID; fd_set rset, wset; t_timeout tm; double t = luaL_optnumber(L, 3, -1); FD_ZERO(&rset); FD_ZERO(&wset); lua_settop(L, 3); lua_newtable(L); itab = lua_gettop(L); lua_newtable(L); rtab = lua_gettop(L); lua_newtable(L); wtab = lua_gettop(L); collect_fd(L, 1, itab, &rset, &max_fd); collect_fd(L, 2, itab, &wset, &max_fd); ndirty = check_dirty(L, 1, rtab, &rset); t = ndirty > 0? 0.0: t; timeout_init(&tm, t, -1); timeout_markstart(&tm); ret = socket_select(max_fd+1, &rset, &wset, NULL, &tm); if (ret > 0 || ndirty > 0) { return_fd(L, &rset, max_fd+1, itab, rtab, ndirty); return_fd(L, &wset, max_fd+1, itab, wtab, 0); make_assoc(L, rtab); make_assoc(L, wtab); return 2; } else if (ret == 0) { lua_pushstring(L, "timeout"); return 3; } else { luaL_error(L, "select failed"); return 3; } } /*=========================================================================*\ * Internal functions \*=========================================================================*/ static t_socket getfd(lua_State *L) { t_socket fd = SOCKET_INVALID; lua_pushstring(L, "getfd"); lua_gettable(L, -2); if (!lua_isnil(L, -1)) { lua_pushvalue(L, -2); lua_call(L, 1, 1); if (lua_isnumber(L, -1)) { double numfd = lua_tonumber(L, -1); fd = (numfd >= 0.0)? (t_socket) numfd: SOCKET_INVALID; } } lua_pop(L, 1); return fd; } static int dirty(lua_State *L) { int is = 0; lua_pushstring(L, "dirty"); lua_gettable(L, -2); if (!lua_isnil(L, -1)) { lua_pushvalue(L, -2); lua_call(L, 1, 1); is = lua_toboolean(L, -1); } lua_pop(L, 1); return is; } static void collect_fd(lua_State *L, int tab, int itab, fd_set *set, t_socket *max_fd) { int i = 1, n = 0; /* nil is the same as an empty table */ if (lua_isnil(L, tab)) return; /* otherwise we need it to be a table */ luaL_checktype(L, tab, LUA_TTABLE); for ( ;; ) { t_socket fd; lua_pushnumber(L, i); lua_gettable(L, tab); if (lua_isnil(L, -1)) { lua_pop(L, 1); break; } /* getfd figures out if this is a socket */ fd = getfd(L); if (fd != SOCKET_INVALID) { /* make sure we don't overflow the fd_set */ #ifdef _WIN32 if (n >= FD_SETSIZE) luaL_argerror(L, tab, "too many sockets"); #else if (fd >= FD_SETSIZE) luaL_argerror(L, tab, "descriptor too large for set size"); #endif FD_SET(fd, set); n++; /* keep track of the largest descriptor so far */ if (*max_fd == SOCKET_INVALID || *max_fd < fd) *max_fd = fd; /* make sure we can map back from descriptor to the object */ lua_pushnumber(L, (lua_Number) fd); lua_pushvalue(L, -2); lua_settable(L, itab); } lua_pop(L, 1); i = i + 1; } } static int check_dirty(lua_State *L, int tab, int dtab, fd_set *set) { int ndirty = 0, i = 1; if (lua_isnil(L, tab)) return 0; for ( ;; ) { t_socket fd; lua_pushnumber(L, i); lua_gettable(L, tab); if (lua_isnil(L, -1)) { lua_pop(L, 1); break; } fd = getfd(L); if (fd != SOCKET_INVALID && dirty(L)) { lua_pushnumber(L, ++ndirty); lua_pushvalue(L, -2); lua_settable(L, dtab); FD_CLR(fd, set); } lua_pop(L, 1); i = i + 1; } return ndirty; } static void return_fd(lua_State *L, fd_set *set, t_socket max_fd, int itab, int tab, int start) { t_socket fd; for (fd = 0; fd < max_fd; fd++) { if (FD_ISSET(fd, set)) { lua_pushnumber(L, ++start); lua_pushnumber(L, (lua_Number) fd); lua_gettable(L, itab); lua_settable(L, tab); } } } static void make_assoc(lua_State *L, int tab) { int i = 1, atab; lua_newtable(L); atab = lua_gettop(L); for ( ;; ) { lua_pushnumber(L, i); lua_gettable(L, tab); if (!lua_isnil(L, -1)) { lua_pushnumber(L, i); lua_pushvalue(L, -2); lua_settable(L, atab); lua_pushnumber(L, i); lua_settable(L, atab); } else { lua_pop(L, 1); break; } i = i+1; } }